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Saddam Hussein's Execution in General
Law Bringer
Member # 6785
Profile #66
From what I've seen of the news reports, there were two filmed versions of the execution. The official one was done and aired without sound. The YouTube one was unofficial one done on a cell phone by a Shiite faction that deliberately baited Saddam Hussein as he was been lead to the execution over his murder of one of their leaders. Some of those involved have been arrested, but this was done for political reasons to get a response as opposed to the official version that was meant to prove that the execution was carried out.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
SAVE FILE TRANSFER-POSSIBLE??? in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #13
Copying the entire file (folder) Save0 will inculde the 4 folders within it. It's easier to use the copy command on the Save0 rather than do it for each separate file.

Since the computers are so far apart you could archive Save0 and email it, then unarchive and copy to replace Save0 on the second computer (or copy to a flash drive). Even the archived version of the folder can reach 350 kB. You know that you are copying the old Save0 to the right place when you get a dialog box from the computer asking are you sure you want to replace an existing file. Otherwise you might have placed the file in the wrong spot. I did that once with another file.

[ Saturday, January 06, 2007 02:58: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
trenches and bunkers? in Geneforge Series
Law Bringer
Member # 6785
Profile #24
There are two types of shades that shapers created. The thahd shade is a creation thahd 3 used to guard places and can be created by player characters for combat. Then there are shades used to relay information like Danette's shade in GF1, and others made by powerful shapers to send information to player characters in the later games. These shades can only give limited information and are not for combat.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
SAVE FILE TRANSFER-POSSIBLE??? in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #8
For Mac files just look inside the Geneforge Files folder for Save0 to Save19 folders and copy as many of them as you want or need to a new game on another computer to replace the ones generated when you install the game. They will then appear when you start a game on the new computer as saved games that you can load.

I did this a lot during beta testing to transfer the last saved game in one beta to the next one.

upon mars - file transferring between computers depends upon whether the file has a restriction against copying. Saved game files have no such restriction.

[ Friday, January 05, 2007 22:43: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Waiting Time in Geneforge Series
Law Bringer
Member # 6785
Profile #9
I agree with The Mystic in that I buy by mail.

Jeff is busy upgrading most of his older games so they will run on Intel based Macintosh computers. Between that and the Windows version of Geneforge 4, the Mac version of Nethergate V2.0, and thinking about Avernum 5 he probably doesn't check his orders that often.

Also he has two small girls that haven't been upgraded to employees.

[ Friday, January 05, 2007 19:36: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Episode 3: A New Game in General
Law Bringer
Member # 6785
Profile #864
Great plot twist back in General Forum.

I finally get to see some action and kill rats. Thanks.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Trakovites in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #37
The eyebeast in the Eye's Road in Burwood mentions that gazers and eyebeasts can reproduce but doesn't want to talk sex with a lower lifeform (you).
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Four Retribution! in Avernum 4
Law Bringer
Member # 6785
Profile #20
You should have heard the beta testers complaining when Jeff removed mass haste from mass energize in Geneforge 4. The change was reversed in the next beta since speed spores didn't help enough. That is something that I really missed in A4. It was the first mage spell cast going into a major fight since the old major blessing from Exile was gone.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
A LOT of questions about the game in Avernum 4
Law Bringer
Member # 6785
Profile #1
Avernum 4 was mainly to test a new game engine using features from the Geneforge series. Most of what you mentioned doesn't exist.

In the earlier Avernum games (1-3) you had a reputation from doing quests that determined whether you could get other quests and how NPCs would react to you. Certain quests like stealing or killing innocents would lower your reputation. Most would increase it. Nethergate also has this as a hidden variable where you get marked for killing/robbing innocents and there is a special reward for being good.

The Geneforge series has a different reputation system. In the first 3 games how you respond to opinion questions determined how the different factions (sects) will view you and whether they will allow you to join them. Geneforge 4 changed it from opinions to actions affecting your reputation and there is a list of how each action affects reputation.

Avernum 4 quests are more of the moral dilemma type where you make judgements about whether the possible reward is worth fulfilling the quest. Do you kill someone over someone else's moral outrage or let them go.

The first 3 Avernum games had a calander where the day of the year would give different special results ( Calendar). In Avernum 3 and Exile 3 you were racing a clock to finish before a certain date and the cities changed as time went by. There were also the first of the economic quests where you got items or delivered messages for money. Instead of just fighting you could spend your time running errands.

In Avernum 3 and Exile 3 you could join the Anama church and no longer be able to use magic spells. You could use priest spells and receive more priest spells earlier.

[ Friday, January 05, 2007 07:12: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Four Retribution! in Avernum 4
Law Bringer
Member # 6785
Profile #17
Hasted A4 divine retribution is great for clearing the screen, especially when fighting the Shades of Ice and Fear (? the one in Almiria).

