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Forum tweaking in General
Law Bringer
Member # 6785
Profile #4
The UBB has been acting weird the last few days with internal server errors and causing double posting through slow response times. Some of the pages take excessively long to open and load compared to usual, especially forum topic lists.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Where is the Crystalline Fibers? in Geneforge Series
Law Bringer
Member # 6785
Profile #1
On Dhonal Island, the Purification Plant along the east edge of the island has crystalline fibers lying on a table just inside the southern entrance. You don't have to go that far into the poisonous atmosphere to find it using the "get" command and checking items.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Sss-Thsss'ss'ss'es'es'sses' Horde in The Exile Trilogy
Law Bringer
Member # 6785
Profile #1
I forget which button does what, but one turns on the bridge dropping trap and the other turns it off. Try crossing before using either button and if that fails then try using only one button. I know I wanted the trap enabled so I could get the experience for killing the basilisks after I got the treasure in the room beyond the bridge.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Low spell usage in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #0
I'm wondering if anyone has successfully finished the game without having to invest heavily in spellcasting abilities to get the higher mental, blessing, and healing spells? Since there is a limited number of madness gems, armor potions, major healing items, and restoration items I found that I needed to have significant levels in those spell classes using at least items to boost my abilities.

If you did suceed, what did you run and on what difficulty?
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Slartanalysis: Leadership in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #17
Having made it through the duel in Quessa-Uss with an effective leadership of 12, I thought I should give a practical update. It's not worth it.

The best uses of high leadership are to avoid betraying the Illya safehouse to Alwan if you want to keep your Rebel reputation. No more than leadership of 6 and then use the items - infiltrator's tunic and cloak for +2 to deal with Moseh where you avoid the fight. There are a few more places at the Eastern Checkpoint and Dillame Fields where leadership 7 with items will do.

You only reach the point where you get no experience sooner. At level 39 in Quessa-Uss I got nothing for killing drayks. With high mechanics you can deal with the experimental Unbound and get the same experience. The duel might take longer but not by much and you only get experience from winning.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Strategy Central -- Links to Useful Information in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #4
Bump to put it back on the first page.

Any thought about adding the discussions on Melee Warrior and Shock Trooper as is or in quoted form?
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Shock Trooper in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #13
Just finished the duel in Quessa-Uss as a servile with battle magic. With leadership 12 the fight was over in about 5 rounds.

Need to go back and try Matala again. I got bogged down with the rotgroths. Should have charmed them instead of killing them.

I was able to clear Sandros Mine without creations. At the end of the fight with the Old Golem I let him suicide himself against spine shield while I just healed up,

Spells are way better than weapons since if you have the spell energy you can do multiple attacks with essence orbs, etc.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
The Melee Warrior in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #23
You pretty much need major heal for the occasional full heal in battle when mass energize and major healing pods won't give you enough. Fighters have to have enough spell capability to equal the non-combat spells of the spell casters. It's not enough to be able to almost kill the higher level creations when they still have enough health left to get in one more round of combat.

Matala is a great example of the difficulty of a single character fighting a prolong battle against a high health opponent. Most of your time duration spells wear off in combat, you need to heal, and still do damage each round.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
All good things must come to an end... in General
Law Bringer
Member # 6785
Profile #101
It isn't so much the posting as the interesting additions at the end that he comes up with each time. Anyone can post a lot as Nioca has shown. But to do so without too much spam is different.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Exile 3> Ancient Enemy Conceal Tunnel in The Exile Trilogy
Law Bringer
Member # 6785
Profile #4
There is a secret passage along the south wall. The entrances are designed to prevent entrance.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
More shapers? in Geneforge Series
Law Bringer
Member # 6785
Profile #7
There are several ghosts/spirits of the shapers that returned to the island after the ban. Only two live ones and you're one of them.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Avernum 5 Ideas in Avernum 4
Law Bringer
Member # 6785
Profile #21
We could have Vahnatai as an isolated group like in the BoA scenario KZR. That would give them a limited neutral presence.

Diplomacy sounds too much like the opinion dialogs of Geneforge. If it is based upon actions then it would be okay since you get to make a conscious decision and not try to guess which dialog branch will lead to a payoff.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Avernum 4 Nominated for Indie Game of Year in Avernum 4
Law Bringer
Member # 6785
Profile #1
Congratulations. I hope Geneforge 4 makes it next year.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
The Melee Warrior in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #21
You don't see strength canisters until late in chapter 5. No increases in healing craft except by items and a few rewards are increases in Major Heal,
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Spells you should have for all classes in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #3
Another advantage to mass madness is that it automatically slows all shapers that are normally immune to mental effect spells. When facing 4 or more creations and a shaper type you are bound to gain a few new allies and weaken your opponents.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Spells you should have for all classes in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #0
This is a quick list of the spells that any class should get during the game to be effective:

Mental magic - daze, terror, essence shackles, strong daze, charm, mass madness
Blessing magic - blessing, protection, essence shield, spine shield, mass energize (it's faster), steel skin, essence armor, elemental cloak
Healing craft - minor healing, cure affliction, heal, major heal

I think I've used these spells in every game and can get by without the other ones.

This needs a maximum level of mental magic of 9, blessing magic of 8 (+4 from captain's shiv and boots), and healing craft of 7.

[ Wednesday, December 06, 2006 00:16: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Cannot Install Geneforge 4 in Tech Support
Law Bringer
Member # 6785
Profile #5
I don't think Jeff even beta tested OS 9. Still you can always email him to check.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Avernum 5 Ideas in Avernum 4
Law Bringer
Member # 6785
Profile #8
Take the combat system from Geneforge 4 so you no longer waste a turn if you have less than 5 AP to fight or use a spell. At least make it so you don't lose the rest of the action if you still have 3 AP.

Please bring back elevations.

Mass haste or more mass haste items.

The backpack/encumberance system from Geneforge 4 so you don't spend a round dropping everything or leaving piles everywhere to pick up on return trips. From what Jeff said last time it seems like there maybe a few one way sections.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Agent Mouawad in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #11
I still think Council hatchet woman. The Council wouldn't send one of their own out to the front lines. Anyone sent out from the Council would worry that his/her fellow members were plotting to eliminate them.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Monarch is YOU! in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #8
Shaper robes were lying all over the place in the various prior games and since Shapers had some prestige in Terrestia before the Rebellion it would make sense to pretend to be one whatever you were. Only another shaper would be able to question you and they apparantly weren't that common in Grosch.

Sholai makes more sense since they had an "empire" on Sucia Island until the Shapers came to clean everything out. The fact that so many serviles and equipment was removed from the island shows that no one was watching what made it to the mainland. It would be possible for a lone survivor to hide and follow the Shaper ships to the mainland.

Jeff seems not to want to have a PC carry over from game to game. Unless this is why what happened to the third one from GF3 is being hidden by both sides. But that one would have more advanced creations available than Monarch.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Monarch is YOU! in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #3
With both sides thinking that he was from the other, maybe he was a survivor of Sucia Island which would make him a canister enhanced Sholai. I was wondering which character he was from an earlier game and the Sholai researchers were heavily into making altered and enhanced forms of the basic creations with no real control of them.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Episode 3: A New Game in General
Law Bringer
Member # 6785
Profile #743
I agree that the flood control answers one of my earlier questions and was a nice trick.

Haven't you been reading my avoidance of the GIFTRs? I came off way to nice to Filth Finder and sticking around so long to talk to him.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
1001 in General
Law Bringer
Member # 6785
Profile #36
That was only part of the stuff he did in the last few days leading up to the ban.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Statistics:Topics Derailed in General
Law Bringer
Member # 6785
Profile #40
So what is your favorite color?
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Exile 3 questions in The Exile Trilogy
Law Bringer
Member # 6785
Profile #1
1) There are lots of augmentations places. The best is +3 in Gale if you can wait. Do enough deliveries to make money and you can replace older items with new ones if you don't want to wait.

3) The other random item stores are in Yale across the bay from Shaydar to the west by ferry and in the center of Loreli. Prices are about the same for buying.

4) There better amulets later in the game so trade up when you get one. It depends upon personal preference. There is a crystal one that prevents petrification by the basilisks that I always liked,

5) Having extra Archer's bows can't hurt and there are times when you can save the spell energy and just have everyone shoot.

6) Micah gloves help spellcasters, the is nimble gloves for the thief, and just pick what you like for fighters.

7) Mithril chain is great for spellcasters and thief/archers, but there is some great plate for the fighters up in front.
Posts: 4643 | Registered: Friday, February 10 2006 08:00

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