Walkthroughs

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AuthorTopic: Walkthroughs
Shock Trooper
Member # 1902
Profile Homepage #0
See i've started my scenerio for BoA already, and I wonder if it seems stupid to make a walkthrough for my game, i mean like a real long walkthrough with the FAQ stuff also?

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--Axerax the Dragon Tamer--
Posts: 283 | Registered: Tuesday, September 17 2002 07:00
Agent
Member # 2820
Profile #1
Make sure everything you plan to do in the scenario will be possible in the Avernum engine. A basic walkthrough would be fine at this point but you can't be too detailed since you haven't designed everything yet.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Shock Trooper
Member # 1902
Profile Homepage #2
Thats cool, i'll use your advice. :D

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--Axerax the Dragon Tamer--
Posts: 283 | Registered: Tuesday, September 17 2002 07:00
Guardian
Member # 2238
Profile Homepage #3
A walkthrough is feasible. A lot of people give walkthroughs, so you won't be the only one doing such.

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
Shock Trooper
Member # 1902
Profile Homepage #4
I just don't want to send an eternity making one lol

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--Axerax the Dragon Tamer--
Posts: 283 | Registered: Tuesday, September 17 2002 07:00
Bob's Big Date
Member # 3151
Profile Homepage #5
Oh, look at me! I'm writing a FAQ and a walkthrough and a character data sheet for a scenario that doesn't exist in order to hold myself further from the ultimate realization that I will never get 5 towns into the damn thing! Wheeeeeeeeeeeee!

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The biggest, the baddest, and the fattest.
Posts: 2367 | Registered: Friday, June 27 2003 07:00
...b10010b...
Member # 869
Profile Homepage #6
Well, someone got up on the wrong side of the bed this morning.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Lifecrafter
Member # 1768
Profile #7
Don't you just hate it when he posts before he realizes he's still asleep?

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"Oh, North Wind, why frighten others?
In Nature's family all are brothers.
Puff and blow and wheeze and hiss;
You can't frighten Shingebiss.
Bring your frost and ice and snow;
I'm still free to come and go.
You can never frighten me,
One who never fears is FREE!"
-Shingebiss, the mighty duck
Posts: 830 | Registered: Tuesday, August 20 2002 07:00
Warrior
Member # 1451
Profile Homepage #8
once a person realizes that he or she is still asleep he or she will have a debugging process in the brain. that will cause a chain reaction that has two possible outcomes: 0 (sleep) or 1 (awake). thats not so good for posting. nethe.. nieth.. what the hell was that word? [needher](meaning: both are negative)/ 0(void)

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I am pleased to make contact with your entities.
Posts: 123 | Registered: Sunday, July 7 2002 07:00
Infiltrator
Member # 3040
Profile #9
Hmmm... Is it technically possible to write a frequently asked questions list when the scenario doesn't exist and therefore questions aren't being asked?

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5.0.1.0.0.0.0.1.0...
Posts: 508 | Registered: Thursday, May 29 2003 07:00
Guardian
Member # 2238
Profile Homepage #10
Possible: Yes. Recommended: No.

I also doubt his intent on writing it now... I believe he was refering to after he made the scenario, whether a walkthrough is a good idea.

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
Shock Trooper
Member # 1902
Profile Homepage #11
Technically yes, their basic questions people would ask like, what am i supposed to do in the game, how is the game to be played, and so on. Any ways, I've got over 15 towns done on my scenario, which is a sequel to the first.. long story, but any ways it got lost cause my computer blew up. not literally, but just fried and i can't use it any more

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--Axerax the Dragon Tamer--
Posts: 283 | Registered: Tuesday, September 17 2002 07:00