Profile for Kiexcolo
Field | Value |
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Displayed name | Kiexcolo |
Member number | 4492 |
Title | Warrior |
Postcount | 61 |
Homepage | |
Registered | Wednesday, June 9 2004 07:00 |
Recent posts
Pages
Author | Recent posts |
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About locked doors in Blades of Avernum Editor | |
Warrior
Member # 4492
|
written Saturday, December 25 2004 18:23
Profile
Is it possible to unlock doors with set_terrain_memory_cell because I can't get it to work. Or is there some way to unlock doors through a call? I'm using the default door script. [ Saturday, December 25, 2004 18:24: Message edited by: Kiexcolo ] Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
About locked doors in Blades of Avernum | |
Warrior
Member # 4492
|
written Saturday, December 25 2004 18:23
Profile
Is it possible to unlock doors with set_terrain_memory_cell because I can't get it to work. Or is there some way to unlock doors through a call? I'm using the default door script. [ Saturday, December 25, 2004 18:24: Message edited by: Kiexcolo ] Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
Possible error in docs appendix in Blades of Avernum Editor | |
Warrior
Member # 4492
|
written Saturday, December 25 2004 00:17
Profile
Under sound effects 172 – moo 173 – dog bark I think it should be the other way round unless I can't tell the difference between the 2. Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
Possible error in docs appendix in Blades of Avernum | |
Warrior
Member # 4492
|
written Saturday, December 25 2004 00:17
Profile
Under sound effects 172 – moo 173 – dog bark I think it should be the other way round unless I can't tell the difference between the 2. Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
Question: Is there a call to get the PC's name? in Blades of Avernum Editor | |
Warrior
Member # 4492
|
written Wednesday, July 14 2004 03:55
Profile
Dunno if this helps. print_named_str(char, "string") char is the number of the character but it will print out the name of the charcter Example: print_named_str(0, "looks handsome."); char 0 is Aldous so it prints out "Aldous looks handsome." Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
Question: Is there a call to get the PC's name? in Blades of Avernum | |
Warrior
Member # 4492
|
written Wednesday, July 14 2004 03:55
Profile
Dunno if this helps. print_named_str(char, "string") char is the number of the character but it will print out the name of the charcter Example: print_named_str(0, "looks handsome."); char 0 is Aldous so it prints out "Aldous looks handsome." Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
new scenario? in Blades of Avernum Editor | |
Warrior
Member # 4492
|
written Wednesday, July 14 2004 03:42
Profile
I got sidetracked from my scenerio by other stuff. At the moment its only about 20% complete and since its quite big (5 by 6 outdoor map), it would probably be a while. I will probably take another 2 months to finish it. Hopefully. Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
new scenario? in Blades of Avernum | |
Warrior
Member # 4492
|
written Wednesday, July 14 2004 03:42
Profile
I got sidetracked from my scenerio by other stuff. At the moment its only about 20% complete and since its quite big (5 by 6 outdoor map), it would probably be a while. I will probably take another 2 months to finish it. Hopefully. Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
NPCs using scrolls, wands in Blades of Avernum Editor | |
Warrior
Member # 4492
|
written Wednesday, July 7 2004 18:47
Profile
So I equip my level 1 Goblin with a scroll but it refuses to use it and instead rushes at me. So I set do_attack_tactic(3) and it still refuses to use the scroll. So I set its strategy to 1(archer, spellcaster) and it stays where it is and sulks. Anyone can tell me how I can get the stupid goblin to use the stupid scroll. Edit: No reply? I will give it another 3 days, if nothing then I will just stick with scrolless goblin. [ Wednesday, July 14, 2004 03:49: Message edited by: Kiexcolo ] Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
NPCs using scrolls, wands in Blades of Avernum | |
Warrior
Member # 4492
|
written Wednesday, July 7 2004 18:47
Profile
So I equip my level 1 Goblin with a scroll but it refuses to use it and instead rushes at me. So I set do_attack_tactic(3) and it still refuses to use the scroll. So I set its strategy to 1(archer, spellcaster) and it stays where it is and sulks. Anyone can tell me how I can get the stupid goblin to use the stupid scroll. Edit: No reply? I will give it another 3 days, if nothing then I will just stick with scrolless goblin. [ Wednesday, July 14, 2004 03:49: Message edited by: Kiexcolo ] Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
Dialogue error in Blades of Avernum Editor | |
Warrior
Member # 4492
|
written Wednesday, July 7 2004 06:33
Profile
^ Yup, me too, I thought there was censorship or something. WTF = What the F*** [ Wednesday, July 07, 2004 06:35: Message edited by: Kiexcolo ] Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
Dialogue error in Blades of Avernum | |
Warrior
Member # 4492
|
written Wednesday, July 7 2004 06:33
Profile
^ Yup, me too, I thought there was censorship or something. WTF = What the F*** [ Wednesday, July 07, 2004 06:35: Message edited by: Kiexcolo ] Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
Whats a Procedure error and why is my script have it? in Blades of Avernum Editor | |
Warrior
Member # 4492
|
written Tuesday, July 6 2004 07:26
Profile
I'm not sure of this because I have not tried animations yet but I think its because you didn't use run_animation() but called run_animation_sound(). Maybe you can use prophet's suggestion of play_sound instead. Edit: Nope, that was not it, run_animation_sound is the same as run_animation. Ignore. [ Tuesday, July 06, 2004 07:35: Message edited by: Kiexcolo ] Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
Whats a Procedure error and why is my script have it? in Blades of Avernum | |
Warrior
Member # 4492
|
written Tuesday, July 6 2004 07:26
Profile
I'm not sure of this because I have not tried animations yet but I think its because you didn't use run_animation() but called run_animation_sound(). Maybe you can use prophet's suggestion of play_sound instead. Edit: Nope, that was not it, run_animation_sound is the same as run_animation. Ignore. [ Tuesday, July 06, 2004 07:35: Message edited by: Kiexcolo ] Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
Outdoor Special Encounter in Blades of Avernum Editor | |
Warrior
Member # 4492
|
written Wednesday, June 30 2004 16:58
Profile
run_dialog(1)? Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
Outdoor Special Encounter in Blades of Avernum | |
Warrior
Member # 4492
|
written Wednesday, June 30 2004 16:58
Profile
run_dialog(1)? Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
change_outdoor_location in Blades of Avernum Editor | |
Warrior
Member # 4492
|
written Saturday, June 26 2004 18:04
Profile
Ok now I get what you mean. Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
change_outdoor_location in Blades of Avernum | |
Warrior
Member # 4492
|
written Saturday, June 26 2004 18:04
Profile
Ok now I get what you mean. Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
change_outdoor_location in Blades of Avernum Editor | |
Warrior
Member # 4492
|
written Saturday, June 26 2004 05:23
Profile
NOTE: It is used when a party ENTERS a portal? There is nothing said of having to leave town so that it works. And frankly I dunno what you mean. Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
change_outdoor_location in Blades of Avernum | |
Warrior
Member # 4492
|
written Saturday, June 26 2004 05:23
Profile
NOTE: It is used when a party ENTERS a portal? There is nothing said of having to leave town so that it works. And frankly I dunno what you mean. Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
change_outdoor_location in Blades of Avernum Editor | |
Warrior
Member # 4492
|
written Saturday, June 26 2004 00:52
Profile
Is that so? From the appendix it says "It is used, for example, when the party enters a portal in a town that is meant to carry them to a town a long distance away." Edit: Working on what you said, I placed it in my town init_state and redid my boundaries so now it works. [ Saturday, June 26, 2004 00:59: Message edited by: Kiexcolo ] Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
change_outdoor_location in Blades of Avernum | |
Warrior
Member # 4492
|
written Saturday, June 26 2004 00:52
Profile
Is that so? From the appendix it says "It is used, for example, when the party enters a portal in a town that is meant to carry them to a town a long distance away." Edit: Working on what you said, I placed it in my town init_state and redid my boundaries so now it works. [ Saturday, June 26, 2004 00:59: Message edited by: Kiexcolo ] Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
change_outdoor_location in Blades of Avernum Editor | |
Warrior
Member # 4492
|
written Friday, June 25 2004 19:33
Profile
I tried using change_outdoor_location(x,y,x,y) to move my party to another section of the outdoors since they are in a another level of a town with boundaries set to the extreme(No way of exiting). However, they just walk through the special encounter or if I set no entry they just stop there but won't get sent to the outdoor location I specified and theres no error messages or anything. Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
change_outdoor_location in Blades of Avernum | |
Warrior
Member # 4492
|
written Friday, June 25 2004 19:33
Profile
I tried using change_outdoor_location(x,y,x,y) to move my party to another section of the outdoors since they are in a another level of a town with boundaries set to the extreme(No way of exiting). However, they just walk through the special encounter or if I set no entry they just stop there but won't get sent to the outdoor location I specified and theres no error messages or anything. Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
A thought about the line number "bug". in Blades of Avernum Editor | |
Warrior
Member # 4492
|
written Friday, June 25 2004 17:51
Profile
I'm using visual C and I'm afraid it has the same line problem. Theres a different interpretation between line feed and carriage return I suppose since when I open your text files with notepad, its just one long continous line and I have a tendency to cut and paste. Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |