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Struggle in Stinking Marsh in Geneforge 2
Agent
Member # 2820
Profile #5
It is all about luck sometimes. I managed to defeat the 4th shade just in the demo with a shaper, and even as a guardian the second time around. But it was very, very difficult.

The treasure lying on the ground there is not all that great, but regardless, you can just pick up the loot and run if you can catch the shade on an off round. Killing the last of the shades will definitely require a high level, though.

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What do I put here?
-Garrison
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
hey ppl in General
Agent
Member # 2820
Profile #11
I remember some other guy with 'Waffle' in his name, but I'm pretty sure he wasn't you.

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What do I put here?
-Garrison
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Hire a NPC on a scenario!? in Blades of Avernum
Agent
Member # 2820
Profile #13
I would say it is a pretty big bug, since Jeff insists that the custom NPCs need custom scripts. But custom NPCs will use default scripts for everything except DEAD_STATE! Pointless.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Hire a NPC on a scenario!? in Blades of Avernum
Agent
Member # 2820
Profile #9
Sticking preset stats into characters that are already there has been faked in BoE, so it cannot be that difficult in BoA.

The only real problem, besides clunky implementation, is that there must be a pre-existing PC for use.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Where are all the Senarios? in Blades of Avernum
Agent
Member # 2820
Profile #20
Wasn't that the mentality among some of the community during the early stages on BoE? But for BoE, I think there was a steady stream of haphazardly made scenarios in the beginning, rather than extremely low numbers for BoA.

Over the previous summer ('04), I was seriously planning on purchasing the game and producing a nice little scenario that would, well, rock. But the more I thought about it, the more daunting the task seemed.

I think a large number of us, especially the particularly quiet members, are just waiting for a large number of people to buy the game before.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Hire a NPC on a scenario!? in Blades of Avernum
Agent
Member # 2820
Profile #4
So you want a scenario in which the player can, by spending gold and such, change all the stats of one of his controllable characters to fit what you, the designer, have in mind? From what I understand, you are not talking about NPCs following you.

It is impossible for you to be able to check whether the "same" character is in your party if you do not use NPCs because the player can do what he wants with his PCs, and the game does not keep track of that. For example, if you wanted Johnny the Pirate to be able to take the place of one of the player's characters, but the player would still be able to control him, there is no way to prevent the player from training him any way that he wants, or even moving him around the party slots.

But things like this have been done before, though not necessarily in BoA community scenarios. Some people like these characters that can join you.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Nametags in General
Agent
Member # 2820
Profile #6
Does it look something like the following?

John Doe
Fancy Pants Hotel
...built for pleasure.

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What do I put here?
-Garrison
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Avernum 4 in General
Agent
Member # 2820
Profile #219
ain't fell out of use when everyone just said "I'm not." i think some ppl thought it was a contract. for "are not."

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What do I put here?
-Garrison
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Avernum 4 in General
Agent
Member # 2820
Profile #210
i think the invt. scrn pics are very nice bc they add some silliness. Every time i get a new skill, i look at the little drawings but some of the in game art is bad, and is prett close to suxdom. i swear it took me about 10 mins to figure out the slith pic.

Av 3 also looks like a pastel cardboard paste on/ pin up. But killing stuff is still fun :>

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What do I put here?
-Garrison
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Pleasing Delis in The Avernum Trilogy
Agent
Member # 2820
Profile #6
If this is Avernum 3, not Exile 3, then Delis will never become friendly after you steal the herbs from them. Just make sure that you have done everything you could possibly want to do there before stealing the herbs. I have not played in a while, so I am not sure if there is anything useful besides what has already been mentioned.

I do not think you had any trouble moving past the guards and the high priest in the inn and leaving the town, but in case you did, there is a bug in the game that allows to leave the way you came into the room. If you have one of your non-leading characters in the room to see the interior, and then the leading character next to the wall and adjacent to the box, you can search the box to steal the herbs. The secret passage will close, but since the leading character is outside, he can continue moving, and the game will place the 'trapped' character back in line. You would be free!

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
playing custom scenarios in Blades of Avernum Editor
Agent
Member # 2820
Profile #2
Did you read the instructions for playing custom scenarios present in the game help?

You just have to put the folder of the custom scenario into the "\Blades of Avernum scenarios" folder in your Blades of Avernum game directory. Then, when you start the game, the custom scenario should be listed.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
playing custom scenarios in Blades of Avernum
Agent
Member # 2820
Profile #2
Did you read the instructions for playing custom scenarios present in the game help?

You just have to put the folder of the custom scenario into the "\Blades of Avernum scenarios" folder in your Blades of Avernum game directory. Then, when you start the game, the custom scenario should be listed.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Torc Talk in The Avernum Trilogy
Agent
Member # 2820
Profile #2
it has some resists, but there isnt a point to the bonus natr lore. interesting for ppl who wnat to do everything in the game.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
plils from zaier in General
Agent
Member # 2820
Profile #41
Just to clarify, readiness is different from having an erection. Cialis is slightly more potent than Viagra and lasts longer, and it is popular among spam E-mails because the spammers want to prey on this common simple comparison.

I also wonder who responds seriously to these E-mails, though. I think most of them already have prescriptions for sexual enhancement drugs, but they constantly complain about high drug costs. Hence, the advertisements appeal to them. Does anyone else have another thought regarding this?

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What do I put here?
-Garrison
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Problem with friendly outdoor NPCs. in Blades of Avernum
Agent
Member # 2820
Profile #1
This is one of those annoying things that we all wanted Jeff to change ever since Avernum 1. This either has something to do with all outdoor encounters being hostile and its necessity to call a script to make it not attack the party, or Jeff thought careless mouse movements into bad situations outdoors could be slightly improved if you had to stop whenever you touch an outdoor encounter.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Problem with outdoor signs. in Blades of Avernum
Agent
Member # 2820
Profile #1
That is a confirmed bug with the latest version. What platform or OS are you running?

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Avernum 3 Bug?? in The Avernum Trilogy
Agent
Member # 2820
Profile #2
Are you telling me that you will get a free ash crossbow every time you enter Krizsan if you do this? Of course, I would rather have an unlimited supply of bolts instead of unlimited crossbows. But free stuff is always welcome...

I do wonder what could cause this extremely odd bug, though.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
A3: Crud...Olgas dead in The Avernum Trilogy
Agent
Member # 2820
Profile #1
I vaguely remember that the distance between the Isle of Bigail and Kneece is short enough for you to fly from shore to shore, provided that you have the Orb of Thralni, of course.

If this is not possible, then use the editor to ressurrect all dead characters. This will cause monsters to respawn instantly and even characters from hostile towns, but Olga will be alive again. I cannot remember exactly where the option is, but it is in the editor.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Getting to King Micah without the Royal token. in The Avernum Trilogy
Agent
Member # 2820
Profile #10
Well, no one is saying that this new proposed path through the game is favorable to the intended, original one. But it is something interesting to try, and everyone loves poking holes in the logic and consistency of games and stories.

Not visiting Formello is an oddity, though. There are many things to do there, not to mention quests and such. As a side note, I find little use for Tool Use above 8 points of it at level 25.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
plils from zaier in General
Agent
Member # 2820
Profile #8
I still think the original message went through massive conversions and was altered as it was mass mailed from recipient to recipient.

It might go past your spam filter, in which case you should get a better one, but my brain hurts just looking at the "%T^%T%^%%T^."

I cannot decipher this part of the first post, though: "Calisieukre"

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What do I put here?
-Garrison
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Fist damage? in Blades of Avernum Editor
Agent
Member # 2820
Profile #3
Blademaster and anatomy will help greatly your fury-fisted character deal damage. Dexterity improves your chance to hit, as always.

I do not think that assassination applies to fists, but if it does, then all the more power to punches. Same goes for lethal blow.

I know that the punches had not a damage cap in A1-A3, but that is not a problem in BoA. I have never tried to build a punching character in A1, though I have experienced the possibilities of punching by using the character editor to make a God PC.

I believe accuracy starts at 40% and goes up in increments of 5%. Damage from strength progresses slowly, at no where near the rate of melee weapons which have large dice numbers for their bonus.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Fist damage? in Blades of Avernum
Agent
Member # 2820
Profile #3
Blademaster and anatomy will help greatly your fury-fisted character deal damage. Dexterity improves your chance to hit, as always.

I do not think that assassination applies to fists, but if it does, then all the more power to punches. Same goes for lethal blow.

I know that the punches had not a damage cap in A1-A3, but that is not a problem in BoA. I have never tried to build a punching character in A1, though I have experienced the possibilities of punching by using the character editor to make a God PC.

I believe accuracy starts at 40% and goes up in increments of 5%. Damage from strength progresses slowly, at no where near the rate of melee weapons which have large dice numbers for their bonus.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
So I'm Generally Loathed..... in The Avernum Trilogy
Agent
Member # 2820
Profile #6
He is wondering why reputation really matters because though he is at 0 reputation, therefore his party has the "Loathed" title, everyone still talks to him. I believe he is just using Cotra as an example; it is just like any other town for his argument.

Reputation makes many small parts of the game easier, and is definitely required for some quests. But the reputation requirements are usually very low because there are many ways to lose reputation in large intervals, but only a few definite ways of gaining it.

[ Sunday, November 28, 2004 07:11: Message edited by: Garrison ]

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Script issue with NPCs moving in Blades of Avernum Editor
Agent
Member # 2820
Profile #5
You could make a silly custom terrain type just reserved for monsters asleep. You could have the terrain script have a memory cell to contain which monster is "sleeping" in it. When a character moves into the space, the character is relocated next to the bed.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Script issue with NPCs moving in Blades of Avernum
Agent
Member # 2820
Profile #5
You could make a silly custom terrain type just reserved for monsters asleep. You could have the terrain script have a memory cell to contain which monster is "sleeping" in it. When a character moves into the space, the character is relocated next to the bed.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00

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