Fist damage?
Author | Topic: Fist damage? |
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BANNED
Member # 4
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written Sunday, November 28 2004 10:49
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I'm curious how damage for hand-to-hand combat is determined. Like, which stats are used? How is accuracy determined? (And most importantly, how much damage?) -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Shock Trooper
Member # 5181
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written Sunday, November 28 2004 12:08
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It seems that fist damage is something like 1-3 + 1-3 * level, but I'm not sure (I just tested it and the max a level one with 1 str got was 6). No idea on the rest. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Agent
Member # 4506
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written Monday, November 29 2004 03:40
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Wilfred, base “Punches” are determined by your strength, and the armour of the opponent. Standard values such as Pole or Melee do not affect punching. Only a very high level character (or a GOD character) will be able to use punching to good effect. But, for the rest of us, with a standard character, even a Kitchen Knife would be better for punching. - Archmagi Micael -------------------- "You dare Trifle with Avernum?" ~ Erika the Archmage -------------------- My Scenarios: Undead Valley : A small Undead problem, what could possibly go wrong? -------------------- Richard Black - PROOF of his existance (the Infernal one's website). -------------------- MY FORUM! Randomosity at it's highest! :) Posts: 1370 | Registered: Thursday, June 10 2004 07:00 |
Agent
Member # 2820
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written Monday, November 29 2004 04:36
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Blademaster and anatomy will help greatly your fury-fisted character deal damage. Dexterity improves your chance to hit, as always. I do not think that assassination applies to fists, but if it does, then all the more power to punches. Same goes for lethal blow. I know that the punches had not a damage cap in A1-A3, but that is not a problem in BoA. I have never tried to build a punching character in A1, though I have experienced the possibilities of punching by using the character editor to make a God PC. I believe accuracy starts at 40% and goes up in increments of 5%. Damage from strength progresses slowly, at no where near the rate of melee weapons which have large dice numbers for their bonus. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |