trap, lock, xp reward
Author | Topic: trap, lock, xp reward |
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Shock Trooper
Member # 3683
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written Tuesday, June 8 2004 20:36
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I have tried the nimble finger trait and am surprised to find that I actually got some xp from picking locks vs to bashing/spell unlocking. Is there any xp system on this? How many unlocking is needed / 50 xp or is that just whenever a lockpick breaks? Posts: 266 | Registered: Wednesday, November 12 2003 08:00 |
Warrior
Member # 3376
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written Tuesday, June 8 2004 20:53
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btw, speaking of traps, how do i disarm a trap? right in the first town, beside that commander..there is this room with a mine, everytime i go in, it will go off.. if i am lucky it hits for 11-12 hp.. other time it's back to main menu.. :mad: Posts: 71 | Registered: Friday, August 22 2003 07:00 |
Law Bringer
Member # 335
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written Tuesday, June 8 2004 21:27
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You get 50 experience per locked door, period. That goes for the doors that require five tool use and the doors that require fifty. I'm not certain about traps, since they appear less frequently, but I believe there is a similar flat rate system. —Alorael, who thinks the mines probably make more sense to someone who has played Geneforge. On a standard trap, you are automatically notified of its existence and given the choices of backing off or trying to disarm it. The mines start ticking whenever you get too close and then damage everything in a wide radius. Moving a character on top of a mine before it explodes disarms it, but it's also often possible to send a single hasted character to trigger it (in combat mode) and then run away so that by the time it explodes you're outside the blast radius. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Apprentice
Member # 4296
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written Tuesday, June 8 2004 23:40
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You have to be close to the mine, and then you have to look at it. I don't know how it is with Windows, but thats the only way that I know. -------------------- I, Grah-Hoth, will rule both in Avernum and on the surface. Posts: 30 | Registered: Friday, April 23 2004 07:00 |
Warrior
Member # 3480
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written Wednesday, June 9 2004 00:04
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This is how it is on windows Yay 100th post :P Posts: 169 | Registered: Wednesday, September 24 2003 07:00 |
Shake Before Using
Member # 75
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written Wednesday, June 9 2004 05:32
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Alorael - You actually get more (or less) than 50 experience, depending on mechanism difficulty. The message is not entirely truthful. Posts: 3234 | Registered: Thursday, October 4 2001 07:00 |
Mongolian Barbeque
Member # 1528
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written Wednesday, June 9 2004 09:29
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My own observations with locks and experience show that you only get 50 points XP when a Stuff Done Flag is attached to that lock. In other words, if it's a locked door and you bash/pick it open, but it has no SDF you get no XP, since you'd have to bash/pick it open every time you re-entered the town. Otherwise you could open a lock, get 50 XP, leave town, come back in, open the lock, get 50 XP, etc. ad nauseum. The SDF remembers that you've opened that lock, so it remains unlocked when you re-enter the town. [ Wednesday, June 09, 2004 09:30: Message edited by: Icshi ] Posts: 907 | Registered: Monday, July 15 2002 07:00 |
Shock Trooper
Member # 3683
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written Wednesday, June 9 2004 17:41
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I don't think it has to do with difficulty b/c I have got xp once from 3 diff door. In sweetgrove, at Aviso's, you get disarm traps both ways to get 100 xp. :D Posts: 266 | Registered: Wednesday, November 12 2003 08:00 |
Shake Before Using
Member # 75
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written Thursday, June 10 2004 11:40
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It says you get 50 exp, but, as I said, it's lying. Look at the scripts if you don't believe me. Posts: 3234 | Registered: Thursday, October 4 2001 07:00 |
Shock Trooper
Member # 4445
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written Thursday, June 10 2004 18:18
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Uh... I response to RH's question, you can't disarm that kind. The mine in the commander's office just goes off when you get in there. Posts: 293 | Registered: Saturday, May 29 2004 07:00 |
Warrior
Member # 1345
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written Thursday, June 10 2004 19:01
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I was under the impression that its a flat 50xp without adjustments for anything. I said something about this in another topic, that it was one of the things that annoyed me during beta testing, the fact that i could have a half-decent theif in my party, run around a town with some fine lockpicks, pick 20 locks and WOW! you have (roughly) gained a level! for opening a bunch of doors with spiderwebs and pants behind them! but i also realized it might be a total waste of Jeff's time to try and apply an xp system like the combat one to all the locks in the game. oh well. -------------------- I may come across sounding more official then I actually am. Or not. Posts: 87 | Registered: Sunday, June 23 2002 07:00 |
Shake Before Using
Member # 75
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written Friday, June 11 2004 06:41
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Oh, you can still do that. But, if you check the scripts, it IS adjusted for lock difficulty, so that'll stop working once you're higher-level. Posts: 3234 | Registered: Thursday, October 4 2001 07:00 |