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A Recreation in Blades of Avernum Editor
Agent
Member # 2820
Profile #16
Personally, I think we should all just let him do whatever he wants. If he manages to finish this project before JV releases his next game, I say we give this industrious designer a cookie.

Now is probably a good time to let this thread die, but I think it would be nice for you to keep a short web blog for all those interested in keeping up with the development of this shell updated.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
A Recreation in Blades of Avernum
Agent
Member # 2820
Profile #16
Personally, I think we should all just let him do whatever he wants. If he manages to finish this project before JV releases his next game, I say we give this industrious designer a cookie.

Now is probably a good time to let this thread die, but I think it would be nice for you to keep a short web blog for all those interested in keeping up with the development of this shell updated.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Item Script help in Blades of Avernum Editor
Agent
Member # 2820
Profile #2
There are calls to check for the block status of the space, but what you are proposing is a difficult thing to implement. What would you have this monster *do*?

Don't forget that you can give this monster a default script of creating the text bubble over itself. You should also note that all placed creatures start out hostile, so you definitely want to be careful with that.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Item Script help in Blades of Avernum
Agent
Member # 2820
Profile #2
There are calls to check for the block status of the space, but what you are proposing is a difficult thing to implement. What would you have this monster *do*?

Don't forget that you can give this monster a default script of creating the text bubble over itself. You should also note that all placed creatures start out hostile, so you definitely want to be careful with that.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Why don't we have.... in The Avernum Trilogy
Agent
Member # 2820
Profile #5
Patrick was great in his heyday, but was one of the lesser of the great mages. Then he got old and decided to pursue a quiet life of enlightenment through knowledge and historical bookkeeping. Then he lost it and died. I think Grah-Hoth is the best, although he is always defeated. Of course, this is counteracted by the fact that he has his OWN demon realm in which he can't be vanquished.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Anaximander's Necklace (E3) in The Exile Trilogy
Agent
Member # 2820
Profile #10
Protective Circle doesn't harm things the moment it is cast, so that is the best way to go. Quickfire would be a little extreme, but still possible. I doubt the Fire Barrier thing would work because the game calculates from whether a person can see THE ITEM, not you. I'm pretty sure whatever is directly in a barrier is still considered seen.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Character editor in Blades of Avernum Editor
Agent
Member # 2820
Profile #1
Open up corescendata.txt in your data folder and search for the appropriate item.

Or you could download the editor and open up a new scenario and look at the nice lists present there.

There might be an actual compiled list of items somewhere, but it really isn't necessary because these resources are already available in their raw form.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Character editor in Blades of Avernum
Agent
Member # 2820
Profile #1
Open up corescendata.txt in your data folder and search for the appropriate item.

Or you could download the editor and open up a new scenario and look at the nice lists present there.

There might be an actual compiled list of items somewhere, but it really isn't necessary because these resources are already available in their raw form.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Bug list and suggestions in Blades of Avernum
Agent
Member # 2820
Profile #51
Not exactly. I am having difficulty reproducing the problem.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Bug list and suggestions in Blades of Avernum
Agent
Member # 2820
Profile #49
As I understand it, when that call is used, the party is moved to the new town and AUTOMATICALLY starts in the correct position. Terrain in the wrong areas won't be drawn nor revealed.

The INIT_STATE is called after all this. In fact, the drawing of the terrain is absolutely the last thing to do when the new town is entered.

But I think I may have found an odd new problem. From what I can determine, sometimes the last definitions of custom objects in your scenario objects script are ignored when you modify original objects. This can be solved by adding a last begindefine[object_type] [xxx];

[ Tuesday, September 28, 2004 18:21: Message edited by: Garrison ]

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Avernum 4 in General
Agent
Member # 2820
Profile #12
I just hope he is toying with the name [Avernum 4] and uses it as a humorous reference to the "sparkling new engine".

It better be sparkling. But he says that he is almost done with Geneforge 3, which is pretty good progress, in my opinion. Of course this whole vacation issue seems either very odd, or pressing.

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What do I put here?
-Garrison
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Screenshots from the Game in Blades of Avernum Editor
Agent
Member # 2820
Profile #8
You could've compressed it. Who are you sending this to? People with Macs might have a difficult time looking at your screenshot.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Screenshots from the Game in Blades of Avernum
Agent
Member # 2820
Profile #8
You could've compressed it. Who are you sending this to? People with Macs might have a difficult time looking at your screenshot.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Screenshots from the Game in Blades of Avernum Editor
Agent
Member # 2820
Profile #6
Just think of Prt Scrn as a Copy for the current screen. Remember that moving sprites generally aren't captured.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Screenshots from the Game in Blades of Avernum
Agent
Member # 2820
Profile #6
Just think of Prt Scrn as a Copy for the current screen. Remember that moving sprites generally aren't captured.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Funning with helms in Blades of Avernum Editor
Agent
Member # 2820
Profile #1
The idea is fine, not exceptional, but acceptable. Unfortunately, there is no way to add light for the party, nor is there a good way to change the lighting scheme of a town.

The bonus to the missile weapons skill is certainly possible.

I am 99% sure that the greater portion of what you want cannot be achieved at the moment. But, if Jeff adds the suggested lighting calls (which will probably be unlikely because lighting is natively generated in the scenario editor, not dynamically in the game), a viable solution may appear.

Even if this happens, though, you'd have to put the check for the item in the scenario START_STATE, which runs every turn for the duration of the scenario. This can be a performance problem, but the effect is usually negligible to users with modern computers. The item could instead be a VERY strong light source that the player has to 'Use'. It may not be as automatic as the original idea, but it is simpler.

[ Friday, September 24, 2004 18:45: Message edited by: Garrison ]

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Funning with helms in Blades of Avernum
Agent
Member # 2820
Profile #1
The idea is fine, not exceptional, but acceptable. Unfortunately, there is no way to add light for the party, nor is there a good way to change the lighting scheme of a town.

The bonus to the missile weapons skill is certainly possible.

I am 99% sure that the greater portion of what you want cannot be achieved at the moment. But, if Jeff adds the suggested lighting calls (which will probably be unlikely because lighting is natively generated in the scenario editor, not dynamically in the game), a viable solution may appear.

Even if this happens, though, you'd have to put the check for the item in the scenario START_STATE, which runs every turn for the duration of the scenario. This can be a performance problem, but the effect is usually negligible to users with modern computers. The item could instead be a VERY strong light source that the player has to 'Use'. It may not be as automatic as the original idea, but it is simpler.

[ Friday, September 24, 2004 18:45: Message edited by: Garrison ]

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Dread Curse? in The Avernum Trilogy
Agent
Member # 2820
Profile #2
A1: Tower of Magi head priest
A2: Tower of Magi, somebody
A3: Father Ahonar in Shayder and 1 other guy

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Graphics Question in Blades of Avernum Editor
Agent
Member # 2820
Profile #1
It doesn't matter as long as you specify which icon is being used in the custom objects script. Remember to make 10(?) icons per row.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Graphics Question in Blades of Avernum
Agent
Member # 2820
Profile #1
It doesn't matter as long as you specify which icon is being used in the custom objects script. Remember to make 10(?) icons per row.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
A Recreation in Blades of Avernum Editor
Agent
Member # 2820
Profile #9
I suppose anybody who wants to have a scenario take place directly in Avernum could use your thing, but the flexibility would be hampered greatly. I for one would just look at a general map of Avernum and add my own twist to it.

But again, I'm sure SOMEONE will use a bit of it.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
A Recreation in Blades of Avernum
Agent
Member # 2820
Profile #9
I suppose anybody who wants to have a scenario take place directly in Avernum could use your thing, but the flexibility would be hampered greatly. I for one would just look at a general map of Avernum and add my own twist to it.

But again, I'm sure SOMEONE will use a bit of it.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
A Recreation in Blades of Avernum Editor
Agent
Member # 2820
Profile #3
OK then. You are going to try to recreate the setting of Avernum 2, a game with around 50 outdoor sections and more towns that most people can think up names for. The predecessor of this game took Jeff a very long time to make.

Some people have tried things similar to this, and have failed. They stop after a few sections and realize the amount of work that would've been required to perform the task wouldn't have been worthwhile because I suspect most people would only use a few percent of the whole project.

Good luck, and tell us when you're done with it.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
A Recreation in Blades of Avernum
Agent
Member # 2820
Profile #3
OK then. You are going to try to recreate the setting of Avernum 2, a game with around 50 outdoor sections and more towns that most people can think up names for. The predecessor of this game took Jeff a very long time to make.

Some people have tried things similar to this, and have failed. They stop after a few sections and realize the amount of work that would've been required to perform the task wouldn't have been worthwhile because I suspect most people would only use a few percent of the whole project.

Good luck, and tell us when you're done with it.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Bug list and suggestions in Blades of Avernum
Agent
Member # 2820
Profile #45
Um, but sarcastic scenarios always earn credibility and urgency points, right?

EDIT: Has the latest one about splitting creature also been sent?

[ Monday, September 20, 2004 03:25: Message edited by: Garrison ]

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00

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