town_status
Author | Topic: town_status |
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Warrior
Member # 4492
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written Sunday, December 26 2004 03:15
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Does the town_status actually change if you dun set it manually but say commit a crime and make it angry? The town remains angry but on checking its status, it seems to return 0 = never been entered. Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
The Establishment
Member # 6
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written Sunday, December 26 2004 07:26
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I think town_status is broken. You can track it with flags anyway. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Off With Their Heads
Member # 4045
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written Sunday, December 26 2004 09:03
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We told Jeff about this when he was going to make the upgrade from v1.1 to v1.1.1, and I thought he was going to fix this. Oh well. I've found some bugs lately, too (with beam projectors in particular). I say after GF3 gets released, we push for another bug-fix for BoA. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Warrior
Member # 4492
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written Sunday, December 26 2004 16:33
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How do you track it with flags? Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |
Agent
Member # 2820
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written Sunday, December 26 2004 19:22
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Check to see if the town has become angry with get_crime_level(), or some call named similar to that. Then set an appropriate flag if the town is hostile. I don't think there is a good way to make a town friendly again after it becomes hostile, though. [ Sunday, December 26, 2004 19:23: Message edited by: Garrison ] -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
The Establishment
Member # 6
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written Sunday, December 26 2004 20:13
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Well, what you can do is make a loop from i = 6 to the highest number character in the town and set each one to a friendly attitude. Not compact, but simple enough. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Warrior
Member # 4492
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written Sunday, December 26 2004 23:44
Profile
Ok, get_crime_level worked for me. Thanks. Posts: 61 | Registered: Wednesday, June 9 2004 07:00 |