Roofs?

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AuthorTopic: Roofs?
Apprentice
Member # 7823
Profile #0
Do most buildings in Exile have roofs? Obviously some have multiple stories, and so they must, and others need to be secure(treasuries), but for the most part they seem unnecesary, given that the point of a roof is to keep the weather out, and underground you are never going to have weather. Why spend the extra effort and materials to build a roof when you don't need it?
Posts: 15 | Registered: Monday, December 25 2006 08:00
Law Bringer
Member # 6785
Profile #1
It makes it harder for the vermin (rats, goblins, adventurers, etc.) to get into the structure.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Shaper
Member # 7420
Profile Homepage #2
Security, most likley. I imagine most, if not all buildings in Avernum have roofs. Rats, chitrach, slimes, all these things are probably capable of crawling over a house wall, and having a roof would help you keep them out. Also, I'm no architect, but I think having a roof simply makes your house more stable.

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Posts: 2156 | Registered: Thursday, August 24 2006 07:00
Triad Mage
Member # 7
Profile Homepage #3
Caves drip - you can even hear the sound in-game.

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Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Nuke and Pave
Member # 24
Profile Homepage #4
You also could heat your rooms to make them warmer than (relatively cold) cave temperature.

Another reason could be simple force of habit. People are used to living in houses with roofs, so they build them the same way underground. For example, in many cases it would be easier to simply build a wall in front of a section of a cave, but people still build all four walls in those areas.

PS Talking about cave temperature, what is the temperature of Exile's caves?

[ Saturday, January 06, 2007 17:01: Message edited by: Zeviz ]

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Posts: 2649 | Registered: Wednesday, October 3 2001 07:00
Infiltrator
Member # 5132
Profile Homepage #5
Cold enough to turn you pale. :P

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Posts: 626 | Registered: Monday, October 25 2004 07:00
Law Bringer
Member # 335
Profile Homepage #6
Avernum is never really described, temperature wise, but I'd imagine it's on the cold side of bearable and slightly damp. Climate varies enough that the sliths are fine in some caves and miserable in others.

So, at what distance from lava fields are property values highest?

—Alorael, who thinks everyone needs a roof to keep the cave bats out. It's funny that Avernum has walled towns instead of basically single, huge, fortified buildings. That would be less homy but probably easier to set up.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Law Bringer
Member # 6785
Profile #7
It's probably due to the types of people that get sent down to Avernum. They don't play well with others and the violent ones get sent into Exile into the Abyss. Think of all the shifty thief types that you meet in your adventures and then you understand why if it hadn't been for the demons, sliths, and nephils there wouldn't be that close an association.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Infiltrator
Member # 7488
Profile #8
I've always taken for granted that all buildings (except some that are, for example, in a state of disrepair) had roofs. The word "building" almost implies the word "roof."

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Posts: 558 | Registered: Friday, September 15 2006 07:00
Councilor
Member # 6600
Profile Homepage #9
I always thought Avernum was generally warm. There are several comments such as this one from the entrance of the Verdant Valley in A2:

quote:
You enter a wide passage through this enormous stone mound. The corridor is very drafty. Though most of Avernum is warm, the breeze is very cold. This area is out of the ordinary.
Dikiyoba admits that there are probably several comments that say Avernum is cold as well.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Agent
Member # 1934
Profile Homepage #10
quote:
Originally written by Dikiyoba:

I always thought Avernum was generally warm.
You said "I"! :P

quote:
Dikiyoba admits that there are probably several comments that say Avernum is cold as well.
Yeah, I think that most of the glove and cloak descriptions describe Avernum as being cold. I always thought of it as warm and humid.

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Posts: 1169 | Registered: Monday, September 23 2002 07:00
Law Bringer
Member # 335
Profile Homepage #11
Diki is only obligated to make the last paragraph third person. The rest can be first person.

—Alorael, whose gimmick is quite similar. The critical difference is his obligation to start with 11 characters with no variation.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
...b10010b...
Member # 869
Profile Homepage #12
quote:
Originally written by Buffalo xn:

—Alorael, whose gimmick is quite similar. The critical difference is his obligation to start with 11 characters with no variation.
I count 13.

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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Agent
Member # 3364
Profile Homepage #13
quote:
Originally written by Cryptozoology:

quote:
Originally written by Buffalo xn:

—Alorael, whose gimmick is quite similar. The critical difference is his obligation to start with 11 characters with no variation.
I count 13.

15 with punctuation.

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Posts: 1001 | Registered: Tuesday, August 19 2003 07:00
Shaper
Member # 7472
Profile Homepage #14
quote:
Originally written by Jewels:

quote:
Originally written by Cryptozoology:

quote:
Originally written by Buffalo xn:

—Alorael, whose gimmick is quite similar. The critical difference is his obligation to start with 11 characters with no variation.
I count 13.

15 with punctuation.

16. Don't forget that space!

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Posts: 2686 | Registered: Friday, September 8 2006 07:00
...b10010b...
Member # 869
Profile Homepage #15
Nothing after "–Alorael, who" (13 characters) is invariant. The space after "who" is clearly not invariant, as evidenced by the very sig you quoted.

I suppose it's 15 if you count the linebreaks before the last line.

[ Monday, January 08, 2007 19:05: Message edited by: Cryptozoology ]

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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Infiltrator
Member # 7488
Profile #16
(shakes his head in disgust at the recent nitpicking over Alorael's writing style) Could we get back on topic, please?

I think I know why the buildings in Exile/Avernum would need roofs; it's similar to why surface buildings have them. There are animals (birds on the surface, and bats in caves) which can fly, so you'd need a roof over your head, simply because when they fly over your house, they don't leave evidence of it on your carpet.

Disgusting, I know, but it's as good a reason as any to have a roof.

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Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.

If people don't think there's something wrong with you, there's something wrong with you.
Posts: 558 | Registered: Friday, September 15 2006 07:00
Apprentice
Member # 7823
Profile #17
Hadn't thought of bats. Cave drips happen in the same spot all the time, so you just don't build a house under one, but bats... theres the reason.
Posts: 15 | Registered: Monday, December 25 2006 08:00
Law Bringer
Member # 335
Profile Homepage #18
Thuryl is right. I didn't count the comma or the space.

—Alorael, who doubts Avernum's drips are widely spaced enough to allow entire buildings to be placed between them. And don't forget the chance of falling debris, especially in areas with quakes or sudden vahnatai invasions.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Shock Trooper
Member # 3605
Profile Homepage #19
Does the moss ever stop glowing? If it doesnt a roof would be usefull to keep the light out.

Also, i may be a lower class of person, but i might be tempted to throw stuff into your house if it didn't have a roof, just for laughs.

Its hooligans like me that keep the Avernum roofing industry in buisness.

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Posts: 358 | Registered: Monday, October 27 2003 08:00
Shaper
Member # 32
Profile #20
In Exile II/Avernum 2 you walk on the roof of the lower portion of Ornotha Ziggurat in order to escape...

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Lt. Sullust
Cogito Ergo Sum
Polaris
Posts: 2462 | Registered: Wednesday, October 3 2001 07:00
Law Bringer
Member # 335
Profile Homepage #21
quote:
Originally written by Angry Ogre:

Its hooligans like me that keep the Avernum roofing industry in buisness.
Actually a very good point. I'm sure it's petty hooligans who got sent to Avernum in droves when the mayor wasn't banishing people for gloominess.

—Alorael, who wonders what the breakdown of Avernum's original exiles was in terms of political exiles, riffraff, absurdly charged hapless bystanders, and genuine minor criminals.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Agent
Member # 2820
Profile #22
It is pretty amazing that a colony of misfits could have banded together to make anything useful.

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Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Apprentice
Member # 7866
Profile #23
quote:
Originally written by Garrison:

It is pretty amazing that a colony of misfits could have banded together to make anything useful.
Hey, it worked for Australia.
Posts: 7 | Registered: Friday, January 5 2007 08:00
Law Bringer
Member # 4153
Profile Homepage #24
quote:
Originally written by Lt. Sullust:

In Exile II/Avernum 2 you walk on the roof of the lower portion of Ornotha Ziggurat in order to escape...
That means very little... the Ziggurat was rather unique. According to the text dumps, it was Empire-built, and since it was home to some of the most vital experiments for the Empire's war effort... it should have a roof.

Besides, rooftop fights are just awesome.

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Posts: 4130 | Registered: Friday, March 26 2004 08:00

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