Servile Tech.
Author | Topic: Servile Tech. |
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Apprentice
Member # 7700
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written Saturday, November 25 2006 10:40
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So I'm in Grosch, and I have a couple of Servile Technicians b/c I would have though by their name that they could diffuse the high level mines, but I'm not sure how to get them to. Am I making a bad assumption that that is what they are there for(b/c they are definatly not there for combat) or am i missing something obvious? Posts: 2 | Registered: Saturday, November 25 2006 08:00 |
The Establishment
Member # 6
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written Saturday, November 25 2006 11:28
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You need some mechanics skill in addition to the Techs for your skill to be high enough. Basically, each one boosts your effective mechanics skill. When you click on a mine, if yours + your servile techs is high enough, you will disarm it. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Law Bringer
Member # 335
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written Saturday, November 25 2006 11:31
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Servile Technicians boost your Mechanics by five points if I remember correctly. Channelers increase your Spellcraft by a significant amount. The other guys just kill things. —Alorael, who tried to hang on to his retinue as long as possible. They don't last forever, though, and eventually another drakon is worth a lot more. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Law Bringer
Member # 6785
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written Saturday, November 25 2006 13:07
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You need leadership of 7 or more to recruit them unless you have a high Rebel reputation. Use ? to look at you ablities and you will see that servile techs are added directly into your mechanics number. This is pretty much the only way to get into see Monarch without a big fight or setting off the traps. The minimum difficulty route is 20 so with mechanics of 5 and 3 servile techs you can at least get into the center of his realm. Most of the mines are 25 difficulty and are a great source of experience. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |