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Greta bug in Fens in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #9
You should see Alwan in the Poryphra Ruins if you go there before entering the Grayghost Mountains. However unless you have a strong pro-Shaper reputation you probably will be attacked on sight.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Episode 3: A New Game in General
Law Bringer
Member # 6785
Profile #797
We never get rid of all the GIFTSs. They're worse than GIFTRs and harder to eradicate. Too bad we can't feed them to the fluffy turtles and solve two problems.

Waiting for the wereSmoo to start killing isn't the best solution. After all the real Smoo is going to face trouble for starting the whole rat problem. How do you differentiate their reactions if you don't know that Smoo was captured?

Just acid spray them both.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Episode 3: A New Game in General
Law Bringer
Member # 6785
Profile #792
There's an easy way to determine the real Smoo. Kill them both and the real one will be summoned back from Misc. forum. Of course this will get messy as we check to see if there are any other imposters amongst us.

I do like how Ephesos and Nioca are getting back to General forum. It least it will keep future GIFTS invaisons out.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
House Unshaperlike Activities Committee in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #114
Actually a couple of rounds of essence orbs will take out most creations. Higher level spells will do the job faster, but if you know what you are doing a mage can destroy a creation army. Just because you haven't seen a mage teaching or using spells doesn't mean they aren't out there. The ones you deal with are usually shaper controlled and restricted in what they are allowed to teach without specific permission.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
do you know the origins of the shapers in Geneforge Series
Law Bringer
Member # 6785
Profile #8
Shaping started on Sucia Island, but it was hit and usually miss in figuring out what to do. This had a dreadful result when it was used in war against the other inhabitants. After centuries it gradually improved to it's present form. GF1 has that Sucia Island was barred because the research Shapers had found a systematic way to shape and it extended to shaping themselves.

Drayks were one of the creations that was given too much intelligence and became independent. The other was gazer which also has been barred and is being hunting down. Both creations used Sucia Island techniques to shape themselves resulting in drakons and eyebeasts. Now they are taking over.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Merry Christmas! (Statistics 2006-12) in General
Law Bringer
Member # 6785
Profile #37
quote:
—Alorael, who has boundless faith in the EndeavorBot. Some of it is because he trusts Aran, and some of it is because he has no choice about what beliefs were programmed into him.

Besides Aran can always reprogram the EndeavorBot to alter selected information of those who oppose his new world order. After all who is going to watch the watchman (Aran) to verify his information?
Posts: 4643 | Registered: Friday, February 10 2006 08:00
House Unshaperlike Activities Committee in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #112
As Delicious Vlish has pointed out from game playing, it's better to let you powerful opponent shape a creation and then charm it. Charm, dominate, and madness gems let you convert a creation army over to your side without having to waste essence making them. While it won't last, all you need is long enough to destroy the shaper. Magic when used correctly can negate a creation army. Just daze and strong daze will leave most just standing there.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Khryk's Door in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #7
There are hints like an artila drawn on a temple pillar and such. If you talk to the ghost in the ancient temple you find out that Shaping started on Sucia Island and led to their destruction.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
8000: Pseudoscience Postravaganza in General
Law Bringer
Member # 6785
Profile #102
Actually cryptozoology also applies to species that haven't been found yet that are from dinosaur eras (pick one) and are still around in remote locations. They're still looking in the jungles of Africa and the Amazon rain forest for previously unseen by "civilized" man. It doesn't help that the hoaxes waste time and detract from real research.

The coelanth was thought extinct until it was found off Madagascar. I still hoping for the kraken to grab some cruise ship.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Trakovite Ending in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #4
There are two versions of the Trakovite ending. One is from helping the Shapers and the other is from helping the Rebels in the last battle for the Inner Shaping Hall. The difference from the Rebel version is only a few paragraphs here and there and mostly determine whether you get the axe or imprisoned for life.

I didn't particularly like how the war is dragged out even though there will be no more Unbounded after the first generation.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Khryk's Door in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #5
After you kill Matala for the key, you can access the chamber and there is another pillar hidden lever for the last room in that zone.

Jeff really, really, really loves to hide things behind pillars and other obstacles. I found some chests and bodies by accident moving the cursor.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
canisters in Geneforge Series
Law Bringer
Member # 6785
Profile #3
Too many canisters used results in a loss of control. Your brain gets rewired so you react without being able to control yourself. Dealing with others that question you in any way usually makes you mad and kill them.

ET - you would kill your underlings for slow reactions to your orders or even asking you for clarification. You no longer have any ability to keep your temper in check to find out that you forgot to tell them which rebellious village to wipe out. After seeing your reaction, the minions will split into those that will overdo your orders just to be sure they got at least what you want done and those plotting to eliminate you before you kill them.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
I wonder in The Avernum Trilogy
Law Bringer
Member # 6785
Profile #2
Besides in Avernum, the only thing to draw chariots are those giant lizards and they will usually attack you rather than pull the chariots. Fighting them all the time since you don't have the training to control them will mean less distance travelled.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Respect. in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #15
Actually ET would first find out as the new rival crushes or takes over his army on the way to eliminating him. The last words ET hears are, "you weren't good enough for even an underling."
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Career Choices in General
Law Bringer
Member # 6785
Profile #17
quote:
Originally written by Kelandon:

Um, double-majoring in Classical Languages and Astrophysics, and after that, we shall see. Right now I teach test prep (SAT, ACT, LSAT, and soon MCAT Physics).
So you can name what you find?
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Turabi Gates-get me past the guards! in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #7
Haste is the name of the spell in Avernum/Exile games that is equivalent to speed in Geneforge. It increases your action points (AP) per round in fight mode. You can't sneak past the guards in real time mode.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Respect. in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #8
I don't think your army would last too long between the fragging of the senior officers by the juniors and the fights to get new canisters. Go back to GF1 and the Sholai becoming canister addicts. It took a lot of leadership to get any canisters away from them. They became more concerned with increasing their power than with external threats.

ET - your army would have the lower ranks in terror of upsetting a senior and quite canister mad officer. A few would be trying to get canisters to get revenge on the seniors.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Turabi Gates-get me past the guards! in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #4
Synergy is good at doing this. I found that using stealth items helps since you don't want to fight.

Use a green spore baton to take out the mines and then retreat a bit from the gate. Even if the guards take damage it won't trigger an alarm. I found there is a spot along the south wall by the gate in a corner that is close enough that you can go in hasted fight mode in the next turn and slip inside the first room to the on the south side by the desk. None of the shapers can see you from there. The next turn is go to the south door to get the captain's boots from the door closed room. Go back to next to the desk and then at the start of the turn race around to the area with the jar containing the essence infused skin near the shaping platform. You can't reach the jar until the next turn, but you are out of sight.

Reverse your route and you can escape without being seen. It also helps to augment and essence shield yourself in case a guard sees you since I once was attacked, but it didn't raise the alarm. I just healed and continued with the looting. It's also possible to take out the turrets using icy crystals and retreat out of alarm range from them. Just watch for a patrol guard.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Dealing with Mystithus - Spoilers in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #2
I think you can only detect one false image a round. I tend to get a lucky and usually find the next one by the second attack in a round so I don't take as much damage. Try to go after ones that are close together so you can use spray crystals as the first attack in a round since icy crystals have no effect.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
XNA software tool in General
Law Bringer
Member # 6785
Profile #17
My objection is that a new port will delay his writing the other games. This would require more beta testing than just the usual Windows version since Jeff would have to find how to make an interface that most gamers would like.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
HELP PLZ!!!!! in Blades of Avernum
Law Bringer
Member # 6785
Profile #3
There are always several paths to take with one being the shortest one to the end and some of the others leading to interesting things. The sliths either sell you permission to the right path north or you have stolen the information from the room to the west.

When the river runs out you have to either help the unicorns with their quest versus the giants or spend time finding the correct path through the mountains.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Career Choices in General
Law Bringer
Member # 6785
Profile #4
Loved the last question. Actually what I got a degree in and what I wound up doing are two separate fields in the poll. Still I might make it back to my original field of study some day.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
House Unshaperlike Activities Committee in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #89
Trakovites believe in allowing existing creations continue on with their lives. It is only the cycle of new and more powerful creations and/or shaping oneself as the drakons do that they oppose. Shorgass the drayk is the only Trakovite that really has knowledge of the drakons to see how the out of control shaping is hurting everyone. The others only speculate from the war damage and Monarch's destruction.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
How does one "go about in a stealth/haste manner? in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #1
Go into fight mode and cast speed/use speed pod. This will give you more action points and better control. Some areas can be done in real time mode, but I had trouble reacting to monsters moving near me.

Certain items have stealth to help reduce the distance at which you will be notices. Infiltrator's cloak and tunic, clover and swamp boots (in the Fens) are the earliest ones in Illya province. This will allow you to get closer to them without being noticed. This also applies to mine triggers, although Jeff removed the ones that it helped the most with disarming.

If you finish your turn without them being able to "see" you because of walls or you are outside their notice area then you have successfully moved without arousing their suspicions. Turabi Gate, Western Barrier Zone, and Thorton are all areas where this is useful if you just want to loot when you are a low level character.

[ Tuesday, December 19, 2006 09:23: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Exile 3> Ancient Enemy Conceal Tunnel in The Exile Trilogy
Law Bringer
Member # 6785
Profile #38
Use whatever you already have for weapons. The key is to use mage spells to kill the alien beasts before they close with the party. Pick the most damaging area effect spells and don't forget to major bless the party for extra attacks and damage. The only ones that are a problem are the pack leaders,
Posts: 4643 | Registered: Friday, February 10 2006 08:00

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