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A3 - Singleton game in The Avernum Trilogy
Warrior
Member # 6632
Profile #7
My singleton notes says each point of vahnatai lore is worth one point of rune reading as well.

also: this thread
Posts: 50 | Registered: Monday, January 2 2006 08:00
Singleton? in Avernum 4
Warrior
Member # 6632
Profile #5
quote:
Originally written by Demonike:

Thanks for the link!
The freakin pylons will regenerate if you're far away, and there's no point unless you can do really heavy damage from the distance. I remember it being quite a nuisance even for the four of "us" :)
I know that they can mostly be navigated around to get the goal, but then again, much of the game can be left untouched to get the goal...
My torment singleton got to the abyss before bad computer trouble stopped me.

The fort remote pylons felt designed to be sneaked around, since you never actually have to step in range of one, and if you do you can fast back out. Also boring to fight, so my singleton skipped most of them... though destroyed some on the way back due to overpowering powergaming urges.

What I did:
nephil, Elite warrior trait and probably divinely touched. I put 6 in defence and 6 in dex to unlock parry, and put 5-6 points in that before end of demo area. Together with parry bonus from EW, melee didn't hurt... but archers were lethal, which lead to the somewhat strange gameplay of trying to melee every foe at once.

I decided to mostly ignore nature lore, the herbs you get are nice at the craftmaster's shrine but by then you dont need more power. Annoying to not find enough glowing basalt for quest though.

Need 5 arcane lore for dispell barrier - very nice to have.

Early on, endurance give almost no hp, and once you have augmentation, the hp it gives doesn't matter much.
Posts: 50 | Registered: Monday, January 2 2006 08:00
Potion making? in Avernum 4
Warrior
Member # 6632
Profile #1
You can't learn potion making in avernum 4. There are a bunch of NPCs that can turn your herbs into potions for you though.
Posts: 50 | Registered: Monday, January 2 2006 08:00
Save files?! in Avernum 4
Warrior
Member # 6632
Profile #13
Do you have windows vista? Vista thinks savegames in the installation directory are unsanitary, so it smoothly puts the files somewhere else. I dunno where. Haven't tried vista myself.

Doesn't apply if you used a different install directory.
Posts: 50 | Registered: Monday, January 2 2006 08:00
Totally baffled with Greiner in Geneforge Series
Warrior
Member # 6632
Profile #5
quote:
Originally written by Wojiz:

The only FAQ I can find says that, if I've been following the walkthrough, I should have the option to try to disrupt the spell on him. Problem is, I have absolutely no idea how to do that. Can anyone please help me find out how exactly I trigger the conversation option letting me set him free of the spell?
Lord Rahul sent me to(..)(try to inspect the general)(try to disrupt the essense)I had got lord Rauls quest, talked to the general, been back to lord R to get a quest to cure him, before the above. This probably doesn't matter.
Posts: 50 | Registered: Monday, January 2 2006 08:00
Avernum 3 Time in The Avernum Trilogy
Warrior
Member # 6632
Profile #6
slightly more sploilering:

quote:
Originally written by ginger8445:


Tower of Magi- around day 160 the tower of Magi is taken over by demons. If you don’t stop this the tower will be destroyed but Solberg and X will be in Fort Emergence.

Also it's Game Over if you take too long to finish it. The only way to not do the quest is to win the game before the game over part. Or before day 160.
Posts: 50 | Registered: Monday, January 2 2006 08:00
Benefits of joining then leaving Anama in A3? in The Avernum Trilogy
Warrior
Member # 6632
Profile #5
There are two 'anama only' shops that each sell 8 knowledge brews (a 1200). If you for some reason can afford it before you leave again.

Joining and leaving might not be worth it. My singleton stayed there happily though.
Posts: 50 | Registered: Monday, January 2 2006 08:00
A Few More Advance Words On Geneforge 4 in Geneforge Series
Warrior
Member # 6632
Profile #84
quote:
Originally written by Delicious Vlish:

There are people who place points in endurance and shaping and suboptimal skills and then complain that the Agent is to weak or otherwise "sucks" somehow.
It seems you only need to remove a few points of spell power for the agent to go from god to ok. Magic skills above 10 counting for half might do it, like for some stats in avernum. Or for less than half if it's already like this.

I dont think shapers often get a mental magic or spellcraft over 10, even includuing equipment.
Posts: 50 | Registered: Monday, January 2 2006 08:00
A Few More Advance Words On Geneforge 4 in Geneforge Series
Warrior
Member # 6632
Profile #30
quote:
Originally written by Spidweb:

Once change I did forget to mention, though. I am making an effort to replace swarms of individual monsters with groups. I want to reduce the "walk 10 feet, tiny fight, walk 10 feet, tiny fight" syndrome.

This change should extend to all future games.

- Jeff Vogel

Me likey a lot! Now I can play parties with less annoyance.
Posts: 50 | Registered: Monday, January 2 2006 08:00
a4 is the best game yet in Avernum 4
Warrior
Member # 6632
Profile #42
quote:
Originally written by AncalagonTheBlack:

Some semi-technical questions:
Jeff-why did you go from the exile system where 50% reduction + 50% reduction = 75% reduction to the more recent system of being 100% reduction? (This applies to traits as well). I think the old system works better.

Armor changed, but resistances seem identical to avernum 3. The stat screen reports 50+50=100%, but in the game it's actually 75%.
Posts: 50 | Registered: Monday, January 2 2006 08:00
A3: Poor mages! in The Avernum Trilogy
Warrior
Member # 6632
Profile #26
quote:
As you can see, Divine Retribution is generally better than Arcane Blow, and Lightning Spray is generally better than Fireblast. This changes only at very high levels, when the caster has a spell bonus of 45 or more. I doubt that anyone will get that skilled during the course of an ordinary game.
(regarding A3)

Divine retribution is almost useless compared to divine fire. It doesn't work on demons, or undead, or golems, possibly some other exceptions too.

Divine fire on the other hand has about twice as many targets (manual is off) and works on undead and (non-fire) golems.

If you want to blast demons before you get to the distant repel spirit L3 book, lightning spray seems like the best choice.
Posts: 50 | Registered: Monday, January 2 2006 08:00
Avernum V in Avernum 4
Warrior
Member # 6632
Profile #237
quote:
Originally written by Meeshka:

Erika wasn't a common personality. I bet she was prepared to face a real enemy in Rentar's face. Such a foolish death of such a powerful mage is out of normal fantasy canon. Like Gendalf the Grey Mage or Dumbledore (though not written yet, but 99 to 1 he is alive).
Slightly silly perhaps, but sunlight isn't the first thing you worry about in a fortress 1000 feet(my guess) below ground. Rentar just had to wait untill she was in the exact right spot.

And I think Erika considers undead too evil to become one. If she was powermad enough to only be out for herself, she wouldn't help fight Rentar.
Posts: 50 | Registered: Monday, January 2 2006 08:00
A3: Heavily Biased Toward the Light Side? in The Avernum Trilogy
Warrior
Member # 6632
Profile #6
quote:
Originally written by Dintiradan:

Scratch, are you sure there wasn't a "run away" option? It's been a while since I've played A3, but I remember bumping into the Church and refusing to pay, but don't remember killing them.
I just had a look in game, and no. The only options are pay or attack.
Posts: 50 | Registered: Monday, January 2 2006 08:00
Jinx Blade? in Avernum 4
Warrior
Member # 6632
Profile #3
The other jinx blade is the ghostly blade which my singleton used a lot. Nothing like starting a long fight by poking 3 foes with it, dropping them from 25% to 5% chance to hit.
Posts: 50 | Registered: Monday, January 2 2006 08:00
15,000 Coin Limit? in The Avernum Trilogy
Warrior
Member # 6632
Profile #20
quote:
Originally written by Old Scratch:

If 64,000 is the value limit, then that really sucks, because all of my characters will only be able to get to level 40-something. The game documentation says that the number of levels you can attain are effectively unlimited . . . was that untrue?
My fighter/priest singleton ended the game at lvl 71, with 118.000 xp. So a team of 4 wont have to worry about running into any limit at all.
Posts: 50 | Registered: Monday, January 2 2006 08:00
Pit of the Wyrm (A3) in The Avernum Trilogy
Warrior
Member # 6632
Profile #6
As you noticed, the breath of unholy wyrms isn't affected by resistances. You cant dodge it either. Best tactic is to melee them, their melee attacks aren't nearly as bad.
Posts: 50 | Registered: Monday, January 2 2006 08:00
Changes for Better or Worse? in Avernum 4
Warrior
Member # 6632
Profile #43
quote:
I hate the way the monsters are spread our in between towns. I like the encounters where they ambush you and flank you on all sides, but just having them proportionally dispersed and having to go into combat mode when you see them is annoying.
The main thing I hope changes! Constant into-out of combat mode.

Instead of encouners with 3 then 2, then 1, then 1,1,1,1,1,1,1,2,1,2,1,1,3,10 enemies in a dungeon. Have like 5, nothing, nothing, nothing, 4, nothing, bothing, 7, nothing, 10.

Oh, and an option to speed up attack animations. Big fights with lots of melee use went lots faster in A3.
Posts: 50 | Registered: Monday, January 2 2006 08:00
The Unexpectable Unconformities in The Avernum Trilogy
Warrior
Member # 6632
Profile #10
quote:
There's even a reference in A4 to A3's and E3's two different golem factories, but I forget what it was.
Maria, in "The fissure post", an inn SW of the castle.
----------------
-Where are you from?
I'm from the city of Gale, in Valorim. It's a big beautiful city. And it was saved by adventurers once! I hope I can go back home soon.

-What did the adventurers save it from?
An invasion of golems! Horrible, stone creatures that shot fire and ice! And the adventurers invaded their foul tower and destroyed them!

I've read lots of books about it!

-Books?
Yes! There are lots of them! Though they all say different things. It's very strange. Some books say that the adventurers had to find their way through a maze of conveyor belts, swarming with monsters.

Others say the adventurers had to dodge around fiery, magical beams that turned on and off and burned them.

I don't know if either is true. All I know is that an adventurer's life must be very exciting!
----------------

quote:
I actually groaned when I read that.
I thought it was great, as an almost-out-of-character joke.
Posts: 50 | Registered: Monday, January 2 2006 08:00
0-tool use singleton in Avernum 4
Warrior
Member # 6632
Profile #0
My nephil, pure spirit, divinely touched singleton is getting along well without putting points in tool use. I have unlock doors, and traps can be survived with augmentation+full hp. Usually.

There's a bandit quest in the great cave. One of the traps there... with most of the mage and priest buffs, it does 3500 fire damage. With an invulnerability potion, it's down to 400.

I figured missing one sidequest was worth it for the skillpoints saved on not having tool use. Later I discovered that 2 bought levels of skill (5600 for 2 skillpoints!), and +3 from items, was enough to disarm it.
Posts: 50 | Registered: Monday, January 2 2006 08:00
buying skills in Avernum 4
Warrior
Member # 6632
Profile #8
To really save money, you dont need to buy augmentation at all. Could be a bummer to wait until the spellbook in eastern gallery though.
Posts: 50 | Registered: Monday, January 2 2006 08:00
Avernum V in Avernum 4
Warrior
Member # 6632
Profile #65
The description of an early miniboss in A4 says that each Nephilim baby has a chance to become a Nephar, bigger stronger and sterile.
Posts: 50 | Registered: Monday, January 2 2006 08:00
Balanced Cheating for the Singleton in Avernum 4
Warrior
Member # 6632
Profile #4
The exp wall isn't a problem for a singleton if you do all the quests. You'll get 0-1 xp for kills in some areas, but quest xp keep you higher level than a party would be.

My singleton is skipping tool use, it's working pretty well. Lvl 20 so far.
Posts: 50 | Registered: Monday, January 2 2006 08:00
Spell skills in Avernum 4
Warrior
Member # 6632
Profile #6
quote:
Spell levels don't matter as much as in previous Averna, though, at least for most spells. Remember Haste level 3 being a group haste? That was rather spiffy. It would be quite handy to have such a spell in A4, though that would decrease the tactical challenge significantly, and change the balance of the game, so it's probably better off like this. Oh well...
Yeah, in avernum 4 it works like in geneforge. One extra level in each spell is identical to +1 spellcraft. Often not worth buying it.

Also, in previous Avernums intelligence raised spell damage, now it doesn't.
Posts: 50 | Registered: Monday, January 2 2006 08:00
Pincers in Avernum 4
Warrior
Member # 6632
Profile #6
The smithy in the starting town has pincers. Not for sale, just laying around. They're not valuable enough to be marked as not yours.
Posts: 50 | Registered: Monday, January 2 2006 08:00
Demo Solo in Avernum 4
Warrior
Member # 6632
Profile #2
quote:
I'm playing the demo as a solo without magic. I'm at Motrax Caves, every quest and are explored except for the this, and am getting whooped every time I do anything, I need help
Ah. Cant say i'm too surprised.

Is it the initial archers and fearcasters? Or the charmbearers? Or the slimes that split? Or the Ogre? Or the drake? Or the final guy with good riposte, lots of summoning, and risk of serious poisoning?

I just finished the demo as a singleton on normal, since the endless combat got too annoying for my full group on torment. But I use haste, spray acid and minor heal heavily.
Posts: 50 | Registered: Monday, January 2 2006 08:00

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