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Unique Item Locations. in Avernum 4
Apprentice
Member # 5325
Profile #21
Where are the shockwave bow & bow of decay? I found them in my first game but can't remember where. Also, where is the dispel barrier spell learnt?
Thanks in advance.
Posts: 5 | Registered: Monday, December 27 2004 08:00
NPC's? in Avernum 4
Apprentice
Member # 5325
Profile #2
I'm talking full, registered game. Thanks anyhow.
Posts: 5 | Registered: Monday, December 27 2004 08:00
NPC's? in Avernum 4
Apprentice
Member # 5325
Profile #0
Hey,
Been playing A4 with 3 party members in the hope of finding a NPC to join my party (as you could in the previous games). Just wondering if A4 has any NPC's that can join your party or not?
Cheers.
Posts: 5 | Registered: Monday, December 27 2004 08:00
Avernum 4 wish list. in General
Apprentice
Member # 5325
Profile #0
Hi,
I made this topic so that we could discuss what things we'd like to see in A4 in terms of gameplay, ideas for spells, items, monsters, NPC's, etc.
So if you could keep your plot discussions to the A4 plot topic and your discussion on whether of not there should be an A4 or not to the 'Avernum 4' topic that would be great.

I like the idea of NPC's of other races(vahnatai, rakasha, etc) that you can get to join your party but not start the game off as. I also really like the idea that these characters would have many unique skills such as a unique vahnatai magic system or vahnatai weapons mastery skill! (somebody else already suggested this on the A4 plot topic)

I personally would love for a monk/martial arts NPC to be available that doesn't have any of the weapons skills and can only wear cloth armor, but has all types of unarmed fighting skills and styles, skills to enhance hitpoint regeneration, action points and dodging.

Another spell realm would be great! As would another alchemy type ability that has lots of different subparts(recipes) to learn/find/buy. Maybe tailoring? bit WoW though.

I'd also like to go back to the A2 damage and hitpoint system , so your not doing 130 damage within a few hours of playing! but raise the damage cap to 200 so by the very end of the game you start doing 150+ damage. This is just something that annoyed me about A3(though I loved A3 in general), feel free to diagree with/ignore me.

Also i'd like the Jade halberd to have acid damage again if it is used(from memory I think it doesn't have it in A3?) and for 'artifact weapons' like the Black halberd to be more special, like allowing them to bypass the damage cap by 100 or something, because in A3 if you have high enough strength/blademastery you can make any weapon do max damage.

Equipment slots for belts and earrings would be fun also! even if they didn't add anything to you stats. maybe you could only get a quest from a pirate if you had a big gold earring or something!?
More types of cloth armour types!!(I love playing a cloth armor party.)

I'd also like there to be more high end dungeons, like the Pit of the Wyrm in A3 ..but harder.

oh yeah, I'd also like for some high level monsters to never have less than a 20% chance of hitting you even if you have gymnastics level 20 and defense level 30! It gets boring when nothing can hit you anymore.

Anyway, i'm looking forward to everybodies ideas!
Dav
Posts: 5 | Registered: Monday, December 27 2004 08:00
Speculating about Avernum 4's plot in General
Apprentice
Member # 5325
Profile #19
Hey,
Nice topic!
Alright, my ideas for A4's plot are either;

1. A war between the sliths and the vahnatai in the deeper caves, so that you finally get to go behind that gate from the Bahssikava quest from A1.

2. The dragons finally start the revenge on the empire that they kept talking about and you are members of the empire( not avernum) who have to stop it...maybe you could have a moral choice to side with the dragons or something?
..and have a big side quest about what Cerulian ended up doing with the Grimoire of Thren. :-)

Anyway, I personally am very happy that there is going to be an A4 and hope that it has a lot of underground exploring(surface was good but underground is more fun), maybe in a different part of avernum of in the deeper vahnatai caves.

I don't think that you should be able to start the game as a vahnatai but maybe you could pick up a vahnatai NPC charater to add to your party?? why not other races like a rakasha??
If they do that I think they should have diffent unique skills and stats like they had in Nethergate between the romans and celts.
hhmmmm is there a "A4 suggestions" topic yet? I think i'll keep the rest of my ideas for that.
dav
Posts: 5 | Registered: Monday, December 27 2004 08:00