Augmented Creatures?

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AuthorTopic: Augmented Creatures?
Warrior
Member # 2570
Profile #0
Will they be in?If someone doens't know what augmented monster is,it's a pumped up version of normal monster,but not a completely new creature.

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Posts: 166 | Registered: Sunday, February 2 2003 08:00
Law Bringer
Member # 2984
Profile Homepage #1
I guess you can put in anything you like. That's what a scenario editor is for. ;)

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Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Shaper
Member # 73
Profile #2
I think he means creatures like the Fetid Zombie, which, when captured in a Soul Crystal, becomes a normal Zombie.
This really doesn't matter, as Capture Soul and Simulacrum will not be in BoA.

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Posts: 2957 | Registered: Thursday, October 4 2001 07:00
Warrior
Member # 2570
Profile #3
quote:
Originally written by The Almighty Doer of Stuff:

I think he means creatures like the Fetid Zombie, which, when captured in a Soul Crystal, becomes a normal Zombie.
This really doesn't matter, as Capture Soul and Simulacrum will not be in BoA.

But they would be for novelty,d'oh ;) .

--------------------
Speed and power!
Galaxies explode!
And Kekkonen shall descent to punish us all!
It's armageddon,it's armageddon!
It's the Day of Kekkonen!

"But Dirt Dragon rulz 0k.Dirt Dragon would HäX0r HAL 9000 in 10 seconds if he would get a keyboard!!!!111111YAY DITR DRAONG RULZ 0K YAY LOL OMG WTF!!!!!!11111"

Join our *wonderfull* "party" at The Club of All!

Join our *lovely* Cult at Dominions X!

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Posts: 166 | Registered: Sunday, February 2 2003 08:00
Infiltrator
Member # 3040
Profile #4
1) Fetid zombies aren't augmented, I believe, they are their own monster class.

2) The advantage of augmented monsters would be to eliminate the need to create a whole new monster type if you're only using it once or twice. examples: Unholy Wyrm (Pit of the Wyrm), Wretched Demon (forgot where), Experimental something-or-other, etc.

Whether an "augmented" creature reverts to its original type in a soul crystal isn't the only way of defining how it would be useful.

If they could be made through scripting, it would also allow random monsters to be made: random stats, attack styles, even graphics. The possibilities are endless. You could make, say, a fetid zombie that had a 50% chance of spitting huge gobs of acid around the room every 2 turns, or Unholy Wyrms that had a 1 in 5 chance of spontaneously combusting and bringing the ceiling down.

If you only wanted to use these once in the scenario, it would be more efficient to create a special instance of the monster than to create a whole new type for it.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Law Bringer
Member # 2984
Profile Homepage #5
In Avernum 3, there was IMHO a special feature that obviously allowed monsters to display a special name other than the monster class. If all those named tavern owners and priests were added up, that'd be quite a lot. They can't all be separate monster classes. I remember that you saw the name of all the townspersons.

I assume you're talking of Avernum 3 at least (because of the pit of the wyrm, which afaik is in A3). Would be really embarassing if I'm wrong... ;)

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EncyclopaediaArchivesMembersRSS [Topic / Forum] • BlogPolarisNaNoWriMo
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Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Warrior
Member # 2570
Profile #6
Wizard6 has a good point i forgot to mention.It would indeed be handy if you woulnd't have to create totaly new monster type,if the new monster would just be beefed up goblin.Or Imp.Or Dark Wyrm.

--------------------
Speed and power!
Galaxies explode!
And Kekkonen shall descent to punish us all!
It's armageddon,it's armageddon!
It's the Day of Kekkonen!

"But Dirt Dragon rulz 0k.Dirt Dragon would HäX0r HAL 9000 in 10 seconds if he would get a keyboard!!!!111111YAY DITR DRAONG RULZ 0K YAY LOL OMG WTF!!!!!!11111"

Join our *wonderfull* "party" at The Club of All!

Join our *lovely* Cult at Dominions X!

Iä, Iä my brother...
Posts: 166 | Registered: Sunday, February 2 2003 08:00
Infiltrator
Member # 1823
Profile Homepage #7
Isn't that what you were talking about in the first place?

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Posts: 530 | Registered: Sunday, September 1 2002 07:00