Profile for Randomizer
Field | Value |
---|---|
Displayed name | Randomizer |
Member number | 6785 |
Title | Law Bringer |
Postcount | 4643 |
Homepage | |
Registered | Friday, February 10 2006 08:00 |
Recent posts
Pages
Author | Recent posts |
---|---|
Shock Trooper - Part II in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Saturday, December 9 2006 15:20
Profile
A shock trooper is a different approach to playing. ST and warrior are for the player that wants to fight and not use spells. A few powerful creations that don't need to be healed all the time and you get to spend your time hacking away. With the number of items that give blessing magic +2 and less powerful mental magic, you can run a powerful character. It's just a different emphasis. An infiltrator and a servile are both the combination of spells and fighting where you don't need support creations except in a few special areas. Lifecrafters rely on an army and use spells to power it. Those three classes are all overpowered even facing the armies of hostile creations in the Fens and certain other areas. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
How many charms do you carry around? in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Saturday, December 9 2006 15:14
Profile
I carry all the charms, infiltrator items, tinker items, and a stealth boots plus a few swap items like captain' shiv. Then there are a set of pods/spores for quick healing, etc. The rest I store at Southforge Citadel at the start and later the north end of the Eastern Rise. I used to use other places just to keep things neat. I do tend to sweep areas for every last item that can be sold. I now tend to sell most items that I will never use just to have the money and keep the areas neater. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
The Future of Blades of Avernum in Blades of Avernum Editor | |
Law Bringer
Member # 6785
|
written Saturday, December 9 2006 04:13
Profile
I am surprised that BoA hasn't sold that well. While I haven't had the time to play the community created scenarios since I am going through the older games, some day I will get to them. I'm hoping a successful year of the new games will revive sales in BoA so you will reconsider. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Current new game schedule in General | |
Law Bringer
Member # 6785
|
written Friday, December 8 2006 20:04
Profile
quote:I don't call them. I have them trained to know when I want them, although the refrigerator has torn up the flooring. I need to find a more carpet tolerant form of feet for it. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Geneforge 1 carnisters? in Geneforge Series | |
Law Bringer
Member # 6785
|
written Friday, December 8 2006 17:39
Profile
I think it was ET that played the no canister game and finished at level 5. There have been some no canister games and running as a guardian would be the easiest. There are some places to pickup skills without using canisters. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Episode 3: A New Game in General | |
Law Bringer
Member # 6785
|
written Friday, December 8 2006 17:29
Profile
quote:So true. This is getting funnier all the time. The last part as they almost make it back was a great break point. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
8000: Pseudoscience Postravaganza in General | |
Law Bringer
Member # 6785
|
written Friday, December 8 2006 17:21
Profile
Congratulations, your almost 2/3 of the way to Alorael's posting level. Pseudo science is making a comeback since the Bush administration started funding faith based research. Pray for the right result to occur. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
this forum is dying... in General | |
Law Bringer
Member # 6785
|
written Friday, December 8 2006 17:19
Profile
Most of the activity is shifted over to Geneforge 4 since it is finally out. There is less need for spam topics to keep up the posting rate. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Exile 3> Ancient Enemy Conceal Tunnel in The Exile Trilogy | |
Law Bringer
Member # 6785
|
written Friday, December 8 2006 17:15
Profile
Exile is the only game where you can equip your fighters with 2 one-handed weapons. Once hasted they give a buzz saw effect with multiple strikes per round to quickly destroy their opponents. By the end of the game they can do 6 strikes per round with all the blessings and hasting spells for ridiculous damage. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Avernum 5 Early, Early Notes in Avernum 4 | |
Law Bringer
Member # 6785
|
written Friday, December 8 2006 17:12
Profile
ET - you can die and be forgotten without becoming a martyr (except in your own mind). Getting to explore an adjacent area will allow for starting characters to build up before getting into trouble. Of course this ruins my idea that we start off as surface tourists with no really useful skills going off the beaten track. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
A Tribute to Geneforge 4 and Jeff's Great Game Creating Skills in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Friday, December 8 2006 17:03
Profile
Synergy is right since I've played most of my games and found that mechanics of 8 at the start and leadership raised to 6 in chapter 1 gives you all but 2 trapped chests. Raising mechanics to 10 is the most that you will need for the rest of the game since you can use items for the rest. Leadership of 7 to 8 with items will give you most of the remainder of the game. The extra experience from disarming traps and mines, and opening doors will raise you quickly so you can put points into the other skills. The game is designed so you don't need more combats or magic skills until the middle of chapter 2. Even then you can find areas that will give you lots of experience with the geek skills of leadership and mechanics. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Shock Trooper - Part II in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Friday, December 8 2006 16:56
Profile
A shock trooper won't be able to train as quickly in mental and blessing magic as a lifecrafter, but by choosing the right creations and using items like the captain's shiv and boots all you really need to do is concentrate on mental magic. With enough creations you don't have to get mass madness and charm to convert the opponents to your side. A force of 5 tier 3 and 4 creations will work fine on mass energize. I'll try it next week and handicap myself with a pro-Shaper path with no canisters and only Shaper approved creations. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Blm Crsts Alpha in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Friday, December 8 2006 16:46
Profile
The west panel is used to turn off the security electric field for the east panel in a few endings where there isn't a combat. but that is a different control then the ones asked in the beginning. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Servile vs. Everyone Else in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Friday, December 8 2006 16:44
Profile
Basically you get a little different speech from the Shapers since you are a lowly servile that they are forced to use and the serviles don't treat you any better. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Trainers in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Friday, December 8 2006 16:42
Profile
For spellcraft with leadership of 6 or more, in Chickweed Bridge from Burkes. For combat skills in chapter 3 from Captain Archibald at Rebel Camp Aziraph. Melee and missle weapons are 1800 Quick action and parry are 1200 No one else in the game so just use canisters for the few that are available. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Current new game schedule in General | |
Law Bringer
Member # 6785
|
written Friday, December 8 2006 03:58
Profile
Jeff is working on Windows version of Geneforge 4 and the new MAC version of Nethergate. After that the next game is Avernum 5. Latest info and projected start date for writing. Start your requests for what happens in 2008 here. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Avernum 5 Early, Early Notes in Avernum 4 | |
Law Bringer
Member # 6785
|
written Friday, December 8 2006 03:47
Profile
We won't start out as worms? The lighting should either go back to what was in A1-3 or chose better contrasting colors for the area floor color versus monster color. No more black monster on dark color floor. Sounds good so far since the main objection to A4 was the plot. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Blm Crsts Alpha in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Friday, December 8 2006 03:42
Profile
Where? I don't remember where that is from. If that is from the Inner Shaping Hall then they aren't to be adjusted to end the game. [ Friday, December 08, 2006 03:43: Message edited by: Randomizer ] Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
A good idea in General | |
Law Bringer
Member # 6785
|
written Thursday, December 7 2006 22:02
Profile
ET - once you get your implants you won't think so. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
1001 in General | |
Law Bringer
Member # 6785
|
written Thursday, December 7 2006 20:26
Profile
Actually the CoC would be broken only if the word actually violated the CoC and is posted on the board in translation. TM used to get around the CoC by using foreign languages. A private message or email would give Alorael the translation and leave the rest of us look for our own translations. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Shock Trooper in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Thursday, December 7 2006 19:27
Profile
I have to agree with Delicious Vlish about a servile using battle magic. I didn't increase my mechanics and leadership as much at the start and I held off on increasing combat skills until after train in chapter 3 with no ill effects. I still swap some equipment to do blessing magic when I enter an area. Battle magic makes a servile almost as powerful as an infiltrator. He does have a little less essence and spell energy to play with in combat so you burn through essence pods a little faster. This encourages hit and run tactics to whittle an area down in sections rather than in one trip. For the Poryphra Ruins I did a clump or two or creations each trip leaving just the shapers in the far side for last. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Avernum 5 Ideas in Avernum 4 | |
Law Bringer
Member # 6785
|
written Thursday, December 7 2006 17:17
Profile
Elevations distinguish Avernum and Nethergate from the other games. The merging of towns and outside wouldn't have been so bad if the proportions had been maintained. I would buff and haste my party and race through an area until the haste wore off and leave fight mode to save. It was depressing how far you could travel between towns in A4 on one haste. It would be nice to have a new area to explore outside the current caves. Even as a new underground level like the tunnels under the Great Cave with more interesting encounters. Maybe more than 2 levels in a area so you have a multilayer dungeon over more than one map area in the level. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Episode 3: A New Game in General | |
Law Bringer
Member # 6785
|
written Thursday, December 7 2006 17:05
Profile
Don't stand next to someone that is a target. You keep getting hit from the misses. Don't worry Nioca, you can always heal yourself. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
A Tribute to Geneforge 4 and Jeff's Great Game Creating Skills in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Thursday, December 7 2006 16:59
Profile
I doubt Jeff will revise the current Geneforge 4 since he has enough to do with other planned games. However he seems to want to keep this format for Geneforge 5 and may use information to make changes for it. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Creations Analysis, Part II in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Thursday, December 7 2006 16:57
Profile
Fire shaping starts off a little weaker if you just use fyoras, but by chapter 3 the drayks and kyshakks more than make up for the earlier weaknesses. Drayks have unlimited missle attacks and kyshakks are walking shields with decent attacks. I agree that you don't need to put much into shaping skills since you can store the items for the few times you need to create creations. Jeff's revision during beta testing made it easier for all classes to create and lowered the requirements dramatically. Lifecrafters and shock troopers still have the advantage in essence to create armies where the others have to be more selective. Pumping intelligence is still the way to go since more creations allows for more attacks per round. With enough damaging attacks you can wear down an opponent even with weaker creations. The only problem is if they take too much damage and flee in terror so you have to use mental barrier and watch their health. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |