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Hint Book in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #1
I haven't seen the final version, but the first draft had more information than in previous games. The list of useful items in each zone really helps. Jeff only had a partial list of canisters for the more powerful spells but even that is useful until the walkthroughs come out.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
New Monster Info Pics in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #6
I loved that quote about the battle alphas. Too bad that goes by so quickly, but you get lots of chances to read all of them.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Canisters (SPOILER) in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #5
Upper Southforge Citadel - Jared
Fyora 280
Thahd 210
Artila 210

Chickweed Bridge - Burkes
Artila 210

Rivergate Keep - Shaper Duncan (depends upon current status)
Fyora 440 (280)
Roamer 880 (560)
Thahd 330 (210)
Clawbug 990 (630)
Artila 330 (210)
Vlish 1100 (700)

Illya Safehouse - Gibbons (only pro-Rebels) canisters at 750
Roamer
Clawbug
Vlish is 1st Puresteel quest reward

Rebel Camp Aziraph - Jared sells canisters at 500
Drayk
Battle Alpha
Glaahk

Shaper Camp Gamma - Shaper Danell
Roamer 480
Kyshakk 2400
Clawbug 540
Battle Alpha 960
Glaahk 960
Wingbolt 1920

Derenton Freehold - Orios Blaze sells canisters at 3000
Kyshakk
Rotgroth
Wingbolt

Poryphra Ruins - Shaper Grim (depends upon reputation)
Kyshakk
Battle Alpha
Rothgroth
Glaahk
Wingbolt

Khima-Uss -Gasspahr - sells canisters at 1500
Drakon
War Trall
Gazer

Northforge Citadel - Jared sell canisters at 1000
War Trall
Gazer

[ Tuesday, November 28, 2006 22:00: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
where did the humans " all outisders and shapers "came from in Geneforge Series
Law Bringer
Member # 6785
Profile #1
Man was always there. In Genefprge 1 you learn that some men learned how to use magic to change (shape) existing creatures and to create new ones using essence. Some of the creations were able to reproduce to simplfy the process. Serviles are one such creation that can be created by using essence or self reproduce. There is no mention about the base stock for serviles.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Storyline and Endings in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #1
From what I have seen in talking to Alwan and Greta plus Alwan's journal, this game is based upon the GF3 character joining the Rebels. This gave them the victory that resulted in Lord Rahul's death. Alwan is in some trouble because he accompanied that Shaper student who turned on the Shapers. Greta claims that the actions gave them victory but he died. Whatever else happened is not mentioned.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Quessa-Uss in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #1
I just checked and I couldn't find a lever to open that door. There are a few parts connecting the meeting hall that you can't access.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Canisters (SPOILER) in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #0
Canisters

I think I'm missing a few, but this will help:

Fire shaping
Create Fyora - Boiling Caverns, Dillame Fields
Create Roamer - Cairn Gates, Illya Safehouse (buy)
Create Drayk - Rebel Camp Aziraph (buy), Wrecked Lab, Monarch’s Realm
Create Kyshakk - Derenton Freehold (buy), Valeya Road
Create Drakon - Khima-Uss (buy), Gesselin Freehold, Northforge Warrens

Battle shaping
Create Thahd - Upper Southforge Citadel, Eastern Rise
Create Clawbug - Dillame, Illya Safehouse (buy)
Create Battle Alpha - Thornton, Rebel Camp Aziraph (buy)
Create Rotgroth - Sentinel Woods, Derenton Freehold (buy), Breeding Pit
Create War Trall - Khima-Uss (buy), Windswept Farms, Northforge Citadel (buy)

Magic shaping
Create Artila - Electrified Fields, Northern Grosch
Create Vlish - Illya Safehouse (reward 1), Circle of the Drayk
Create Glaahk - Rebel Camp Aziraph, Eastern Rise
Create Wingbolt - Derenton Freehold (buy), Poryphra South Road
Create Gazer - Quessa-Uss, Khima-Uss(buy), Northforge Citadel (buy)

Battle magic
Firebolt - Rivergate Keep
Burning Spray - Crenshaw’s Dell
Searer - Cairn Gates
Ice Spray - Western Rise
Lightning Aura - Western Burwood
Essence Orbs - Illya Safehouse (reward 2), Khima-Uss
Acid Shower - Grosch Pits
Kill - The Eye’s Road (only if helped refugees)
Essence Lances - Derenton Freehold (reward 2), Northforge Warrens
Aura of Flames - Northforge Citadel

Mental magic
Daze - Upper Southforge Citadel
Mental Barrier - Chickweed Bridge
Wrack - Eastern Checkpoint
Unlock - Dillame Fields
Terror - Circle of the Drayk
Dominate - Grosch Pits
Essence Shackles - The Golem’s Fens
Strong Daze - Poryphra Ruins
Charm - Derenton Freehold (reward 1)
Mass Madness - Cultist Safehouse, Frostwood

Blessing magic
War Blessing - Therile Colony
Protection - Chickweed Bridge
Essence Shield - Dumping Pit
Speed - Thornton
Spine Shield - Swamp Crossroad, Quessa-Uss
Mass Energize - Wrecked Lab
Steel Skin -
Essence Armor - Grayghost Gate
Elemental Cloak - Cultist Safehouse
Battle Roar -

Healing magic
Minor Heal - Boiling Mudpits
Cure Affliction - Shardfield
Augmentation -
Heal - North Illya Road
Regeneration - Monarch’s Realm
Group Heal - Illya Safehouse (reward 3)
Banish Affliction - Burwood South Road
Major Heal - Valeya Ruins
Aura of Cleansing - Matala's Workshop
Mass Restoration - Windswept Farms

Spellcraft - Dillame Fields(31st area)
Mechanics - Western Burwood
Strength - Breeding Pit (SE room),Sealed Catacombs
Dexterity - Sealed Catacombs
Intelligence - Titan’s Hall
Endurance - Titan’s Hall

zone 2 - Upper Southforge Citadel - Daze, Create thahd
zone 4 - Crenshaw’s Dell - Burning spray
zone 6 - Shardfield - Cure affliction
zone 7 - Chickweed Bridge -Protection, Mental Barrier
zone 9 - Boiling Mudpits -Minor Heal
zone 10 - Boiling Caverns -Create fyora
zone 12 - Therile Colony - War blessing
zone 14 - Cairn Gates -Create roamer, Searer
zone 15 - Dumping Pits -Essence shield
zone 16 - Eastern Checkpoint -Wrack
zone 20 - Circle of the Drayk -Create vlish, Terror
zone 21 - Dillame -Create Clawbug
zone 22 - Rivergate Keep - Firebolt
zone 25 - Illya Safehouse - Create clawbug (buy1) ,Create roamer (buy 2), Create vlish (reward 1), Essence orbs (reward 2), Group Heal (reward 3)
zone 27 - Swamped Crossroad - Spine shield
zone 28 - Dillame Fields -Create fyora, Unlock, Spellcraft (31st area)
zone 29 - Electrified Fields - Create artila
zone 31 - North Illya Woods - Heal
zone 33 - Thornton - Create battle alpha, Speed
zone 40 - Western Rise - Ice spray
zone 41 - Eastern Rise -Create thahd, Create glaahk
zone 43 - The Golem’s Fen -Essence shackles
zone 44 - Rebel Camp Aziraph -Create drayk (buy), Create battle alpha (buy) ,Create glaahk (buy)
zone 48 - Wrecked Labs - Create drayk, Mass energize
zone 50 - Grosch Pits - Dominate, Acid shower
zone 51 - Northern Grosch -Create artila
zone 52 - Monarch’s Realm - Create drayk, Regenration
zone 53 - Burwood South Road -Banish affliction
zone 55 - Valeya Road - Create kyshaak (cultists)
zone 56 - Western Burwood -Mechanic, Create rotgroth , Lighning aura
zone 57 - The Eye’s Road - Kill
zone 58 - Derenton Freehold - Create kyshakk (buy), Create rothgroth (buy), Create wingbolt (buy)
zone 63 - Poryphra Ruins - Strong daze
zone 64 - Valeya Ruins - Major heal
zone 66 - Poryphra South Road -Create wingbolt
zone 68 - Cultist Safehouse - Elemental cloak ,Mass madness
zone 69 - Quessa-Uss - Create gazer, Spine shield
zone 70 - Grayghost Gate - Essence armor
zone 71 - Windswept Farms - Create war trall, Mass restoration
zone 72 - Khima-Uss -Create drakon (buy), Create war trall (buy), Create gazer (buy)
zone 73 - Frostwood - Mass madness
zone 74 - Gesselin Freehold - Create drakon
zone 75 - Northforge Citadel - Create war trall (buy), Create gazer (buy), Aura of flames
zone 76 - Nortforge Warrens - Create drakon
zone 77 - Breeding Pits, Create rotgroth, Strength (SE room)
zone 79 - Sealed Catacombs- Dexterity, Strength
zone 80 - Titan’s Hall - Intelligence, Endurance

[ Wednesday, February 21, 2007 19:06: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Cryoa (and Artila) are the new Vlish in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #4
Ur-drakons are the last creation made because the third canister is located in Northforge Warrens behind a special door that requires fulfilling the Testing quest in Northforge Citadel. If you rush to get there than you can do more areas.

On the other hand kyshakks can be bought for 2 levels at 2400 each in Shaper Camp Gamma and the canister for 500 from Rebel Camp Aziraph at the start of chapter 3. Wingbolts can be bought at Shaper Camp Gamma and the canister is in Derenton Freehold in chapter 4. Drayks canisters are in chapter 3.

Spoiler

Drakon canisters are in Khima-Uss (buy), Gesselin Freehold, and Northforge Warrens.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Breeding Pit (spoiler) in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #2
Thanks, I couldn't find it without the cursor and your help. I tried the pillars and didn't think of that spot.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Cryoa (and Artila) are the new Vlish in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #2
I compared my artilas I created at the start of the game with equivalent essence cost wingbolts. The strength and damage are roughly equal, but and this is the killer health in the artila will always be much lower, just a little over half even after increasing endurance. The other bonus to 4 and 5 tier creations is a resistance to mental effects like terror. Charm still works on them and Jeff made mental effects more powerful in the last few betas.

The other problem that makes more creations better than a few powerful ones is that most missle attacks run out of spell energy in long running hasted fights. Matala's Workshop, the Breeding Pit, Valeya Road as a pro-Rebel, and Fort Raevinn are a few that come to mind as examples.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Tricks in the game in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #7
According to the hint book destroying the pylons prevents restoration of the golem up to that point in fighting (use the TAB to see why) and the crystal is supposed to prevent slowing and damage from the pools. The drakon doesn't drop anything and the golem drops the key to the area with the blademaster charm.

It's a long dragged out fight and you really have to be stocked up to make it through. Since you can get the crystalline fibers without the fight it usually is only worth it for completeness since the experience is under 100.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Best Charcter in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #1
I ran the game all the way through with first a magic shaping lifecrafter and then a fire shaping one. Create an army and destroy a world.

I tried a melee fighting servile most of the way through Burwood with great ease. I'm now trying a battle magic servile to see the difference compared to an infiltrator. Serviles are way more fun to run since they don't die in a strong breeze.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Breeding Pit (spoiler) in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #0
Does anyone know how to open in the Breeding Pit the door to the southeast room? I found the two levers for the northwest corner rooms and the one for the door near the stairs. I've tried for a while with no success.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
What improves ranged creatures most? in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #1
For creations according to the analyis in GF3, strength determines both damage and to hit. Dexterity improves the dodging ability to avoid attacks as well as order of attack.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Servile Battle Mage in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #0
After the discussion here on a servile as a battle spell caster I decided to start running some numbers. Entering chapter 3 a typical single character will be about level 30 so 150 skill points. Out of that 71 skill points and a few items will give you enough battle, mental, and blessing magic plus healing craft to cast all spells that you can learn in chapter 3. The numbers are starting or what I think you need with skill points plus items in parentheses.

Strength 4 (+2)
Dexterity 3 (+3)
Intelligence 2 (+5)
Endurance 3 (-2)
Melee weapons 3
Missle weapons 2
Quick Action 3 (+4)
Parry 4 (+1)
Battle Magic 3 (+4)
Mental Magic 6 (+1)
Blessing Magic 4 (+3)
Spellcraft 3 (+1)
Fire shaping 1
Battle shaping 1
Magic shaping 0
Healing craft 6 (+1)
Leadership 6 (+2)
Mechanics 10 (+5)
Luck 2 (+1)

I assume that you buy spellcraft+2 in Chickweed Bridge and ask Shaper Danell the right choice to get spellcraft+1. Luck+1 from the mayor in Dillame. You have the following charms: luck, physician's, mental focus, gruesome, and skein of wisdom. Equipment includes ring of eye's purity (+3 battle magic), Captain's shiv (+2 blessing magic), nimble sandals (+2 dexterity), girdle of insight (+2 intelligence), agent's cloak (+1 battle magic, +1 mental magic, +1 blessing magic, +1 spellcraft), tinker's gloves (+2 mechanics), tinker's bauble (+1 mechanics), infiltrator's tunic (+1 leadership, +1 mechanics), infiltrator's cloak (+1 leadership, +1 mechanics), lodestone greaves (-1 dexterity), and guardian stone (+1 parry). You also need to make the gloves of savergy by sneaking into Turabi Gate to get the essence infused hide like Synergy did for +2 strength, +4 quick action.

This is a pretty pro-Shaper path but for the Rebels you can substitute Mindwarp Seal for Ring of Eye's Purity. Eliza pretty much has to die so you can get her agent's cloak and deep focus orb to make the Shapemaster boots.

There are plenty of skill points to raise intelligence and endurance plus strength for better armor. This is a nasty servile even at the half way point. You still can train for combat skills if you have the money after spells.

I'm going to try this out since it beats running a glass cannon infiltrator.

[ Saturday, November 25, 2006 15:26: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Tricks in the game in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #5
I used a lifecrafter with 5 creations. Essence shackles slow Matala's ability to fight and with enough damage the golem flees and only creates one rotgroth. It was a long fight and one time she didn't get to release the drakon. Melee attacks cause cursing so you need to continually heal and bless your creations.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Servile Tech. in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #3
You need leadership of 7 or more to recruit them unless you have a high Rebel reputation.

Use ? to look at you ablities and you will see that servile techs are added directly into your mechanics number. This is pretty much the only way to get into see Monarch without a big fight or setting off the traps. The minimum difficulty route is 20 so with mechanics of 5 and 3 servile techs you can at least get into the center of his realm. Most of the mines are 25 difficulty and are a great source of experience.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Slartanalysis: Classes in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #11
22 intelligence is a combination of skill points and items at level 42 near the end of the game. Skein of wisdom, gruesome charm, essence charm, and omnicharm give 5 points of intelligence. I had over 800 essence and 1200 spell energy. In hindsight it coud have been higher if I had not put so much towards fire shaping. I don't think you can reach a limit in this game.

This much essence allowed me to use about 600 towards 5 or 6 creations depending upon which ones you pick. Plenty left over to cast buffing spells without having to use essence pods. For the expert areas and a few others I would use 5-6 pods for spell casting and buffing.

[ Saturday, November 25, 2006 15:27: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Slartanalysis: Classes in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #9
From Mechanics and Leadership the maximum mechanics to train with skill point is 10 and if you aren't into opening everything you could make do with less. You need leadership of at least 7 and 8 or more might be better.

There are enough places to improve dexterity and missle weapons that you can minimize raising it for those time that you need to use them. It does help with casting essence shackles since that is considered a missle spell.

I'd go with nimble sandal and later stability boots for +2 dexterity with swapping Captain's boots for casting blessing spells when you enter an area. It's a tossup between Guardian Claymore for +2 strength or one of the elemental damaging blades for the to hit bonus and resistance.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
SYNERGY LIST: GF4?Where To Find Stuff And What It Does in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #5
There are 2 torrent gems in Rivergate Keep in Alwan's room guarded by the 2 wingbolts. I just went back there to loot his place. I never got to do all the Burwood quests the time I played a Rebel so I missed seeing the last 2 rewards.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Sect Reputation and Rewards (Some Spoilers) in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #3
There are 2 different rewards in Burwood chapter in Poryphra Ruins for helping the infiltrators for 3 and then all 5. I helped the Shapers too much and still haven't lowered my reputation to get the Kill Infiltrators quest. Your current reputation decides the price that Shaper Grim charges for training from pretty average up to exorbitant.

There are several places where you have to help groups of Rebels flee across a zone. Cairns Gate probably gives you for choosing to help the Caravan escape and each of the 7 that made it to leave the Forsaken Lands. West Illya Road has 4 refugees fleeing Loyalist Soldiers and Patrolling Thahds. Western Morass has Rebel prisoners that need to be freed and escorted out, Fort Raevinn has trapped Rebel soldiers and so does Rocky Point. In all of these places you get individual experience for each one that leaves the zone alive.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Canister usage in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #0
I found that you can get by with very few canisters in the game. The daze canister during testing is useful since you use that spell until you get strong daze so every level helps. As a lifecrafter there are the creation canisters especially since this is the only way to get the third creation level for everything except fyora. The mechanics canister in Western Burwood helps if you do the expert area to reach an effective mechanics 17. The strength, dexterity, intelligence, and endurance canisters are in the expert area after you are at the end.

The major difference between low usage and high is that in the Swamp Crossroad you get to chose between paying the bandits instead of just killing them. Otherwise there don't seem to be many places where it hurts you to use as many as you want.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Slartanalysis: Classes in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #7
You probably missed a few items that can make a Servile an even bigger killing machine. Still with better health and the second best magic path he can make an infiltrator not as worthwhile. It's easy to use skill points to get mental magic at 9 without items like the mindwarp seal (+2 mental magic) and get blessing magic using the Captain's Shiv and Captain's Boots (each give +2 blessing magic) so he just needs healing craft at 7 for major heal (he already starts at 2).

A high intelligence lifecrafter can create an army (see the screenshot your own army for the one I created long before I maxed out at effective intelligence of 22. I gave up the girdle of genius for the projection belt so my creations could be even nastier. You don't even need to raise your shaping skill as high as mine since the Shaper's robe (kill Monarch in chapter 3) and the Shapemaster's Boots will combine for +3 in all shaping skills. A few points to each shaping class and with training and the right canisters you can make all 30 creations.

You spend your life as a deadweight lifecrafter doing buffing, healing, daze, and finally mass madness with no real fighting after chapter 2. In chapter 3 you can make creations with high enough health that you rarely need to even augment and essence armor them most of the time. You can get create kyshakk in chapter 3 from the Shapers and have them at over 1000 base health before the end.

An infiltrator can be effective, but you need quick action to go ahead of the worst special encounters. You don't have the luxury of 500+ health that a servile can get or the creation shields of a lifecrafter/shock trooper. You also should get high leadership to help in the worst encounters.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Sect Reputation and Rewards (Some Spoilers) in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #1
In order to get to Shaper Camp Gamma in Fens of Aziraph (chapter 3) you need Alwan's Pass by doing the Repair Moseh quest. It doesn't matter whether you repair or kill Moseh as long as you report in to Alwan. This also allows you to safely enter the Western Rise.

In order to get through the Eastern Rise you have to report back to Pirik about the Kill Moseh quest.

Having Alwan's Pass allows you to do the quests regarding the spies in each Fens camp and the Refugees quests.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Help with xp in The Exile Trilogy
Law Bringer
Member # 6785
Profile #6
Exile games repopulate a dungeon you just cleaned out. So if you want quick XP then after resting up and selling the loot you can go back and fight them again. This is useful in Exile 2 before going down river to Chapter 2.
Posts: 4643 | Registered: Friday, February 10 2006 08:00

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