Profile for Garrison
Field | Value |
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Displayed name | Garrison |
Member number | 2820 |
Title | Agent |
Postcount | 1415 |
Homepage | |
Registered | Thursday, March 27 2003 08:00 |
Recent posts
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Author | Recent posts |
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Athame in Avernum 4 | |
Agent
Member # 2820
|
written Tuesday, April 11 2006 14:26
Profile
It should be small dagger with a bluish tint. It should have a very high base damage and the regular bonus damage per level of weapons skill as a dagger. It should of course deal damage to undead and demons. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Diagonal Movement Blocking in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Sunday, April 9 2006 08:28
Profile
No, they can only move in the diagonal directions if it is clear all around. Check by moving down a very narrow river with a few right angle turns in it. This would only work if you could have some blocking terrain, though. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Diagonal Movement Blocking in Blades of Avernum | |
Agent
Member # 2820
|
written Sunday, April 9 2006 08:28
Profile
No, they can only move in the diagonal directions if it is clear all around. Check by moving down a very narrow river with a few right angle turns in it. This would only work if you could have some blocking terrain, though. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Diagonal Movement Blocking in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Saturday, April 8 2006 16:58
Profile
You could use that script and then have the party in a boat. That will automatically limit them to the 4 cardinal directions, and I am sure you will be able to conjure up an explanation for pushing around blocks in a boat. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Diagonal Movement Blocking in Blades of Avernum | |
Agent
Member # 2820
|
written Saturday, April 8 2006 16:58
Profile
You could use that script and then have the party in a boat. That will automatically limit them to the 4 cardinal directions, and I am sure you will be able to conjure up an explanation for pushing around blocks in a boat. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Question about Endurance in Blades of Avernum | |
Agent
Member # 2820
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written Thursday, April 6 2006 11:31
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You only need a few points of endurance initially for everyone, and then just add when you feel that your characters are dying too easily. You will need a fairly high level to obtain Resistance, though. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
No Extra Damage? in Avernum 4 | |
Agent
Member # 2820
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written Thursday, April 6 2006 11:26
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No, it stacks and does not replace. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Summonable Monsters in Blades of Avernum | |
Agent
Member # 2820
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written Wednesday, April 5 2006 15:38
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I had a trimmed down one, but you probably would not have a use for that. It really is not hard to make a list yourself, though, because there are only 7 default summoning levels and a handful of creature types in each. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Formello's Black Shade of Icy Doom in Avernum 4 | |
Agent
Member # 2820
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written Wednesday, April 5 2006 15:34
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I like how Jeff so characteristically used the word "unkillable" in the scripting call instead of "invincible" or "immortal." I only have the demo, but I was thinking about using the priestess to help attack the shade for laughs. But the shade killed her so quickly that I never even knew that she could summon Divine Shades. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
opinions on Avernum IV in Avernum 4 | |
Agent
Member # 2820
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written Sunday, April 2 2006 09:18
Profile
It does not fit in the original Avernum world because of the drastic change in the type and use of monsters. The previous Avernum games involved several outdoor sections and a few dungeons for every major monster group that infested a region; for instance, the Sliths had the entire area west of Fort Avernum. Avernum 3 took this concept to the extreme with literal monster plagues, but Avernum 4 has tons of small infestations that seem almost random in their placement. I was surprised to find various "worm" type monsters instead of the usual Avernum critters. Also, some monsters like demons which were commonplace in previous Avernum games have become rare. In short, there were more monsters to fight in the previous Avernums because of wanderinng outdoor encounters etc., and I think this changes the feel very much. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
15 inch 17 inch monitor in Avernum 4 | |
Agent
Member # 2820
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written Friday, March 31 2006 20:04
Profile
I am afraid you are stuck with the text size. The games are not adaptable enough to run properly on reduced resolution, and I doubt that there exists a magnifier for the game text. In my experience, though, the text size in the game is similar to that of 12pt font, so it should not be ridiculously hard to read. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Hardiness and Armor in Avernum 4 | |
Agent
Member # 2820
|
written Friday, March 31 2006 14:16
Profile
The numbers are too small in my opinion. In some obscure way perhaps each die used in damage calculations is affected individually by percentages. I don't know, but I think it would useful to do these tests again with much higher damage numbers and something like an iron breastplate. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Solbergs tower in The Avernum Trilogy | |
Agent
Member # 2820
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written Thursday, March 30 2006 09:48
Profile
It is totally possible, but make sure that you buff yourself completely before the encounter and stock up on healing elixirs. In the demo, your party can take a single lightning spray from the demons but your fighters cannot deal with a full bite and claw combo from them. I actually found that summoning distractions helped a lot. Do not forget about the slow spell either. It can be useful. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
The most boring spell and monster in The Avernum Trilogy | |
Agent
Member # 2820
|
written Thursday, March 30 2006 09:41
Profile
In the avernum series, I found the spray acid spell to be near useless in any difficult situations where the usual offensive spells are ineffective. Summon beast and shade are of course pathetic. The most boring monster has to be the wizard. He is pretty tough for low level parties, but after a while his constant lackluster Arcane Summoning puts you into an autopilot type of coma. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Slith Warrior in Avernum 4 | |
Agent
Member # 2820
|
written Wednesday, March 29 2006 21:22
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It is not a bug. In the scripts summoned monsters are set not to give experience. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Defensive stats in Avernum 4 | |
Agent
Member # 2820
|
written Sunday, March 26 2006 08:41
Profile
Luck is supposed to have some effect on a character's resistances and defensive abilities, but I have not noticed a significant difference. Regardless, luck is expensive so a high level of it for defense might not be feasible. Hardiness only slightly increases your resistances and I never found it useful. Items and traits can give you plenty of damage resistances and a few percent less damage does not seem worth the skill points it requires. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Best weapon in the demo? in Avernum 4 | |
Agent
Member # 2820
|
written Saturday, March 25 2006 14:17
Profile
You can get a steel spear in the demo, but you will have to murder a neutral NPC for it. I believe his name is Febber and he sits by the river in the section just north of the Slime Tunnels. [ Saturday, March 25, 2006 14:19: Message edited by: Garrison ] -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Terrain Srcipts. in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Saturday, March 18 2006 21:35
Profile
It should work because I think that this is the principle behind a simple door script, but I could be wrong. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Terrain Srcipts. in Blades of Avernum | |
Agent
Member # 2820
|
written Saturday, March 18 2006 21:35
Profile
It should work because I think that this is the principle behind a simple door script, but I could be wrong. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Locked door west of Formello in demo in Avernum 4 | |
Agent
Member # 2820
|
written Saturday, March 18 2006 21:32
Profile
I have the demo of Avernum 4 and have completed just about everything in it. But there is a locked door West of Formello that leads to an area that is presumably the same area that a nearby cliff/pit blocks access to. The game message indicates that is too complicated to be picked and requires a key. I was wondering whether this area can be acessed in the demo, and about what is actually there. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
A4 At Last in Avernum 4 | |
Agent
Member # 2820
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written Saturday, March 18 2006 21:27
Profile
I suggest setting the directional arrow keys to move the screen and reserve the numeric keypad for manual movement of the party. I find that this makes moving over long distances much more efficient becuase you can take advantage of the maximum range of the pathfinding engine. Concerning needing to use the mouse to play, it is important to remember that bringing back area of effect spells, one of the most missed features from Exile, requires the mouse. The inability to "look" specifically at a spot disappeared in Avernum, as did reading terrain names in Geneforge. Sometimes I want to be able to access the inventory while buying as well, but I remember that I hated not having the automap all the time. The disappearance of true secret passages is a huge loss in terms of how Spiderweb games usually are like to play, but I think most of the other changes were beneficial to user interface. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Avernum V in Avernum 4 | |
Agent
Member # 2820
|
written Monday, March 13 2006 12:25
Profile
That has been requested many, many times before and it is terribly unlikely to be implemented. The vahnatai are just too mystical to be a mere adventurer like a human, even if the adventurers will become heroes. Balancing out advantages of a mighty race like the vahnatai would be difficult too. What advantages and experience penalties would you expect for a vahnatai? -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Fungal Caverns-VoDT in Blades of Avernum | |
Agent
Member # 2820
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written Saturday, January 21 2006 20:45
Profile
On torment, though, the hit penalty on the chain mail can be felt until toward the end of the scenario. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Fungal Caverns-VoDT in Blades of Avernum | |
Agent
Member # 2820
|
written Friday, January 20 2006 17:58
Profile
It was a rather pathetic side dungeon, was it not? I think that there is some sort of extreme poison trap in the middle temple if you want to get the treasure of rubies, though it has been a long time since I have checked. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Arrgh! I don't want to pay extra! in General | |
Agent
Member # 2820
|
written Friday, January 20 2006 17:51
Profile
A plastic coaster with a leaky doughnut hole that is prone to melt never seemed like the best use of an old CD. As for the mandatory CD purchases, I guess Jeff wants to unload them whenever possible. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |