Profile for Randomizer
Field | Value |
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Displayed name | Randomizer |
Member number | 6785 |
Title | Law Bringer |
Postcount | 4643 |
Homepage | |
Registered | Friday, February 10 2006 08:00 |
Recent posts
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Author | Recent posts |
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XNA software tool in General | |
Law Bringer
Member # 6785
|
written Monday, December 18 2006 20:37
Profile
Jeff has considered it, but the interface would have to be altered and possibly other changes would include graphics that would wow users used to Xbox 360. I doubt he wants to do the extra work just for another platform. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
House Unshaperlike Activities Committee in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
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written Monday, December 18 2006 20:34
Profile
quote:Creations don't kill people, people kill people. It's not that barred creations are bad, it's that they were created with too much intelligence and independent will. For Shapers, it goes against their ideals that creations could act that independently and possibly defy them. Drakons are even worse since they now can shape their own creations placing them equal in power to Shapers. Shaper society going back to Sucia Island has only one real solution and that is kill the opposition. Only the Rebellion is forcing them to reevaluate this idea and they are working along the lines of creating independent creations (serviles) that will be willing to kill themselves when commanded. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
oh no! what have i done :( in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Monday, December 18 2006 20:26
Profile
You can skip the Western Rise and miss one minor quest, some loot, and dealing with a merchant. The Rebels will still give you access through the Eastern Rise and the pass from Alwan will let you in the Shaper Camp Gamma after you go through the Central Fens from the Golem's Fens. It will mean a little more fighting each time you want to go there and you will need to go there for the quests, etc. You need to talk to Pirik in the Illya Safehouse after the Moseh Kill/Repair quests to get permission through the Eastern Rise. [ Monday, December 18, 2006 20:28: Message edited by: Randomizer ] Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Translate Scrolls in Avernum 4 | |
Law Bringer
Member # 6785
|
written Monday, December 18 2006 20:22
Profile
The room is just southeast of the pylon and the scrolls are in a jar in the room. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Help in The Avernum Trilogy | |
Law Bringer
Member # 6785
|
written Monday, December 18 2006 18:22
Profile
There is a sixth way to the lower level that leads to a lab with some treasure. The path to that way is through a secret passage in the south. [ Monday, December 18, 2006 18:23: Message edited by: Randomizer ] Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Translate Scrolls in Avernum 4 | |
Law Bringer
Member # 6785
|
written Monday, December 18 2006 18:19
Profile
After all that time most people forget about that part. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
House Unshaperlike Activities Committee in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Monday, December 18 2006 18:16
Profile
Some of the Rebels joined the Rebellion because they felt they weren't getting any help from the Shapers in return for their taxes. The small towns were too unimportant enough to deserve the attention of a Shaper just the tax collector. Then there were famines, diseases, and other problems that weren't being fixed since they would upset the balance. For humans the Shaper explanations weren't good enough. The Shaper tyranny meant that the humans were only a step up in importance from the serviles, but still way below the Shapers. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
8000: Pseudoscience Postravaganza in General | |
Law Bringer
Member # 6785
|
written Monday, December 18 2006 18:07
Profile
Nioca - The alert button was removed a few months back as too irritating to the mods. It was remarked just before another case. I do like Drakefyre's last line before banning wawa. quote:from last reason for wawa's ban. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Shock Trooper Tales in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Monday, December 18 2006 17:58
Profile
Chapter 2 - Illya Province Cordy and her two cryoas, Frost and Rime, crossed into Illya and faced the Eastern Checkpoint. With her fake passage papers it was no problem and she even sweet talked Rutenberg (leadership 7) into giving her a blue spore baton. Urbana was also easily convinced to lower her prices for her important customer. As she explored she unfortunately ran into Agent Miranda with her two more powerful creations. So she was force to agree to going to see General Alwan. She then used her baton to remove the mines blocking her from the storage area. She explored Sandros Mine next and convinced the Forgotten One to give her safe passage, Just to be sure, she killed all the shades in the main passage and north part of the mine to find a puresteel ring. Then it was back to the checkpoint to kill that Radiant Cyroa and the clawbugs. Off to the south she deactivated the mines and killed the spawner in Uchitelle's Groves. Delivering the package wasn't worth much so Cordy looted the place. Adding a level to spellcraft. She the returned to Sandros Mine to turn off the power spires and kill the Parasitic Shade. The cryoas were getting tired of having to bite undead. With anvil cleared she went back to Uchitelle for her rewards, Adding to her leadership they went into the Secured Crossroads. It wasn't hard to persuade Sandia (leadership 8) to return to Rutenberg. Deactivating the various mines gave plenty of loot. The tatooed servile got some friends that easily died and the roamer packs gave some nifty nimble sandals. She headed west and cleared the Swarmed Woods most of the way before getting Blackrabbit and helping him reach the Illya Safehouse. At the Safehouse another level of mechanics helped with the mines as she looted the place. She'd show them not to appreciate her work. Then it was back to clear the Circle of the Drayk of those crazy cultists. First the west side, then another trip up the middle to remove that poor drayk, and a last trip to clear the east side. She helped Reiner escape and remove the obstacles to his path. Rutenberg rewarded her for the return of his serviles. Now it was time for the big city, Dillame. Unlocking all the doors and taking almost everything she could find helped pile up the money. She smashed the canister for Drewey and flattered the mayor for luck. Then it was on to see General Alwan in Rivergate Keep and collect the reward for betraying the caravan. While there she looted most of the place picking up the lodestone greaves to wear. Shaper Mars took her order to kill the rebels and she betrayed Drewey for the reward. Her standing with the Shapers earned her lots of rewards to sell off. Fackler gave her the gauntlets of succor for all those stupid research notebooks. A point of strength and a level of blessing magic would help with the next area. Clearing Dillame Fields of those creations. She convinced Captain Herat to give her his supplies. The bandits fell to her charms and she killed them for doubting her, Jadetree agreed to a deal with Master Drex. The pesky vlish had a few nice items and there was that cache. After Master Drex paid for her job with the bandits, she went back to kill them for their loot. After all they were bandits. She cleared the clawbugs from the south part of West Illya Road. The skipped north to do the Electrified fields removing the mines and using the spore boxes to work her way through. Then it was down to Purity Workshop B and using the controls to get through the west side to loot and pick up the tinker's gloves. The rogue creations went down to cryoa breath and daze. The kiln ruby got her the skien of wisdom. Now she went back and got the infiltrator's tunic in Dillame, cleared the last trapped boxes in Upper Southforge Citadel for the girdle of genius, and looted the chest in Uchitelle's grove. Raising intelligence and mental magic another level each. Exploring North Illya Woods, she got the vlish. Rocky Point was full of roamers that dazed and died. They rescued the trapped rebels for the Shaper loot. Reporting the job to Lilly, she then sold her out for the guardian stone necklace. Then it was down to get through the traps in the Warded Sea Cave and pick up the oozing blade. Finally it was time to loot the Western Barrier Zone and Thornton for all they were worth. Killing Kazoo and Mythitus. She raised intelligence and leadership before going to trick the thahd patrol in West Illya Road and then kill them. That made it easy to help the escaping serviles and daze the guards. That Captain's shiv would be useful latter on for blessing magic. Now it was time to help out Shaftoe deal with his troubles for a reward, then on to Eliza who didn't give her a reward. This allowed her to do convince Moseh to accept the repairs without a fight. Then she cleared the area above his bunker. Sneaking through Turabi Gates, she talked to Trint about Master Drex coming through. Cleared the four corners of loot and monster. Then leaving the cryoas behind in the clawbug lair, she hasted herself and snuck into the gatehouse for the captain's boots and the essence infused skin. After claiming all the rewards from Alwan and Pirik she could now cross into the the Fens of Aziraph. Gretchen gave her a tinker's bauble for all those melted sand pieces. Level 27, health 70, essence 366/430, spell energy 755, skill points 2 Strength 5, dexterity 2 (+3), intelligence 10 (+5), endurance 3 (-2) melee weapons 3, missle weapons 4, quick action 1, parry 1 (+1) battle magic 1, mental magic 4 (+1), blessing magic 3 (+4), spellcraft 4 fire shaping 7 (+1), battle shaping 2, magic shaping 1, healing craft 3 (+2) Equipment - spidersilk robe, steel shield, oozing blade, acid baton, nimble sandals, gauntlets of suucor, fyoraskin cloak, lodestone greaves, chilling band, guardian stone, girdle of genius, lucky charm, fyora fang charm, cryoa claw charm, clawbug charm, physician's charm, and gruesome charm. Alternate equipment tinker's gloves and bauble, infiltrator's cloak and tunic, clover boots, captain's boots and shiv. Saving all the pods and spores except for battle and shielding pods. On to the fens and making some kyshakks with all the essence. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Who will I be and who will I join? in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Monday, December 18 2006 16:01
Profile
You might want to read some of the character adventures starting with the Saga of the Insidious Infiltrator and Shock Trooper Tales for some ideas. It comes down to what you like to play for your initial choice. The path of Shaper, Rebel, or the third is more of a moral decision and also has the mercenary out for loot and experience. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Stuck in Quessa-Uss in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Monday, December 18 2006 15:23
Profile
This is the first of several times where you have to move around to a certain spot to get a dialog option to continue in Quessa-Uss. The rest have you approaching the door to the meeting area. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Respect. in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Monday, December 18 2006 15:21
Profile
While you might have a slightly easier time controlling your rage versus those that grant you some respect, I think that was more of a game artifact to allow you not to automatically kill everyone once you cross the canister limit. Most individuals will not be able to deal with lesser beings and even their "equals" without blasting a few. Respect was more an example of fear as exemplified by Drewey in Dillame. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Merry Christmas! (Statistics 2006-12) in General | |
Law Bringer
Member # 6785
|
written Monday, December 18 2006 02:32
Profile
I've been in the top 10 for 8 of the 11 months since I've joined and once at 11th. Nioca is even newer and posted an incredible amount in the first month. Most of my postage is from game forums and in debate threads rather than true spam for the milestone threads and caption posting. I just have the time to read the board and post where I can. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
House Unshaperlike Activities Committee in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Monday, December 18 2006 02:24
Profile
quote:Mass poison or a knife to the back. Would you leave alive for even a second an enemy who could summon an army, cast spells, or is good with weapons. Any hesitation and the Shapers or geneforge altered Rebels would be able to fight their way to freedom. I think that you are taking an extremist propaganda view of the Trakovites. They are for a gradual disarmament of shaping. You left off the Rebel found dead in Eastern Barrier Zone after leaving Litalia and Shorgass the cryodrayk. Shorgass had seen first hand what the drakons were planning and how shaping oneself was leading to destruction. You have two from the Rebel side that are questioning whether the ends justify the means. The Rebel human force was being controlled by fanatics like Greta who didn't care about the cost as long as the Shapers were destroyed. Their older views about protecting creations had already fallen far behind them. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Stuck, need help,, in Avernum 4 | |
Law Bringer
Member # 6785
|
written Sunday, December 17 2006 18:40
Profile
Start just outside the walls at the northwest corner and there will be a graveyard to the east. Go a little south and take the first entrance to the east going into the city. Turn south and go along the outer wall on the inside of the city until you find stair going down. The lower level should have a path going roughly east that will lead you to Quickshank's men and he will be in the third room. You will pass the control for the gate leading to other way up into Cotra. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Merry Christmas! (Statistics 2006-12) in General | |
Law Bringer
Member # 6785
|
written Sunday, December 17 2006 18:34
Profile
At least this time when I'm number 1 there can't be any complaints about making it with a low number of posts. quote:I was one of the Geneforge 4 beta testers so I was able to post a lot in that forum this month. Having played most of the regular games I get to post in pretty much all but the Blades, Sub Terra, and Richard White Games. Some day when I have played most of the scenarios I'll be posting more in them. Besides I hate surveys so I don't have much personal information posted on the boards Unfortunately as the Geneforge 4 topics are dying down, I'll drop considerably next month and be back around 7th. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Stuck, need help,, in Avernum 4 | |