I do miss divine warrior since it gave spellcasters 3 attacks per round. I could clear out Grah-Hoth's demon buddies in a few rounds or race up the tower to kill Hawthorne. My spellcasters used all my remaining energy potions and elixirs slaughtering everything.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Marsh worm fang in Avernum 4
Law Bringer
Member # 6785
Profile #4
You run into marsh worms in the northeast corner between Fort Dunvo and the cave entrance from Formello. No one ever found what they were for.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Ridiculous droppings in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #42
Acid seem to work that way in Avernum 4. Multiple castings of acid spray increased the duration, but it had a maximum effect per round no matter how many were cast.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Help for newbies in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #2
Daze works quite well on almost everything in that area. It can help to even the odds and give you time to heal if you are taking damage. I found icy and spray crystals are a good way to kill them if you don't have speed spell/pod/spores.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Playing as a Servile, and other questions in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #9
There is an option to let Monarch go alive. No one will like it, especially the Shapers, but the Rebels will let you go into Burwood.

By not killing anything you can't get to the anvils unless there is a way to draw the maddened trall out to get killed by Kantor's creations. There are lots of areas where you can't fulfill quests like Circle of the Drayk. I doubt that Thur will be enough help and he will turn on you for helping the Shapers.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
War in Geneforge Series
Law Bringer
Member # 6785
Profile #13
Even a lousy apprentice in GF4 can kill a drakon. I did it enough times. With all the cryodrayks and drayks that hate the drakons and ur-drakons, it won't be that hard to pull them down. All they have going for them are the Unbound.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Trakovites in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #17
The Trakovites are willing to have a transition period to allow for people to adapt to the future world. Also all existing creations that reproduce will get to exist. So I suppose the rotgroths don't make the cut.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Ridiculous droppings in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #39
So go to the Dumping Pit and kill the roamers in the entrance. You can sit next to the healing pool and just wait for the poison to hit you every few rounds.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Playing as a Servile, and other questions in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #6
Actually it would be easier to order the Captain to send the thahds on patrol. When the northern patrol reaches the area you can then try to lead Splinterfang out of his hiding place. Probably won't work that well, but it might be possible.

You still have to fight Tycho until he begs for his life.

Escorting the Caravan through Spireford is hard even though you can daze the soldiers. It's hard to get the right group of serviles to thorn baton the venom turrets. I was only able to get it one out of three times. Lost most of them the other two times as a pacifist.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Playing as a Servile, and other questions in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #4
You need to have some fighting ability or at least a creation to do the fighting for you. It isn't possible to get through every area with leadership, mechanics, and daze. There are a few quests like Splinterfang in Citadel Gates where you have to kill in order to get the next quest. It is possible to avoid killing humans.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
A hypothetical scenario in Geneforge Series
Law Bringer
Member # 6785
Profile #14
Considering the US no longer has a coherent millitary, it is pretty much anything goes. You have to make occupation so painful that there isn't any reason to stay. If there is no centralized resistance, then you can go after the leadership. This is the difference between this hypothetical scenario and the problems in the Middle East. There you have a command structure directing the rebellion and if it is destroyed then most of the rebellion will stop.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
War in Geneforge Series
Law Bringer
Member # 6785
Profile #11
I'm for the Rebellion since it forces change and you can always eliminate the worst aspects of it later. Shapers would keep things the same and leave the lesser people to survive in the aftermath.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Roman Party - All Druid in Nethergate
Law Bringer
Member # 6785
Profile #0
quote:
Originally written by earanhart:

The all-druid Roman party is a painful challenge.

The all druid Roman party has less spell energy and selection than the Celtic party, but it isn't that much harder than a regular Roman party. Since they get to use armor and now have multi-target attacks they actually get better as you go through the game. Once you can buy energy draughts and elixirs it makes them easier.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Saddam Hussein's Execution in General
Law Bringer
Member # 6785
Profile #54
Actually filming the execution and showing it on national television makes sense. Most Iraqis wouldn't believe that the execution had happened without some public display. After all since Saddam Hussein used decoy doubles to guard against assassination, even the US wasn't sure that they had the real one without DNA testing. Rumors that he was still alive would have resulted.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
-x% to hit chance in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #3
There are a few items, mostly swords, that provide to hit bonuses.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
trenches and bunkers? in Geneforge Series
Law Bringer
Member # 6785
Profile #15
From GF3 on Dhonal Island you find out that advanced Shapers can control their creations from great distances compared to lowly apprentice player characters. Creations as most expendable, especially the new charged, short lived ones, would be out in from. Next would be humans using batons and swords. Mages would provide the attack spells and some support spells. The agents and guardians seem to stay in the back ranks from the way Jeff ran them in GF4.
Posts: 4643 | Registered: Friday, February 10 2006 08:00

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