Avernum 4 wish list.
Author | Topic: Avernum 4 wish list. |
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Apprentice
Member # 5325
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written Tuesday, December 28 2004 13:54
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Hi, I made this topic so that we could discuss what things we'd like to see in A4 in terms of gameplay, ideas for spells, items, monsters, NPC's, etc. So if you could keep your plot discussions to the A4 plot topic and your discussion on whether of not there should be an A4 or not to the 'Avernum 4' topic that would be great. I like the idea of NPC's of other races(vahnatai, rakasha, etc) that you can get to join your party but not start the game off as. I also really like the idea that these characters would have many unique skills such as a unique vahnatai magic system or vahnatai weapons mastery skill! (somebody else already suggested this on the A4 plot topic) I personally would love for a monk/martial arts NPC to be available that doesn't have any of the weapons skills and can only wear cloth armor, but has all types of unarmed fighting skills and styles, skills to enhance hitpoint regeneration, action points and dodging. Another spell realm would be great! As would another alchemy type ability that has lots of different subparts(recipes) to learn/find/buy. Maybe tailoring? bit WoW though. I'd also like to go back to the A2 damage and hitpoint system , so your not doing 130 damage within a few hours of playing! but raise the damage cap to 200 so by the very end of the game you start doing 150+ damage. This is just something that annoyed me about A3(though I loved A3 in general), feel free to diagree with/ignore me. Also i'd like the Jade halberd to have acid damage again if it is used(from memory I think it doesn't have it in A3?) and for 'artifact weapons' like the Black halberd to be more special, like allowing them to bypass the damage cap by 100 or something, because in A3 if you have high enough strength/blademastery you can make any weapon do max damage. Equipment slots for belts and earrings would be fun also! even if they didn't add anything to you stats. maybe you could only get a quest from a pirate if you had a big gold earring or something!? More types of cloth armour types!!(I love playing a cloth armor party.) I'd also like there to be more high end dungeons, like the Pit of the Wyrm in A3 ..but harder. oh yeah, I'd also like for some high level monsters to never have less than a 20% chance of hitting you even if you have gymnastics level 20 and defense level 30! It gets boring when nothing can hit you anymore. Anyway, i'm looking forward to everybodies ideas! Dav Posts: 5 | Registered: Monday, December 27 2004 08:00 |
Warrior
Member # 5321
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written Tuesday, December 28 2004 14:02
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my big wish is that the empire are the good guys, and your sent in to kick some vahnatai ass ;) Posts: 59 | Registered: Friday, December 24 2004 08:00 |
The Establishment
Member # 6
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written Tuesday, December 28 2004 14:51
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How about no damage cap period? Dream On by Aerosmith -- this topic's theme song. Jeff does what he wants and feels and that's about it. Even his betatesters have a hard time extracting change from him. BoA was the notable exception, but that depends on a strong and dedicated user base. Believe me, we've seen about 28 topics just like this before for every new game. They never work. -------------------- Your flower power is no match for my glower power!! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Shock Trooper
Member # 4942
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written Tuesday, December 28 2004 14:55
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quote: -------------------- Wham Bam Shizam Posts: 247 | Registered: Monday, September 6 2004 07:00 |
Warrior
Member # 5091
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written Tuesday, December 28 2004 21:55
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My wish is that it not be made. Posts: 180 | Registered: Friday, October 15 2004 07:00 |
Apprentice
Member # 5323
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written Wednesday, December 29 2004 00:44
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My wish is having a real animating characters (like geneforge) and play as different kind of people (like vahnatai) . And let player choose side like nethergate . Or let player join any side like geneforge . That would be great . (And little hand drawn picture like in geneforge would be great.) -------------------- The safest place when tornado strikes is the MIDDLE of the tornado itself . Posts: 1 | Registered: Saturday, December 25 2004 08:00 |
By Committee
Member # 4233
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written Wednesday, December 29 2004 05:50
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quote:Your moniker makes the grammar angels weep. Read about "whose" here. EDIT: Oh, and welcome to Spiderweb. Leave your sanity at the door. [ Wednesday, December 29, 2004 05:58: Message edited by: Andrew Miller ] Posts: 2242 | Registered: Saturday, April 10 2004 07:00 |
Warrior
Member # 4238
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written Wednesday, December 29 2004 06:49
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quote:Indeed. Colloquial English would leave off the "who's" entirely, anyway. Back on topic, I'd like a new skill/spell system to play with. Or at least a few new skills and spells. An epic nearly on the scale of The Elder Scrolls (Arena, Daggerfall, Morrowind), bigger than Avernum 3. But that probably won't happen :) And I hope that A4 sticks with the Ultima-like engine of the Exiles and Avernums, and does not adopt a Geneforge-like engine. Posts: 70 | Registered: Monday, April 12 2004 07:00 |
