Profile for Or else o'erleap.
Field | Value |
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Displayed name | Or else o'erleap. |
Member number | 335 |
Title | Law Bringer |
Postcount | 14579 |
Homepage | http://www.polarisboard.net |
Registered | Saturday, December 1 2001 08:00 |
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Concerning Mage and Priest Spells after creation screen? in Blades of Avernum | |
Law Bringer
Member # 335
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written Saturday, June 12 2004 10:34
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If you can find somewhere that will give you level 30 War Blessing, you can cast it. Since that is rather overpowered, you'd need to find or make a scenario that doesn't care much for balance (or one like Doom Moon II, where too much power is required to stay alive). —Alorael, who really isn't sure why Jeff decided to let the engine do that. There's really no reason not to, but there's also probably never going to be a good reason to use it. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Valley of Thunder RP in General | |
Law Bringer
Member # 335
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written Saturday, June 12 2004 10:30
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"There isn't a trap here," Hispar said blearily, startling everyone. He had been quiet for some time. Chadussid glared. "If you would like to trigger it, go ahead. If we're lucky it will only work once and the rest of us will be able to get through. I know traps, and I know that there is one in the clearing. The rest of the forest is even more likely to be trapped. We need to think our way through this and get in." The shaman smiled slowly, his eyes still glazed. He had clearly not listened to a word the sergeant had said. "They tell me that I will be protected." Someone called out, "Who?" but by that time Hispar was completely lost. He drifted into the clearing, staggering slightly as though he were drunk. The strange smile was still on his face when fire ripped through the clearing followed by the hum of bolts launched from unseen crossbows. The fire died down. Hispar, now charred and with several shafts sticking out of his robes, swayed and looked at the others. "The trap will not reset for a few minutes," he called before collapsing. ?Alorael, who apologizes for having dropped out of the RP for a while. Not that anyone noticed. For those of you who are confused, he does not intend to stay out in the future. Expect more theatrics later! [ Tuesday, June 15, 2004 17:54: Message edited by: Straw Man ] Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Abt training button and trapping spirit VoDT.. in Blades of Avernum | |
Law Bringer
Member # 335
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written Saturday, June 12 2004 10:14
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You can always check the character information screen, and it will always tell you how many skill points you have available, but you can only train when the button changes to the "Train" button. Once again, because redundancy is fun, that's when you are in a town and not in combat mode. —Alorael, who isn't sure what spirit you're talking about. Where do you encounter it? Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Creepy Lady Wants Skulls Back in Nethergate | |
Law Bringer
Member # 335
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written Friday, June 11 2004 18:05
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Both the goblins can be found along the eastern side of Shadowvale. One is in a trash pit and, if memory serves, the other is in a pile of rubble right by the river. I think the second one is on the northern shore, but I could be wrong there. —Alorael, who is sure that followingthe eastern wall of the Vale, with a possible detour to the bridge, will get you to the goblins one way or another. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
War, war, war! in The Exile Trilogy | |
Law Bringer
Member # 335
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written Friday, June 11 2004 18:00
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If soldiers in battle feel the kinds or levels of emotions that lead to shambling zombies or wailing spirits, there would be more undead hanging around Ermarian's battlefields than there are. In fact, there would be no need for the military to dig graves. Normal dedication to a cause doesn't cut it. Soldierly esprit de corps, patriotism, and the rest don't either. Anger over being betrayed (or becoming lunch to a bunch of really ugly demons) is more likely. But really, only a fraction of a percent of people don't stay dead. —Alorael, who also suspects that steps would be taken by opposing armies to prevent the undead ranks from swelling constantly. Surely priests could come up with a good way to keep their dead dead. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Concerning Mage and Priest Spells after creation screen? in Blades of Avernum | |
Law Bringer
Member # 335
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written Friday, June 11 2004 17:51
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Adding many points to mage and priest skills at character creation won't give you more spells past a point. Eventually, you'll have to find them or buy them anyway. —Alorael, who would also like to point out that there are, in fact, effectively an endless number of levels at which a character can know a spell. The editor goes up to five, but if you want to cast a level 30 War Blessing, more power to you. Literally. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
download scenerios for windows users in Blades of Avernum | |
Law Bringer
Member # 335
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written Friday, June 11 2004 17:49
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Possibly, but UBB (this version, anyway) does not support stickies. The notice could go in the forum header, but hey, we like saying the same things over and over and over again. —Alorael, who also thinks certain individuals need to be constantly reminded to open the editor and get to work. A Spiderweb admin springs to mind... Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
funny web site to go to in General | |
Law Bringer
Member # 335
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written Wednesday, June 9 2004 18:07
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It's funny, but it's not so much better than every other source of humor on the 'net that there is a rational explanation for the fact that everyone and has mother has heard of Homestar Runner and nobody has heard of Random Humor Site #51132B. ?Alorael, who doesn't have the patience to sit through huge amounts of H*R. Or HTF, for that matter. They both tend towards the same kinds of gags, and you can only sustain that for so long. Sure, there are occasional gems that break free of the pattern, but those are few and far between. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
The profound sigh... in General | |
Law Bringer
Member # 335
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written Wednesday, June 9 2004 12:35
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I was never gone. I am a fixture! You can take my skribbane when you pry my cold, dead fingers off the bottle! ?Alorael, who makes this post only to confirm his continued existence. Yes, he's still alive and spamming. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
War, war, war! in The Exile Trilogy | |
Law Bringer
Member # 335
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written Tuesday, June 8 2004 21:48
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Most corpses don't end up undead, just dead. Spirits seem to appear only when people die very angry, very upset, or otherwise emotionally engaged. Vampires and liches are never really explained, but going by common explanations they probably come from contagious biting (though perhaps vampirism is only shared when the biter wants to) and from mages who just don't want to die, respectively. Random shambling undead are almost exclusively mindless shambling bodies raised by one of the previous categories of undead or a mage with too much spare time. That was rather tangential, but my point was that the undead won't win. There are actually relatively few undead capable of perpetuating the "species," although if they could get to a battlefield right after everyone dies they could make recruiters weep with envy. —Alorael, who also thinks that goblins deserve some consideration. They are much like roaches and ants: no matter what happens and how many die as a result, there will always be goblins left in the rubble. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Sweetgrove - where is Somreth? in Blades of Avernum | |
Law Bringer
Member # 335
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written Tuesday, June 8 2004 21:38
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I'm not sure who Somreth is, but you only need one stone. The easiest one to get, in my opinion, can be found by talking to Avizo in Fort Talrus. You probably have to speak with someone in Sweetgrove first. If someone sends you after a mage, you're on the right track. —Alorael, who didn't find any quests that require a stone with runes besides the general need to enter the School of Magery. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
trap, lock, xp reward in Blades of Avernum | |
Law Bringer
Member # 335
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written Tuesday, June 8 2004 21:27
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You get 50 experience per locked door, period. That goes for the doors that require five tool use and the doors that require fifty. I'm not certain about traps, since they appear less frequently, but I believe there is a similar flat rate system. —Alorael, who thinks the mines probably make more sense to someone who has played Geneforge. On a standard trap, you are automatically notified of its existence and given the choices of backing off or trying to disarm it. The mines start ticking whenever you get too close and then damage everything in a wide radius. Moving a character on top of a mine before it explodes disarms it, but it's also often possible to send a single hasted character to trigger it (in combat mode) and then run away so that by the time it explodes you're outside the blast radius. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
We know about Geneforge 3...but what's next? in General | |
Law Bringer
Member # 335
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written Monday, June 7 2004 08:22
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Rogue may be fun, but it's not an RPG. The same goes for Angband, Nethack, and all their ilk. There's even less of a role in them than in the Final Fantasies: you have stats, you kill monsters, you become stronger. They're lots of fun, but they're really fantasy hack 'n slash games, not RPGs. In fact Rogue and associated games are the precursors of Diablo. Calling Diablo an RPG should be criminalized, and that game has makes more effort to pretend at a plot than any ASCII dungeon crawl I've ever played. ?Alorael, who doesn't think one can deny that the Final Fantasy games are roleplaying games. You may not have a choice in the role you want to play, but you do play one.Then again, the term "RPG" now seems to have more to do with style of gameplay than plot. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Equipment items slots in Blades of Avernum | |
Law Bringer
Member # 335
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written Monday, June 7 2004 08:07
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That's bizarre. Any character should be able to wear any item. Barring some inexplicable bug, it's possible that the character was already over its weight limit. When you clicked on the bracers and left them stuck to the cursor, the character couldn't put them back on (or back in inventory) because they were too heavy. —Alorael, who is at least sure that it is not supposed to happen. Classes in Avernum aren't classes. They only determine your character's starting skills. Most players use the custom "class" anyway. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
What Do You Think Spiderweb Software??? in General | |
Law Bringer
Member # 335
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written Sunday, June 6 2004 16:23
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A MUD still requires someone to pay for a server, time spent coding, and constant support for the inevitable bugs produced. How many people are willing to pay, how much, and for how long? ?Alorael, who doesn't think a MUD is the answer. Besides, that would lose the Exile/Avernum feel, and the world alone isn't really all that impressive. Aside from the cave system, which isn't really that common an element, Ermarian screams generic fantasy. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Valley of Thunder RP in General | |
Law Bringer
Member # 335
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written Sunday, June 6 2004 11:40
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OOC: Rey and Ray? WM, stick with Raymond. It's easier on the brain. ?Alorael, who will let a few more posts go by before making another IC. Proper RP etiquette and all that. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
character traits in Blades of Avernum | |
Law Bringer
Member # 335
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written Sunday, June 6 2004 10:01
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In my opinion, sliths make good polearm fighters and nephils make good thieves/archers. For anything else, stick with human. Nephils get a bonus to their dexterity, which makes them slightly less likely to be hit and slightly more likely to act earlier in the turn order, but neither advantage is particularly beneficial for mages. An extra AP would be good, but nephils don't get one. Elite warrior is a no-brainer for any fighter except a slith. Since the slith polearm bonus doesn't stack with the elite warrior bonus and is almost as good, save yourself the experience penalty and take one or the other. Fast on Feet is also something I consider almost a necessity on melee characters. The AP is nice when you get it, but the real benefit is being able to move your characters first. Getting the tanks between the enemies and your casters means the Brittle Bones you put on those bookish types won't leave them helpless and exposed. Natural Mage lets mages survive the occasional melee attacker, and it boosts their spells. That's an easy choice. For priests it isn't quite as valuable, but if you're not giving your priests at least a little bit of mage ability (and vice versa) you're not getting your money's worth out of the characters. —Alorael, who brings this trait analysis to you on behalf of Silverlocke's potion shoppe. If you need skill points immediately, just drop by Silverlocke's! Open 24 hours a day unless your reputation is low. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Valley of Thunder RP in General | |
Law Bringer
Member # 335
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written Sunday, June 6 2004 09:53
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The spirits were screaming in his ears. "Attack!" Hispar shouted uselessly as the first of the black shapes broke into the open. They were hazily indistinct except for long, gleaming claws. Some fell quickly to swords. Others made it into the center of the circle, wreaking havoc before dying. A pack mule screamed as one of the demons disemboweled it, then the demon in turn exploded into a wisp of smoke as one of the mages hurled a spell onto it. Hispar grabbed up a clod of dirt and scanned the chaos. There, a spirit prompted. He turned. The runner had almost reached the front of their column, but the demons were close behind. The shaman threw his ball of earth, accelerating it with magic, hoping that it would slow the pursuers. It didn't; when it made contact, the hit demon dissolved into dark smoke. Others nearby, hit by the spray of dirt, likewise faded. "They aren't real! They're just?" he was cut off as one of the black blurs leapt onto him and sank its long claws into his shoulder. Hispar screamed in pain and flailed his good arm wildly. One solid hit dissolved the creature, but the knife-like claws remained firmly embedded in his flesh. ?Alorael, who should give in to the inevitable and refrain from putting his signature in RP posts. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Valley of Thunder RP in General | |
Law Bringer
Member # 335
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written Saturday, June 5 2004 17:43
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Hispar Armulkioh tugged his shamanic robes around him and muttered to himself. He was short?only five and a half feet tall?and his elaborate, rune-covered robes only made him look ridiculous, especially after the other mages concluded that the runes had no meaning whatsoever. Hispar knew better than to listen to them. Not all who claimed to perform magic could hear the spirits as he could. Sometimes he envied them, but sometimes hearing more than others could be an advantage, like... "Stop!" he called. "Walk beside the road. Don't step onto it again. It's warded." "And you know this because...?" It was one of the others. Hispar didn't know them yet, and didn't particularly care. He was hired for his abilities as a highly irregular scout, not to make friends. "My power says so. The rock didn't convince you that someone is paying attention? Believe me, the road is not safe." He grinned, revealing teeth filed to points. "It's not safe off the road, either, but you aren't as likely to fry to a crisp. Taking his own advice, the shaman stepped of the road and into the long grasses beside the road. The spirits muttered their approval. The others looked at him like he was a lunatic. ?Alorael, who has indeed decided that a half crazy shaman who fetishizes magic makes for a fun idea. Remember that the character is half crazy; he'll do things that make no sense for no reason. Also remember that he's only half crazy. He was hired for a reason, and he's good at what he does when he's not communing with dried rodents. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
We know about Geneforge 3...but what's next? in General | |
Law Bringer
Member # 335
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written Saturday, June 5 2004 09:09
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Graphical adventure is not the same as a text-based adventure with graphics. World Builder falls under the latter category. Point and click games where you don't type commands at all are the former. Sierra made many (King's Quest, etc.), most of which involved many unexpected and unavoidable deaths. LucasArts made similar games (Secret of Monkey Island, Loom, etc.), only with no inexplicable deaths at all. ?Alorael, whose personal opinion is that no RPGer should die without having played the original Zork. It takes dying to a grue to make life complete. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
War, war, war! in The Exile Trilogy | |
Law Bringer
Member # 335
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written Friday, June 4 2004 12:24
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And they split even better than doomguards. One becomes six in the blink of an eye and a step of a party member onto the horse. But yes, in fact, I have seen a horse (or six) die. Enormous explosions and collapses like that of the Filth Factory or the Woodsy Tower do the job. —Alorael, who does concede that they are effectively immune to everything but overkill. They are, however, quite tough. If they could do damage, they would win the war. But they can't. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
What Are You? in General | |
Law Bringer
Member # 335
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written Thursday, June 3 2004 21:03
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FBM: The pope didn't decide to split America between Portugal and Spain in the midst of British colonialism. The Treaty of Tordesilla came about a year after Columbus ran into the New World. Britain didn't start settling the mainland until more than a hundred years later, not that anyone seemed to take the pope's decree very seriously. If you go to New England, you'll notice that there's a definite kind of culture present. Not everyone fits into a neat stereotype, of course, but a certain outlook and certain values are the norm. Head into the Midwest, and you'll find a slightly different culture. The South is different too, and the west coast, and. America, like any region larger than one town, has many cultures. Do all the cultures come together to form one underlying American culture? Of course, but the same can be said for all Western countries, or for any grouping you care to name. ?Alorael, who would describe American culture as the average of the cultures brought in by immigrants, with a healthy dash of human insanity thrown in. It's no wonder that American occasionally comes up with really horrible things. Britney Spears cannot be held against a country forever! Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
We know about Geneforge 3...but what's next? in General | |
Law Bringer
Member # 335
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written Thursday, June 3 2004 12:16
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Geneforge has that kind of fluid motion. The combat goes back to turn based, but so do Final Fantasy and Dragon Warriors. And I have enough trouble with real-time wandering, personally. Real-time combat would kill me. I'm still happy with the Avernum engine. I prefer it to Geneforge, actually. What I really want to see is a new game with a new and original plot. Avernum is fun, but it isn't terribly original. Geneforge is much better in that department. Now Jeff should see if he can't take it a step further. —Alorael, who is also still hoping for SubTerra and Leylines for Mac some day. Everyone must poke Radiant once in a while until he does it or snaps and kills someone. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
What Are You? in General | |
Law Bringer
Member # 335
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written Wednesday, June 2 2004 11:55
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I'm Alaskan. No, it's not Eskimo, but it's the next best thing. Besides, freezing crosses all ethnic lines. ?Alorael, who is very glad that the freezing point of his drink of choice is lower than it has any right to be. Siberian antifreeze has nothing on skribbane! Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
War, war, war! in The Exile Trilogy | |
Law Bringer
Member # 335
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written Tuesday, June 1 2004 08:46
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I have only been occasionally punched by Alec, and I speak in the third person at least once per post. —Alorael, who is proud of to be himself. He wouldn't know what to do if he were myself. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |