Why Did the People Die????!!!! Why!!!!!!

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AuthorTopic: Why Did the People Die????!!!! Why!!!!!!
Apprentice
Member # 7200
Profile #0
I accidentally killed my own people in Dhonal's Keep, Fort Wilson, and San Ru:
1) Middle of the Grumpy Guy Controlling the Golems in Dhonal's Keep. He's annoyed and calls an alarm, I use Secret _____(kill Hostile guys) to Kill him. He's Dead, With everybody else. Now I can't complete my Quest. :(
2) Went to San Ru after accidentally giving Lankan magic Canister in basement of diwaniya. Confronted Diwaniya and said "I confess, I did It". Diwaniya attacks me, and I kill her with the ____(kill hostile) and everyone dies with Diwaniya. :(
3) Went to fort Wilson. Raised alarm by going near a trap in a storeroom. Alphas chase me. I use ____ (kill hostile) again!!! Everyone dies.
It's sad, and I am stuck in Dhonal Isle for eternity, man!!!! :( :( :(
Now I can't enter Creator Hall. :( :(

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We People are So mad about scripts we ought to rewrite them all to the better.
Posts: 13 | Registered: Tuesday, June 6 2006 07:00
His Mighty Tentacle
Member # 627
Profile #1
Now you will know not to cheat in your next game.

Good luck.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Apprentice
Member # 7200
Profile #2
quote:
Originally written by Delicious Vlish:

Now you will know not to cheat in your next game.

Good luck.

Thanks for the advice.
Good Luck to you too.
and I Just Learned why not to use cheats too much.
Guess It's back to school again. :(

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We People are So mad about scripts we ought to rewrite them all to the better.
Posts: 13 | Registered: Tuesday, June 6 2006 07:00
His Mighty Tentacle
Member # 627
Profile #3
Seriously though. Save and reload often. If you do something you shouldn't make sure you can fall back to a time when nothing was broken.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Law Bringer
Member # 6785
Profile #4
Have a few saves going back to different areas. In GF2 the Magus Complex turned hostile just because I killed a few submission turrets in the Experimental Area next to it. If I hadn't had a saved file from before then I would have had to start over.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Warrior
Member # 7002
Profile #5
Generally, you really should avoid pissing off the people in the towns.

1. Leave when he tells you too.
2. Even if you had killed Diwanya by normal means, the town would have become hostile, forcing you to kill them all.
3. Don't set off the traps.

A great addition to G4 would be a little subtle. When you commit a crime, everyone in the area, even those who are on your side, turn hostile. For example, if you're playing as an Awakened in G2, there's a spy outside the gates. However, if you commit a crime, he runs at you like any other idiot. It doesn't make any sense for the entire area to go hostile.

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Polaris
Posts: 193 | Registered: Thursday, April 6 2006 07:00
Agent
Member # 6581
Profile Homepage #6
Good idea. And maybe you can be able to pay bribes for repair your crimens.

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Download Geneforge 4: Rebellion

You have 6 posts. Nobody cares what you think. - Thuryl

Wikipedia may be your friend, but UBB is not. - Dikiyoba
Posts: 1310 | Registered: Tuesday, December 20 2005 08:00
Off With Their Heads
Member # 4045
Profile Homepage #7
quote:
Originally written by MagmaDragoon:

crimens.
Crimina, you mean? :P

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Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Agent
Member # 6581
Profile Homepage #8
:D Oops! :D

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Download Geneforge 4: Rebellion

You have 6 posts. Nobody cares what you think. - Thuryl

Wikipedia may be your friend, but UBB is not. - Dikiyoba
Posts: 1310 | Registered: Tuesday, December 20 2005 08:00
Electric Sheep One
Member # 3431
Profile #9
quote:
Originally written by Mr.Bookworm:

It doesn't make any sense for the entire area to go hostile.
Hear, hear. It's such a pain that if you've irritated a town, the shopkeepers will all quixotically charge you and your pack of Gazers with their bare hands.

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We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Raven v. Writing Desk
Member # 261
Profile Homepage #10
I don't think I've seen a single RPG that's handled this sort of thing well -- aside from the bulk of them, that don't let you attack friendly characters in the first place.

In theory, it's nice to be able to role play a character with few morals, and kill and loot whatever you like. But given a game engine that is really designed for at least moderately amicable characters, I don't see the point in even having the option.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Agent
Member # 5814
Profile #11
quote:
Originally written by Mr.Bookworm:

A great addition to G4 would be a little subtle. When you commit a crime, everyone in the area, even those who are on your side, turn hostile. For example, if you're playing as an Awakened in G2, there's a spy outside the gates. However, if you commit a crime, he runs at you like any other idiot. It doesn't make any sense for the entire area to go hostile.
Appearances must be preserved.

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Warrior
Member # 7002
Profile #12
quote:
Originally written by The:
[Editbreaker]
quote:
Originally written by Mr.Bookworm:

A great addition to G4 would be a little subtle. When you commit a crime, everyone in the area, even those who are on your side, turn hostile. For example, if you're playing as an Awakened in G2, there's a spy outside the gates. However, if you commit a crime, he runs at you like any other idiot. It doesn't make any sense for the entire area to go hostile.
Appearances must be preserved.

But you have to kill him. He acts like any other idiot, even though he's on your side.

Edit: A good idea, though it might be a little tricky, would be to have every character have a "value" depending on your faction.
Here's an "example chart":
1- Will attack on sight; will attack you if you attack them
2- Will attack if you violate any law in area; will attack you if you attack them
3- Will attack you if A.The town's hostile, and B. They see you. Otherwise they'll stay out of the way.
4- Will stay out of the way, unless you attack them.
5- Will fight with you unless you attack them.

Yes, it's flawed, but it would be better than the current system (the entire area goes hostile).

And the values would change, of course, depending on factions and the like.

[ Wednesday, June 07, 2006 13:38: Message edited by: Mr.Bookworm ]

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Polaris
Posts: 193 | Registered: Thursday, April 6 2006 07:00
Councilor
Member # 6600
Profile Homepage #13
Originally by Slartucker:

quote:
In theory, it's nice to be able to role play a character with few morals, and kill and loot whatever you like. But given a game engine that is really designed for at least moderately amicable characters, I don't see the point in even having the option.
Well, in theory, Geneforge is the kind of game where role-playing a psychopath who kills off every NPC is acceptable. Well, G1 and G2 are. Clearly, G3 is not.

Originally by Mr. Bookworm:

quote:
But you have to kill him. He acts like any other idiot, even though he's on your side.
Yes, the option to have spies stay friendly to you as you slaughter the rest of the town would be nice. Better yet, it would be nice to have a dialogue option that tells the spy to leave town because the town is no longer safe or their task is done.

Dikiyoba.

[ Wednesday, June 07, 2006 21:14: Message edited by: Dikiyoba ]
Posts: 4346 | Registered: Friday, December 23 2005 08:00
...b10010b...
Member # 869
Profile Homepage #14
Really, the most sensible thing for most civilians to do when a fight breaks out in the middle of town is to leg it.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Agent
Member # 6581
Profile Homepage #15
quote:
Originally written by StrongBattleAlpha:

I accidentally killed my own people in Dhonal's Keep, Fort Wilson, and San Ru:
1) Middle of the Grumpy Guy Controlling the Golems in Dhonal's Keep. He's annoyed and calls an alarm, I use Secret _____(kill Hostile guys) to Kill him. He's Dead, With everybody else. Now I can't complete my Quest. :(
2) Went to San Ru after accidentally giving Lankan magic Canister in basement of diwaniya. Confronted Diwaniya and said "I confess, I did It". Diwaniya attacks me, and I kill her with the ____(kill hostile) and everyone dies with Diwaniya. :(
3) Went to fort Wilson. Raised alarm by going near a trap in a storeroom. Alphas chase me. I use ____ (kill hostile) again!!! Everyone dies.
It's sad, and I am stuck in Dhonal Isle for eternity, man!!!! :( :( :(
Now I can't enter Creator Hall. :( :(

Maybe you can use the editor to teleport...

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Download Geneforge 4: Rebellion

You have 6 posts. Nobody cares what you think. - Thuryl

Wikipedia may be your friend, but UBB is not. - Dikiyoba
Posts: 1310 | Registered: Tuesday, December 20 2005 08:00
Warrior
Member # 7067
Profile #16
quote:
Really, the most sensible thing for most civilians to do when a fight breaks out in the middle of town is to leg it.
They do. The courage of townspeople is set to 0. In G3.
EDIT: I've posted a hundred times now!

[ Thursday, June 08, 2006 06:28: Message edited by: Major ]

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"I knocked him out, but I managed to hit the reply button before he fell down."-The person behind him.
Posts: 153 | Registered: Monday, April 24 2006 07:00
Apprentice
Member # 7162
Profile Homepage #17
quote:
They do. The courage of townspeople is set to 0. In G3.

are you sure? they always attack me.

and are the serviles at courage 0? you'd think they would be but i once was beaten to death (when i was lvl 1) by an unarmed servile.

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Dikiyoba is a god.
Posts: 36 | Registered: Friday, May 26 2006 07:00
Law Bringer
Member # 6785
Profile #18
Once an area is hostile, they do stupid things like attack you.
Avernum is even worse than Geneforge in how they go after you.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Shock Trooper
Member # 6754
Profile #19
Hannah may look unarmed, but she has a little knife.

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One of these words is mispelled.
Posts: 284 | Registered: Tuesday, January 31 2006 08:00
Infiltrator
Member # 2245
Profile Homepage #20
Civilians attack your for 1 round after going hostile, and then they flee in terror.

Also, you can murder individuals and have the rest of the town remain friendly. However, you have to murder them out of sight of other people, and you have to kill them in 1 round.

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VIVE LA TAKERS!
VIVE LA REBELLION!
VIVE LA GHALDRING!
Posts: 522 | Registered: Friday, November 15 2002 08:00
Warrior
Member # 4345
Profile #21
quote:
Originally written by Mr.Bookworm:


A great addition to G4 would be a little subtle. When you commit a crime, everyone in the area, even those who are on your side, turn hostile. For example, if you're playing as an Awakened in G2, there's a spy outside the gates. However, if you commit a crime, he runs at you like any other idiot. It doesn't make any sense for the entire area to go hostile.

This was sort of done in GF3. It you attacked that town on the Isle of Spears(forget the name) when you're a loyalist, the Mooralis guy doesn't fight you-he just pleads for his life

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"Damn Scots. They ruined scotland!"-Groundskeeper Willy, the Simpsons
Posts: 96 | Registered: Tuesday, May 4 2004 07:00
Agent
Member # 2820
Profile #22
The system is currently sophisticated enough to make fleeing NPCs and spies that run away to raise an alarm. Whether others can see your crime is even a part of the engine now. Really, I only want the addition of attitude groups, or at least subgroups within the generic "Friendly" group. This could be a major and worthwhile improvement. With this, a single map could seamlessly have two opposing factions whose attitudes toward the player are independent.

[ Friday, June 16, 2006 17:04: Message edited by: Garrison ]

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Shaper
Member # 73
Profile #23
I'm not sure how it is in Avernum, although I'm pretty sure it's about the same. In the Exile series, if you kill a man alone in a locked room with no windows in one hit, sheep will charge and attack you from across town. I'm glad the system has improved since then.

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Posts: 2957 | Registered: Thursday, October 4 2001 07:00
BANNED
Member # 7232
Profile #24
Kelandon ur so mean

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