Law Bringer
Member # 6785
|
written Sunday, December 17 2006 18:20
Profile
There are four ways down below Cotra and they don't completely connect and one has a wheel control gate that only opens from one side. Try from outside Cotra's northwest wall for the way to Quickshank. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Cairn Gates in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Sunday, December 17 2006 18:14
Profile
With enough health, augmentation, essence shield, and protection you sometimes can force your way through electrified fields, but it isn't likely this early in the game. The mines need to be approached from the west to avoid triggering. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Exile 3> Ancient Enemy Conceal Tunnel in The Exile Trilogy | |
Law Bringer
Member # 6785
|
written Sunday, December 17 2006 05:31
Profile
1) There is a special blade versus alien beasts made by the Dragons with bonus damage. They will die to regular spells and weapons, but take more damage than most of what you have faced. 2) Gale's government doesn't want to talk to you, At least the mayor won't. The General leading the military will talk a little. You usually get sent to jail and have to escape past the basilisks. Don't let it bother you. [ Sunday, December 17, 2006 18:43: Message edited by: Randomizer ] Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Thornton in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Sunday, December 17 2006 05:26
Profile
As a pure Rebel you need stealth and going in on hasted fight mode to avoid combat by sneaking past the creations. They are hard to kill and will go haste and call for help. You may have to do it in several visits. If you talk to Alwan and convince him of your loyalty to the Shapers either by betraying the Rebels to improve your repuation and/or high leadership you eventually get the Repair Moseh quest, Shaper Duncan will then give you the Passage Bracelet that will at least make the creations not hostile, Then you can explore most areas without any trouble. Pure Shaper will get you the quest since you have already helped them. [ Sunday, December 17, 2006 18:11: Message edited by: Randomizer ] Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Melee Guardian, with 100% Completion in Geneforge Series | |
Law Bringer
Member # 6785
|
written Saturday, December 16 2006 22:17
Profile
Daze became really effective in GF3 since it now affects all enemies within a certain range. Even if you don't affect all of them it means that some won't attack so you can close to melee without taking as much damage. The daze spell group is the most useful since healing and blessing magic can be done from items. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Essence Orbs Q in Geneforge Series | |
Law Bringer
Member # 6785
|
written Saturday, December 16 2006 22:13
Profile
I think blessing adds about 25% to damage, but I'm not sure if this is in extra levels or done to the total unblessed amount. Magic resistance seems to be between 50 and 75% depending upon the creation. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Monarch in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Saturday, December 16 2006 15:23
Profile
You can do it without help by using missle attacks. Acid baton for Monarch and icy and spray crystals for the summoned creations usually works. Do not go into melee with Monarch since he will slow you every round. Essence shackles will usually keep Monarch slowed so he doesn't do too many attacks. Time is of the essence (bad pun) since he keeps summoning creations. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Purified Essence? (answer likely to be a spoiler) in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Saturday, December 16 2006 15:19
Profile
It's a really tiny path southwest of the drayk area. It's easy to overlook since the other paths look like there is nothing there and I missed it until seeing the hint book and really searching. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Ig Nobel Prizes 2006 in General | |
Law Bringer
Member # 6785
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written Saturday, December 16 2006 15:11
Profile
I just got a newsletter mentioning the Ig Nobel prizes so if you want a list see this site. Since it was mentioned this week the prize in Acoustics is for an explanation of the fingernails on chalk board reaction, My favorite is the literature prize, which went to Daniel Oppenheimer of Princeton University for his learned tome "Consequences of erudite vernacular utilised irrespective of necessity", the title of which is an example of what it is about (20 May). Remember all of these were referee reviewed journal publication papers so they were important enough at some point. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |