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About locked doors in Blades of Avernum Editor
Warrior
Member # 4492
Profile #0
Is it possible to unlock doors with set_terrain_memory_cell because I can't get it to work. Or is there some way to unlock doors through a call? I'm using the default door script.

[ Saturday, December 25, 2004 18:24: Message edited by: Kiexcolo ]
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
About locked doors in Blades of Avernum
Warrior
Member # 4492
Profile #0
Is it possible to unlock doors with set_terrain_memory_cell because I can't get it to work. Or is there some way to unlock doors through a call? I'm using the default door script.

[ Saturday, December 25, 2004 18:24: Message edited by: Kiexcolo ]
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
Possible error in docs appendix in Blades of Avernum Editor
Warrior
Member # 4492
Profile #0
Under sound effects
172 – moo
173 – dog bark

I think it should be the other way round unless I can't tell the difference between the 2.
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
Possible error in docs appendix in Blades of Avernum
Warrior
Member # 4492
Profile #0
Under sound effects
172 – moo
173 – dog bark

I think it should be the other way round unless I can't tell the difference between the 2.
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
Question: Is there a call to get the PC's name? in Blades of Avernum Editor
Warrior
Member # 4492
Profile #1
Dunno if this helps.

print_named_str(char, "string")

char is the number of the character but it will print out the name of the charcter

Example: print_named_str(0, "looks handsome.");

char 0 is Aldous so it prints out "Aldous looks handsome."
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
Question: Is there a call to get the PC's name? in Blades of Avernum
Warrior
Member # 4492
Profile #1
Dunno if this helps.

print_named_str(char, "string")

char is the number of the character but it will print out the name of the charcter

Example: print_named_str(0, "looks handsome.");

char 0 is Aldous so it prints out "Aldous looks handsome."
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
new scenario? in Blades of Avernum Editor
Warrior
Member # 4492
Profile #13
I got sidetracked from my scenerio by other stuff. At the moment its only about 20% complete and since its quite big (5 by 6 outdoor map), it would probably be a while. I will probably take another 2 months to finish it. Hopefully.
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
new scenario? in Blades of Avernum
Warrior
Member # 4492
Profile #13
I got sidetracked from my scenerio by other stuff. At the moment its only about 20% complete and since its quite big (5 by 6 outdoor map), it would probably be a while. I will probably take another 2 months to finish it. Hopefully.
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
NPCs using scrolls, wands in Blades of Avernum Editor
Warrior
Member # 4492
Profile #0
So I equip my level 1 Goblin with a scroll but it refuses to use it and instead rushes at me.
So I set do_attack_tactic(3) and it still refuses to use the scroll.
So I set its strategy to 1(archer, spellcaster) and it stays where it is and sulks.

Anyone can tell me how I can get the stupid goblin to use the stupid scroll.

Edit: No reply? I will give it another 3 days, if nothing then I will just stick with scrolless goblin.

[ Wednesday, July 14, 2004 03:49: Message edited by: Kiexcolo ]
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
NPCs using scrolls, wands in Blades of Avernum
Warrior
Member # 4492
Profile #0
So I equip my level 1 Goblin with a scroll but it refuses to use it and instead rushes at me.
So I set do_attack_tactic(3) and it still refuses to use the scroll.
So I set its strategy to 1(archer, spellcaster) and it stays where it is and sulks.

Anyone can tell me how I can get the stupid goblin to use the stupid scroll.

Edit: No reply? I will give it another 3 days, if nothing then I will just stick with scrolless goblin.

[ Wednesday, July 14, 2004 03:49: Message edited by: Kiexcolo ]
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
Dialogue error in Blades of Avernum Editor
Warrior
Member # 4492
Profile #16
^

Yup, me too, I thought there was censorship or something.

WTF = What the F***

[ Wednesday, July 07, 2004 06:35: Message edited by: Kiexcolo ]
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
Dialogue error in Blades of Avernum
Warrior
Member # 4492
Profile #16
^

Yup, me too, I thought there was censorship or something.

WTF = What the F***

[ Wednesday, July 07, 2004 06:35: Message edited by: Kiexcolo ]
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
Whats a Procedure error and why is my script have it? in Blades of Avernum Editor
Warrior
Member # 4492
Profile #2
I'm not sure of this because I have not tried animations yet but I think its because you didn't use run_animation() but called run_animation_sound(). Maybe you can use prophet's suggestion of play_sound instead.

Edit: Nope, that was not it, run_animation_sound is the same as run_animation. Ignore.

[ Tuesday, July 06, 2004 07:35: Message edited by: Kiexcolo ]
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
Whats a Procedure error and why is my script have it? in Blades of Avernum
Warrior
Member # 4492
Profile #2
I'm not sure of this because I have not tried animations yet but I think its because you didn't use run_animation() but called run_animation_sound(). Maybe you can use prophet's suggestion of play_sound instead.

Edit: Nope, that was not it, run_animation_sound is the same as run_animation. Ignore.

[ Tuesday, July 06, 2004 07:35: Message edited by: Kiexcolo ]
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
Outdoor Special Encounter in Blades of Avernum Editor
Warrior
Member # 4492
Profile #5
run_dialog(1)?
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
Outdoor Special Encounter in Blades of Avernum
Warrior
Member # 4492
Profile #5
run_dialog(1)?
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
change_outdoor_location in Blades of Avernum Editor
Warrior
Member # 4492
Profile #7
Ok now I get what you mean.
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
change_outdoor_location in Blades of Avernum
Warrior
Member # 4492
Profile #7
Ok now I get what you mean.
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
change_outdoor_location in Blades of Avernum Editor
Warrior
Member # 4492
Profile #4
NOTE: It is used when a party ENTERS a portal?

There is nothing said of having to leave town so that it works.
And frankly I dunno what you mean.
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
change_outdoor_location in Blades of Avernum
Warrior
Member # 4492
Profile #4
NOTE: It is used when a party ENTERS a portal?

There is nothing said of having to leave town so that it works.
And frankly I dunno what you mean.
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
change_outdoor_location in Blades of Avernum Editor
Warrior
Member # 4492
Profile #2
Is that so? From the appendix it says "It is used, for example, when the party enters a portal
in a town that is meant to carry them to a town a long distance away."

Edit: Working on what you said, I placed it in my town init_state and redid my boundaries so now it works.

[ Saturday, June 26, 2004 00:59: Message edited by: Kiexcolo ]
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
change_outdoor_location in Blades of Avernum
Warrior
Member # 4492
Profile #2
Is that so? From the appendix it says "It is used, for example, when the party enters a portal
in a town that is meant to carry them to a town a long distance away."

Edit: Working on what you said, I placed it in my town init_state and redid my boundaries so now it works.

[ Saturday, June 26, 2004 00:59: Message edited by: Kiexcolo ]
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
change_outdoor_location in Blades of Avernum Editor
Warrior
Member # 4492
Profile #0
I tried using change_outdoor_location(x,y,x,y) to move my party to another section of the outdoors since they are in a another level of a town with boundaries set to the extreme(No way of exiting). However, they just walk through the special encounter or if I set no entry they just stop there but won't get sent to the outdoor location I specified and theres no error messages or anything.
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
change_outdoor_location in Blades of Avernum
Warrior
Member # 4492
Profile #0
I tried using change_outdoor_location(x,y,x,y) to move my party to another section of the outdoors since they are in a another level of a town with boundaries set to the extreme(No way of exiting). However, they just walk through the special encounter or if I set no entry they just stop there but won't get sent to the outdoor location I specified and theres no error messages or anything.
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
A thought about the line number "bug". in Blades of Avernum Editor
Warrior
Member # 4492
Profile #5
I'm using visual C and I'm afraid it has the same line problem. Theres a different interpretation between line feed and carriage return I suppose since when I open your text files with notepad, its just one long continous line and I have a tendency to cut and paste.
Posts: 61 | Registered: Wednesday, June 9 2004 07:00

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