Profile for Mivayan
Field | Value |
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Displayed name | Mivayan |
Member number | 6632 |
Title | Warrior |
Postcount | 50 |
Homepage | |
Registered | Monday, January 2 2006 08:00 |
Recent posts
Pages
Author | Recent posts |
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A3 - Singleton game in The Avernum Trilogy | |
Warrior
Member # 6632
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written Thursday, January 24 2008 16:18
Profile
My singleton notes says each point of vahnatai lore is worth one point of rune reading as well. also: this thread Posts: 50 | Registered: Monday, January 2 2006 08:00 |
Singleton? in Avernum 4 | |
Warrior
Member # 6632
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written Thursday, January 24 2008 16:05
Profile
quote:My torment singleton got to the abyss before bad computer trouble stopped me. The fort remote pylons felt designed to be sneaked around, since you never actually have to step in range of one, and if you do you can fast back out. Also boring to fight, so my singleton skipped most of them... though destroyed some on the way back due to overpowering powergaming urges. What I did: nephil, Elite warrior trait and probably divinely touched. I put 6 in defence and 6 in dex to unlock parry, and put 5-6 points in that before end of demo area. Together with parry bonus from EW, melee didn't hurt... but archers were lethal, which lead to the somewhat strange gameplay of trying to melee every foe at once. I decided to mostly ignore nature lore, the herbs you get are nice at the craftmaster's shrine but by then you dont need more power. Annoying to not find enough glowing basalt for quest though. Need 5 arcane lore for dispell barrier - very nice to have. Early on, endurance give almost no hp, and once you have augmentation, the hp it gives doesn't matter much. Posts: 50 | Registered: Monday, January 2 2006 08:00 |
Potion making? in Avernum 4 | |
Warrior
Member # 6632
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written Wednesday, December 5 2007 12:04
Profile
You can't learn potion making in avernum 4. There are a bunch of NPCs that can turn your herbs into potions for you though. Posts: 50 | Registered: Monday, January 2 2006 08:00 |
Save files?! in Avernum 4 | |
Warrior
Member # 6632
|
written Saturday, November 17 2007 16:25
Profile
Do you have windows vista? Vista thinks savegames in the installation directory are unsanitary, so it smoothly puts the files somewhere else. I dunno where. Haven't tried vista myself. Doesn't apply if you used a different install directory. Posts: 50 | Registered: Monday, January 2 2006 08:00 |
Totally baffled with Greiner in Geneforge Series | |
Warrior
Member # 6632
|
written Sunday, November 11 2007 02:31
Profile
quote:Lord Rahul sent me to(..)(try to inspect the general)(try to disrupt the essense)I had got lord Rauls quest, talked to the general, been back to lord R to get a quest to cure him, before the above. This probably doesn't matter. Posts: 50 | Registered: Monday, January 2 2006 08:00 |
Avernum 3 Time in The Avernum Trilogy | |
Warrior
Member # 6632
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written Saturday, September 8 2007 09:10
Profile
slightly more sploilering: quote:Also it's Game Over if you take too long to finish it. The only way to not do the quest is to win the game before the game over part. Or before day 160. Posts: 50 | Registered: Monday, January 2 2006 08:00 |
Benefits of joining then leaving Anama in A3? in The Avernum Trilogy | |
Warrior
Member # 6632
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written Tuesday, May 23 2006 11:21
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There are two 'anama only' shops that each sell 8 knowledge brews (a 1200). If you for some reason can afford it before you leave again. Joining and leaving might not be worth it. My singleton stayed there happily though. Posts: 50 | Registered: Monday, January 2 2006 08:00 |
A Few More Advance Words On Geneforge 4 in Geneforge Series | |
Warrior
Member # 6632
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written Wednesday, May 3 2006 05:46
Profile
quote:It seems you only need to remove a few points of spell power for the agent to go from god to ok. Magic skills above 10 counting for half might do it, like for some stats in avernum. Or for less than half if it's already like this. I dont think shapers often get a mental magic or spellcraft over 10, even includuing equipment. Posts: 50 | Registered: Monday, January 2 2006 08:00 |
A Few More Advance Words On Geneforge 4 in Geneforge Series | |
Warrior
Member # 6632
|
written Sunday, April 30 2006 03:41
Profile
quote:Me likey a lot! Now I can play parties with less annoyance. Posts: 50 | Registered: Monday, January 2 2006 08:00 |
a4 is the best game yet in Avernum 4 | |
Warrior
Member # 6632
|
written Friday, April 28 2006 12:38
Profile
quote:Armor changed, but resistances seem identical to avernum 3. The stat screen reports 50+50=100%, but in the game it's actually 75%. Posts: 50 | Registered: Monday, January 2 2006 08:00 |
A3: Poor mages! in The Avernum Trilogy | |
Warrior
Member # 6632
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written Wednesday, April 19 2006 11:06
Profile
quote:(regarding A3) Divine retribution is almost useless compared to divine fire. It doesn't work on demons, or undead, or golems, possibly some other exceptions too. Divine fire on the other hand has about twice as many targets (manual is off) and works on undead and (non-fire) golems. If you want to blast demons before you get to the distant repel spirit L3 book, lightning spray seems like the best choice. Posts: 50 | Registered: Monday, January 2 2006 08:00 |
Avernum V in Avernum 4 | |
Warrior
Member # 6632
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written Thursday, April 13 2006 13:03
Profile
quote:Slightly silly perhaps, but sunlight isn't the first thing you worry about in a fortress 1000 feet(my guess) below ground. Rentar just had to wait untill she was in the exact right spot. And I think Erika considers undead too evil to become one. If she was powermad enough to only be out for herself, she wouldn't help fight Rentar. Posts: 50 | Registered: Monday, January 2 2006 08:00 |
A3: Heavily Biased Toward the Light Side? in The Avernum Trilogy | |
Warrior
Member # 6632
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written Monday, April 10 2006 12:29
Profile
quote:I just had a look in game, and no. The only options are pay or attack. Posts: 50 | Registered: Monday, January 2 2006 08:00 |
Jinx Blade? in Avernum 4 | |
Warrior
Member # 6632
|
written Monday, April 10 2006 07:18
Profile
The other jinx blade is the ghostly blade which my singleton used a lot. Nothing like starting a long fight by poking 3 foes with it, dropping them from 25% to 5% chance to hit. Posts: 50 | Registered: Monday, January 2 2006 08:00 |
15,000 Coin Limit? in The Avernum Trilogy | |
Warrior
Member # 6632
|
written Saturday, April 8 2006 06:14
Profile
quote:My fighter/priest singleton ended the game at lvl 71, with 118.000 xp. So a team of 4 wont have to worry about running into any limit at all. Posts: 50 | Registered: Monday, January 2 2006 08:00 |
Pit of the Wyrm (A3) in The Avernum Trilogy | |
Warrior
Member # 6632
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written Saturday, April 8 2006 06:09
Profile
As you noticed, the breath of unholy wyrms isn't affected by resistances. You cant dodge it either. Best tactic is to melee them, their melee attacks aren't nearly as bad. Posts: 50 | Registered: Monday, January 2 2006 08:00 |
Changes for Better or Worse? in Avernum 4 | |
Warrior
Member # 6632
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written Tuesday, April 4 2006 11:15
Profile
quote:The main thing I hope changes! Constant into-out of combat mode. Instead of encouners with 3 then 2, then 1, then 1,1,1,1,1,1,1,2,1,2,1,1,3,10 enemies in a dungeon. Have like 5, nothing, nothing, nothing, 4, nothing, bothing, 7, nothing, 10. Oh, and an option to speed up attack animations. Big fights with lots of melee use went lots faster in A3. Posts: 50 | Registered: Monday, January 2 2006 08:00 |
The Unexpectable Unconformities in The Avernum Trilogy | |
Warrior
Member # 6632
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written Monday, March 27 2006 12:52
Profile
quote:Maria, in "The fissure post", an inn SW of the castle. ---------------- -Where are you from? I'm from the city of Gale, in Valorim. It's a big beautiful city. And it was saved by adventurers once! I hope I can go back home soon. -What did the adventurers save it from? An invasion of golems! Horrible, stone creatures that shot fire and ice! And the adventurers invaded their foul tower and destroyed them! I've read lots of books about it! -Books? Yes! There are lots of them! Though they all say different things. It's very strange. Some books say that the adventurers had to find their way through a maze of conveyor belts, swarming with monsters. Others say the adventurers had to dodge around fiery, magical beams that turned on and off and burned them. I don't know if either is true. All I know is that an adventurer's life must be very exciting! ---------------- quote:I thought it was great, as an almost-out-of-character joke. Posts: 50 | Registered: Monday, January 2 2006 08:00 |
0-tool use singleton in Avernum 4 | |
Warrior
Member # 6632
|
written Sunday, March 26 2006 03:14
Profile
My nephil, pure spirit, divinely touched singleton is getting along well without putting points in tool use. I have unlock doors, and traps can be survived with augmentation+full hp. Usually. There's a bandit quest in the great cave. One of the traps there... with most of the mage and priest buffs, it does 3500 fire damage. With an invulnerability potion, it's down to 400. I figured missing one sidequest was worth it for the skillpoints saved on not having tool use. Later I discovered that 2 bought levels of skill (5600 for 2 skillpoints!), and +3 from items, was enough to disarm it. Posts: 50 | Registered: Monday, January 2 2006 08:00 |
buying skills in Avernum 4 | |
Warrior
Member # 6632
|
written Sunday, March 26 2006 02:48
Profile
To really save money, you dont need to buy augmentation at all. Could be a bummer to wait until the spellbook in eastern gallery though. Posts: 50 | Registered: Monday, January 2 2006 08:00 |
Avernum V in Avernum 4 | |
Warrior
Member # 6632
|
written Thursday, March 16 2006 08:16
Profile
The description of an early miniboss in A4 says that each Nephilim baby has a chance to become a Nephar, bigger stronger and sterile. Posts: 50 | Registered: Monday, January 2 2006 08:00 |
Balanced Cheating for the Singleton in Avernum 4 | |
Warrior
Member # 6632
|
written Wednesday, March 15 2006 14:59
Profile
The exp wall isn't a problem for a singleton if you do all the quests. You'll get 0-1 xp for kills in some areas, but quest xp keep you higher level than a party would be. My singleton is skipping tool use, it's working pretty well. Lvl 20 so far. Posts: 50 | Registered: Monday, January 2 2006 08:00 |
Spell skills in Avernum 4 | |
Warrior
Member # 6632
|
written Sunday, March 12 2006 12:55
Profile
quote:Yeah, in avernum 4 it works like in geneforge. One extra level in each spell is identical to +1 spellcraft. Often not worth buying it. Also, in previous Avernums intelligence raised spell damage, now it doesn't. Posts: 50 | Registered: Monday, January 2 2006 08:00 |
Pincers in Avernum 4 | |
Warrior
Member # 6632
|
written Sunday, March 12 2006 12:49
Profile
The smithy in the starting town has pincers. Not for sale, just laying around. They're not valuable enough to be marked as not yours. Posts: 50 | Registered: Monday, January 2 2006 08:00 |
Demo Solo in Avernum 4 | |
Warrior
Member # 6632
|
written Sunday, March 12 2006 09:36
Profile
quote:Ah. Cant say i'm too surprised. Is it the initial archers and fearcasters? Or the charmbearers? Or the slimes that split? Or the Ogre? Or the drake? Or the final guy with good riposte, lots of summoning, and risk of serious poisoning? I just finished the demo as a singleton on normal, since the endless combat got too annoying for my full group on torment. But I use haste, spray acid and minor heal heavily. Posts: 50 | Registered: Monday, January 2 2006 08:00 |