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Riddle Me This, Batman! in General
Agent
Member # 2820
Profile #69
quote:
Originally written by Tursing Slef:

What you've said is that boys are more likely than girls to be in the majority if there's only one family. That's true, because there's a 50% chance of only one boy and a 25% chance of one of each, so girls are only the majority 25% of the time. But majority is not the same as number, because in that 25% girl majority is 12.5% 2 girls, 6.25% 3 girls, 3.125% 4 girls, and so on.

Put another way, if a single family really did skew towards boys, then two single families should still be skewed towards boys because each family is independent, and a thousand families should be a thousand independently skewed, boy-heavy families.

—Alorael, who somehow thinks this relates to the batters. Boys can be in the majority most of the time without actually being more likely overall. This is, in fact, the question he first answered. You'll have more sisters than brothers and more families with excess males than families with excess females, but you will have one boy for every girl.

Ahh, but that is exactly what I am arguing, is it not? Notice that your totaling of the individual results of several families is the same as increasing the number of families to begin with. Thus, the number of families is important, QED. The ratio is not always preserved without an infinite pool of families.

If there were a cap on the number of children a single family could have, there would still be a skew without infinite families.

EDIT: All I ask for is an acknowledgement that the ratio tends toward the answer of 1:1 only as the number of families approaches infinity.

EDIT: I am also arguing this to death because I coded a simulation for this which confirms everything I have been saying.

[ Wednesday, August 16, 2006 21:56: Message edited by: Garrison ]

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Riddle Me This, Batman! in General
Agent
Member # 2820
Profile #65
The ratio does always tend to 1:1; however, I would still like for someone else to help confirm for me that the number of families is important. I still doubt I should post up my math since it would be difficult to explain, so perhaps someone for whom dealing with a little math is trivial could PM me?

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
nature lore: what is your level? in Blades of Avernum
Agent
Member # 2820
Profile #11
In general, nature lore has been taken cumulatively so that no one PC has to "waste" so many skill points on it. It is way too costly to specialize in nature lore, in my opinion, and I doubt many people do. But then again, the HLPM solves many little problems like these.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Riddle Me This, Batman! in General
Agent
Member # 2820
Profile #58
My reasoning would be more clear if I had bothered to edit my entire post after doing the quick math.

I have not come to a different conclusion than you, Alo, because my calculations do tend toward a 1:1 ratio between boys and girls. However, I believe that for a statistically perfect balance, the number of families must be infinite; otherwise, the boys will be in majority more often.

As a quick example, if there was only one family, then these are the situations, assuming every family stops after having exactly 1 male:

More Males:
M: 50%

Tie:
FM: 25%

More Females:
F...M: 25%

If there is any confusion about why I think there need to be infinite families, I could always present the formulas up for public scrutiny.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Riddle Me This, Batman! in General
Agent
Member # 2820
Profile #54
It seems that in a purely statistical sense -- disregarding the possibility of death, assuming that all families stop after having a son, and that a family can have as many children as they want -- there would be more girls than boys in the end. However, if there were a cap n on the number of total children, as there would be in real life, then there would be no statistical skew if n were sufficiently small.

EDIT: I actually did the series math and I recant my statement. Now I think there are always more boys for all natural n.

[ Tuesday, August 15, 2006 16:43: Message edited by: Garrison ]

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Brief Geneforge 4 Update in Geneforge 4: Rebellion
Agent
Member # 2820
Profile #15
Wow, servile abilities sound like a barrel of fun. In what category are humans inferior to the serviles if I may ask?

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Quick thought about boss battles in Geneforge 4: Rebellion
Agent
Member # 2820
Profile #13
I think the whole psychological effect of the health bar is too good to get rid of. Seeing it change does more for your emotions and involvement in the game than a single-faced feeling of mystery ever could when the bar is not there.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Idea for realsing creations in Geneforge 4: Rebellion
Agent
Member # 2820
Profile #27
Then your quest or mission would have to involve acting as a conscripted commander of the defenses or something to that effect. Sounds like RTS to me.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Idea for realsing creations in Geneforge 4: Rebellion
Agent
Member # 2820
Profile #25
If the game were restructured to include creating defensive strongholds and your own little guarded safe-havens periodically as a part of strategy, then maybe these immobile creations could have a purpose.

For instance, suppose that randomly spawning monsters could appear even without NPC spawners around under the premise that the area is not cleared. Going back to town would be a long, involved, and dangerous process, so you need to create your own points to rest at along the way.

Your own spawner, revitalizing vats, etc., would have great use then.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Idea for realsing creations in Geneforge 4: Rebellion
Agent
Member # 2820
Profile #16
That does sound intriguing, but of course too complicated to be put into the next game. Historically, it can be said that Jeff does not do "revolutionary."

If anything, I think that implementing a true way to capture a rogue creation -- which may be an NPC, spawned creation, or one of your own -- for a short while would quickly give rise to being able to release creations. I feel a main, non-destructively unbalanced way to use these rogues would be in a battle where you want to temporarily have many, many creations on your side, with possibly some under your direct control. Those not considered a part of your party, being captured rogues, would easily change sides. I believe this would allow this type of large-scale battle to occur while preserving gameplay balance.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Mad Ambitions - Chika in Blades of Avernum
Agent
Member # 2820
Profile #5
I was always wondering something about this particular fight: in my version of Mad Ambition, one of the doors to the eastern library are open while all the others are completely locked. This makes it exceedingly easy to wait for Chika to die since the AI cannot open doors. I guess if that door was meant to be locked, then TM would have never designed the room since it would not be seen. However, I still wonder if the unlocked door was truly intentional.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Idea for realsing creations in Geneforge 4: Rebellion
Agent
Member # 2820
Profile #14
While it sounds potentially useful to create a rogue army, whose members I think by definition are still very hostile to their creator, I doubt it would be worth the essence to shape a creation that would be less effective in combat than an equivalent one you could control.

[ Friday, August 11, 2006 08:49: Message edited by: Garrison ]

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Idea for realsing creations in Geneforge 4: Rebellion
Agent
Member # 2820
Profile #10
If you could not gain experience from the creation or reabsorb it for essence, why release it? Sure, you could carry some essence pods/potions/whatever so you could make lots of little rogue creations, but could that really be useful if you had no control whatsoever over it?

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Major Error: Expression TOO LONG in Blades of Avernum Editor
Agent
Member # 2820
Profile #19
Whoops, my mistake. I looked at the massive if-statement version with the set_state_continue calls and got mixed up. Regardless, things might be marginally simpler if only the leader could do the digging.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Major Error: Expression TOO LONG in Blades of Avernum
Agent
Member # 2820
Profile #19
Whoops, my mistake. I looked at the massive if-statement version with the set_state_continue calls and got mixed up. Regardless, things might be marginally simpler if only the leader could do the digging.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Project Dikiyoba in Blades of Avernum Editor
Agent
Member # 2820
Profile #14
Making tasteless crap out of other crap is the essence of good comedy.

EDIT: In case it was not clear, this is an encouragement to Mag.

[ Thursday, August 03, 2006 20:17: Message edited by: Garrison ]

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Project Dikiyoba in Blades of Avernum
Agent
Member # 2820
Profile #14
Making tasteless crap out of other crap is the essence of good comedy.

EDIT: In case it was not clear, this is an encouragement to Mag.

[ Thursday, August 03, 2006 20:17: Message edited by: Garrison ]

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Project Dikiyoba in Blades of Avernum Editor
Agent
Member # 2820
Profile #11
If you have a Mac, I suggest getting the 3D editor if you cannot handle the barebones editor Jeff provides.

I have not read all of Dikiyoba's story, but from what I have seen, it will involve a lot of side characters, random creatures, and plenty of in-personality dialogue.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Project Dikiyoba in Blades of Avernum
Agent
Member # 2820
Profile #11
If you have a Mac, I suggest getting the 3D editor if you cannot handle the barebones editor Jeff provides.

I have not read all of Dikiyoba's story, but from what I have seen, it will involve a lot of side characters, random creatures, and plenty of in-personality dialogue.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Major Error: Expression TOO LONG in Blades of Avernum Editor
Agent
Member # 2820
Profile #17
Kel's code already seemed like a good enough solution, but I guess I might as well share my thoughts.

First of all, why do you need to check the locations of every single PC? Couldn't you just store the leader PC number in a variable and check that? I ask this because, according to the way you set up the code, if any PC is on a no-dig spot, no one else can dig.

Secondly, if you mean for this to be a special ability, will it be used more than once? If so, then it practically must be done by checking terrain and floor types, as Salmon pointed out.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Major Error: Expression TOO LONG in Blades of Avernum
Agent
Member # 2820
Profile #17
Kel's code already seemed like a good enough solution, but I guess I might as well share my thoughts.

First of all, why do you need to check the locations of every single PC? Couldn't you just store the leader PC number in a variable and check that? I ask this because, according to the way you set up the code, if any PC is on a no-dig spot, no one else can dig.

Secondly, if you mean for this to be a special ability, will it be used more than once? If so, then it practically must be done by checking terrain and floor types, as Salmon pointed out.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Avernum Tactics in Avernum 4
Agent
Member # 2820
Profile #33
quote:
Originally written by kaa:

The timescale could be different. It isn't a few hundred days - it takes many years to advance through unsettled lands and build cities.
Maybe the party starts to grow old - lose some strength, gain some wisdom.

I would hate it if it took me forever to train up my super PC only to have him get rheumatoid Averthritis or something.

quote:
Originally written by The Story of Quid:

You have that backwards. No one in their right mind would move into a bunch of caves full of ravenous monsters. Fortunately, the Empire was quite willing to throw people in by force. Cities came somewhat later.
Maybe I gave the wrong impression in my post, but the point I was trying to make is the very point you made at the end there: the First Expedition could not have been founders of the first Avernite cities not only because they were supposedly dead but also because it was quite a few years before the cities were built. My proposed deviation from canon was to have the cities be built almost immediately so that the timelines could overlap without too much magically protracted longevity for the First Expedition.

[ Wednesday, August 02, 2006 20:34: Message edited by: Garrison ]

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Love in General
Agent
Member # 2820
Profile #9
Though Tyran acknowledged love as an effect of ultimately scientific and physical reactions, his assertion that it still feels real makes his viewpoint more sentimental than you make it out to be. Caring for the elderly is not so maladaptive as to counteract our strengths or to kill us off because it saps so much of our resources. Thus, as a behavior, it can persevere.

Love in a traditional sense is extremely beneficial to the proliferation of the family and the bloodline. The newer, modern concept of family, love, and marriage is no longer completely consistent with that, but I suppose old instincts can adapt to new situations, can't they?

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Avernum Tactics in Avernum 4
Agent
Member # 2820
Profile #22
Considering that many people and creatures in Avernum do not stay dead for long, I do not see their apparent deaths as problems. Personally, I would like to see some storyline that allows them to play a major part in the founding of the first few Avernite cities. The intervening decades until the Empire started using the caves as a prison could pose a problem, but some canon can be altered, right?

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Character Traits / Adventure Log in Blades of Avernum
Agent
Member # 2820
Profile #22
Her script makes her virtually invincible if I remember correctly. In case you were wondering, I believe you gained 0-1 xp from killing the wisps becuase, going from memory again, they are level 1 creatures. Surely the library wisp is fun to hack up for being an annoyance, but the rest I think you can safely leave alone.

EDIT: By the way, did you kill the vahnatai in the caves? I don't think there were any scripts preventing that, were there?

[ Thursday, July 27, 2006 08:23: Message edited by: Garrison ]

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00

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