Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).
written Thursday, July 1 2004 08:04Profile#0
When I started on my test scenario, I duplicated the Warrior's Grove dialogue file, but I changed the text a bit here and there. But when I started it, it didn't load up, it just said: Error: You tried to start dialogue when no dialogue script is loaded. How do I make it work? Somebody who can explain to me?
-------------------- I, Grah-Hoth, will rule both in Avernum and on the surface.Posts: 30 |
Registered: Friday, April 23 2004 07:00
written Thursday, July 1 2004 10:39Profile#1
Can you post the script? That happens to me alot too, and I sometimes can't fix it. It ussauly happens when there is an error in the script. But if there is no error, I dont know what to say. Remember Mem Cell 3 as the node first, Append dlg at the end of the town script, which would be defiend in the Town Details menu, Have the extension .txt at the end of the DOCUMENT'S name, but not at the end of the Town Details which script's name. Check for errors in the script.Posts: 249 |
Registered: Saturday, July 26 2003 07:00
written Thursday, July 1 2004 11:00Profile#2
Please give me your email adress, or else I cannot send the scripts to you. And I do not know if it is an error or not, because I just began with scripting.
written Thursday, July 1 2004 17:18Profile#3
Just copy the script using the copy to clipboard thingy and paste it in the post you make in this topic using the "Code" UBB code. Like this.. [ CO DE ] Your script here...[ /CO D E ]
without the spaces.Posts: 249 |
Registered: Saturday, July 26 2003 07:00
written Saturday, July 3 2004 07:58Profile#4
I did not understand what you meant, so I did it this way. It might be this way you meant, or, it might not. tell me if I did it the wrong way, please?
written Saturday, July 3 2004 16:53Profile#5
Its going to take a long time to analyze your script, but ill do it. But before I do, If your Town script fails to load, then your dialouge will not load either. Now time to check...Posts: 249 |
Registered: Saturday, July 26 2003 07:00
written Saturday, July 3 2004 17:01Profile#6
text1 = "_Yes, Grevi. They are a new vicious sort of demons, looking almost like us, except for the wings from the back of them. They are a mix between Imps and humans, and they are using Dervish armor. They are fast, agile, and smarter and almost as deadly as a Haakai. I think you will have much work ahead of you, if you are to find and kill all of the Grevis that's hiding under the earth._"; That is too long. The max is 250 chars. I THINK its too long.
text1 = "_Yes. I have achieved that title, because of my success where my teacher in the Tower of Magi, Linda, failed. She tried to summon and control the demonlord Grah-Hoth, Avernum's great enemy, and she wanted to use him against the Empire which, at the time being, was weakened by the plagues the Vahnatai created, but she didn't have enough strength to hold him of, so he built a portal of her soul. Luckily, the group that was sent to the surface, destroyed the portal in time. I have, I'm quite proud to say, managed to hold in this Haakai for several weeks now, and I have learned a lot from him. I am, also, a sage with great experience. Whether in the fields of alchemy or identification, I can be of great assistance to you THATS WAAAAYYYy :eek: :eek: to long. Break up 250 char max texts into text1 and text2.
begintalknode 16; state = 21; personality = 2; nextstate = 22; condition = 1; question = "Are you a wizard?"; text1 = "_Yes. I have achieved that title, because of my success where my teacher in the Tower of Magi, Linda, failed. She tried to summon and control the demonlord Grah-Hoth._"; text2 = "This was Avernum's great enemy, and she wanted to use him against the Empire which, at the time being, was weakened by the plagues the Vahnatai created, but she didn't have enough strength to hold him of, so he built a portal of her soul. Luckily, the group that was sent to the surface, destroyed the portal in time._"; text3 = "I have, I'm quite proud to say, managed to hold in this Haakai for several weeks now, and I have learned a lot from him. I am, also, a sage with great experience. Whether in the fields of alchemy or identification, I can be of great assistance to you._"; Try that.
As of that, and the fact the town script could be wrong, thats all I can think of.Posts: 249 |
Registered: Saturday, July 26 2003 07:00
written Saturday, July 3 2004 21:33ProfileHomepage#7
It would probably be helpful to know what error you're getting. It prints in red when you first enter the town.
-------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr.
written Monday, July 5 2004 07:28Profile#8
It will usually specifically say that a particular string is too long instead of failing to load the script.
-------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos.Posts: 1415 |
Registered: Thursday, March 27 2003 08:00
written Monday, July 5 2004 07:51Profile#9
If it fails to load the script. Make sure you HAVE a town script with txt extension, set the script in town details, and have the dialoge script the same name with dlg after the name and before the extenstion. And make sure their in the same folder ;)Posts: 249 |
Registered: Saturday, July 26 2003 07:00
written Monday, July 5 2004 08:04Profile#10
The errorsign does not show up until I try to talk to someone. It says: Error: You tried to start dialogue when no dialogue script is loaded. Anyone that knows what this means? :confused:
-------------------- I, Grah-Hoth, will rule both in Avernum and on the surface.Posts: 30 |
Registered: Friday, April 23 2004 07:00
written Monday, July 5 2004 08:14Profile#11
What are your files named? In the BoA editor, you have to go into the "town" menu and select "town details." There, where it says "Town Script," pick a filename. Create a file by that name. Create another file by that name, and add "dlg" to the end. Then, make a Town Script in the first file (see the docs). After that, put your modified dialog stuff in the file with "dlg" on the end. Not that it is not ".dlg" but just "dlg" (it is still a .txt file). Hope this helped!Posts: 293 |
Registered: Saturday, May 29 2004 07:00
written Monday, July 5 2004 08:59Profile#12
Did you do what I said and shorten the lengths of the texts? The message also appears if you have an error in the dialouge script.Posts: 249 |
Registered: Saturday, July 26 2003 07:00
written Tuesday, July 6 2004 07:12Profile#13
I checked out this "Town Details" in the Editor, and I saw that it was a misspelling. I had written an D instead of an t, and I think I have to shorten the text also.
Now its working, so I say thanks!
Many thanks to you all! Most thanks to GIFTSare2d2!
-------------------- I, Grah-Hoth, will rule both in Avernum and on the surface.Posts: 30 |
Registered: Friday, April 23 2004 07:00
written Wednesday, July 7 2004 06:11Profile#14
All right, I have to ask. Is anyone else seeing this thread shifted, like, a whole page over to the right? It's really annoying, and really deserves a WTF?Posts: 293 |
Registered: Saturday, May 29 2004 07:00
written Wednesday, July 7 2004 06:33Profile#15
Yeah, I've noticed that it has moved to the right. But I don't know what WTF is, so what does THAT mean?
-------------------- I, Grah-Hoth, will rule both in Avernum and on the surface.Posts: 30 |
Registered: Friday, April 23 2004 07:00
written Wednesday, July 7 2004 08:00Profile#17
It's because there are long lines inside the code tag. This is called board stretching, and it's typically a bad thing - however, in this case, it's quite excusable, since Grah-Hoth needed to post his code.Posts: 3234 |
Registered: Thursday, October 4 2001 07:00