Profile for wz. As

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

Pages

AuthorRecent posts
Walkthroughs in Blades of Avernum
Infiltrator
Member # 3040
Profile #9
Hmmm... Is it technically possible to write a frequently asked questions list when the scenario doesn't exist and therefore questions aren't being asked?

--------------------
5.0.1.0.0.0.0.1.0...
Posts: 508 | Registered: Thursday, May 29 2003 07:00
ESRB ratings, and which ones do you think spidweb games would get? in General
Infiltrator
Member # 3040
Profile #12
Not that I'm saying in any way that this should be a factor in deciding the rating of the games, but some conservatives could be offended by the homosexual references to Nancy and (I forgot her girlfriend's name) in A1 and A2.

--------------------
who?
Posts: 508 | Registered: Thursday, May 29 2003 07:00
Should color-edits be pulled from the Louvre? in Blades of Avernum
Infiltrator
Member # 3040
Profile #23
He's not saying that it wasn't the same person because it was in fact him; he's saying that it wasn't the same person because he's the one who posts the color edits and he didn't vote to keep them.

--------------------
5.0.1.0.0.0.0.1.0...
Posts: 508 | Registered: Thursday, May 29 2003 07:00
Scholastic Interests in General
Infiltrator
Member # 3040
Profile #12
I'm a junior in high school, and hope to focus on science and/or math in college. My favorite (and best) classes this year are AP Chemistry and BC Calculus.

--------------------
who?
Posts: 508 | Registered: Thursday, May 29 2003 07:00
Happy Halloween in General
Infiltrator
Member # 3040
Profile #17
I got egged, and chased by people with knives. Fun fun.

P.S. I got away!

--------------------
who?
Posts: 508 | Registered: Thursday, May 29 2003 07:00
To speak english or not to english speak veeri vel... in General
Infiltrator
Member # 3040
Profile #6
Hmm I'm not sure which option to vote because I spoke only Hebrew until the age of three, after which I started speaking English. Now I can understand Hebrew fairly well, but I don't speak it and use only English as my day-to-day language.

--------------------
who?
Posts: 508 | Registered: Thursday, May 29 2003 07:00
It's been a while, but... in Blades of Avernum
Infiltrator
Member # 3040
Profile #26
Why should scenario makers want to strip items like that from a player? If the player wants to play with those items, then he or she should be able to. Everyone has different ideas of how to get fun out of a scenario. Some people like tactical combat challenges, and some people think combat is boring and just want to skip it. For the latter type, let them use those items if they want to.

--------------------
5.0.1.0.0.0.0.1.0...
Posts: 508 | Registered: Thursday, May 29 2003 07:00
It's been a while, but... in Blades of Avernum
Infiltrator
Member # 3040
Profile #20
How come everyone thinks of making purely beneficial items? It would be nice to have items that have good and bad in them, to actually have a decision in whether or not to use them.

Sword of Mutual Death
199-199 damage
120 lbs.
-4 AP
Slows User
Curses User
Cursed

Shield of Punishment
Blocks ALL combat damage
Each round deals you 5000 damage (to get you to zero) then heals you for 1.

--------------------
5.0.1.0.0.0.0.1.0...
Posts: 508 | Registered: Thursday, May 29 2003 07:00
Web pages. in Blades of Avernum
Infiltrator
Member # 3040
Profile #14
quote:
Originally posted by Abraxx:
By interpreting the logos of the editor buttons, it looks really powerful to me...
I agree, especially one that seems to be a view switcher: The second button from the left and top looks like it alternates birds-eye, isometric, and altitude views. Or something like that.

--------------------
5.0.1.0.0.0.0.1.0...
Posts: 508 | Registered: Thursday, May 29 2003 07:00
Some suggestions to the game in Blades of Avernum
Infiltrator
Member # 3040
Profile #17
quote:
Originally written by Frobozz:

Number 1 should be easy enough to change. It should just be a matter of rearranging the condition statements.
Number 3 is extremely easy (or should be if Jeff is a good coder) and should simply be a change of a constant.
Number 4 is the most difficult with going around associating keys to everything.
Number 5 is ridiculous and for the lazy, but should be simple enough. Just make the items disappear from the inventory (which is probably just a structured array) and increase the gold variable.

1. I agree.
3. Not that simple, because it requires allocating more memory and might change the way the game stores and recalls the information.
4. Probably actually the easiest one to change.
5. Isn't very realistic (or at least realistic to the Avernum system) and completely destroys the game balance Jeff worked so hard to make by limiting the amount of gold one could carry.

--------------------
5.0.1.0.0.0.0.1.0...
Posts: 508 | Registered: Thursday, May 29 2003 07:00
Dice in Blades of Avernum
Infiltrator
Member # 3040
Profile #1
Yes, I assume this will be possible through scripting. You could set any range of numbers to get the effect of different dice, and give the effect of a weighted die by making the range bigger and setting more numbers to give the desired result. (ex: a weighted die where 6 is twice as likely to come up as any other number: generate a random number from 1 to 7 and set 7 to give the result 6.) Hell, I bet you could even set up a game of poker using the BoA scripting system.

I'm not sure if you could set up a new fighting system, but the one in the A3 engine looked pretty similar to different dice of different values.

--------------------
5.0.1.0.0.0.0.1.0...
Posts: 508 | Registered: Thursday, May 29 2003 07:00
Pratchettian Mathematics in General
Infiltrator
Member # 3040
Profile #41
What about the sequence:
3, 7, 15, 1, 292, 1, 1, 1, 2, 1, etc.
Can anyone figure it out?

--------------------
who?
Posts: 508 | Registered: Thursday, May 29 2003 07:00
Pratchettian Mathematics in General
Infiltrator
Member # 3040
Profile #37
Yes that makes sense. While we're on the topic of infinity, as x approaches infinity, what is the value of sqrt(x^2 + x) - x ?

--------------------
who?
Posts: 508 | Registered: Thursday, May 29 2003 07:00
Hello there everyone....what game are you playing now? in General
Infiltrator
Member # 3040
Profile #51
Not always true. I read Song of Solomon by Toni Morrison, The Metamorphosis by Kafka, and Pride and Prejudice by Jane Austen for English class and enjoyed all of them.

--------------------
who?
Posts: 508 | Registered: Thursday, May 29 2003 07:00
Augmented Creatures? in Blades of Avernum
Infiltrator
Member # 3040
Profile #4
1) Fetid zombies aren't augmented, I believe, they are their own monster class.

2) The advantage of augmented monsters would be to eliminate the need to create a whole new monster type if you're only using it once or twice. examples: Unholy Wyrm (Pit of the Wyrm), Wretched Demon (forgot where), Experimental something-or-other, etc.

Whether an "augmented" creature reverts to its original type in a soul crystal isn't the only way of defining how it would be useful.

If they could be made through scripting, it would also allow random monsters to be made: random stats, attack styles, even graphics. The possibilities are endless. You could make, say, a fetid zombie that had a 50% chance of spitting huge gobs of acid around the room every 2 turns, or Unholy Wyrms that had a 1 in 5 chance of spontaneously combusting and bringing the ceiling down.

If you only wanted to use these once in the scenario, it would be more efficient to create a special instance of the monster than to create a whole new type for it.

--------------------
5.0.1.0.0.0.0.1.0...
Posts: 508 | Registered: Thursday, May 29 2003 07:00
What are the sort of things BoA will let you do? in Blades of Avernum
Infiltrator
Member # 3040
Profile #4
You could bypass the whole parsing step and realize that a combination of Y's and N's could be represented as a binary number. Three binary digits in sequence would be simply represented as a number from 0 to 7. To get back a value from that number, (assuming we can use bitwise operations in the BoA scripting system, which we may or may not be able to do) you would AND the given code with a certain number to see if an event has occured. In Churl's example, at the beginning of the sequel scenario, you would AND the code with 1 to see if Hawthorne was killed, you would AND the code with 2 to see if the surface was reached, and you would AND the code with 4 to see if Grah-Hoth was killed. In each of the cases the number would be compared to zero: a zero in each case would mean the event did not occur, anything else would mean it did.

--------------------
5.0.1.0.0.0.0.1.0...
Posts: 508 | Registered: Thursday, May 29 2003 07:00
What are the sort of things BoA will let you do? in Blades of Avernum
Infiltrator
Member # 3040
Profile #1
Not too early at all. check out http://www.spiderwebsoftware.com/avernum/blades/ for some answers, and Brett Bixler's Louvre has (I think) instructions about making graphics.

--------------------
5.0.1.0.0.0.0.1.0...
Posts: 508 | Registered: Thursday, May 29 2003 07:00
What feature that the Avernum series lacked would you most like to see in BoA? in Blades of Avernum
Infiltrator
Member # 3040
Profile #105
quote:
Posted by Drakey:
You can let the party make scrolls and wands with scripts and cool machines.
I'm assuming Drakey already knows this, but to MysticEvils and Arancaytar, it's been done in BoE by Alcritas in his scenario Redemption, so it wouldn't be too hard in BoA.

--------------------
5.0.1.0.0.0.0.1.0...
Posts: 508 | Registered: Thursday, May 29 2003 07:00
What feature that the Avernum series lacked would you most like to see in BoA? in Blades of Avernum
Infiltrator
Member # 3040
Profile #100
Men's room, ladies' room. I'm sure all those designers out there will be able to think of other uses.

--------------------
5.0.1.0.0.0.0.1.0...
Posts: 508 | Registered: Thursday, May 29 2003 07:00
Gif animator in General
Infiltrator
Member # 3040
Profile #27
quote:
Infamous Wise Man:
ef: this friend of yours is just computer-inept. take it easy on her, heh.
Not necessarily. I would probably do that too (remove a program by putting it in the recycle bin), and I'm not computer inept. I'm just a mac user. :D

--------------------
who?
Posts: 508 | Registered: Thursday, May 29 2003 07:00
What feature that the Avernum series lacked would you most like to see in BoA? in Blades of Avernum
Infiltrator
Member # 3040
Profile #83
Actually, it sounds as though what you want will be accomplishable through scripts. I'm pretty sure there's a sample script of a door available on Spidweb's website somewhere, and you should be able to modify it to criminalize lockpicking. Wait for input from Drakefyre to confirm it, but I think you'll be in luck.

--------------------
5.0.1.0.0.0.0.1.0...
Posts: 508 | Registered: Thursday, May 29 2003 07:00
profile deleted in Tech Support
Infiltrator
Member # 3040
Profile #7
stupid double posts

[ Friday, May 30, 2003 11:43: Message edited by: wizardr6 ]

--------------------
5.0.1.0.0.0.0.1.0...
Posts: 508 | Registered: Thursday, May 29 2003 07:00
profile deleted in Tech Support
Infiltrator
Member # 3040
Profile #6
Well, we can't both have been 2475, but since I don't remember my number and xxo does, it's probably him.

--------------------
5.0.1.0.0.0.0.1.0...
Posts: 508 | Registered: Thursday, May 29 2003 07:00
profile deleted in Tech Support
Infiltrator
Member # 3040
Profile #0
For some reason my profile got deleted. I kept getting messages that the server couldn't find a record of my profile, and it didn't have a record of my email either. I recreated the profile, but now my post count starts over. :(

--------------------
5.0.1.0.0.0.0.1.0...
Posts: 508 | Registered: Thursday, May 29 2003 07:00

Pages