Profile for Kiexcolo
Field | Value |
---|---|
Displayed name | Kiexcolo |
Member number | 4492 |
Title | Warrior |
Postcount | 61 |
Homepage | |
Registered | Wednesday, June 9 2004 07:00 |
Recent posts
Pages
Author | Recent posts |
---|---|
Reward for stealing at Bazaar (Spoiler) in Nethergate | |
Warrior
Member # 4492
|
written Friday, August 17 2007 04:31
Profile
Ok, what happens is that you're supposed to get fined a certain amount if you open the boxes so I tried to see what happens if you have no gold on hand. I did some maths and sold enough to buy training till I have 0 gold. And after I triggered the prison event I noticed I had 258 gold. Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
Reward for stealing at Bazaar (Spoiler) in Nethergate | |
Warrior
Member # 4492
|
written Friday, August 17 2007 03:28
Profile
Not sure if this was mentioned before... if you try opening the Bazaars Master chest when you have 0 gold, you get rewarded 258 gold for your ingenuity and effort. :cool: Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
How about some Player Reviews... in Nethergate | |
Warrior
Member # 4492
|
written Wednesday, June 13 2007 05:05
Profile
Don't mind if I hijack a little. I too will like to purchase the Windows version of Nethergate Resurrection when it comes out. Anyway, is it some kind of pricing strategy to make the new Nethergate cheaper than the old one. Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
Removal of waiting and interface things in Avernum 4 | |
Warrior
Member # 4492
|
written Tuesday, June 27 2006 04:10
Profile
Geneforge meet Avernum. Although I prefer the old Avernum style, playing Avernum in a Geneforge manner is quite refreshing. Some comments: I haven't finished A4 yet but from what I observed so far, monsters that respawn don't drop loot or are not the kind that drops loot. With the high prices for trainers, I don't think I can find enough loot or items to sell to make enough to finish training all the skills. Also no varying prices for selling items makes it quite dull, you can have someone like Oliver buy items at highter prices. And now plus points, plenty of interesting monsters and items, its good to see variants of the different monster types that require different methods to kill. Having a character become uncounscious instead of coughing at 0 health is more realistic although it took some getting used to. Also should make it possible to revitalise uncounscious characters in combat mode. All in all, Avernum 4 wasn't bad. Hopefully nothing will change my opinion when I finish the game. Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
Castle Troglo, and storming it in The Avernum Trilogy | |
Warrior
Member # 4492
|
written Tuesday, January 11 2005 15:20
Profile
This is a game, you can't really impress your feelings to the troglo king, just do what is needed to be done. Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
how to put costum grafics into the editer in Blades of Avernum Editor | |
Warrior
Member # 4492
|
written Tuesday, January 11 2005 14:18
Profile
You have to create a custom item/creature/terrain/floor in your <YourScenerioFilename>data.txt for it to actually show up in your editor. Example: begindefineterrain 430; import = 225; te_name = "Chair"; te_which_sheet = 519; te_which_icon = 0; te_ed_which_sheet = 510; te_ed_which_icon = 0; te_default_script = "chair"; te_swap_terrain = 225; te_which_sheet is the number of your custom graphic file in your scenerio folder that starts with G<number>.bmp as described by Kelandon. te_ed_which_sheet is the icon that shows up in your editor bar, only applicable to floors and terrains. Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
how to put costum grafics into the editer in Blades of Avernum | |
Warrior
Member # 4492
|
written Tuesday, January 11 2005 14:18
Profile
You have to create a custom item/creature/terrain/floor in your <YourScenerioFilename>data.txt for it to actually show up in your editor. Example: begindefineterrain 430; import = 225; te_name = "Chair"; te_which_sheet = 519; te_which_icon = 0; te_ed_which_sheet = 510; te_ed_which_icon = 0; te_default_script = "chair"; te_swap_terrain = 225; te_which_sheet is the number of your custom graphic file in your scenerio folder that starts with G<number>.bmp as described by Kelandon. te_ed_which_sheet is the icon that shows up in your editor bar, only applicable to floors and terrains. Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
how to put costum grafics into the editer in Blades of Avernum Editor | |
Warrior
Member # 4492
|
written Sunday, January 9 2005 17:04
Profile
<YourScenerioFilename>data.txt, thats all I will say for now unless no one else here answers your question. Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
how to put costum grafics into the editer in Blades of Avernum | |
Warrior
Member # 4492
|
written Sunday, January 9 2005 17:04
Profile
<YourScenerioFilename>data.txt, thats all I will say for now unless no one else here answers your question. Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
Castle Troglo, and storming it in The Avernum Trilogy | |
Warrior
Member # 4492
|
written Sunday, January 9 2005 16:56
Profile
I take it the secret passage out at the southeast corner is not accessible if you kill him before talking??? Otherwise just jump off the ledge and you're home free. There is a quest to kill the troglo king so it should have been taken into consideration. Anyway, solving the troglo/giant plague depends more on finding the barrier map at the giants lair then anything to do with the troglos. The only special thing to be found at the troglo castle is the ghoulbane spear. Of course theres a lot of poor chainmail lying around that took me 3 days in avernum to pick them all up and sell. Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
Your soul crystal slots in The Avernum Trilogy | |
Warrior
Member # 4492
|
written Sunday, January 9 2005 00:55
Profile
So what creatures do you capture in your slot. Personally these are my choices. Drakelord Ur-Basilik Dark Wurm And the final slot goes either to Null bug for their antimagic field or to Hill Giant Chiefs for their invulnerbility potion. Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
I confess - I'm a cheat! in The Avernum Trilogy | |
Warrior
Member # 4492
|
written Sunday, January 9 2005 00:53
Profile
Well I noticed that in AT HP doesn't really mean much since even with the best armour, the nme can still do a lot of damage to you, better to spend on dexterity and defense. Thats what makes golems more difficult than Alien beasts because they can damage with their rays while Alien beasts hardly hit me at all. The most diffcult creature I encountered was the dark wyrm with their darkness breath. Luckily they can be picked off one at a time in the wurm pit, otherwise I would be overwhelmed. Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
Trouble with Berra's clues and Anaximander in The Avernum Trilogy | |
Warrior
Member # 4492
|
written Saturday, January 8 2005 16:04
Profile
Evidence from the troglo,giant quest is sufficient to suspect the Vahnatai and make the weapon at the bunker, however, the event of the Vanatai abandoning Ghirka may not occur. But as long as you can get permission to enter footracer, the game should be completable. Hm... is there such a word as completable? Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
Item passive ability 87 in Blades of Avernum Editor | |
Warrior
Member # 4492
|
written Saturday, January 8 2005 15:52
Profile
Meaing its just Martyrs shield. But at strength 10 I can't seem to affect anything hiting me, oh well thanks for the info anyway. Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
Item passive ability 87 in Blades of Avernum | |
Warrior
Member # 4492
|
written Saturday, January 8 2005 15:52
Profile
Meaing its just Martyrs shield. But at strength 10 I can't seem to affect anything hiting me, oh well thanks for the info anyway. Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
Trouble with Berra's clues and Anaximander in The Avernum Trilogy | |
Warrior
Member # 4492
|
written Saturday, January 8 2005 02:30
Profile
Hmm.. looks like Jeff assumed everyone will do the quests in order.. but I think its still possible to complete the game anyway. I replayed A3 recently and forgot to ask Anaximander about the earlier group and so I didn't get any exp for finding them and only got exp for ppl found after I asked. Not sure if its intentional but thats just the programming for you. Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
Item passive ability 87 in Blades of Avernum Editor | |
Warrior
Member # 4492
|
written Saturday, January 8 2005 02:13
Profile
Does this passive ability actually work? 87 - Does damage to person hitting wearer with a melee attack. Does amount of damage up to ability strength. Or do I have to set a very high value for it to see it work. Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
Item passive ability 87 in Blades of Avernum | |
Warrior
Member # 4492
|
written Saturday, January 8 2005 02:13
Profile
Does this passive ability actually work? 87 - Does damage to person hitting wearer with a melee attack. Does amount of damage up to ability strength. Or do I have to set a very high value for it to see it work. Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
Earasing charcters. in Blades of Avernum Editor | |
Warrior
Member # 4492
|
written Thursday, January 6 2005 04:26
Profile
Within the editor? Use delete Object, like you would delete an item? Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
Earasing charcters. in Blades of Avernum | |
Warrior
Member # 4492
|
written Thursday, January 6 2005 04:26
Profile
Within the editor? Use delete Object, like you would delete an item? Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
A2: How to get the Pyrogs quest? in The Avernum Trilogy | |
Warrior
Member # 4492
|
written Wednesday, January 5 2005 14:35
Profile
Check out the Vahnatai room in Limoncelli's fort, there should be a hidden room that contains the location of one of the crystals though not sure if it is Pyrog's but since you already have two, then that could be it. Or you can just enter Pyrog's Lair, though I seem to recall you have to enter from the back by asking around in Harston. If I'm wrong, well its been a long time since I played A2. Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
Nature lore in Blades of Avernum Editor | |
Warrior
Member # 4492
|
written Sunday, January 2 2005 18:24
Profile
Is avoiding monsters and recognising herbs a pre-prgrammed or user-programmed aspect of Nature Lore? Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
Nature lore in Blades of Avernum | |
Warrior
Member # 4492
|
written Sunday, January 2 2005 18:24
Profile
Is avoiding monsters and recognising herbs a pre-prgrammed or user-programmed aspect of Nature Lore? Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
Curse item in Blades of Avernum Editor | |
Warrior
Member # 4492
|
written Sunday, January 2 2005 01:24
Profile
Alrite, I figured out the real deal here thanks to the hint by Thuryl. Although I never played Za-khazi, I have looked at its design and I figured the Morog scepter to be a reward item so on a hunch I rewarded my cursed item and guess what, its correctly cursed! Only when you place cursed items on the floor in the scene editor do they not get cursed correctly. Weird huh. Edit: Anyway I went to make sure and it seems the scepter is a dropped item, not a reward item. But anyway the theory is the same, cursed item do not work if they are placed on floor in scene edit. [ Sunday, January 02, 2005 01:37: Message edited by: Kiexcolo ] Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
Curse item in Blades of Avernum | |
Warrior
Member # 4492
|
written Sunday, January 2 2005 01:24
Profile
Alrite, I figured out the real deal here thanks to the hint by Thuryl. Although I never played Za-khazi, I have looked at its design and I figured the Morog scepter to be a reward item so on a hunch I rewarded my cursed item and guess what, its correctly cursed! Only when you place cursed items on the floor in the scene editor do they not get cursed correctly. Weird huh. Edit: Anyway I went to make sure and it seems the scepter is a dropped item, not a reward item. But anyway the theory is the same, cursed item do not work if they are placed on floor in scene edit. [ Sunday, January 02, 2005 01:37: Message edited by: Kiexcolo ] Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |