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Howard Dean gone mad? in General
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Profile #20
quote:
Originally posted by Custerbly Numb:
Roosevelt ran as a Republican and Taft also as a Republican, and the Democrats, although carrying only about 40% against the combined R. total of 55%-ish, won with Wilson.
Well, technically Roosevelt ran as a Progressive, but only because Taft beat him to the Republican nomination. The two major parties don't allow more than one nominee, and Teddy tried to edge out Taft despite the fact that Taft was the incumbent.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Howard Dean gone mad? in General
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Profile #13
They are both democrats, but they were only competing in the Democratic primaries, which took place over the last few months. Kerry will go on to compete with Bush as the Democratic candidate in the general election this November.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Pssst... it's a secret in General
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Profile #55
He guessed correctly! It seems almost... magical?

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Calls that we wish existed in Blades of Avernum Editor
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Profile #83
Wait-
Didn't someone (I forgot who, sorry for not giving credit where it is due) figure out how to add sounds? It isn't any harder than adding custom graphics, from what I remember. The only problem is that Windows users are out of luck, but for the Mac half (and of course it is more than half at the moment), it's doable.

Edit: Kennedy discovered the method.

[ Wednesday, May 05, 2004 14:06: Message edited by: wz. arsics ]

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Calls that we wish existed in Blades of Avernum
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Member # 3040
Profile #83
Wait-
Didn't someone (I forgot who, sorry for not giving credit where it is due) figure out how to add sounds? It isn't any harder than adding custom graphics, from what I remember. The only problem is that Windows users are out of luck, but for the Mac half (and of course it is more than half at the moment), it's doable.

Edit: Kennedy discovered the method.

[ Wednesday, May 05, 2004 14:06: Message edited by: wz. arsics ]

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Exile Fan Games in General
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Profile #2
You're allowed to if you use BoA/BoE... I'm not sure if you'd be able to write your own game from scratch though. In neither case would you be able to make money off of it, most likely.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
L'Internationale (1 Mai) in General
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Member # 3040
Profile #4
kum hitna'era am halecha
am avadim mezey ra'av
esh hankama balev lahecha
likrat oyev hikon lakrav

olam yashan adey ha'yesod nahriva
migav kafuf nifrok ha'ol
et olamenu az nakima
lo klum etmol - mahar hakol

ze ihiye krav ahron
bemilhemet olam
im ha'internazional
ye'or, isgav adam

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Pssst... it's a secret in General
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Member # 3040
Profile #35
Mwahahaha...

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
A way to prevent blood stains? in Blades of Avernum Editor
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Profile #3
Hmm... maybe you could try playing around with the species? (listed on page 58 of the appendices) Maybe some will give you different remains. "Other," perhaps?

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
A way to prevent blood stains? in Blades of Avernum
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Profile #3
Hmm... maybe you could try playing around with the species? (listed on page 58 of the appendices) Maybe some will give you different remains. "Other," perhaps?

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Calls that we wish existed in Blades of Avernum Editor
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Profile #66
quote:
Originally posted by spyderbytes:
more work to track who was dead/alive
That wouldn't be a problem: just give each NPC with the basicnpc script the same flags in both the towns. I just realized, however, that if the player drops or gets any items in the original town, that wouldn't be reflected in the changed one. Oh well.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Calls that we wish existed in Blades of Avernum
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Member # 3040
Profile #66
quote:
Originally posted by spyderbytes:
more work to track who was dead/alive
That wouldn't be a problem: just give each NPC with the basicnpc script the same flags in both the towns. I just realized, however, that if the player drops or gets any items in the original town, that wouldn't be reflected in the changed one. Oh well.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Calls that we wish existed in Blades of Avernum Editor
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Profile #63
Would variable town entry work? The problem would be map resetting, but that's not too big a deal.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Calls that we wish existed in Blades of Avernum
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Member # 3040
Profile #63
Would variable town entry work? The problem would be map resetting, but that's not too big a deal.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Calls that we wish existed in Blades of Avernum Editor
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Member # 3040
Profile #58
Can you call a scenario state that places little animations on the character every turn that the custom status is in effect? Meaning, can you access town animations through a scenario state? If you set it to not have any sound play, it might work. If the status needs to be in effect for a long period of time, this might not be such a good idea.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Calls that we wish existed in Blades of Avernum
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Member # 3040
Profile #58
Can you call a scenario state that places little animations on the character every turn that the custom status is in effect? Meaning, can you access town animations through a scenario state? If you set it to not have any sound play, it might work. If the status needs to be in effect for a long period of time, this might not be such a good idea.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
What movies made a big impression on you? in General
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Member # 3040
Profile #4
quote:
Originally posted by Alorael:
?Alorael, who would finally like to posit that there is nothing as horrifying as the news. Movies are made about the (more or less) real past and fictional versions of any time. The news is the horrible present in all its lack of glory.
Speaking of the news ? Wag the Dog is about manipulation of the news, and seems applicable to modern times. Movies that affected me: I can't really think of many off the top of my head. The Third Man, definitely. Modern Times and City Lights. Midnight Cowboy. Dog Day Afternoon. The Godfather. Pulp Fiction, of course.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
What articles would you like to see? in Blades of Avernum Editor
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Profile #1
I would like to see an article on how to create atmosphere.

And which article did I like the best? Bob.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
What articles would you like to see? in Blades of Avernum
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Member # 3040
Profile #1
I would like to see an article on how to create atmosphere.

And which article did I like the best? Bob.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
You dont have to read this Because It's just me being an Idiot in Blades of Avernum
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Profile #49
Well, better than

All of the Is' dots were happy faces except for the lowercase "i"s, because the "i"s' dots were dissimilar to the Is' dots... etc.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
More classical music and such... in General
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Member # 3040
Profile #47
quote:
Originally posted by Alorael:
To think of multiple lines of a score in such a way that they work not only with each other but with the bars ahead and behind must be truly brain-busting.
I think canons are probably written one measure at a time: that way you can come up with a melody for a given bar that will work with a certain number of previous bars, all of which you've already written to work with their predecessors, etc.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Alternate transportation? in Blades of Avernum Editor
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Member # 3040
Profile #8
Looking at these ideas, I came up with a method for making a simple means of transportation:

begintownscript;

variables;
short cur_x,cur_y,old_x,old_y;
short on_board = FALSE;
body;

beginstate INIT_STATE;
break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
cur_x = char_loc_x(0);
cur_y = char_loc_y(0);
if ((get_terrain(cur_x,cur_y) != 0) && (on_board == TRUE)) {
on_board = FALSE;
set_state_continue(10); }
if (on_board == TRUE) {
if ((old_x != cur_x) || (old_y != cur_y)) {

set_terrain(cur_x,cur_y,421); }
set_terrain(old_x,old_y,0);
else
on_board = FALSE;
set_state_continue(10);
}
if (get_terrain(cur_x,cur_y) == 421) {
on_board = true;
set_state_continue(10); }
break;

beginstate 10;
old_x = cur_x;
old_y = cur_y;
break;
I made 421 a custom terrain, with just the basic info: a name and its own icon. What the script does is wait for you to step on a square which you have given that terrain, and then redraws that terrain under you as you walk around. If you wait, it takes you off.

The script is very basic. It doesn't have the town remember where you leave the terrain, for example (doable with stuff done flags), and you probably won't be able to walk near some walls. Also, weird stuff happens if you enter a boat or get on a horse, and I think it only really works with a singleton.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Alternate transportation? in Blades of Avernum
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Member # 3040
Profile #8
Looking at these ideas, I came up with a method for making a simple means of transportation:

begintownscript;

variables;
short cur_x,cur_y,old_x,old_y;
short on_board = FALSE;
body;

beginstate INIT_STATE;
break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
cur_x = char_loc_x(0);
cur_y = char_loc_y(0);
if ((get_terrain(cur_x,cur_y) != 0) && (on_board == TRUE)) {
on_board = FALSE;
set_state_continue(10); }
if (on_board == TRUE) {
if ((old_x != cur_x) || (old_y != cur_y)) {

set_terrain(cur_x,cur_y,421); }
set_terrain(old_x,old_y,0);
else
on_board = FALSE;
set_state_continue(10);
}
if (get_terrain(cur_x,cur_y) == 421) {
on_board = true;
set_state_continue(10); }
break;

beginstate 10;
old_x = cur_x;
old_y = cur_y;
break;
I made 421 a custom terrain, with just the basic info: a name and its own icon. What the script does is wait for you to step on a square which you have given that terrain, and then redraws that terrain under you as you walk around. If you wait, it takes you off.

The script is very basic. It doesn't have the town remember where you leave the terrain, for example (doable with stuff done flags), and you probably won't be able to walk near some walls. Also, weird stuff happens if you enter a boat or get on a horse, and I think it only really works with a singleton.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
More classical music and such... in General
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Profile #4
I've been playing classical guitar for 2 and a half years. Right now I'm working on Bach's Cello Suite No. 1 in G, transcribed for guitar.

I like Spanish classical music, both for piano and for guitar. My favorite composer is probably Isaac Albeniz, and my favorite piece would be either Cordoba or Asturias, but I really like all of Albeniz's work.

I love Beethoven's Pathetique. I hate the Moonlight Sonata. I hate Fur Elise.

Edit: Oh, and Joaquin Rodrigo's Concierto de Aranjuez is a masterpiece.

[ Tuesday, April 13, 2004 18:55: Message edited by: wz. arsics ]

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Did Jeff know about this while creating Exile/Avernum series? in General
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Member # 3040
Profile #6
I find it hard to believe that Jeff thought he invented Nephilim, unless he speaks Hebrew: As far as I know, the -im suffix to denote plurality is exclusive to that language. (maybe Arabic as well? Aramaic? Does anyone on these boards speak either of those two languages?)

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Posts: 508 | Registered: Thursday, May 29 2003 07:00

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