Profile for Randomizer
Field | Value |
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Displayed name | Randomizer |
Member number | 6785 |
Title | Law Bringer |
Postcount | 4643 |
Homepage | |
Registered | Friday, February 10 2006 08:00 |
Recent posts
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Author | Recent posts |
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Episode 3: A New Game in General | |
Law Bringer
Member # 6785
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written Thursday, January 11 2007 19:45
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Maybe Dikiyoba should kill off Salmon and ET and see which one comes back when revived? Of course this needs to be done in the real world to insure success. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
OK JEFF in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
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written Thursday, January 11 2007 19:36
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Theoretically using certain black holes you can access other times, however what's left of you won't be able to enjoy the experience. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
To enter the lands of the Shapers. in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
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written Thursday, January 11 2007 19:33
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If you really want to you can explore the Shaper Camp in the Forsaken Lands. I did it and found that it wasn't worth the effort. Turabi Gate and the Western Morass both have doors that won't open to reach the rest of the Shaper Lands. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Saddam Hussein's Execution in General | |
Law Bringer
Member # 6785
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written Wednesday, January 10 2007 22:26
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The law is whatever the courts you have to deal with decide it is. When you run out appeals you're stuck with the decision unless you can get the government to change it. The system sounds good on paper, but we have to deal with reality. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
My Birthday ..Old!!! in General | |
Law Bringer
Member # 6785
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written Wednesday, January 10 2007 18:05
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Happy Birthday. You are not old, it's the rest of us that are too young. I hope I'm still gaming when I'm your age. You'll enjoy Geneforge 4 when it's finally out for Windows. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
questions I have not recently seen asked about Chapter 1 in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
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written Wednesday, January 10 2007 17:57
Profile
3) Wait until the 4 battle alphas are going away from you as they patrol the bridge. Then go into fight mode and race for the spore box type controls on the south side of the island. Once you set the controls it's time to run back to a safe distance and wait for the mines to go off. If you are real lucky they may destroy an extra battle alpha as it patrols on the other side. 4) The Southforge prisoners can be done in chapter 1 if you have enough damaging attacks. The crazed servile is easy, but the glaahk takes lots of damage so you might need 2 rounds. Use several icy crystals, a discipline wand, or a powerful damage spell like searer. The maddened drayk of Chickweed Bridge is hard unless you close to melee. The drayk's melee attack is 50-60 while the range attack is over 150, so you need enough health to last to a second round usually. A couple of icy crystals each round will work or several creations. 8) I don't think anyone has used pure geek skills. Most of us have enough mechanics to get through all the traps and some leadership to get some or all of the bonus experience and help that it gives. You need to fight or have creations. Eventually someone will try the pure pacifist game that is mentioned, but most of us go both the geek skill and combat route for extra experience. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
The Challenge to End All Challenges in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Wednesday, January 10 2007 05:07
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I saw the same thing that multiple hastes reduces slowing effects, but I only used 2 and got reduced to normal speed. Getting by the Titan with a swarm of creations requires going into fight mode and wall hugging past him in a line so he doesn't attack. I do it all the time to take out the 3 sentinels first and shut off the pylons. I'm surprised you didn't use madness gems to slow the Titan and convert his summoned creations to your side. It works exceptional well with the Southern sentinel. Congratulations on the challenge. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Roman Party - All Druid in Nethergate | |
Law Bringer
Member # 6785
|
written Tuesday, January 9 2007 20:19
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Halfway through the game at it's easier than I thought it would be to play on the hardest level. It was slow at the start building up spell energy, but now with my original four and the druid hire having all the war circle spells it's easy. In usually one to two rounds I can kill everything without taking damage. The Lands of Annwn may be a challenge since I have to bring in enough energy draughts and other potions to have enough spell energy. No multiple target spirit circle spells like soul lances to take out hordes of undead. It will be just lances of fire and the occasional heroes of old spells. [ Monday, January 15, 2007 19:27: Message edited by: Randomizer ] Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
OK JEFF in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
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written Tuesday, January 9 2007 20:13
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It would take about 2 weeks just to run through the game for the beta testers to see if there were any mistakes in porting. At least all the plot and areas are finished which didn't happen with the Mac version. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Geneforge or Avernum Series? in General | |
Law Bringer
Member # 6785
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written Tuesday, January 9 2007 20:08
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Nethergate From what Jeff said, most of the tweaking will be in the inventory part that is archaic. I'm looking forward to the new dungeons that he plans to add. A little new plot so the game isn't a complete repeat. Avernum 5 - I'll wait on the release to see if it should be subtitlted - Wait, I seen this before. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Ericas Ruins in Avernum 4 | |
Law Bringer
Member # 6785
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written Tuesday, January 9 2007 20:01
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I had that happen to me once and then I couldn't get it to repeat. Try reloading a few times and see if it works. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Avernum 2 Singleton[Almost] in The Avernum Trilogy | |
Law Bringer
Member # 6785
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written Tuesday, January 9 2007 19:58
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I also depends upon how you design your party. Spellcasters take a lot of time to develope, but they can kill multiple targets in a single spell. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Saddam Hussein's Execution in General | |
Law Bringer
Member # 6785
|
written Monday, January 8 2007 22:33
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Wealthy countries like Saudi Arabia use their money to buy off armed enemies. Then there are those like Iran that use their money to build up arms and you know eventually they will be used. With enough firepower you can be come suddenly wealthy with your weaker neighbors wealth. Just ask Lebanon after Syria decided to help out during Gulf War I or most of Europe during the last 1000 years. After all while you need some money to raise an army, it's loot that keeps it going. Hiring mercenaries to protect a wealthy country is never a good idea. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Saddam Hussein's Execution in General | |
Law Bringer
Member # 6785
|
written Monday, January 8 2007 21:18
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I'm more inclined to go with - power comes out of the barrel of a gun. After all we are no longer the richest country being in debt to so much of the world, but we can enforce our will using our military. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
The SpiderWebWorld in General | |
Law Bringer
Member # 6785
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written Monday, January 8 2007 21:07
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I'll go with Iceland, a land of contrasts with geysers, volcanoes, and glaciers. Part of Europe but off to the side and standing apart from its problems. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
The Challenge to End All Challenges in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Monday, January 8 2007 04:18
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This is probably one of the rare games where it's worth using supply tokens to get the guardian cloak. The infiltrator's cloak can always be swapped since you have to change so many other items. It will be until Quessa-Uss until there is another cloak worth using for armor protection unless you use the dead-eye cloak for just it's missle ability. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Saddam Hussein's Execution in General | |
Law Bringer
Member # 6785
|
written Sunday, January 7 2007 18:56
Profile
quote:He was easier to find. It's like the drunk looking for his keys by a lamp post because the light is better when he dropped them in the dark. The war in Iraq took precedence over Afghanistan since it was in easier terrain to execute and had oil. Bin Laden took advantage of the US reliance on technology to have the troops chase after his satellite phone while he went another way. Considering the level of medical care that he needs it shows that the hunt is badly mismanaged. He's probably hiding just over the border in Pakistan where the US can't look without angering a needed ally. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
The Challenge to End All Challenges in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Sunday, January 7 2007 18:44
Profile
I found by accident that if you aren't hasted in the Dumping Pit you don't get nailed by poison as much after you get past the artilas. Going for the box in the artila area for the discipline wand is the only place that you really need to be hasted. Wands are really useful since you can't use spells. Discipline wands are a little deadlier than venom wands in the first half of the game. Sparkiling and terror wands are needed since you can't cast the spell. I always sold them myself. The last part of Sandros Mine is going to be hard without spine shield for the old golem. Get ready to lose some creations since you have to do masssive healing. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Episode 3: A New Game in General | |
Law Bringer
Member # 6785
|
written Sunday, January 7 2007 02:29
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quote:I liked this because of the photo captioning poll picture that this refers to. Nice inside joke. I didn't think the ET would be forced to make his move so soon. He doesn't have much of a force to back him up and the rat war hasn't been resolved enough so he can afford to weaken the loyalist forces. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Roofs? in The Exile Trilogy | |
Law Bringer
Member # 6785
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written Sunday, January 7 2007 02:21
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It's probably due to the types of people that get sent down to Avernum. They don't play well with others and the violent ones get sent into Exile into the Abyss. Think of all the shifty thief types that you meet in your adventures and then you understand why if it hadn't been for the demons, sliths, and nephils there wouldn't be that close an association. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Celtic Party - All Druids? in Nethergate | |
Law Bringer
Member # 6785
|
written Sunday, January 7 2007 02:18
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I should have said traps, since I got blown up so many times with a druid with nimble fingers trait and high intelligence. After you can buy tool use he was still 2 levels below the Roman. Tool use is a hidden skill based upon intelligence and dexterity so the Celts have it to a limited extent, but have a hard time improving it at 1/4 the increase in those 2 stats. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Celtic Party - All Druids? in Nethergate | |
Law Bringer
Member # 6785
|
written Saturday, January 6 2007 21:14
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Actually using the skill points for strength and/or dexterity will raise the weapons skills, increase carrying capacity, and make it harder to hit you. Being able to take out your opponents in the first round means not needing as much health. With 4 spellcasters and the Roman deserter to deal with locks it wouldn't be that hard. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
The Challenge to End All Challenges in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Saturday, January 6 2007 21:10
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From playing lifecrafters and a shocktrooper, I'd say that a shock trooper will work better since you don't need magic skills. You can get leadership 5 and mechanics of 6 in Southforge. Start with fire shaping and intelligence as your main areas. A swarm of fyoras will do as well as a few cryoas. You will have enough for 3 fyoras and fire shaping of 7. They can be replaced with later creations in chapters 2 and 3 when you get kyshakks. Since you don't need to increase spells and healing craft you have plenty of points for battle skills in the last half of chapter 2 that you can use after reaching Burwood and the trainer. Instant high parry and anything else you need. The hard part will be saving all those spores and pods for when you need them. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
The Challenge to End All Challenges in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Saturday, January 6 2007 16:08
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Not having daze is going to hurt right from the start. A warrior or shock trooper would want to have lots of creations in order to have more attacks per round. Even if you have to replace them it would be worth it. You will be buying up all available spores, pods, and crystals since you can't use healing and speed spells. Too bad I don't have the time to try this challenge. I'm playing Nethergate and want to try the challenge of an all druid Roman party. Surprisingly the lower health and spell energy is balanced out by the multiple target attacks of 3 war druids using darts of ice at the start. Carrying loot back to town is a drag, but since they aren't buying javelins I'm up over 1000 gold after the abandoned mine at the start. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Roofs? in The Exile Trilogy | |
Law Bringer
Member # 6785
|
written Saturday, January 6 2007 16:00
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It makes it harder for the vermin (rats, goblins, adventurers, etc.) to get into the structure. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |