Profile for Randomizer
Field | Value |
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Displayed name | Randomizer |
Member number | 6785 |
Title | Law Bringer |
Postcount | 4643 |
Homepage | |
Registered | Friday, February 10 2006 08:00 |
Recent posts
Pages
Author | Recent posts |
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Exile 3> Ancient Enemy Conceal Tunnel in The Exile Trilogy | |
Law Bringer
Member # 6785
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written Tuesday, December 5 2006 17:16
Profile
The controls should be set so the blocks move and form a vee shaped tunnel to the door to that Trogolo priest. Be sure you set the last control on the left and check the door again. I never had any trouble with it after I figured out the combination, Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Shaila in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Tuesday, December 5 2006 17:06
Profile
Jeff changed the way quests are done so there wouldn't be lingering unfulfilled quests. It maybe after you do that quest before getting it from General Crowley, that the program won't allow you to gain the credit with the Shapers. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Agent Mouawad in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Tuesday, December 5 2006 17:03
Profile
It's likely the agent has delusions of granduer and thinks because she works for the Council and was assigned tasks that she is part of them. After all in all beauracracies the aides that handle the major work for the bosses begin to think of themselves as the boss, They do all the real work and the boss gets to rubberstamp the approval, Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Shock Trooper in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Tuesday, December 5 2006 16:59
Profile
You better play with a Rebel frame of mind because you will need items like mindwarp seal and agent's cloak from killing Eliza and the reward, and gloves of succor from giving Fackler the research notebooks. This will give you +1 battle magic, +4 mental magic, +1 healing craft, and +1 spellcraft. The Captain's shiv and boots will give +4 blessing magic to swap before combat. That will help raise your magic spell ability so you have a chance. You probably will rely on creations for most of your fighting. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Nethergate 2.0 development "announced"! in General | |
Law Bringer
Member # 6785
|
written Tuesday, December 5 2006 05:35
Profile
Now the checking for a beta testing announcement begins. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
The Melee Warrior in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Tuesday, December 5 2006 05:30
Profile
I never got any reward from Eliza for helping her out. Shaftoe lets you in to his locked areas after his second quest. There are some nice items in the areas you can get to in Eliza's bunker, but not the DFO in the eastern room. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
An Abridged History of Recent Spiderweb Events in General | |
Law Bringer
Member # 6785
|
written Monday, December 4 2006 22:08
Profile
ET - you'll probably fade away into obscurity and be lost for all time when Jeff purges the board to make space for Geneforge X and Avernum 11. The only place that might have a record will be in Aran's copies of the threads where it will be lost transferring to a holgraphic memory. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Nethergate 2.0 development "announced"! in General | |
Law Bringer
Member # 6785
|
written Monday, December 4 2006 22:04
Profile
The only way we're going to find out about the Puzzle Box is if someone figures it out since Jeff forgot. The original Nethergate runs in OS 9 (Classic) so just updating it to current OS X and Universal will be an improvement. Jeff did say he was planning to add new dungeons unique for each side. I hope that he doesn't lose the elevations in the update to take advantage of the new game engines. Jeff told the Geneforge beta testers that he was doing Nethergate at the same time as Windows Geneforge 4, so it should be ready late spring/early summer I hope, Then it's on to Avernum 5 with a better plot. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Did you use the Geneforge? (spoilers for GF 1) in Geneforge Series | |
Law Bringer
Member # 6785
|
written Monday, December 4 2006 21:58
Profile
I used the Geneforge and destroyed it, left it there, let Trajkov use, and destroyed it without using it, I really wanted to see some of the different endings for being an Obeyer, The Geneforge makes you god-like, but you still can get killed if you let them swarm you or do something else stupid. I didn't feel like killing everyone since I was getting almost no experience for the effort. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
An Abridged History of Recent Spiderweb Events in General | |
Law Bringer
Member # 6785
|
written Monday, December 4 2006 20:25
Profile
You left out last month's spam fest to up the posting statistics for Aran's monthly report. Related to TM was the destruction of his mammoth name thread just as it was about to be come the thread with the most posts by WKS and the double posting of the Kama Sutra. The first post didn't achieve its objective so he added another chunk to destroy the thread and almost the board. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
All good things must come to an end... in General | |
Law Bringer
Member # 6785
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written Monday, December 4 2006 20:14
Profile
The buttons are adjacent depending upon the post. ET is attempting to up his post count with a double post instead of conventional spam like the rest of us. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Why Two Versions? in General | |
Law Bringer
Member # 6785
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written Monday, December 4 2006 20:11
Profile
During beta testing it was found that the new Universal app wouldn't open on older machines and operating systems. Jeff wanted to cater to the largest number of users so he could make the most money. So we have the older machine version and the new one that runs faster on the MACs that can run it. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
MACWorld Hall of Fame 2006 in Avernum 4 | |
Law Bringer
Member # 6785
|
written Monday, December 4 2006 18:38
Profile
Avernum 4 made MACWorld's Hall of Fame for 2006 - article I think we all know our opinions on the game but this is theirs. [ Monday, December 04, 2006 18:41: Message edited by: Randomizer ] Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Statistics:Topics Derailed in General | |
Law Bringer
Member # 6785
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written Monday, December 4 2006 18:32
Profile
I thought the new topic was more interesting. The fact that a derailed topic can last longer than the original say something about the interests of the posters. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
The abominable winter photo thread! in General | |
Law Bringer
Member # 6785
|
written Monday, December 4 2006 18:25
Profile
quote:Another Firefly fan. quote:Sound familar. I'm not saying who this applies to. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Episode 3: A New Game in General | |
Law Bringer
Member # 6785
|
written Monday, December 4 2006 18:18
Profile
Nemesis is secretly in league with the rats. Just kidding, he's been replaced by a rat. After all Dikiyoba controls his actions. Actually there are more wererats pretending to be humans than you know. We only think that Dikiyoba reported back to the others after that scouting mission. [ Monday, December 04, 2006 18:19: Message edited by: Randomizer ] Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Servile Battle Mage in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Monday, December 4 2006 18:14
Profile
Finishing up chapter 3 with the following: Level 34, health 213 (152 with gruesome charm), essence 193, spell energy 383, strength 7 (+4 from girdle of might and guardian claymore), dexterity 3 (+4 from nimble sandals and gruesome charm), intelligence 5 (+2 from gruesome charm), endurance 5 (-2 from gruesome charm), melee wpns. 5 (+5 from legs of the tyrant), missle wpns. 6, quick action 5 (+2 from guardian claymore), parry 6, battle magic 9 (+4 from ring of eye's purity and agent's cloak), mental magic 6 (+2 from gloves of succor and agent's cloak), blessing magic 6 (+3 from Captain's shiv and agent's cloak when needed), spellcraft 8 (+4 from 2 mental health charms. agent's cloak, and runed jaded necklace and I trained for 2), starting shaping, healing craft 5 (+2 from phsycian's charm and gloves of succor), leadership 10 (+2 from infiltrator's cloak and tunic), mechanics 10 (+5 from infiltrator's cloak and tunic and tinker's gloves and bauble), luck 3 (+1 from lucky charm and from Dillame's mayor). Took a while to get enough money for spells and all of Captain Archibald's training before I could turn him in for the reward. Starting to get nasty destroying things now that I'm in Burwood and I can kill a wingbolt with 2 icy spray's. Still running out of spell energy fairly quickly. [ Monday, December 04, 2006 18:28: Message edited by: Randomizer ] Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
The Melee Warrior in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Monday, December 4 2006 18:05
Profile
The only items that can't be made as a Shaper loyalist are the ones using the deep focus orb since that involves killing Eliza. Legs of the Tyrant can be made using Shaftoe's recipe that you get for helping him and items that you find by the Golem's Fen. Synergy showed and I also found that you can slip into the place in Turabi Gate to the south of the gate past the Shapers to get the essence infused skin. Getting the second blood poison from the Western Morass is hard but with terror and a lot of work you can get to it so you can also have gloves of Savergy. You need a lot of strength and combat boosting items as a melee fighter. By concentrating on mental magic you can deal with mobs of creations. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
A Tribute to Geneforge 4 and Jeff's Great Game Creating Skills in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Monday, December 4 2006 17:41
Profile
Jeff is working on the Windows version and there have been less problems with the final Mac version so it should be out sooner. I guess Jeff will be calling for Windows beta testers after New Year's Day. It's a lot better written than the earlier Geneforge games. I do think he should have left some of the challenges of the early betas in for northern Illya and made the end harder, In the mean time we Mac users can taunt the Windows users to go away or we'll be forced to taunt you some more. Now go and chop down the tallest tree in the forest with ----- a herringbone. [ Monday, December 04, 2006 17:43: Message edited by: Randomizer ] Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
1001 in General | |
Law Bringer
Member # 6785
|
written Monday, December 4 2006 15:28
Profile
Actually it's more likely to be one of the older accounts like Kel's that's over halfway there and usually in the monthly top 10. I doubt Nioca can sustain the push of a 1000+ every 2 months for almost 2 years to overtake Alorael. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Episode 3: A New Game in General | |
Law Bringer
Member # 6785
|
written Monday, December 4 2006 15:25
Profile
This is the only control we have over our characters and the storyline. We can make suggestions about where the episode will go but only Dikiyoba gets a vote on what actually will happen. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Light in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Monday, December 4 2006 15:21
Profile
In old Avernum games you had the areas where lighting established how far you could attack. The Mertis Spiral had the section where your torch always went out if you took a step so you were always being attacked at close range. It would be a change, but something could be done where you could only attack within a certain radius. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
The Melee Warrior in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Monday, December 4 2006 15:16
Profile
I don't remember any weapons that have the higher damage die than 1-5, but the weapons in chapter 3 start doing better special damage. You really need to get strength and melee damaging items. The guardian claymore from killing Shaftoe is +2 strength, legs of the tyrant gives +3 damage levels, piercing gloves, girdle of might, etc. You do need high strength for the better armor. It kind of levels off with the inability to target mutiple opponents that an infiltrator can with essence orbs, acid shower, and aura of flames. You have to increase mental magic throughout the game so you can use daze, strong daze, and mass madness to give you time to fight. Even terror, dominate, and charm can even the odds. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Where are the challgenge areas? in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Sunday, December 3 2006 21:22
Profile
First time I faced a servile with a venom baton I thought Slarty's going to love that the damage is back. The old betas had some nasty areas like North Illya Woods where you were in fight mode from the start facing swarms of vlish. Jeff toned down most of the game and I'm still looking for where he made it harder. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Light in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
|
written Sunday, December 3 2006 21:19
Profile
I think there are a few areas where it's really dark like the Wrecked Lab where it helps in giving you a greater attack distance, but I stopped using light early on and never really cared. It doesn't have a noticeable effect and it frees up one more slot in your backpack. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |