What feature that the Avernum series lacked would you most like to see in BoA?

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AuthorTopic: What feature that the Avernum series lacked would you most like to see in BoA?
Law Bringer
Member # 2984
Profile Homepage #102
Yeah, scroll creation is essential. If you can make potions, why shouldn't you be abe to make scrolls?

Wands are more tricky, but a wand is basically just a long stick. Enchanting it would be a problem for the engine though.

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Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Triad Mage
Member # 7
Profile Homepage #103
You can let the party make scrolls and wands with scripts and cool machines.

Also, with genders and storing character names, you could say in a description window: "Jenneke looked around. She had never seen something so lovely."

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Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Law Bringer
Member # 2984
Profile Homepage #104
Wait, do you mean you can store the character's name in a variable and then call it up as in:

[firstPC] looks around. [firstPCgender] had never seen anything so beautiful.

That means that character genders must also be integrated, no?

[ Monday, June 16, 2003 11:00: Message edited by: Arancaytar ]

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Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Infiltrator
Member # 3040
Profile #105
quote:
Posted by Drakey:
You can let the party make scrolls and wands with scripts and cool machines.
I'm assuming Drakey already knows this, but to MysticEvils and Arancaytar, it's been done in BoE by Alcritas in his scenario Redemption, so it wouldn't be too hard in BoA.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Warrior
Member # 2570
Profile #106
The gender thing would be SO nice.It would prove useful in my planned "An evil wizard?" scenario... :D

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Posts: 166 | Registered: Sunday, February 2 2003 08:00
Law Bringer
Member # 335
Profile Homepage #107
Depending on how variables in the new script system work, genders may be possible. The only way I can envision it working would be with the party leader's information being entered by the player at the beginning of each scenario, but at least that's something.

—Alorael, who is afraid of people who already have plans for scenarios to be made with a program that does not yet exist and that use features that may not be included. And the title is rather worrisome as well, right down to the question mark. But still, it's never too early to start planning so you don't end up with plot writer's block like certain others...
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Law Bringer
Member # 2984
Profile Homepage #108
I hope that algebra with the variables (or flags, whatever they're called) will now be possible. Like, set variable = amount of gold the party has. Divide variable / 5. Subtract amount of gold - variable. And hey presto, you've taken 1/5 of the party's gold. :D

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Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Triad Mage
Member # 7
Profile Homepage #109
Jeff has said that some form of variable math with be possible.

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Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Guardian
Member # 2238
Profile Homepage #110
quote:
—Alorael, who is afraid of people who already have plans for scenarios to be made with a program that does not yet exist and that use features that may not be included. And the title is rather worrisome as well, right down to the question mark. But still, it's never too early to start planning so you don't end up with plot writer's block like certain others...
I'm going to have to agree with Alorael there... on both subjects. I've already started planning my scenarios (what you expect me to do at work?) and so far haven't put anything in that the BOE editor can't do. As for the new stuff, I'll just add it when I actually start creating my scenario.

And yea a new name for that might be a wise decision.

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Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
Apprentice
Member # 2421
Profile #111
Some things that i would like to see in BOA would have to be,

New weapon styles like axes or maces or maybe a blow gun type missile weapon.

A couple new characters styles from a different continent maybe a ninja style or an imperial solder character.

The two swords would really been cool but in stead of two hits have one be a defensive sword with a penally for deflecting missile weapons.

The ability to throw more then one razor disk, ninja star at one time maybe for more action points you would get to throw 2, 3 or 4 doing more damage but with a higher accuracy penalty maybe the same with arrows.

New spells like some area effect spells like a fire wave that lets say forms a line of 4 or 5 squares long and moves across the screen burning the enemies in it path but it does not stay put like quick fire.

More characters would really be nice and maybe have the ability to split your party in to 2 groups and have them take two different paths in the game and also have the ability to build an army of NCP'S to help in, lets say the attack of an enemies castle.

The ability to hire a boat and travel across the sea to distant lands.

Will that is all I can think of right now thou I will probly come up with some more later.
Posts: 11 | Registered: Sunday, December 29 2002 08:00
Shaper
Member # 73
Profile #112
quote:
Originally posted by OmegaMan:
Some things that i would like to see in BOA would have to be,

New weapon styles like axes or maces or maybe a blow gun type missile weapon.

There are already axes and maces. Blow guns will most likely be possible to create as well.

quote:
A couple new characters styles from a different continent maybe a ninja style or an imperial solder character.
If you mean character classes, there won't be any. He's taking them out.

quote:
The two swords would really been cool but in stead of two hits have one be a defensive sword with a penally for deflecting missile weapons.
Defensive sword? You might as well just use a shield then.

quote:
The ability to throw more then one razor disk, ninja star at one time maybe for more action points you would get to throw 2, 3 or 4 doing more damage but with a higher accuracy penalty maybe the same with arrows.
You already can.

quote:
New spells like some area effect spells like a fire wave that lets say forms a line of 4 or 5 squares long and moves across the screen burning the enemies in it path but it does not stay put like quick fire.
Fire Wave won't work with the engine, the way you describe it. We are getting new spells, though. They'll be replacing Capture Soul and Simulacrum, and if we have our way, Terror because it doesn't do anything.

quote:
More characters would really be nice and maybe have the ability to split your party in to 2 groups and have them take two different paths in the game and also have the ability to build an army of NCP'S to help in, lets say the attack of an enemies castle.
Probably not. The split party thing is interesting, but he probably won't put it in.

quote:
The ability to hire a boat and travel across the sea to distant lands.
We already can.

quote:
Will that is all I can think of right now thou I will probly come up with some more later.


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Posts: 2957 | Registered: Thursday, October 4 2001 07:00
Infiltrator
Member # 1823
Profile Homepage #113
quote:
Originally posted by The Almighty Doer of Stuff:
[quote]Originally posted by OmegaMan:
[qb]Some things that i would like to see in BOA would have to be,

New weapon styles like axes or maces or maybe a blow gun type missile weapon.

There are already axes and maces. Blow guns will most likely be possible to create as well.

[/quote]You're thinking of Exile ADoS - there aren't any axes or maces in Avernum, although you could easily pretend that a sword was an axe.

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Posts: 530 | Registered: Sunday, September 1 2002 07:00
Guardian
Member # 2238
Profile Homepage #114
No axes or maces? Are you sure....?

Off topic: Is it a copyright infringment if I use the Exile3 icon as my Buddy Icon on AIM?

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Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
Warrior
Member # 2155
Profile #115
Technically on the item screen there are no maces or axes or what have you, (something I miss from the days of Exile) however, if you look at the graphics for many of the PCs when using one handed weapons you can often see many maces/sticks with glow-y gems being wielded. Why this is I can't honestly say for sure(maybe the head graphic designer didn't realize/was not informed that the only weapons you can get for melee are blade and spear based), but though maybe not in the literal statitic sense, there are maces (and maybe axes but I am not sure at this point) at least implied.

-- Your mace wielding maniac, Necris Omega

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Razordisk Frisbee Golf
Posts: 168 | Registered: Saturday, October 26 2002 07:00
Warrior
Member # 2902
Profile #116
I would like to see:

- axes and mazes (yes this is plural!) and more different grafics for the weapons anyway
- much more spells (without removing others, I would really miss movemountain, Capture Soul and Simulacrum); spells like; really invisible, teleporting, cloud-spells, control undead over a longer period, etc
- spells which seem useless NOT removed but made more effective (like terror and summoning)
- create scrolls in the same way like potions (without "maschines"), though this might be more difficult (nice would be one-time teleporting scrolls :)
- more carrying slots, not just the annoying 20
being able to add an item (like arrow) to existing ones already carried even though no slot is empty anymore but carrying weight is not exceeded, this was/is really annoying
- possibility to wear at least 2 rings and 2 bracers at once!
- belts
- more grafically diversified tiles
- better barter possibilities/variations
- maybe some more traits to choose from :) (positive and negative)
- better overview of total armor and resitances
- different levels of "angryness" of a city or
just penalty payments for theft and things (though I hope this might be done via scripting)
- I always missed dwarfs in Avernum :)
- keep horses of A3
- keep flying possibility (maybe a trained little dragon instead of an orb?) *g*

Can't think of more at the moment, but these things really would be fine.
hm yes, better not remove anything, just add or make more effective. :)

thanks
Abraxx

[ Thursday, June 19, 2003 01:42: Message edited by: Abraxx ]

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* Knowledge is Might *
Posts: 130 | Registered: Monday, April 21 2003 07:00
Guardian
Member # 2238
Profile Homepage #117
"(without removing others, I would really miss movemountain..."

He isn't removing Move Mountains.

"spells which seem useless NOT removed but made more effective (like terror and summoning)"

There is no way that Terror could ever work properly, at least that I can think of. And I haven't found summoning useless. Am I alone?

And I think you are forgetting that we have a BOA Editor... meaning that we can make/change items to our please. Which means half the stuff you said, you could make yourself.

And back to axes/maces: What about Shield Mace, and Smite? Those were in A3. I'm pretty sure they were and they are both maces...

[ Thursday, June 19, 2003 04:55: Message edited by: EEP_Karzoth ]

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Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
Warrior
Member # 3082
Profile #118
Smite was a pike in A1 and A2. I'm not sure about A3. I'm not that far yet. As for the shield mace, I can't find it on the item list. While that doesn't mean it's nonexistent, it means it may not be there. Or it might be renamed. You can add axes and maces with custom items in BoA. I'm assuming maces would be melee weapons. However, if you want them you'll have to add them yourself. I don't think Jeff will put them in. Hopefully he'll increase the item limit though. You can only add so many custom items, and each weapon type usually has 5 or more types. With maybe a few dozen extra slots, it adds up very quickly. But if you simply must have axes, the Lourve should have graphics. If they don't, you might get away with the BoE axe graphics. I'm not sure, though.
Posts: 54 | Registered: Saturday, June 7 2003 07:00
Warrior
Member # 2155
Profile #119
Actually, no Shield Mace and Smite were not in Avernum 3. Smite was mentioned, however it was replaced by the typical "Giantslayer" spear common to the Avernum series when you found it in the Giant's Forge where Smite was formerly in the Exile Series. As for the Shield Mace which was found in the Bandit's Lair in Upper Exile, it didn't even make an appearance as far as I know.

Check the item list though, becuase I could be wrong.

As for axe/mace implementation into BoA, I can't see why not. In the Exile Series skill system Edged and Bashing weapons took two different skills, but in Avernum all weapons that aren't pole weapons are classified under "Melee" which leaves the possibility open. What perplexes me is that why it was called "Melee" instead of "Edged" like in the Exile Series when all there are for Melee weapons are Edged weapons. Maybe Jeff was originally planned to have Maces/axes in but left them out at the last minute?

--- Your Melee skill maniac, Necris Omega

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Posts: 168 | Registered: Saturday, October 26 2002 07:00
Apprentice
Member # 3070
Profile #120
:cool: I would like to see more quest for artifacts. :D Maybe even having an enemy that your always in competition with.One of those love hate things. ;) Perhaps even a character that joins your party without leaving someone behind. :D Alittle romance wouldn't hurt much either. :P A bag of holding comes to mind.You can keep putting stuff in there until you sell it.This weight limit with God like strenght stinks. :rolleyes: I really can't waite for BOA, I think it will supprise us all. :cool: Oh and before I forget,a jewel that could take you from one town, that you've visited,to another.Save on the ware and tear of the boots. :P Of course not to take away from the adventure in between.A flying horse?A pet that tags along?

[ Thursday, June 19, 2003 09:55: Message edited by: OWEN IV ]

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Posts: 38 | Registered: Friday, June 6 2003 07:00
Guardian
Member # 2238
Profile Homepage #121
A little heavy on the faces... AND people need to stop posting about stuff that can be done with the editor. I know I'm being a ***** but telling people what you think should be there is stupid. Do it yourself, you will be able to...

And yea now that I think of it, my memories of Smite and Shield Mace were from a "2d" world, meaning that I was thinking of Exile. Oh well. Too bad as of right now we can't carry custom-graphic items from scenario to scenario.

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Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
Law Bringer
Member # 2984
Profile Homepage #122
Have mercy on him, for he knoweth not the editor. You'd think people would at least try the thing before asking for features that are already in there. :rolleyes:

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Look on my works, ye mighty, and despair.
I have a love of woodwind instruments.
Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Warrior
Member # 2570
Profile #123
quote:
Originally posted by Alorael:

—Alorael, who is afraid of people who already have plans for scenarios to be made with a program that does not yet exist and that use features that may not be included. And the title is rather worrisome as well, right down to the question mark. But still, it's never too early to start planning so you don't end up with plot writer's block like certain others...

I changed the scenario name(snif,i hanged to it for 2 years!).And the gender thing...well it isn't required but it would...ehhh provide some...erm fun for the players...ahem...hmmm... :D
(Sheesh i scare myself!)

--------------------
Speed and power!
Galaxies explode!
And Kekkonen shall descent to punish us all!
It's armageddon,it's armageddon!
It's the Day of Kekkonen!

"But Dirt Dragon rulz 0k.Dirt Dragon would HäX0r HAL 9000 in 10 seconds if he would get a keyboard!!!!111111YAY DITR DRAONG RULZ 0K YAY LOL OMG WTF!!!!!!11111"

Join our *wonderfull* "party" at The Club of All!

Join our *lovely* Cult at Dominions X!

Iä, Iä my brother...
Posts: 166 | Registered: Sunday, February 2 2003 08:00
Law Bringer
Member # 2984
Profile Homepage #124
Not just yourself... That 'some, erm, fun for the players' sounds *very* foreboding.

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EncyclopaediaArchivesMembersRSS [Topic / Forum] • BlogPolarisNaNoWriMo
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Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Lifecrafter
Member # 1768
Profile #125
It sounds downright naughty.

A rating betwixt "PG" and "R". I've got the dilemma of feeling guilty and rating a scenario an exaggerated "R", or a misleading-and-harmless-sounding "PG".

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Posts: 830 | Registered: Tuesday, August 20 2002 07:00
Lifecrafter
Member # 1468
Profile Homepage #126
Here's 2 things I think BOA should have: The ability to make an item run a script through a special ability, and the ability to change an items abilities through a script.

That way, you could have more realistic (or strange) weapons, such as a sword that levels up, or a mace that gives you 500 gold for every 7 golems that you kill.

[ Saturday, June 21, 2003 16:05: Message edited by: Eldibs ]

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