Exile 3> Ancient Enemy Conceal Tunnel
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Author | Topic: Exile 3> Ancient Enemy Conceal Tunnel |
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Law Bringer
Member # 6785
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written Monday, December 11 2006 19:46
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There is some treasure and a spellbook somewhere. Mostly it's just experience and a chance to put the undead back underground where they belong. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Apprentice
Member # 7740
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written Tuesday, December 12 2006 11:42
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I cannot found tower of Zkal! i search whole island!! Posts: 19 | Registered: Tuesday, December 5 2006 08:00 |
Law Bringer
Member # 6785
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written Tuesday, December 12 2006 14:58
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First you need the artifact information from the Nameless Mage back in Krizan. If you never talked to him and paid him than you can search forever without finding the Tower in the southwest corner of the island. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Apprentice
Member # 7740
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written Wednesday, December 13 2006 08:38
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This mage (form Delan) is disappear! Posts: 19 | Registered: Tuesday, December 5 2006 08:00 |
Shaper
Member # 3442
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written Wednesday, December 13 2006 09:09
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He moves from Delan and Krizsan, and on every third day I think he is not at either place. -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Apprentice
Member # 7740
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written Thursday, December 14 2006 07:33
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thx )) Posts: 19 | Registered: Tuesday, December 5 2006 08:00 |
Apprentice
Member # 7740
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written Sunday, December 17 2006 03:29
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what i can use against alien beasts?... and how a can speak with Gale's goverment? Posts: 19 | Registered: Tuesday, December 5 2006 08:00 |
Law Bringer
Member # 6785
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written Sunday, December 17 2006 05:31
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1) There is a special blade versus alien beasts made by the Dragons with bonus damage. They will die to regular spells and weapons, but take more damage than most of what you have faced. 2) Gale's government doesn't want to talk to you, At least the mayor won't. The General leading the military will talk a little. You usually get sent to jail and have to escape past the basilisks. Don't let it bother you. [ Sunday, December 17, 2006 18:43: Message edited by: Randomizer ] Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Agent
Member # 5814
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written Sunday, December 17 2006 07:31
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The only government official of Gale's province who will be of any help will be General Baziron, to the north. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Apprentice
Member # 7740
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written Monday, December 18 2006 07:16
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thnx But alien blade is only one, and i have 3 warriors Posts: 19 | Registered: Tuesday, December 5 2006 08:00 |
Triad Mage
Member # 7
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written Monday, December 18 2006 07:53
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It's called the Beastslayer Blade, and yes, that's something you'll have to deal with. The Black Halberd does comparable damage anyway. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Law Bringer
Member # 335
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written Monday, December 18 2006 08:49
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The Beastslayer Blade isn't especially good. You'll only fight so many Alien Beasts and they're not especially difficult to kill with the many other powerful armaments you should have acquired. If you'd really like to arm yourself, it's a better idea to take the metal lumps you get as part of making Beastslayer and abscond with them. Carmine in Lennus will make you a far superior weapon, although it'll take a few days of waiting. [Edit: Well, slightly superior. It was boosted a lot in A3.] [Edit: Actually, all of the above was written with A3 in mind. You'll have fewer powerful weapons at your disposal in E3, but you still probably don't need Beastslayer.] —Alorael, who ended up getting the Beastslayer Blade and then never using it. Damage output isn't really a problem for most parties by the time they're facing alien beasts. Magic waveblades, the Alien Blade, and the Black Halberd are up to all your hacking and mangling needs. [ Monday, December 18, 2006 11:09: Message edited by: Viy ] Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Apprentice
Member # 7740
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written Tuesday, December 19 2006 02:32
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Where i can find Magic Waveblades? Can i augment it? I have only steel waveblade upgraded in Ternovo for 10.000/ aline beasts still make much damage, how i can reduce it? Posts: 19 | Registered: Tuesday, December 5 2006 08:00 |
Law Bringer
Member # 6785
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written Tuesday, December 19 2006 06:56
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Use whatever you already have for weapons. The key is to use mage spells to kill the alien beasts before they close with the party. Pick the most damaging area effect spells and don't forget to major bless the party for extra attacks and damage. The only ones that are a problem are the pack leaders, Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Triad Mage
Member # 7
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written Tuesday, December 19 2006 11:11
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You can also cast Slow All and Mass Paralysis to stop them all from coming at you at once. Or have your priest cast Mass Sanctuary at the end of each round so that they can't see or hit you. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Apprentice
Member # 7740
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written Tuesday, December 19 2006 12:15
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Is it real to capture pack leader in the crystal? Posts: 19 | Registered: Tuesday, December 5 2006 08:00 |
Law Bringer
Member # 335
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written Tuesday, December 19 2006 12:51
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You can capture anything in a soul crystal, including Erika and Rentar-Ihrno. The question is how long you're willing to spend attempting to do it, especially as it tries to eat you. Pack Leaders are hard but not impossible to capture, but there's no real need to summon them. —Alorael, who doesn't like summoning much in general. On the other hand, the experience lost to summoned kills makes very little difference at the end of the game. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Agent
Member # 2759
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written Tuesday, December 19 2006 13:04
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Yes it doesn't make much difference, especially since there is a level cap in this particular trilogy. Personally I think if you are going to summon something, then it may as well be something good like a pack leader; it's worth spending a bit of time capturing it and there's no shortage of opportunities in Footracer province. -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Triad Mage
Member # 7
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written Tuesday, December 19 2006 13:53
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Empire Archers are my favorite capture. Having discussions like this reminds me how much I loved Exile III, and why it's still my favorite non-BoE spidweb game. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Apprentice
Member # 7740
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written Wednesday, December 20 2006 08:55
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My favourite creature is basilisk )) Posts: 19 | Registered: Tuesday, December 5 2006 08:00 |
Apprentice
Member # 7740
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written Thursday, December 21 2006 10:04
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What is different between exile and avernum? Posts: 19 | Registered: Tuesday, December 5 2006 08:00 |
Councilor
Member # 6600
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written Thursday, December 21 2006 10:31
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As far as the story goes, not much. There's some additional subplots in A1 that weren't there in E1, though. As far as the interface goes, there's quite a bit. Avernum has fewer spells, a maximum of four adventurers instead of six, is isometric 3-D instead of 2-D, and has no dual-wielding. Food and dialogue works differently. Dikiyoba. Posts: 4346 | Registered: Friday, December 23 2005 08:00 |
Law Bringer
Member # 335
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written Thursday, December 21 2006 11:22
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And as far as loot goes, significant. Avernum has a much larger number of minor unique items and a wider variety of powerful items overall. By the end of an Avernum game you can have your entire party decked out in good stuff. Exile games rely much more heavily on ordinary but good equipment. —Alorael, who of course doesn't count Blades of Exile, in which even without making your own scenario to cheat with you can easily find yourself overburdened with amazing rewards after a few scenarios. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Apprentice
Member # 7740
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written Saturday, December 23 2006 10:20
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i'm in new machinery dungeon in footrace province. can't find way to outside. have read manual - doesnt work/ Posts: 19 | Registered: Tuesday, December 5 2006 08:00 |
Triad Mage
Member # 7
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written Saturday, December 23 2006 14:32
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http://www.sitemouse.com/users/drakefyre/walk.html#newfactorye3 Use the priest spell Location to find your current location. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
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