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What's the best avernum? in The Avernum Trilogy
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Member # 6600
Profile Homepage #25
quote:
Originally written by Proctors don't gambol:

Tricky Dik?

—Alorael, who thinks many people are misled by the four chapters of A2. Chapters 1, 2, and 3 are the demo. Chapter 4 is the rest of the game. Their sizes match. It could be considered a prologue in three parts and a game. The prologue is relatively linear, especially the very enjoyable Dark Waters part, but then the fourth part only has a plot in that the Empire is invading. It's just a much more visible plot than other Avernum plots.

Okay, sure. :P

And not all of Chapter 3 is in the demo. The bulk of it is, but some of it is blocked off.

Dikiyoba.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Shaper strategy in Geneforge Series
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Member # 6600
Profile Homepage #9
If you have a high enough leadership skill, you can convince a thahd to join your party. It doesn't stick around very long, but it can help with the early game if you get it soon enough, and you can convince other creations to join you not too long after that. Leadership is also useful in getting out of or getting more help for some battles.

Dikiyoba.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Slarty Does Spidweb in General
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Member # 6600
Profile Homepage #6
Originally by Fatman:

quote:
Wait, when did this happen? I must be losing my mind.
Right here.

Dikiyoba isn't entirely sure what Dikiyoba's title means, but at least is seems to show more depth than most comparisons that Dikiyoba ends up with.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Shaper strategy in Geneforge Series
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Member # 6600
Profile Homepage #5
No, it was only an artila. It's also possible to create a cryoa after the first few sections.

Dikiyoba.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Avernum V ideas in Avernum 4
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Member # 6600
Profile Homepage #39
So that post is meant to bump the thread up again? Jeff doesn't take any player ideas, so these threads are just a place for player discussion. And when players run out of things to discuss, it might be better just to let the thread die.

Dikiyoba is a little late now, but Dikiyoba seems to recall NPCs grabbing and using items in A2, but only very rarely.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Slithzerkai Sighting! in General
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Member # 6600
Profile Homepage #30
Originally by Nikki:

quote:
BoA Scenario.

This post is dangerously close to being spam. But, by pointing the community towards the notion that Bismo could be on their computer screens by mid-August, I believe that it manages to escape the stigma of "Spammiest Post by a Handsome Member". Just about.
Bismo can not be done as a BoA scenario. It just can't. It deserves to be its own game. And it only comes out by mid-August if you create it by then. So... get to work. :P

Dikiyoba.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Xylgham udwlnit skretcko!1!! in General
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Member # 6600
Profile Homepage #284
Originally by Mr. Bookworm:

quote:
What happened to the "Shameless Plug" picture? I noticed it was gone when I was re-reading Episode One.
It just didn't get moved with the rest of the script. It still exists. Dikiyoba put it here. (Don't worry. It's new, not something you overlooked.)

You may resume your speculation now.

-----

Edit: No one resumed speculating.

Despite this being a perfectly reasonable time for a double post, Dikiyoba is obstinate in Dikiyoba's refusal to double post. So Dikiyoba must think of more creative ways to announce Act 7, Scene 1.

[ Saturday, June 10, 2006 11:07: Message edited by: Tricky Diki ]
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Google and "More" in General
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Member # 6600
Profile Homepage #16
The good thing about Google is that it has a lot of features and does a lot of stuff. The bad thing about Google is that it has a lot of features and does a lot of stuff. :P

Dikiyoba likes the Interface Language feature. There's the practical ones. Then there's Hacker, Klingon, and Elmer Fudd.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Easy/Med/Hard in Avernum 4
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Member # 6600
Profile Homepage #8
Originally by SevenMass:

quote:
Thank you! Ah, bummer, I always liked to ramp up the diffeculty in Diablo 2 with the playerX command. Creatures get more HP so they are harder to defeat, but you'll get more XP at the same time.
That seems like it defeats the entire purpose of playing on a higher difficulty. If you get more experience, you gain more levels. If you gain more levels, the higher-level monsters become easier to defeat, and you're back to unchallenging combat.

Dikiyoba.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
No canister loyalist? in Geneforge Series
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Member # 6600
Profile Homepage #4
This is an interesting topic on G3 canister usage for Guardians. Discussion never really took off, but it's something to think about.

Dikiyoba.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Why Did the People Die????!!!! Why!!!!!! in Geneforge Series
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Member # 6600
Profile Homepage #13
Originally by Slartucker:

quote:
In theory, it's nice to be able to role play a character with few morals, and kill and loot whatever you like. But given a game engine that is really designed for at least moderately amicable characters, I don't see the point in even having the option.
Well, in theory, Geneforge is the kind of game where role-playing a psychopath who kills off every NPC is acceptable. Well, G1 and G2 are. Clearly, G3 is not.

Originally by Mr. Bookworm:

quote:
But you have to kill him. He acts like any other idiot, even though he's on your side.
Yes, the option to have spies stay friendly to you as you slaughter the rest of the town would be nice. Better yet, it would be nice to have a dialogue option that tells the spy to leave town because the town is no longer safe or their task is done.

Dikiyoba.

[ Wednesday, June 07, 2006 21:14: Message edited by: Dikiyoba ]
Posts: 4346 | Registered: Friday, December 23 2005 08:00
What's the best avernum? in The Avernum Trilogy
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Member # 6600
Profile Homepage #23
Originally by Dintiradan:

quote:
A2, on the other hand, is highly linear. It even works under the chapter system, though it shifts to open-ended in the last chapter, with the same theme of three quest threads. The focus of this game is more on scripted encounters than on the ability to go anywhere at anytime, so the plot is stronger at the expense of choice.
I rarely felt that my choices were overly limited, though. Chapter 1 is exploring all of northeastern Avernum. Chapter 3 is exploring all of the vahnatai lands. Chapter 4 is everywhere else. The only really limited and linear chapter was Chapter 2.

Originally by Fatman:

quote:
Ducky? or Dik Dik? perhaps Dikky?
Dikiyoba works surprisingly well. Diki is also acceptable, if you don't want to type Dikiyoba's full name out.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
What's the best avernum? in The Avernum Trilogy
Councilor
Member # 6600
Profile Homepage #15
Originally by Kelandon:

quote:
I thought that Ducky was actually a rather snappy nickname for Dikiyoba. I'm think I'm going to use that from now on. Get used to it, Ducky. :P
But Dikiyoba doesn't like being called Ducky. :(

Not even this can change Dikiyoba's mind:

IMAGE(http://www.jrj-socrates.com/Cartoon%20Pics/Misc/Land%20Before%20Time/Ducky_300.gif)
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Polaris returns! in General
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Member # 6600
Profile Homepage #1
Can we mutter in celebration?

Dikiyoba.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Avernum or Geneforge!!! Make up your mind??? in Avernum 4
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Member # 6600
Profile Homepage #1
It's the Avernum world, but with an engine very close to Geneforge's engine. Gameplay-wise, they are similar. You are not the first to be frustrated by this, and you will not be the last.

However, the Geneforge world and the Avernum world are not the same. They are not, not, not, not, not. Er, sorry.

Dikiyoba.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Slithzerkai Sighting! in General
Councilor
Member # 6600
Profile Homepage #17
Originally by Student of Trinity:

quote:
Bismo: a game for three and a half players
You're almost there, but slightly off. The game is not a card game for three and a half players. It is single-player computer game (the original plans for a multi-player game on abacus had to be discarded, unfortunately). However, the game features a three and a half character adventuring party.

Furthermore, the game is not called Bismo. However, each of the characters are named Bismo. All the guards are named Bismo, and all of the merchants are named Bismo, and all the nobility, and all the other adventurers. In fact, everyone is named Bismo. Everyone except for the secretive, dark, brooding, evil overlord Omsib, that is. Omsib's evil scheme is to force everyone to change their names to Omsib by any means necessary. Your goal is to stop him and allow everyone to remain Bismo.

Now, on to the characters. The first one is a GITSLC, of course. He is sent out by his people to stop Omsib because Omsib is hoarding all the exta-extra-extra moisturizing lotion in the kingdom until the GITSLCs all change their names to Omsib.

The second one is a wingéd lava kitty. The floating city of the wingéd lava kitties has sadly been Omsibified, and only a few rebellious Bismos are left. This character is one of them, and she has been sent out by the other rebels to stop Omsib and de-Omsibify the city.

The third character is a human mage-priest. He has a wide, wide range of the most fun spells in existence. He is traveling with the party simply because casting random spells on random baddies is the easiest and most effective way to learn high-level spells like Bismo-ian Anvil, Divine Snipage, Obscene Damage, Call Cultists, and Thlis Avatar. However, the character only starts with simple spells like Summon Exta-extra-extra Moisturizing Lotion, Cosmetic Surgery, Turn Undead, and Profanity.

The half character is the top half of a reanimated skeleton: skull, ribcage, and arms, but no legs. As a result, it has to drag itself along everywhere it goes. It has a tendency to fall behind the rest of the party and always acts last in combat. However, it is a very fine rogue. Its skeleton keys can pick any lock and disarm any trap. It just takes a very long time, since it has no eyes and must do everything blindly. In combat, this is a disadvantage, since it just crawls towards the nearest character and attacks, regardless of who it is. This is where the spell Turn Undead becomes handy. The mage-priest can cast it on the half-skeleton to turn it towards a specific enemy. Of course, enemy mage-priests can cast Turn Undead to direct the skeleton at one of its own party members. No one knows why the half-skeleton is part of the party. It just is.

Now all Dikiyoba has to do is figure out how to program the game.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
What continent do you live on? (in which the voices take over) in General
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Member # 6600
Profile Homepage #59
The thing only has power over me in the script, the Fanfix thread, and my profile. So the thing's effects are not wearing off.

"They" are the voices, of course. And they want you to give Dikiyoba all your money as well. :P

Edit: Added :P .

[ Tuesday, June 06, 2006 15:23: Message edited by: Dikiyoba ]
Posts: 4346 | Registered: Friday, December 23 2005 08:00
What continent do you live on? (in which the voices take over) in General
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Member # 6600
Profile Homepage #57
You obviously weren't listening to the voices then. :P

Since you can't seem to hear the voices, Dikiyoba will just have to tell you what they say. The voices demand that you give all your money to Dikiyoba. Also, they want all the lawn chemicals that the Silent Assassin has stockpiled.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
What's the best avernum? in The Avernum Trilogy
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Member # 6600
Profile Homepage #8
Ducky? Why Ducky?

And have you tried threatening your talents, Alorael? Dikiyoba is sure that if talents that slacked off got shot, the rest would move a lot quicker.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
A Farewell in General
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Member # 6600
Profile Homepage #6
Originally by Alorael:

quote:
...and don't have too many hopes of being remembered on your triumphant return!

Especially since Paranoid Rock Star's only gimmick seems to be frequently changing names and signatures.

Dikiyoba.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
ADV Shaping (Battle Gamma & Co.) in Geneforge Series
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Member # 6600
Profile Homepage #48
I don't really like the idea of having a random chance or playing a game to create a good creation. It feels unnecessarily tedious somehow.

Needing find a Shaping vat or needing a few special items or ingredients before being able to create a powerful creation makes sense, though.

Dikiyoba.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
What's the best avernum? in The Avernum Trilogy
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Member # 6600
Profile Homepage #5
I like BoA, but I have a hard time seeing it as a single game. I see each scenario as its own little game, some of which are very good, and some that aren't.

So Dikiyoba gives the vote to Avernum 2.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Slithzerkai Sighting! in General
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Member # 6600
Profile Homepage #9
quote:
—Alorael, who doesn't think anyone could claim a unique fantasy race anymore.
Giant, intelligent, land-dwelling, telekinetic samurai sea cucumbers?

Admittedly, there are still a lot of questions to answer, concerning such things as feeding, reproduction, communication, and where to get enough exta-extra-extra moisturizing lotion to prevent themselves from drying out, but their combat skills are in no doubt. They would simply entangle their enemies in sticky threads (and maybe a few internal organs if it's a tough enemy), and then proceed to slice them up with their katana at leisure.

Dikiyoba.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
The Refuge in Geneforge Series
Councilor
Member # 6600
Profile Homepage #36
Originally by Slartucker:

quote:
What about the two new classes, then?
Oh, right. Those. Well, they will have to appear as well. But since ten game seems a little excessive, one of them can only appear once, or two of them will have to appear together. That way we will have nine Geneforges, or the Geneforge Trilogy of Trilogies. :P

Now that Dikiyoba thinks about it, Dikiyoba was doubly foolish, for one of Dikiyoba's friends inquired several days ago whether Dikiyoba was playing G7. G7 needs to exist after that comment!
Posts: 4346 | Registered: Friday, December 23 2005 08:00
The Refuge in Geneforge Series
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Member # 6600
Profile Homepage #25
Another reason for seeing fewer Agents is that fewer Agents are needed than Guardians and Shapers. Multiple Guardians are needed to guard whatever is important enough to be guarded, and they always have to be there. Shapers can spend years on research, and it takes more than one Shaper to run a lab. On the other hand, Agents go out alone on quick assignments, so fewer Agents are necessary.

Dikiyoba thinks that perhaps there will be a total of six Geneforges. Two have Shapers for intro graphics, two will have Agents, and two will have Guardians. :P
Posts: 4346 | Registered: Friday, December 23 2005 08:00

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