BANNED
Member # 5219
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written Wednesday, December 29 2004 08:00
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I'm sure we're going to have more new skills and spells. It's happened in the sequel of every game, hasn't it? Otherwise the game would be boring. I wish Jeff would make the plot waaay in the future of avernum or the empire. It doesn't matter to me. Then there'll be a war. That would be the conclusion to this series. -------------------- You can take my Windows XP when you pry my cold, dead fingers off the mouse! Posts: 394 | Registered: Saturday, November 20 2004 08:00 |
Skip to My Lou
Member # 40
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written Thursday, December 30 2004 07:15
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The thing is, we don't want him to just replace the two spells people like the least with two new spells and make minor modifications to 2 others. That is what happened in A1-2-3-BoA. We want the total number of spells doubled (at least) with the number and variety being closer to that of the exiles. SUPER-IMPORTANT-MUST-HAVE: Unlock doors actually unlocks doors! If this is the only change to spells that we get, it would still be a very good one. [ Thursday, December 30, 2004 07:18: Message edited by: Archmage Alex ] -------------------- Take the Personality Test! INTJ 100% 75% 100% 44% Huzzah for the Masterminds! www.Keirsey.com for personality information. The Sloganizer! "Swing your Archmage Alex." Deep down, you wish you were a stick figure. Posts: 1629 | Registered: Wednesday, October 3 2001 07:00 |
The Establishment
Member # 6
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written Thursday, December 30 2004 08:55
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So now you've become the spokesperson for everyone. I'm not sure what doubling the number of spells would do other than making the menu more complicated which is bad from an interface standpoint. It's easy to say that you want the spells doubled, but providing effective, balanced, non-repetative, and meaningful spells is another story. For simplicity, I would prefer to have useful spells over wading through tons of non useful ones. More useful spells would be nice. I don't know what your beef is with the unlock doors. In BoA, you can just go in and change the scripts if you want. Avernum 4 will be a new engine, so we will have to wait and see what will come out of it. Personally, here are my wises: * An immersive plot that is more than get some guy to tell you to (insert quest here) saving many lives and you receive (insert reward here), followed by another (insert more difficult quest here) with increasing importance for (insert better reward here), and so on. * Characters that are actually more than 2D personality cut-outs. * Non repetative and challenging combat. Less battle of attrition and more tactical cleverness. * Less "oh no! monsters are everywhere!" or "oh my! this passage is heavly trapped!" dungeons. * Something new and creative. No new monster plagues. -------------------- Your flower power is no match for my glower power!! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Apprentice
Member # 5254
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written Monday, January 10 2005 07:29
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quote:it's not real avernum if animated characters, in avernum 4, i wish i don't see any vahnatais etc. in my party. that idea sucks -------------------- oh Posts: 2 | Registered: Sunday, December 5 2004 08:00 |
Agent
Member # 2820
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written Monday, January 10 2005 19:14
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This topic didn't have a great purpose from the beginning, but the I think it is still worth posting in after 10+ days. I think those suggestions are very reasonable, and I don't think Jeff would have any real problems implementing them. But I wouldn't want to have the semi-real-time engine of Geneforge. There is a reason why the two series are seperate, and there is more to that difference than just plot. More "creation" skills like alchemy and bare handed combat would be nice. A larger number of meaningful spells, conditions, and special abilities would definitely attract more people to his games. I know that a lot of people are disappointed by a single small screen for spells. -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Apprentice
Member # 5474
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written Tuesday, February 8 2005 04:40
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it would be great to have characters that are not essentially the same person .. in the sense that though there are four characters with different strengths and weaknesses, they act as one. this is not actually realsitic. in any team there are arguments and so on. so if we can have a team comprising a vahnatai, a slith, a nephil, and a human, it would be great if there are discussions and arguments amongst them. and if we are allowed to side up ith any of the four. a truly great idea would be to create a grey world, where there is nothing right or wrong, and there are four endings to the game, and you get the ending according to your choice. cool; wouldnt it be? Posts: 2 | Registered: Saturday, February 5 2005 08:00 |
The Establishment
Member # 6
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written Tuesday, February 8 2005 04:50
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This topic is old...let it die. -------------------- Your flower power is no match for my glower power!! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |