Profile for Randomizer
Field | Value |
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Displayed name | Randomizer |
Member number | 6785 |
Title | Law Bringer |
Postcount | 4643 |
Homepage | |
Registered | Friday, February 10 2006 08:00 |
Recent posts
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Author | Recent posts |
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Nethergate 2.0!, 2.0!,2.0! in Nethergate | |
Law Bringer
Member # 6785
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written Monday, December 11 2006 18:51
Profile
I love the wish fish since I had vague memories of reading that story. Jeff's fish's muttering were so funny that I kept it as a journal note. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Ridiculous droppings in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
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written Monday, December 11 2006 18:41
Profile
I got thahdskin tunics the first 2 times I played and haven't got one since until I reach West Illya Road. I must have tried over 12 times with no luck in Shardfield. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Any way to check my reputation? in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
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written Monday, December 11 2006 18:37
Profile
There are some places where you can get a list of what affects reputation. Page 1 and Page 2 You can get an approximate reputation value by seeing if you qualify for rewards. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
9 9 9 ? in General | |
Law Bringer
Member # 6785
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written Monday, December 11 2006 02:13
Profile
It's the recent surge for Geneforge 4 and you'll quiet down again like you did after Avernum 4. Although the Saga is better than your earlier work. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Nether Arts in Nethergate | |
Law Bringer
Member # 6785
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written Monday, December 11 2006 02:10
Profile
Maybe Jeff will revise the spell list a bit. It has been years since Nethergate first came out and he's had plenty of feedback to work with both here and with the Avernum games. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
The Insidious Infiltrator in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
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written Monday, December 11 2006 02:04
Profile
quote:If I remember from my own experience they show up in melee weapons only on the statistics page. You can check quickly by taking the off and on again. Not too many items that help missle weapons except dexterity items like footgear and belts and the farsight plate reward. I'd go with spellcraft for increased damage and intelligence since later on in the game the powerful spells burn through spell energy even though you have plenty of essence available. I hated wasting an essence pod just to get one more mass madness or aura of flames. [ Monday, December 11, 2006 02:07: Message edited by: Randomizer ] Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Suggestions for a nOOb? in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
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written Monday, December 11 2006 01:53
Profile
Fire creations tend to work the best if you want to concentrate on one shaping skill. Fyora, drayk, and drakon all never run out of power for their missle attacks. Kyshakks are the perfect shield since their health is so high you don't need to increase their health with augmentation or essence shield/armor for most areas. Even the roamer is nice since the acid attack adds to early damage. The creation 3 versions are best for the cryoa and cryodrayk even though they may run out of power. The ur-drakon comes so late that it is almost useless. For magic creations the artila is great at the start but runs out of power in long battles. The wingbolt, gazer, and eyebeast are better for their high missle damage and decent melee attacks when they run out of power. They have enough health to last through most fights. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
The Insidious Infiltrator in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Sunday, December 10 2006 22:13
Profile
I think I read that Jeff didn't like the missing class as a glass cannon. However since it is easy to add a little to endurance it isn't that weak and I ran an effective endurance 1 lifecrafter through the betas to near the end. Having an effective endurance of 4 with the gruesome charm gives plenty of health at the end with augmentation and essence armor. A few powerful creations and that class would have been even nastier than what we have now. Spells are deadly at the end. A mass madness with high spellcraft can turn most of your enemies into allies. Two aura of flames will destroy all the wingbolts on the screen. Two essence orbs will almost destroy war tralls. With elemental cloak, steel skin, and protection (I think that is a 25% reduction in damage) you can withstand half a dozen kyshakks and most other attackers to finish them in the next round. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Episode 3: A New Game in General | |
Law Bringer
Member # 6785
|
written Sunday, December 10 2006 20:12
Profile
Death is not permanent in the Boards. Although considering who else is in the Misc. Forum maybe there are fates worse than a permanent death. As the bodies pile up Dikiyoba might wish she had written a different fate for those that die in Misc. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Exile 3> Ancient Enemy Conceal Tunnel in The Exile Trilogy | |
Law Bringer
Member # 6785
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written Sunday, December 10 2006 18:32
Profile
The Anama spellbooks dumbfound you if you try to read them with fake rings. You still can rob the treasury. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
9 9 9 ? in General | |
Law Bringer
Member # 6785
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written Sunday, December 10 2006 18:29
Profile
Congratulations. This beats those silly 1000 post threads. Now go back and kill some creations. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Avernum 5 Early, Early Notes in Avernum 4 | |
Law Bringer
Member # 6785
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written Sunday, December 10 2006 18:23
Profile
Since all of the games that started in Avernum were in the northeast it will probably be the river near Fort Avernum, near Formello, or Fort Draco, The Formello river is closest to the Vahnatai area. I hope Solberg gets a bigger role than Avernum 4. Also X should have more than the one quest. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
The Insidious Infiltrator in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
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written Sunday, December 10 2006 18:04
Profile
Synergy - to get past the Soul Twins as a singleton you need the spells from chapter 3. First slip just north of the pile of skulls out of their attack range and finish with a haste or mass energize. Then move one step forward and hit each with essence shackles to even up the game. I found a pair of swarm crystals followed by a healing spell for myself kept me healthy enough to finish them off. You may need another endurance point for more health or remove the gruesome charm for this encounter. You pretty much need major heal for the old golem. Spine shield actually does more damage to him than you usually do, I found having a pair of channelers in chapter 3 to be awesome since each add +7 to spellcraft, Firebolts were doing 150+ and the other spells were over 200. Since you start getting no experience on kills here there isn't a point in running singleton too much. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Episode 3: A New Game in General | |
Law Bringer
Member # 6785
|
written Sunday, December 10 2006 17:39
Profile
Too bad Magma Guardian (currently Grammatical Eros) isn't here for his walk on water screenshot from Geneforge. You just need a boat from one of the game forums. See god-like powers in action, [ Sunday, December 10, 2006 17:43: Message edited by: Randomizer ] Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Suggestions for a nOOb? in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Sunday, December 10 2006 04:45
Profile
Reading The Saga of the Insidious Infiltrator will give you some hints on how to pick up extra experience and what order to do things in to avoid getting in over your head. There are ways to get easy experience that will help you early in the game. Lifecrafter, servile, and infiltrator are the most powerful classes in the game. The warrior and shock trooper are handicapped by their low magic abilities and are harder to play. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
The Insidious Infiltrator in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Sunday, December 10 2006 04:36
Profile
When training in chapter 3, you might want missle weapons as well since that helps with hitting for missle spells I think and with the battle crystals. When I ran the path to the Forgotten One I mostly used swarm crystals and then healed up at the end of the round. I didn't need help from creations even though I had to wait until chapter 4. I like how in the zones over the bunkers you can pick off the creations one by one with the passage bracelet keeping all the others calm. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Forum tweaking in General | |
Law Bringer
Member # 6785
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written Sunday, December 10 2006 04:19
Profile
As it has been said before about others, "Who cares what wawa posts, he only has 6." Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Avernum 5 Early, Early Notes in Avernum 4 | |
Law Bringer
Member # 6785
|
written Saturday, December 9 2006 21:53
Profile
Actually if Jeff changes the combat system enough then some dialog boxes will be needed. Still after the first time it would be nice. Bring back starvation and the spell - sticks to steaks. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
The Insidious Infiltrator in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Saturday, December 9 2006 21:50
Profile
I'd have reduced the strength and put it into intelligence myself. A little lower armor and higher battle magic to attack with spells especially firebolt or burning spray after seeing what didn't get dazed. If you augment and then get in the face of a drayk it will usually only get the weaker melee attack for about 50 damage instead of the stronger missle attack of 170+. Did you try the battle alpha and glaahk at the Shaper camp? I found them easier to kill them I expected with my base stats shock trooper and a cryoa before meeting Crowley. Blessed and a 2 icy crystals followed by a discipline wand got each. If you position yourself properly only one at a time will attack. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Avernum 5 Early, Early Notes in Avernum 4 | |
Law Bringer
Member # 6785
|
written Saturday, December 9 2006 18:48
Profile
quote:I keep seeing the catapaulted cow from Monty Python and the Holy Grail unless you mean a gigantic hoof from the sky crushing the non-believers. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Shock Trooper - Part II in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Saturday, December 9 2006 15:58
Profile
A servile and an infiltrator are not meant to be pack leaders although an infiltrator has the essence to do it. A lifecrafter and a shock trooper are not meant to be singletons, They are designed to summon an army and then lead it by different means. The warrior is the left over guardian in the middle with a little better ability to summon creations than in the earlier games. The idea is that they are optimized for their playing styles. Although a servile is the closest to a generalist in this game since he can run by himself or lead a few powerful creations in the endgame. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
where is sixus? in The Exile Trilogy | |
Law Bringer
Member # 6785
|
written Saturday, December 9 2006 15:42
Profile
It's a two part quest. Bevan, the mayor of Almira send you on the quest and mentions that a lady wizard knows something about where he might be hiding. The first place is going north and then a little east to land on the coast. You have to go inland and I think you need to find a secret passage to his hideout. After exploring and killing you find a golem that gives you a message about his new hiding place at the north end of the swamp on the west coast. There is a piece of paper with the lever code to access his new place. If you use move mountains at the right spot you can find a back way into to Sixus so he doesn't kill himself. It's a better quest ending but it doesn't change the reward. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Avernum 5 Early, Early Notes in Avernum 4 | |
Law Bringer
Member # 6785
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written Saturday, December 9 2006 15:29
Profile
The difference between Exile and Avernum is the greater spell lists and the ease for adding new ones. Avernum requires removing a spell to make room for a new one. So we might as well start nominating our least favorites spells again to be voted out. I want to see the end of the mage's call beast and animate undead. You don't get to pick which one is summoned and they are usually fairly lame. Replace arcane blow with shockwave to bring the mage on par with the priest's divine retribution. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Glitch in the Fens in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
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written Saturday, December 9 2006 15:24
Profile
This is the problem with cheat codes. They change flags in the game and the flags determine the dialog options. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Do You Feel Lucky? in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Saturday, December 9 2006 15:22
Profile
Maybe you are thinking of the fyoraskin cloak. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |