About locked doors
Author | Topic: About locked doors |
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Warrior
Member # 4492
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written Saturday, December 25 2004 18:23
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Is it possible to unlock doors with set_terrain_memory_cell because I can't get it to work. Or is there some way to unlock doors through a call? I'm using the default door script. [ Saturday, December 25, 2004 18:24: Message edited by: Kiexcolo ] Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
Agent
Member # 2820
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written Saturday, December 25 2004 20:04
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I think you should set an SDF for this to work. I haven't played BoA for a really, really long time, and it has been an even longer time since I looked at the door script. But I vaguely remember answering a similar question to yours with this answer, so there you go. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Infiltrator
Member # 2104
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written Saturday, December 25 2004 21:15
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quote:It was probably mine. :P http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=get_topic;f=18;t=000440#00 0003 [ Saturday, December 25, 2004 21:16: Message edited by: Zxquez Zolohahni ] -------------------- —Zxquez Zolohahni Xerch'de/Rate. Posts: 549 | Registered: Thursday, October 17 2002 07:00 |
Warrior
Member # 4492
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written Sunday, December 26 2004 01:46
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Ok, I understand. Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |