Profile for Kiexcolo

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Curse item in Blades of Avernum Editor
Warrior
Member # 4492
Profile #8
Ok, thats it, curse item is broken, for me anyway, even the default cursed items dun appear curse. Corrupted program?

[ Saturday, January 01, 2005 21:15: Message edited by: Kiexcolo ]
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
Curse item in Blades of Avernum
Warrior
Member # 4492
Profile #8
Ok, thats it, curse item is broken, for me anyway, even the default cursed items dun appear curse. Corrupted program?

[ Saturday, January 01, 2005 21:15: Message edited by: Kiexcolo ]
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
Curse item in Blades of Avernum Editor
Warrior
Member # 4492
Profile #6
Nope, still doesn't work. I'm sure someone else must have done a cursed item before. Issit something I missed out?
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
Curse item in Blades of Avernum
Warrior
Member # 4492
Profile #6
Nope, still doesn't work. I'm sure someone else must have done a cursed item before. Issit something I missed out?
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
Curse item in Blades of Avernum Editor
Warrior
Member # 4492
Profile #4
No, it doesn't work... I commented everything except it_name, it_variety and it_cursed and it still refuses to work... weird... looks like I am the one thats cursed.

[ Friday, December 31, 2004 21:23: Message edited by: Kiexcolo ]
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
Curse item in Blades of Avernum
Warrior
Member # 4492
Profile #4
No, it doesn't work... I commented everything except it_name, it_variety and it_cursed and it still refuses to work... weird... looks like I am the one thats cursed.

[ Friday, December 31, 2004 21:23: Message edited by: Kiexcolo ]
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
Curse item in Blades of Avernum Editor
Warrior
Member # 4492
Profile #2
begindefineitem 456;
clear;
it_name = "Claw";
it_full_name = "Demon Claws";
it_variety = 2;
it_floor_which_sheet = 520;
it_floor_which_icon = 0;
it_inventory_icon = 0;
it_damage_per_level = 6;
it_protection = 6;
it_bonus = 6;
it_ability_1 = 50;
it_ability_str_1 = 2;
it_ability_2 = 54;
it_ability_str_2 = 2;
it_ability_3 = 64;
it_ability_str_3 = 1;
it_ability_4 = 70;
it_ability_str_4 = 30;
it_special_class = 6;
it_weight = 150;
it_magic = 1;
it_cursed = 1;
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
Curse item in Blades of Avernum
Warrior
Member # 4492
Profile #2
begindefineitem 456;
clear;
it_name = "Claw";
it_full_name = "Demon Claws";
it_variety = 2;
it_floor_which_sheet = 520;
it_floor_which_icon = 0;
it_inventory_icon = 0;
it_damage_per_level = 6;
it_protection = 6;
it_bonus = 6;
it_ability_1 = 50;
it_ability_str_1 = 2;
it_ability_2 = 54;
it_ability_str_2 = 2;
it_ability_3 = 64;
it_ability_str_3 = 1;
it_ability_4 = 70;
it_ability_str_4 = 30;
it_special_class = 6;
it_weight = 150;
it_magic = 1;
it_cursed = 1;
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
Curse item in Blades of Avernum Editor
Warrior
Member # 4492
Profile #0
I can't seem to curse my item. Even though I set it_cursed = 1, the item doesn't doesn't specify its cursed and can be unequipped.
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
Curse item in Blades of Avernum
Warrior
Member # 4492
Profile #0
I can't seem to curse my item. Even though I set it_cursed = 1, the item doesn't doesn't specify its cursed and can be unequipped.
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
Bookshelf in Blades of Avernum Editor
Warrior
Member # 4492
Profile #5
I have already rearranged the furniture but thanks for the info, I wasn't sure if walking diagnonally will work that way so I didn't waste time trying it.
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
Bookshelf in Blades of Avernum
Warrior
Member # 4492
Profile #5
I have already rearranged the furniture but thanks for the info, I wasn't sure if walking diagnonally will work that way so I didn't waste time trying it.
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
Bookshelf in Blades of Avernum Editor
Warrior
Member # 4492
Profile #3
Oh boy, looks like I need a bigger room for my rows of bookshelves to include walls.
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
Bookshelf in Blades of Avernum
Warrior
Member # 4492
Profile #3
Oh boy, looks like I need a bigger room for my rows of bookshelves to include walls.
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
town_status in Blades of Avernum Editor
Warrior
Member # 4492
Profile #6
Ok, get_crime_level worked for me. Thanks.
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
town_status in Blades of Avernum
Warrior
Member # 4492
Profile #6
Ok, get_crime_level worked for me. Thanks.
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
Bookshelf in Blades of Avernum Editor
Warrior
Member # 4492
Profile #0
I can walk through them. Yucks.
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
Bookshelf in Blades of Avernum
Warrior
Member # 4492
Profile #0
I can walk through them. Yucks.
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
Canopy: Manufactured Womb is Released! in Blades of Avernum
Warrior
Member # 4492
Profile #13
I just posted something about town_status earlier. Does town_status actually work?
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
town_status in Blades of Avernum Editor
Warrior
Member # 4492
Profile #3
How do you track it with flags?
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
town_status in Blades of Avernum
Warrior
Member # 4492
Profile #3
How do you track it with flags?
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
town_status in Blades of Avernum Editor
Warrior
Member # 4492
Profile #0
Does the town_status actually change if you dun set it manually but say commit a crime and make it angry? The town remains angry but on checking its status, it seems to return 0 = never been entered.
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
town_status in Blades of Avernum
Warrior
Member # 4492
Profile #0
Does the town_status actually change if you dun set it manually but say commit a crime and make it angry? The town remains angry but on checking its status, it seems to return 0 = never been entered.
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
About locked doors in Blades of Avernum Editor
Warrior
Member # 4492
Profile #3
Ok, I understand.
Posts: 61 | Registered: Wednesday, June 9 2004 07:00
About locked doors in Blades of Avernum
Warrior
Member # 4492
Profile #3
Ok, I understand.
Posts: 61 | Registered: Wednesday, June 9 2004 07:00

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