Profile for Garrison
Field | Value |
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Displayed name | Garrison |
Member number | 2820 |
Title | Agent |
Postcount | 1415 |
Homepage | |
Registered | Thursday, March 27 2003 08:00 |
Recent posts
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Author | Recent posts |
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HAPPY NEW YEAR!!!! in General | |
Agent
Member # 2820
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written Saturday, January 1 2005 10:42
Profile
New Year's Eve gatherings are always so much fun. Strangely enough, I don't have much to talk about concerning all the things that happened in the year. I guess all the memories of last year/yesterday must be shelved never to reminisced about again. Only 364 days and 10 hours and 18 minutes until the next new year for my time zone! -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Life Cycle of the Adventurer in General | |
Agent
Member # 2820
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written Saturday, January 1 2005 10:36
Profile
Toast's concept of "adventurers" applies for the type who conquests or gains power to affect a large region. I do not think he is talking about explorers or people who only want to discover something new, and perhaps become privately rich in the process. I'm sure most adventurers would like to be famous, but gaining a title or political role might be too public for those who aren't the glory type. I guess all I am saying is that not all adventurers have to be soldiers. But those people aren't very famous. -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Stone Circle Demons in The Avernum Trilogy | |
Agent
Member # 2820
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written Thursday, December 30 2004 20:50
Profile
That decision does not cause anything to happen. But I think the fight is nice light challenge if you are well prepared, and if not, you can drop your items in advance so you lose only gold. I remember the stone circle battle in E3 was based mostly on luck, but I do not know about A3. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
town_status in Blades of Avernum Editor | |
Agent
Member # 2820
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written Sunday, December 26 2004 19:22
Profile
Check to see if the town has become angry with get_crime_level(), or some call named similar to that. Then set an appropriate flag if the town is hostile. I don't think there is a good way to make a town friendly again after it becomes hostile, though. [ Sunday, December 26, 2004 19:23: Message edited by: Garrison ] -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
town_status in Blades of Avernum | |
Agent
Member # 2820
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written Sunday, December 26 2004 19:22
Profile
Check to see if the town has become angry with get_crime_level(), or some call named similar to that. Then set an appropriate flag if the town is hostile. I don't think there is a good way to make a town friendly again after it becomes hostile, though. [ Sunday, December 26, 2004 19:23: Message edited by: Garrison ] -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
A Hypothetical in General | |
Agent
Member # 2820
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written Sunday, December 26 2004 19:19
Profile
Ideally, in a lawful and compassionate world, punishment is useful only as a deterrent for future crimes, since what has been done is in the past and creating more suffering in the world doesn't change a thing. If there must be a difference, then the drunk killer should be punished more severely. The one who didn't is presumably punished for being negligent and increasing his chances for killing or injuring somebody. The killer should be at least be charged to be accidentally accountable for the poor victim because he actually made the scenario for which is feared a real event. Increasing the chances of doing a "bad thing" should be reprimanded, but really doing it must carry a heavier sentence. But I am not saying that accidental deaths should be treated as badly as malicious murders. I only think it is fair for accidents to have minor consequences if these consequences will help prevent future accidents. -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Minor Feature Request in Tech Support | |
Agent
Member # 2820
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written Sunday, December 26 2004 19:04
Profile
General would be far better than Tech Support. I'd like this small feature as well, but I don't know how to really make Jeff implement it short of E-mailing him. But this request is relatively simple in every way I can imagine, so he might do it if he was bored for an hour while designing, well, Avernum 4 I guess. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
About locked doors in Blades of Avernum Editor | |
Agent
Member # 2820
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written Saturday, December 25 2004 20:04
Profile
I think you should set an SDF for this to work. I haven't played BoA for a really, really long time, and it has been an even longer time since I looked at the door script. But I vaguely remember answering a similar question to yours with this answer, so there you go. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
About locked doors in Blades of Avernum | |
Agent
Member # 2820
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written Saturday, December 25 2004 20:04
Profile
I think you should set an SDF for this to work. I haven't played BoA for a really, really long time, and it has been an even longer time since I looked at the door script. But I vaguely remember answering a similar question to yours with this answer, so there you go. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Soon maybe? in Geneforge Series | |
Agent
Member # 2820
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written Saturday, December 25 2004 08:05
Profile
On a small tacked on sign: TYPO: ALL VERSIONS ARE PUSHED BACK A FEW MONTHS. But even I accept that there is a fair chance that the beta testing and initial release will occur smoothly and on time. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Soon maybe? in Geneforge 2 | |
Agent
Member # 2820
|
written Saturday, December 25 2004 08:05
Profile
On a small tacked on sign: TYPO: ALL VERSIONS ARE PUSHED BACK A FEW MONTHS. But even I accept that there is a fair chance that the beta testing and initial release will occur smoothly and on time. -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Ghrika Silence (Avernum 3) in The Avernum Trilogy | |
Agent
Member # 2820
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written Friday, December 24 2004 19:57
Profile
You need to grab the Mind Crystal shards and show them to Berra in Fort Emergence, who will then tell you that the Vahnatai are behind the plague(s). Then you can go to Ghikra and see that the Vahnatai have left because they discovered your discovering of their secret! The Efreeti and such will appear, and you can go on to win the game, eventually. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Happy Birth of Deus Invictus Mithras! in General | |
Agent
Member # 2820
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written Thursday, December 23 2004 19:08
Profile
Even Christian religious historians don't really care about the "real" birthday of Jesus. They haven't sufficient information to find out, and some think that it is so purposeless that it is demeaning to His divine aspect. -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Split out characters and death in Blades of Avernum Editor | |
Agent
Member # 2820
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written Wednesday, December 22 2004 14:57
Profile
Use the script that you have posted as a terrain one, and also give the character who is to go into the arena a life-saving item right before he goes in. If the item is found to no longer exist in his possession nor on the floor of the arena, then take the character out immediately. What triggers the item check is left up to you. But even if the character is allowed to die, you could just revive him and allow the party to pick up all his items again, so I don't see what the big *practical* problem is. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Split out characters and death in Blades of Avernum | |
Agent
Member # 2820
|
written Wednesday, December 22 2004 14:57
Profile
Use the script that you have posted as a terrain one, and also give the character who is to go into the arena a life-saving item right before he goes in. If the item is found to no longer exist in his possession nor on the floor of the arena, then take the character out immediately. What triggers the item check is left up to you. But even if the character is allowed to die, you could just revive him and allow the party to pick up all his items again, so I don't see what the big *practical* problem is. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Avernum 4 in General | |
Agent
Member # 2820
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written Tuesday, December 21 2004 09:58
Profile
There are better ways to sterilize oneself. But I don't know of any off the top of my head that will be medically safe or relatively painless. Fortunately, I have heard of an experiment in which the participants soaked their entire scrotum into a vat of hot, though certainly not boiling, water for just shy of an hour per day. Then the procedure is unclear, but the conducters of the experiment in one way or another determined that the participants were temporarily sterile. Within a month of foregoing the daily "treatments", they were fertile once again. For Avernum 4, I hope for some actual AI tweaking opportunities rather than scripted special events. I wish he would include a few of the now standard RPG skills, spells, and effects present in games like Dink Smallwood or the Final Fantasy series ones. In particular, I'd like spells that manipulate health between characters and a good cursing spelll, e.g., Life Sucking spell, Extremely Unlucky Voodoo Charm, etc. Poison and acid should be more effective in combat against the monsters. Strong poisons and such can be deadly for an unprepared party, but NPCs can afford to lose some of their forces every few turns while the party cannot. I would actually be willing to accept having the monsters take poison and acid damage at a faster rate than the party to balance this out. -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Preventing Weapons in Blades of Avernum Editor | |
Agent
Member # 2820
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written Monday, December 20 2004 21:15
Profile
Do you mean having any item in the weapons slot, or a specific one? Either way, though, it would be pretty difficult because the player would have to be checked at practically every turn. It is late, so I haven't thought this through, but doing something creative with a cursed weapon might help. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Preventing Weapons in Blades of Avernum | |
Agent
Member # 2820
|
written Monday, December 20 2004 21:15
Profile
Do you mean having any item in the weapons slot, or a specific one? Either way, though, it would be pretty difficult because the player would have to be checked at practically every turn. It is late, so I haven't thought this through, but doing something creative with a cursed weapon might help. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Weird Avernum 1&2 Bug in Tech Support | |
Agent
Member # 2820
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written Monday, December 20 2004 09:40
Profile
I find it useful when there is only one character who should act for several rounds consecutively. This is only necessary in special situations, like combat puzzles, but I like to use it when my party becomes God-like and I want to see what a single PC can do. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Avernum 4 in General | |
Agent
Member # 2820
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written Sunday, December 19 2004 20:02
Profile
I am still hoping for a strategic and complex combat system. I know many people dislike overly complicated turn-based games, but SW games like Geneforge are just too simple in tactics for the work done on the dialogue and such. One day, Jeff should give us a good answer why he decided to go against his previous promise to not make a 4th game in the Exile/Avernum series. But I'm sure he'll just say, "Judging from the amount of fans for Avernum 3 who wanted another game, I thought making Avernum 4 would be worth lots of money." And I think Ben has either zealot like issues, or loves flaunting his fake devotion. -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
A2: Funny "exile" bug in The Avernum Trilogy | |
Agent
Member # 2820
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written Saturday, December 18 2004 20:33
Profile
Another one of those times when you want to ask Jeff, "Why didn't you just do a search in the text strings for 'Exile'???" -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Morality question in General | |
Agent
Member # 2820
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written Saturday, December 18 2004 20:30
Profile
Everybody always tries to find some alternative to the basic two options to prevent themselves from choosing an option in which they kill. That is the problem with setting these in the real world; however, I guess morals in unreal worlds are kind of pointless unless you don't live where I do. If the person in the car is sure to die, then I am pretty sure using the bullet on him is, in any case, better than killing myself. If I shoot him, then I save him from some misery. Killing myself would just prove how stupid I am because if my only motivation for doing so was to not witness the other person's death, then why didn't I just turn away and cover my ears? But asking the person whether he wants to be euthanized is important. If he doesn't want to be shot, then I would just continue trying to either save him or put out the fire. -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
THE WORST MAN EVER: Round 1 in General | |
Agent
Member # 2820
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written Friday, December 17 2004 19:58
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quote: -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
THE WORST MAN EVER: Round 1 in General | |
Agent
Member # 2820
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written Friday, December 17 2004 04:36
Profile
No, these match-ups are not in any real "arena." I'm not sure how much "time" Custer is really spending on these duels, but he is a bigger history fan than I ever will be. But I agree with Kreshweed about letting the contestants' deeds determining their badass merit. Right now, this seems a little too arbitrary to warrant the effort of making that crazy list, which I think is long. -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Struggle in Stinking Marsh in Geneforge Series | |
Agent
Member # 2820
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written Wednesday, December 15 2004 20:19
Profile
It is all about luck sometimes. I managed to defeat the 4th shade just in the demo with a shaper, and even as a guardian the second time around. But it was very, very difficult. The treasure lying on the ground there is not all that great, but regardless, you can just pick up the loot and run if you can catch the shade on an off round. Killing the last of the shades will definitely require a high level, though. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |