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Check Shop Stock? in Blades of Avernum
Agent
Member # 2820
Profile #4
There is no way for you to check how many items the party bought, unless you do not use the standard shopping window.

But one possibility is to check how many items of the special type the party has immediately after they leave the shopping window. I am not sure if you can do that before a player has a chance to drop it, though. Then you could keep records about the number of items bought in a flag or something.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
A question about Skribbane in General
Agent
Member # 2820
Profile #3
If you wait long enough, the addiction will wear off. But it does take a long time. The severity and duration of the addiction depends on how much sribbane you use, obviously.

I stocked up on scribbane before entering the Footracer Province in Exile 3, then continually used it until the end of the game, though that really only amounts to a few game days.

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What do I put here?
-Garrison
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Root of all evil in General
Agent
Member # 2820
Profile #19
I'm surprised no one brought up the question, "What is evil?" Surely someone must think that human morals are arbitrarily made, and will boldly ask, "By whose judgment should we abide?"

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What do I put here?
-Garrison
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Racism in Avernum. in The Avernum Trilogy
Agent
Member # 2820
Profile #37
It might be an accepted part of the story that the slith PCs are given very baggy robes with thick hoods. The green skin could be attributed to magic gone wrong -- Avernum 3 parties are usually brimming with mysticism anyway.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Root of all evil in General
Agent
Member # 2820
Profile #11
Religion is not the source of all evil. It helps us hate it, though. Religion at least gives people a higher order mandate not to do evil, but apparently it is fine to kill and rob from the other religion.

Greed, not necessarily money, is the root of evil. Without it, there would be no reason to cause someone else hardship or to deceive others. But without greed, where would we all be today?

I was also wondering about the power of moral convictions to avert evil. If someone of good morals is forced to murder and does not become extremely horrified at himself, will his morals be weakened? Will he be able to kill easier in the future? Can he ever regain his aversion to killing?

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What do I put here?
-Garrison
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Racism in Avernum. in The Avernum Trilogy
Agent
Member # 2820
Profile #31
I don't see how a race can afford to be racist against giant humanoids. The giants should be the ones ruling the world, in my opinion.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Bad Grammar = Rampant in General
Agent
Member # 2820
Profile #32
Well thank you captain obvious, Captain Obvious.

I have nothing against abverbial predicate fragments because they are almost always written with the author knowing he has written one, and it is good for effect. Certainly excusable.

Has anyone ever thought that English traditional orthography is pointlessly difficult to learn? Discuss.

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What do I put here?
-Garrison
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Bad Grammar = Rampant in General
Agent
Member # 2820
Profile #12
I think being so concerned about good grammar and good spelling is being pedantic, like a pundit, and anal retentive.

I completely excuse the people who speak English as a second language, but those who live in a very dominantly English country should really learn to use it more properly.

I am not as annoyed with people who use very mean, slang phrases and excessive "include-all words because everyone should know what I mean" as those who are not concise. Adding a few extra words for clarity is fine, but multiplying words is silly.

Spelling only seems to be a problem for a short time when people first come to the boards.

I try to spell everything correctly only because I hope I do not get the habit of spelling you "u" or through "thru" (though that was done in some newspapers for a time) when I have to type something important.

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What do I put here?
-Garrison
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Castle Troglo, and storming it in The Avernum Trilogy
Agent
Member # 2820
Profile #7
That is a pretty big drawback. Then you'd need to have many piercing crystals, and they are expensive.

Castle Troglo has many, many scripted parts to it and is complicated. Doing things out of order, or slaughtering important characters, can be very dangerous. I remember that I couldn't finish the Troglo/Giant quest because I decided I didn't agree with the Troglo King's reasoning.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Simulating melee combat damage in Blades of Avernum Editor
Agent
Member # 2820
Profile #3
Don't forget that dexterity has an effect on defense. Blademaster doesn't seem to affect damage very much.

It will be very hard to simulate exactly how damage a PC could do to itself, but I don't think anyone would care. Just make the effect of the self-attack proportional to how hard you want the process to be for the player.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Simulating melee combat damage in Blades of Avernum
Agent
Member # 2820
Profile #3
Don't forget that dexterity has an effect on defense. Blademaster doesn't seem to affect damage very much.

It will be very hard to simulate exactly how damage a PC could do to itself, but I don't think anyone would care. Just make the effect of the self-attack proportional to how hard you want the process to be for the player.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
monsters in blades of avernun in Blades of Avernum
Agent
Member # 2820
Profile #4
As you probably observed, these gremlins are in some very strange conditions. They are basically experimental creatures that bred themselves in the school using magic as nourishment. They are definitely different from the food stealing variety, or the confusing ray kind.

But there are some of the latter on the level, I think. In case you didn't know, the guards in VoDT have been weakened considerably so that a low level party could deal with them, though still with some difficulty.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Avernum 4 wish list. in General
Agent
Member # 2820
Profile #12
This topic didn't have a great purpose from the beginning, but the I think it is still worth posting in after 10+ days.

I think those suggestions are very reasonable, and I don't think Jeff would have any real problems implementing them. But I wouldn't want to have the semi-real-time engine of Geneforge. There is a reason why the two series are seperate, and there is more to that difference than just plot.

More "creation" skills like alchemy and bare handed combat would be nice. A larger number of meaningful spells, conditions, and special abilities would definitely attract more people to his games. I know that a lot of people are disappointed by a single small screen for spells.

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What do I put here?
-Garrison
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
How?... in Blades of Avernum
Agent
Member # 2820
Profile #1
Put the scenario into its own folder inside the \scenarios folder of your Blades of Avernum installation. Be sure the scripts and the actual scenario file is inside. The game should be able to recognize that there is a new scenario available to play.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Good ideas and plot, lack of scripting knoledge in Blades of Avernum Editor
Agent
Member # 2820
Profile #13
Don't worry too much about the scripting langauge. It is extremely simple in comparison to any real scripting system. But it is certainly more difficult to learn than the nodes system from BoE.

I haven't touched BoA for well over 3 months now, but the familiarity it has with most scripting languages makes it hard to forget its basics. The more complex things can be easily explained by us if you ask.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Good ideas and plot, lack of scripting knoledge in Blades of Avernum
Agent
Member # 2820
Profile #13
Don't worry too much about the scripting langauge. It is extremely simple in comparison to any real scripting system. But it is certainly more difficult to learn than the nodes system from BoE.

I haven't touched BoA for well over 3 months now, but the familiarity it has with most scripting languages makes it hard to forget its basics. The more complex things can be easily explained by us if you ask.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
why in Tech Support
Agent
Member # 2820
Profile #2
I am guessing that Jeff didn't intend for the two programs to run together at the same time, so they do not accommodate each other for system resources. Therefore, a crash.

If you really wanted to do things precisely, I'm afraid you'd have to take screenshots or something silly like that. Like what *i said, no one is going to care about a wall slightly out of place. Besides, it's not like they could do a side by side comparison anyway if your problem is universal.

[ Friday, January 07, 2005 21:23: Message edited by: Garrison ]

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
key fore the wheel in The Avernum Trilogy
Agent
Member # 2820
Profile #2
I think you will need to talk to Patrick in his tower in the Great Cave for that. But I might be mistaken; I haven't played in a while.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Racism in Avernum. in The Avernum Trilogy
Agent
Member # 2820
Profile #10
It is late, but that comment about the topic being for the education of kids gave me a laugh, considering:

quote:
The Nephilim are hairy and ugly, like the French. And the Slithsizarski are cold and scaly, like the Canadians.


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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Racism in Avernum. in The Avernum Trilogy
Agent
Member # 2820
Profile #5
You would rather have the each race love and respect each other as equals in Avernum? That would be a tad too unrealistically fluffy, and where would the conflict be if everyone respected each other?

I disagree with the statement that most people in Avernum have neutral views about the other races. In certain cities, racism is a pervading theme with everyone's personality.

By the way, when I first looked at this topic's title, I seriously thought that this would be about how almost all characters are white and there are few dialogue pictures (from Exile) with black faces.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
BoA Bugs in Blades of Avernum Editor
Agent
Member # 2820
Profile #11
What do you mean by "on terrain"?

The line of sight doesn't always work both ways so monsters can attack from a spot you cannot see.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
BoA Bugs in Blades of Avernum
Agent
Member # 2820
Profile #11
What do you mean by "on terrain"?

The line of sight doesn't always work both ways so monsters can attack from a spot you cannot see.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Life Cycle of the Adventurer in General
Agent
Member # 2820
Profile #13
It is a pity that Caesar was killed the year he was made dictator for life. Do you believe that Ides of March prophecy?

I think that the homecoming part of an adventure is a common enough idea, but not many people implement it. If I had to guess why, I would say that the actions done to make the adventurer worthy of his title are more interesting than his trip home.

But it would have many opportunities for background story if you are the type that wants to heavily narrate a story to the player.

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What do I put here?
-Garrison
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
BoA Bugs in Blades of Avernum Editor
Agent
Member # 2820
Profile #8
Maybe you should post the old list of bugs that have not been fixed yet; otherwise I think there will be quite a few repeats.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
BoA Bugs in Blades of Avernum
Agent
Member # 2820
Profile #8
Maybe you should post the old list of bugs that have not been fixed yet; otherwise I think there will be quite a few repeats.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00

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