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A2 Energy Pulse Mind Crystals in The Avernum Trilogy
Agent
Member # 2759
Profile Homepage #4
I rather think Randomizer was referring to the problem of too much money, not too little.

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"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Shayder mayor in The Avernum Trilogy
Agent
Member # 2759
Profile Homepage #4
Of course it's true. Why would I lie about something like that? :confused:

Edit: ******* typo

[ Monday, April 02, 2007 12:05: Message edited by: Micawber ]

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"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Kill Prize, Win Ogre in Blades of Avernum
Agent
Member # 2759
Profile Homepage #10
My only complaint is it doesn't increase my # of scenarios won count. I'll have you know I fought hard to kill that prize...

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"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
clearing old games in Tech Support
Agent
Member # 2759
Profile Homepage #8
Probably not.

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"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
To SW's Italian-speakers in General
Agent
Member # 2759
Profile Homepage #4
How about Lucia di Lammermoor? :)

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"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
GF4 not displaying in Tech Support
Agent
Member # 2759
Profile Homepage #1
Ouch.

Try turning on troubleshooting options (rightclick on desktop, "settings" tab, "advanced" button, "troubleshoot" tab, "hardware acceleration" move slider down to one of the lower settings). In the past I've found this can solve problems with direct X applications.

If not, try uninstalling Geneforge 4 and reinstalling again. Check that your program files/spiderweb software/geneforge 4/data folder exists and is full of .bmp graphics files.

When you say "freshly installed" graphics drivers, do you mean you have just got a new graphics card? If so it is likely it shipped with an out of date driver (they usually do) so you might have to suffer a bit and visit the manufacturer's website to download a newer version. Likewise for Direct X if you got it anywhere other than the microsoft website it might not be the latest version.

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"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Really anticipated ideas for A5?? in Avernum 4
Agent
Member # 2759
Profile Homepage #94
quote:
Originally written by Dikiyoba:

I'm an obsessive-compulsive gamer who has to pick up everything I see right now and not later after I've killed off every monster in the area. But there's nowhere to put the stuff--I can't throw all the useless stuff outside and have it be gone forever, or jump zones to drop stuff off--so I spent a lot of time encumbered.
And to compound matters, sticks don't stack (and the same goes for many other items) so you soon run out of inventory slots...

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"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
[GF3] Tips for higher difficulty settings? Also, batons and Daze? Also, tip @ Rahul. in Geneforge Series
Agent
Member # 2759
Profile Homepage #22
If you're helping the shapers, why did you kill Khyrryk?

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"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Nethergate: Resurrection in Nethergate
Agent
Member # 2759
Profile Homepage #90
Hooray for the screenshots. Nethergate: Resurrection looks a lot like Nethergate (this is a good thing).

I'm not too happy about the all-caps plot screenshot, though. What font is that, copperplate gothic? It's pretty hard to read in large chunks. The other font, the one in the pop-up, is much nicer.

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"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
whitch is beter the story or the killing in Geneforge 4: Rebellion
Agent
Member # 2759
Profile Homepage #6
The killing!

Although I voted for both, just because I could.

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"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
[GF3] Tips for higher difficulty settings? Also, batons and Daze? Also, tip @ Rahul. in Geneforge Series
Agent
Member # 2759
Profile Homepage #14
Yep, Jeff point-blank denied it in this thread.

quote:
Originally written by Spidweb:

"GF does use a hex grid, underneath the continuously animated movement: you can only stop at places on the invisible hex grid."

Not sure where you got this. Geneforge uses good old x-y coordinates on a square grid, like every other tile-based game ever.

- Jeff Vogel



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"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
A3 Purify Altar in The Avernum Trilogy
Agent
Member # 2759
Profile Homepage #4
If you are where I think you are, don't try and sanctify that second altar yet but go away, have a rest and get some more experience. The second altar has a particularly nasty monster guarding it...

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"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Thou hast not shown thy compassion well. Be more kind unto others! in General
Agent
Member # 2759
Profile Homepage #56
I choose to advance to Waterloo, abrogating the Treaty of Fontainebleau.

Edit: While I'm there, I could catch the Eurostar to Paris Gare Du Nord:

http://www.parisinfo.de/images/paris-metro-plan-karte.jpg

EDIT: Browser sanity uber alles.

[ Tuesday, March 27, 2007 12:42: Message edited by: Imban ]

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"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Oh, so the Shapers are more ethical, are they now? in Geneforge 4: Rebellion
Agent
Member # 2759
Profile Homepage #30
I believe the reason why there are no children is because they were evacuated to the safe continent when the war began.

More prosaically, if Jeff included children, the psychotic players would just go around killing them, which is probably not something to be encouraged...

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"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
What happened to... *POSSIBLE SPOILERS) in Geneforge 4: Rebellion
Agent
Member # 2759
Profile Homepage #1
Not entirely sure what you are asking, really. I believe Andras was the default PC name in GF2, though. If your question is of the "what happened to my character from an earlier game", this has been discussed before at great length, and no agreed conclusion has been reached.

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"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
About special skills (lethal blow etc.) in Avernum 4
Agent
Member # 2759
Profile Homepage #12
OK then, putting aside for a moment the utility or otherwise of magical efficiency etc, is it just the unlock costs you object to, or are you saying as well the skill costs, once available, are themselves too high?

In the former case one could throw away the unlock criteria and make the skills available maybe on a party level basis. A single training point would be convenient - a good choice would be Vidrain, since one tends to visit him fairly often anyway.

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"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Changes for Geneforge 5 in Geneforge 4: Rebellion
Agent
Member # 2759
Profile Homepage #1
Yes to 5, 8, 9 and 10, qualified yes to 2 (something good could be done for battle creations, but probably not the example you gave) and no to all the others.

I am pleasantly surprised by the breadth of your ideas, anyway, and they don't suck so much as usual for a newbie.

Edit: Silly me, having now read the other thread I now know what is going on. Never mind.

[ Sunday, March 25, 2007 07:46: Message edited by: Micawber ]

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"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
To players of Avernum/Geneforge series in General
Agent
Member # 2759
Profile Homepage #22
I'm another one who prefers the Exile graphics, spells and monsters to their Avernum counterparts. And the sound effects, which haven't been mentioned yet.

As for comparing Geneforge and Avernum, I voted "can't make up my mind" on this, partly because of Avernum 4 and Geneforge 4, which are so different from their predecessors that they essentially reverse my view of the two series, but also because it's really all a matter of one thing cancelling out another. For example I prefer the way Avernum 1-3 handles action points, but I prefer the speed of travelling about in Geneforge 1-2. There simply isn't a preponderance of advantages on either side; which engine do I then vote for?

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"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
About special skills (lethal blow etc.) in Avernum 4
Agent
Member # 2759
Profile Homepage #10
All true. However the skill costs are hard-coded and I can't change them. Whereas I can change how many skill points I get. And by making the kills harder, the game stays balanced.

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"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
About special skills (lethal blow etc.) in Avernum 4
Agent
Member # 2759
Profile Homepage #8
quote:
Originally written by Ephesos:

Yeah, some of them aren't really train-able, at least not in a normal game without cheating.
I've been pondering what one could do about this. It seems to me there are two sides to this problem: (i) there are not enough skill points in the game to make all the special skills trainable; and (ii) the party runs out of sources of experience at the end of the game. Clearly solving (ii) would help to solve (i), but I would prefer a solution that made special skills available earlier in the game, not just at the very end. So I think it would be preferable to devise a means of increasing the number of skill points available in the middle of the game, so that special skills could be trained earlier.

One, achievable, method would be to increase creatures' base levels (excluding PCs). This has two effects: they become harder to kill; and the party gets more experience for killing them. The first effect is needed to balance against the advantage gained from making special skills more accessible. The second effect gives the desired extra skill points. The downside of this approach is it diminishes the advantages of lock-picking and quest completion.

I was thinking of adding 8 levels to every creature. In theory this would raise the PCs' maximum achievable level by 8 also, giving them each 40 extra skill points by the end of the game; which would go a long way to purchasing some special skills. To prevent the early game from becoming impossible, the effect would be tapered in at floor(50% x current level) for low-level creatures. Examples:

Current Adjusted
Creature Level Level Change
=======================================
Goblin 2 3 +1
Nephil 5 7 +2
Ghoul 8 12 +4
Chitrach 10 15 +5
Slith 12 18 +6
Golem 24 32 +8
Cave Giant 30 38 +8
Black Shade 40 48 +8
Here is a graph of the adjustment to be applied:
IMAGE(http://www.anthonygoreham.net/jpg/av4adjgraph.jpg)

This sort of adjustment is mechanically do-able, simply by 'gawk'ing the script av4itemschars.txt like this. The question is, will it have the desired consequences? Testing the theory by playing the game from start to finish could take days...

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"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Infernal helm in Avernum 4
Agent
Member # 2759
Profile Homepage #4
Exactly. And it doesn't just mean 2 points of damage, but 2 dice of damage. Schrodinger's post here explains a bit more about how damage is calculated.

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"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Game music -the poll in General
Agent
Member # 2759
Profile Homepage #29
quote:
Originally written by Nemesis:

What, do you think he stole it from someone else?

I guess you never heard Bach's "Die Kunst der Geneforge" (BWV 1080) until you heard the snippets at the beginning of each game...

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"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Best PC class? in Geneforge 4: Rebellion
Agent
Member # 2759
Profile Homepage #7
I really think the lifecrafter is the most powerful class. The key I think is to have a high number of creations (obviously with a variety of damage types). My army of creations was able to finish most fights within 2 rounds and the fragility of the lifecrafter simply never became a problem (most enemies will attack the foe who last attacked them; the key to keeping your lifecrafter alive is never attack anything personally). The lifecrafter doesn't need many spells other than curing, healing and mass energize.

Edit: to clarify, my central view is that in Geneforge engine, action points are vastly more powerful than anything else. The bigger your party the more powerful you will be. A lifecrafter with a host of wingbolts, cryodrayks and ur-glaahks is more powerful than a singleton infiltrator or servile, however good their magical skills.

[ Friday, March 23, 2007 10:10: Message edited by: Micawber ]

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"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Quick Avernum 5 Update, March '07 in Avernum 4
Agent
Member # 2759
Profile Homepage #76
What he said is that Rentar is still dead. He didn't comment on the suggestion that she might still appear as an undead beastie (and with Garzahd there is a precedent). That's not saying it's going to happen, but it's not impossible.

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"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
About special skills (lethal blow etc.) in Avernum 4
Agent
Member # 2759
Profile Homepage #5
s/parry/blademaster/g

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"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00

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