About locked doors

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AuthorTopic: About locked doors
Warrior
Member # 4492
Profile #0
Is it possible to unlock doors with set_terrain_memory_cell because I can't get it to work. Or is there some way to unlock doors through a call? I'm using the default door script.

[ Saturday, December 25, 2004 18:24: Message edited by: Kiexcolo ]
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
Agent
Member # 2820
Profile #1
I think you should set an SDF for this to work. I haven't played BoA for a really, really long time, and it has been an even longer time since I looked at the door script. But I vaguely remember answering a similar question to yours with this answer, so there you go.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Infiltrator
Member # 2104
Profile Homepage #2
quote:
Originally written by Garrison:

...I vaguely remember answering a similar question to yours with this answer...
It was probably mine. :P

http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=get_topic;f=18;t=000440#00 0003

[ Saturday, December 25, 2004 21:16: Message edited by: Zxquez Zolohahni ]

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—Zxquez Zolohahni
Xerch'de/Rate.
Posts: 549 | Registered: Thursday, October 17 2002 07:00
Warrior
Member # 4492
Profile #3
Ok, I understand.
Posts: 61 | Registered: Wednesday, June 9 2004 07:00