Profile for Garrison
Field | Value |
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Displayed name | Garrison |
Member number | 2820 |
Title | Agent |
Postcount | 1415 |
Homepage | |
Registered | Thursday, March 27 2003 08:00 |
Recent posts
Pages
Author | Recent posts |
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Archmage Ascension progress in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Monday, March 7 2005 10:12
Profile
Room of Swirling Blades Storage Room for Things that Spontaneously Ignite Electric Room of Runes Emporium for Recliners that are not as they Appear Demonic Children's Training Ground Happy Fun Club for Clubbers who Club with Clubs Lava Road to City Hell Central Garden of Unusually Pointy Blades of Icy Grass Torture Rooms Numbers 1-99 (Torture Room 100 Out of Use Due to Lack of Enough Poisonous Air) Motley Crew Retirement Home [Names of Places in a Friendly Town] -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Archmage Ascension progress in Blades of Avernum | |
Agent
Member # 2820
|
written Monday, March 7 2005 10:12
Profile
Room of Swirling Blades Storage Room for Things that Spontaneously Ignite Electric Room of Runes Emporium for Recliners that are not as they Appear Demonic Children's Training Ground Happy Fun Club for Clubbers who Club with Clubs Lava Road to City Hell Central Garden of Unusually Pointy Blades of Icy Grass Torture Rooms Numbers 1-99 (Torture Room 100 Out of Use Due to Lack of Enough Poisonous Air) Motley Crew Retirement Home [Names of Places in a Friendly Town] -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Archmage Ascension progress in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Thursday, March 3 2005 14:25
Profile
But what would a person do with this party after they are done with your scenario? There are not any 160 level scenarios out there, and I am assuming that most of the battles will have extremely fudged monsters, and the combat could become very warped after a while. However, you did say that the party is supposed to start at level one, so maybe there really was not anything to lose by using the party for only one scenario. Still, you have to make sure that the combat stays interesting, but not hopelessly difficult with redundant instant damage from all sides. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Archmage Ascension progress in Blades of Avernum | |
Agent
Member # 2820
|
written Thursday, March 3 2005 14:25
Profile
But what would a person do with this party after they are done with your scenario? There are not any 160 level scenarios out there, and I am assuming that most of the battles will have extremely fudged monsters, and the combat could become very warped after a while. However, you did say that the party is supposed to start at level one, so maybe there really was not anything to lose by using the party for only one scenario. Still, you have to make sure that the combat stays interesting, but not hopelessly difficult with redundant instant damage from all sides. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
First Aid skill: anything good about it? in Blades of Avernum | |
Agent
Member # 2820
|
written Sunday, February 20 2005 14:32
Profile
You could have really nice first aid kits that weigh very little. They could be found in large quantities in certain parts throughout the scenario, and the priest healing spells would be temporarily removed to promote the skill. It would also be nice to script in a standard NPC ability to heal themselves. But yes, first aid is the most useless skill in the game. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Scripting Questions in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Wednesday, February 16 2005 04:25
Profile
Remember that any real creature can be moved with other calls, so you can still resurrect any preplaced character that you want at any place desired. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Scripting Questions in Blades of Avernum | |
Agent
Member # 2820
|
written Wednesday, February 16 2005 04:25
Profile
Remember that any real creature can be moved with other calls, so you can still resurrect any preplaced character that you want at any place desired. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
O.K...("?")... in General | |
Agent
Member # 2820
|
written Monday, February 14 2005 04:33
Profile
I remember reading from somewhere on the internet that OK started as a misreading of an order signed or written by Andrew Jackson while he was president. He wrote OR for "order received," but due to his notoriously bad fast handwriting, he made the two letters look like "OK." I suppose people then thought it meant "all correct" (Oll Korrect), which would have made some sense in that context -- the orders are all correct, or something. By word of mouth, the phrase spread until a newspaper first put it into print and parenthetically explained this new acronym as "all correct." -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Who can help me? in General | |
Agent
Member # 2820
|
written Sunday, February 13 2005 20:28
Profile
I assume that you speak Mandarin or Cantonese. English must be extremely annoying for you because of all the tenses and such, but it will improve with use. Your product seems useful, but I am having difficulties trying to install it. -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
BoA Wishlist- What Happened? in Blades of Avernum | |
Agent
Member # 2820
|
written Wednesday, February 9 2005 19:22
Profile
Unless Jeff needs to release his games on a tight deadline schedule in time for a calculated season of the market, I think he could afford at least informing us of his progress with the new improvements in BoA. That is, if he is working on BoA at all right now. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Response to Community Suggestion List in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Tuesday, February 8 2005 19:55
Profile
When I saw this topic dredged back up, I thought Jeff gave us another announcement. Oh well. I wonder if Jeff is ever going to do these things. Some of those calls are incredibly useful, but he might be too lazy to do anything except correct his own mistakes. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Response to Community Suggestion List in Blades of Avernum | |
Agent
Member # 2820
|
written Tuesday, February 8 2005 19:55
Profile
When I saw this topic dredged back up, I thought Jeff gave us another announcement. Oh well. I wonder if Jeff is ever going to do these things. Some of those calls are incredibly useful, but he might be too lazy to do anything except correct his own mistakes. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Just a random question in General | |
Agent
Member # 2820
|
written Tuesday, February 8 2005 19:50
Profile
He has been around for a very long time, and Jeff takes his advice and such much more seriously than most other people's. But that does not mean Drakey has that much power over Jeff. I am not sure, but I think Drakefyre communicated with Jeff before the boards were up, and he was an admin from day one. -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Sponge Bob Goes To Church in General | |
Agent
Member # 2820
|
written Friday, February 4 2005 18:29
Profile
Well, I would not go as far as that statement. I think attention definitely needs to be given to children's programming, and slightly more so than to adult programming. Children are very impressionable, and I know many love to imitate cartoon characters. Parents should monitor what their children watch, but it is impossible to do that all the time, so filtering should be done on the part of the broadcasters. In spite of that, I believe that the people who believe Roadrunner and the Coyote encourage cruelty to animals and violence should realize that they need to assert themselves over any television program on their children. I think that they probably need to improve in some parenting skill first. Holding hands does not mean anything more than friendship and "compassion." This whole thing is just silly, but some people can take anything to the extreme. -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
I need some help in Blades of Avernum | |
Agent
Member # 2820
|
written Friday, February 4 2005 04:31
Profile
Be sure to learn about the "Quark" password from her. Then go to the level that I believe is called the Holding Cells. There is a section of the level in the southeast corner that contains the buttons and controls that you need to use in order to free Pythras. You should be able to notice exactly what I am talking about once you go there. The building is elevated and large, but without a clear entrance. You must go through either a door, magical barriers, or a ruined passage to go inside, but I forget. Remember to open the holding cells that were locked in the northeast corner of the map by operating these same controls. You can get some piercing crystals and a Flaming Sword. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Video Games 101 in General | |
Agent
Member # 2820
|
written Wednesday, February 2 2005 20:23
Profile
"Age of Empires" has taught me a few things about some general Roman history. But, usually the historical background information that precedes every mission, to which I must give credit for being well done considering that it is in a game, would be read and promptly forgotten. "Rainbow 6" for some reason made me value human life a little more, and deterred me from carelessly thinking about gun violence. As those who have played the game will know, bullets are very fast killers in that game. Sadly, the type of hand eye coordination from video games does not have much application anywhere else. You can learn to flick a mouse with extreme precision in split seconds during tense moments, but can you perform a delicate incision along a straight line while nervous? If games were really designed to have a clear message that was to be taken seriously, then I would think certain thoughts. -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Need some help... in Geneforge Series | |
Agent
Member # 2820
|
written Tuesday, February 1 2005 15:42
Profile
If you progressed far through the game with little trouble with a guardian or a shaper, then you should at least have the advantage of knowing what to expect later in the game while being an agent. Remember that an agent needs to have some toughness and combat skills. A major difference, in my opinion, between Geneforge and the other games is the occasional necessity of carefully and stealthily moving around battles and certain pathways. When possible, it can be easier to take on small groups of enemies very close to town boundaries and exits; though the big battles are always fun. For all classes, simply remember not to take on more than you can handle at once. There is actually a small, calculable experience advantage if you move through the areas of the game in an order of ascending difficulty. Try not to skip too many easy battles before trying the hard ones. Leaping forward in plot and difficulty worked much better in the Avernum, but not so much in Geneforge. [ Tuesday, February 01, 2005 15:44: Message edited by: Garrison ] -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Need some help... in Geneforge | |
Agent
Member # 2820
|
written Tuesday, February 1 2005 15:42
Profile
If you progressed far through the game with little trouble with a guardian or a shaper, then you should at least have the advantage of knowing what to expect later in the game while being an agent. Remember that an agent needs to have some toughness and combat skills. A major difference, in my opinion, between Geneforge and the other games is the occasional necessity of carefully and stealthily moving around battles and certain pathways. When possible, it can be easier to take on small groups of enemies very close to town boundaries and exits; though the big battles are always fun. For all classes, simply remember not to take on more than you can handle at once. There is actually a small, calculable experience advantage if you move through the areas of the game in an order of ascending difficulty. Try not to skip too many easy battles before trying the hard ones. Leaping forward in plot and difficulty worked much better in the Avernum, but not so much in Geneforge. [ Tuesday, February 01, 2005 15:44: Message edited by: Garrison ] -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Root of all evil in General | |
Agent
Member # 2820
|
written Thursday, January 27 2005 20:14
Profile
Though I am impressed with many of certain people's lengthy arguments, I still think that what we consider to be paranormal apparition ghosts do exist. God might exist, and invisible dragons do not. Here is an interesting backwards argument: I think that ghosts exist because that would be evidence of a soul, and a soul would indicate that a higher spiritual being could exist, and so God could be real. -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Blades of Geneforge in Geneforge Series | |
Agent
Member # 2820
|
written Sunday, January 23 2005 20:09
Profile
Making scenarios and campaigns for Geneforge would be no less difficult than making BoA ones. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Blades of Geneforge in Geneforge 2 | |
Agent
Member # 2820
|
written Sunday, January 23 2005 20:09
Profile
Making scenarios and campaigns for Geneforge would be no less difficult than making BoA ones. -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
BitDefender in General | |
Agent
Member # 2820
|
written Friday, January 21 2005 12:44
Profile
I've heard of it, but AVG free edition is sufficient for at least most popular of the E-mail viruses. Norton AV from Symantec is the only AV I have used for home, but some people prefer McAfee. I saw an article talking about an anticipated upcoming version of BitDefender, but I'll have to look for it. -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
The power of greed in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Thursday, January 20 2005 09:05
Profile
Playing on the side of evil is usually fun and different for people, since they generally must be morally good in real life. At least in the games they have a chance to do things over and again later. I like playing as the underdog the first time I play a scenario with such a choice, but I always develop annoying questions while playing about why that underdog side would be winning. I do not think it would require much to move a player to play the evil side of a scenario, unless you slam a foreshadowing into their face about how much more difficult it will be. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
The power of greed in Blades of Avernum | |
Agent
Member # 2820
|
written Thursday, January 20 2005 09:05
Profile
Playing on the side of evil is usually fun and different for people, since they generally must be morally good in real life. At least in the games they have a chance to do things over and again later. I like playing as the underdog the first time I play a scenario with such a choice, but I always develop annoying questions while playing about why that underdog side would be winning. I do not think it would require much to move a player to play the evil side of a scenario, unless you slam a foreshadowing into their face about how much more difficult it will be. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Check Shop Stock? in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Wednesday, January 19 2005 14:26
Profile
There is no way for you to check how many items the party bought, unless you do not use the standard shopping window. But one possibility is to check how many items of the special type the party has immediately after they leave the shopping window. I am not sure if you can do that before a player has a chance to drop it, though. Then you could keep records about the number of items bought in a flag or something. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |