Profile for Micawber
Field | Value |
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Displayed name | Micawber |
Member number | 2759 |
Title | Agent |
Postcount | 1104 |
Homepage | http://www.anthonygoreham.net |
Registered | Monday, March 10 2003 08:00 |
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Author | Recent posts |
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A2 Energy Pulse Mind Crystals in The Avernum Trilogy | |
Agent
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written Monday, April 2 2007 12:10
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I rather think Randomizer was referring to the problem of too much money, not too little. -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Shayder mayor in The Avernum Trilogy | |
Agent
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written Monday, April 2 2007 12:05
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Of course it's true. Why would I lie about something like that? :confused: Edit: ******* typo [ Monday, April 02, 2007 12:05: Message edited by: Micawber ] -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Kill Prize, Win Ogre in Blades of Avernum | |
Agent
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written Monday, April 2 2007 11:47
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My only complaint is it doesn't increase my # of scenarios won count. I'll have you know I fought hard to kill that prize... -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
clearing old games in Tech Support | |
Agent
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written Monday, April 2 2007 11:29
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Probably not. -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
To SW's Italian-speakers in General | |
Agent
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written Sunday, April 1 2007 03:31
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How about Lucia di Lammermoor? :) -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
GF4 not displaying in Tech Support | |
Agent
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written Saturday, March 31 2007 23:22
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Ouch. Try turning on troubleshooting options (rightclick on desktop, "settings" tab, "advanced" button, "troubleshoot" tab, "hardware acceleration" move slider down to one of the lower settings). In the past I've found this can solve problems with direct X applications. If not, try uninstalling Geneforge 4 and reinstalling again. Check that your program files/spiderweb software/geneforge 4/data folder exists and is full of .bmp graphics files. When you say "freshly installed" graphics drivers, do you mean you have just got a new graphics card? If so it is likely it shipped with an out of date driver (they usually do) so you might have to suffer a bit and visit the manufacturer's website to download a newer version. Likewise for Direct X if you got it anywhere other than the microsoft website it might not be the latest version. -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Really anticipated ideas for A5?? in Avernum 4 | |
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written Saturday, March 31 2007 00:08
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quote:And to compound matters, sticks don't stack (and the same goes for many other items) so you soon run out of inventory slots... -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
[GF3] Tips for higher difficulty settings? Also, batons and Daze? Also, tip @ Rahul. in Geneforge Series | |
Agent
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written Friday, March 30 2007 22:15
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If you're helping the shapers, why did you kill Khyrryk? -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Nethergate: Resurrection in Nethergate | |
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written Friday, March 30 2007 08:54
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Hooray for the screenshots. Nethergate: Resurrection looks a lot like Nethergate (this is a good thing). I'm not too happy about the all-caps plot screenshot, though. What font is that, copperplate gothic? It's pretty hard to read in large chunks. The other font, the one in the pop-up, is much nicer. -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
whitch is beter the story or the killing in Geneforge 4: Rebellion | |
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written Friday, March 30 2007 08:35
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The killing! Although I voted for both, just because I could. -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
[GF3] Tips for higher difficulty settings? Also, batons and Daze? Also, tip @ Rahul. in Geneforge Series | |
Agent
Member # 2759
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written Friday, March 30 2007 08:28
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Yep, Jeff point-blank denied it in this thread. quote: -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
A3 Purify Altar in The Avernum Trilogy | |
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written Wednesday, March 28 2007 08:43
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If you are where I think you are, don't try and sanctify that second altar yet but go away, have a rest and get some more experience. The second altar has a particularly nasty monster guarding it... -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Thou hast not shown thy compassion well. Be more kind unto others! in General | |
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written Tuesday, March 27 2007 10:37
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I choose to advance to Waterloo, abrogating the Treaty of Fontainebleau. Edit: While I'm there, I could catch the Eurostar to Paris Gare Du Nord: http://www.parisinfo.de/images/paris-metro-plan-karte.jpg EDIT: Browser sanity uber alles. [ Tuesday, March 27, 2007 12:42: Message edited by: Imban ] -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Oh, so the Shapers are more ethical, are they now? in Geneforge 4: Rebellion | |
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written Sunday, March 25 2007 08:34
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I believe the reason why there are no children is because they were evacuated to the safe continent when the war began. More prosaically, if Jeff included children, the psychotic players would just go around killing them, which is probably not something to be encouraged... -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
What happened to... *POSSIBLE SPOILERS) in Geneforge 4: Rebellion | |
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written Sunday, March 25 2007 08:30
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Not entirely sure what you are asking, really. I believe Andras was the default PC name in GF2, though. If your question is of the "what happened to my character from an earlier game", this has been discussed before at great length, and no agreed conclusion has been reached. -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
About special skills (lethal blow etc.) in Avernum 4 | |
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written Sunday, March 25 2007 08:26
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OK then, putting aside for a moment the utility or otherwise of magical efficiency etc, is it just the unlock costs you object to, or are you saying as well the skill costs, once available, are themselves too high? In the former case one could throw away the unlock criteria and make the skills available maybe on a party level basis. A single training point would be convenient - a good choice would be Vidrain, since one tends to visit him fairly often anyway. -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Changes for Geneforge 5 in Geneforge 4: Rebellion | |
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written Sunday, March 25 2007 07:40
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Yes to 5, 8, 9 and 10, qualified yes to 2 (something good could be done for battle creations, but probably not the example you gave) and no to all the others. I am pleasantly surprised by the breadth of your ideas, anyway, and they don't suck so much as usual for a newbie. Edit: Silly me, having now read the other thread I now know what is going on. Never mind. [ Sunday, March 25, 2007 07:46: Message edited by: Micawber ] -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
To players of Avernum/Geneforge series in General | |
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written Sunday, March 25 2007 00:04
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I'm another one who prefers the Exile graphics, spells and monsters to their Avernum counterparts. And the sound effects, which haven't been mentioned yet. As for comparing Geneforge and Avernum, I voted "can't make up my mind" on this, partly because of Avernum 4 and Geneforge 4, which are so different from their predecessors that they essentially reverse my view of the two series, but also because it's really all a matter of one thing cancelling out another. For example I prefer the way Avernum 1-3 handles action points, but I prefer the speed of travelling about in Geneforge 1-2. There simply isn't a preponderance of advantages on either side; which engine do I then vote for? -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
About special skills (lethal blow etc.) in Avernum 4 | |
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written Saturday, March 24 2007 11:35
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All true. However the skill costs are hard-coded and I can't change them. Whereas I can change how many skill points I get. And by making the kills harder, the game stays balanced. -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
About special skills (lethal blow etc.) in Avernum 4 | |
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written Saturday, March 24 2007 08:28
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quote:I've been pondering what one could do about this. It seems to me there are two sides to this problem: (i) there are not enough skill points in the game to make all the special skills trainable; and (ii) the party runs out of sources of experience at the end of the game. Clearly solving (ii) would help to solve (i), but I would prefer a solution that made special skills available earlier in the game, not just at the very end. So I think it would be preferable to devise a means of increasing the number of skill points available in the middle of the game, so that special skills could be trained earlier. One, achievable, method would be to increase creatures' base levels (excluding PCs). This has two effects: they become harder to kill; and the party gets more experience for killing them. The first effect is needed to balance against the advantage gained from making special skills more accessible. The second effect gives the desired extra skill points. The downside of this approach is it diminishes the advantages of lock-picking and quest completion. I was thinking of adding 8 levels to every creature. In theory this would raise the PCs' maximum achievable level by 8 also, giving them each 40 extra skill points by the end of the game; which would go a long way to purchasing some special skills. To prevent the early game from becoming impossible, the effect would be tapered in at floor(50% x current level) for low-level creatures. Examples: Here is a graph of the adjustment to be applied: This sort of adjustment is mechanically do-able, simply by 'gawk'ing the script av4itemschars.txt like this. The question is, will it have the desired consequences? Testing the theory by playing the game from start to finish could take days... -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Infernal helm in Avernum 4 | |
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written Saturday, March 24 2007 06:58
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Exactly. And it doesn't just mean 2 points of damage, but 2 dice of damage. Schrodinger's post here explains a bit more about how damage is calculated. -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Game music -the poll in General | |
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written Friday, March 23 2007 10:58
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quote:I guess you never heard Bach's "Die Kunst der Geneforge" (BWV 1080) until you heard the snippets at the beginning of each game... -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Best PC class? in Geneforge 4: Rebellion | |
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written Friday, March 23 2007 10:00
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I really think the lifecrafter is the most powerful class. The key I think is to have a high number of creations (obviously with a variety of damage types). My army of creations was able to finish most fights within 2 rounds and the fragility of the lifecrafter simply never became a problem (most enemies will attack the foe who last attacked them; the key to keeping your lifecrafter alive is never attack anything personally). The lifecrafter doesn't need many spells other than curing, healing and mass energize. Edit: to clarify, my central view is that in Geneforge engine, action points are vastly more powerful than anything else. The bigger your party the more powerful you will be. A lifecrafter with a host of wingbolts, cryodrayks and ur-glaahks is more powerful than a singleton infiltrator or servile, however good their magical skills. [ Friday, March 23, 2007 10:10: Message edited by: Micawber ] -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Quick Avernum 5 Update, March '07 in Avernum 4 | |
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written Friday, March 23 2007 09:53
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What he said is that Rentar is still dead. He didn't comment on the suggestion that she might still appear as an undead beastie (and with Garzahd there is a precedent). That's not saying it's going to happen, but it's not impossible. -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
About special skills (lethal blow etc.) in Avernum 4 | |
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written Friday, March 23 2007 09:48
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s/parry/blademaster/g -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |