Profile for Micawber

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

Pages

AuthorRecent posts
Your most amusing G1-3 stunts in Geneforge Series
Agent
Member # 2759
Profile Homepage #110
Oh good grief. Surely you can do better than that. Even edit.com is better than notepad.

--------------------
"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
The best creations? in Geneforge 4: Rebellion
Agent
Member # 2759
Profile Homepage #14
In this case it means better and stronger. Really ur- means original or earliest, but in usage it has come to mean extreme or outstanding in a general sense. For example:

1983 Sunday Tel. 13 Mar. 14/6 Russell Hoban is an ur-novelist, a maverick voice that is like no other.

--------------------
"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Bots? in General
Agent
Member # 2759
Profile Homepage #64
"alright, a frequent spelling of all right.

1893 Durham Univ. Jrnl. Nov. 186, I think I shall pass alright. 1897 Westm. Gaz. 16 Dec. 9/3 Witness said, ‘Alright, come along.’ 1924 H. W. Fowler in S.P.E. Tract XVIII. 1 (subtitle) Open Court on ‘Alright’. 1925 Marquess Curzon in Marq. of Zetland Life (1928) III. 378, I am sure I shall get through alright. 1926 H. W. Fowler Mod. Eng. Usage 16/1 There are no such forms as all-right, allright, or alright, though even the last, if seldom allowed by the compositors to appear in print, is often seen..in MS."

If a word has been around for >100 years, I'd say it's probably alright.

--------------------
"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Rotghroth in Geneforge 4: Rebellion
Agent
Member # 2759
Profile Homepage #53
The one in the Display Warren, you mean. That's the second rothgroth you meet, if you kill the one in Gull South Docks first.

[/pedantry]

--------------------
"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Oldbiehood -- Analysis in General
Agent
Member # 2759
Profile Homepage #50
I think Slarty is the last rewaining acowlyte.

--------------------
"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
MESSAGE TO ALL NEW PEOPLE ( noobs) in General
Agent
Member # 2759
Profile Homepage #21
IMAGE(http://i3.photobucket.com/albums/y91/infinitvikin9/6thDrFacepalm.jpg)

--------------------
"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Khyryk quest in Geneforge 4: Rebellion
Agent
Member # 2759
Profile Homepage #20
Yep, however you will have to be patient; you need the key from the north geneforge first.

--------------------
"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Geneforge Political Spectrum in Geneforge 4: Rebellion
Agent
Member # 2759
Profile Homepage #42
... until the next rebellion.

I too favour the Shapers for game purposes, but I was intrigued by the Trakovite ending, which pointed the way to an eventual resolution in Geneforge 5. Given that, and what Jeff said earlier, it's pretty clear that in Geneforge 5 the PC will be given the choice over whether shaping itself should be allowed to continue. I'd say probably not.

--------------------
"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Jeff, please respond - Magic and Avernum 5 in Avernum 4
Agent
Member # 2759
Profile Homepage #19
Well, I can't argue with the math...

--------------------
"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Jeff, please respond - Magic and Avernum 5 in Avernum 4
Agent
Member # 2759
Profile Homepage #16
quote:
Only a handful of spells actually had their effect change significantly from level to level. Most spells simply increased in damage amount and/or number of targets in a way totally indistinguishable from the increase that already occurs by gaining PC levels and increasing your magic-related skills. At best, you could argue that there are maybe 50-55 spells rather than 40.
My point was really that a lot of the Exile trilogy spells are duplicative. Consider:

Minor bless, strength, bless, bless party

Minor heal, heal, major heal

Scare, fear, repel, group fear

Stumble, curse, holy scourge, curse all, holy ravaging, ravage enemy

Now in Avernum this can all handled through a single spell by altering the number of targets and base spell strength.

In Avernum in addition, related spells are more often brought together, for example cure poison, cure disease, cure acid are all in a single spell. There is an all-purpose cure mental effects spell in place of separate spells for cure dumbfounding, cure sleep, cure paralysis, cure terror, cure charm. Bind foe is another example of a composite spell (unfortunately, since this means you lose the ability to web foes if you allow this spell to improve).

Admittedly Exile had a few extra useless spells, and the magnificent series of wall spells, but in the final analysis Exile and Avernum do have similar numbers of spell effects, it's just in Avernum you access them through fewer spells.

--------------------
"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Geneforge 3 - 7.47 (9.5/2.0) in General
Agent
Member # 2759
Profile Homepage #17
What were the new spells and new creations in Geneforge 3? I was under the impression that they were the same as Geneforge 2 (apart from some tweaking e.g. daze now affects multiple targets).

--------------------
"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
GF1 Sect question in Geneforge Series
Agent
Member # 2759
Profile Homepage #3
Learned Darian will probably be able to fix it for you (may have to wait a while, though).

--------------------
"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Jeff, please respond - Magic and Avernum 5 in Avernum 4
Agent
Member # 2759
Profile Homepage #14
Yes, I was rather hoping the 'half-cast' effect would be fixed in GF4, but it isn't unfortunately.

--------------------
"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Is 8 really the highest useful leadership? in Geneforge 4: Rebellion
Agent
Member # 2759
Profile Homepage #15
Or using canisters.

--------------------
"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Geneforge 3 Ending (Spoilers?) in Geneforge 4: Rebellion
Agent
Member # 2759
Profile Homepage #5
quote:
Originally written by Sarasaphilia:

Rebel ending-no canisters: You die.
Shaper-no canisters: You become a General.

What? In the rebel ending, you become a general and lead a troop in the rebellion. Meanwhile the war goes on and no one really wins. The rebel/shaper endings are basically the same, but with the PC on the other side.

[ Friday, February 16, 2007 23:41: Message edited by: Micawber ]

--------------------
"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
What Spells Do You Wish You Could Cast? in Geneforge 4: Rebellion
Agent
Member # 2759
Profile Homepage #20
My lifecrafter has no trouble hitting with essence shackles and his mental magic is only 7, with the only spellcraft from quest rewards. Not that I really need essence shackles, with cryodrayks, ur-glaahks and wingbolts to protect me :)

--------------------
"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
I like it, but... in Avernum 4
Agent
Member # 2759
Profile Homepage #13
That's a bit of a non sequitur; Erika wasn't exactly the easiest person to destroy. Erika wasn't the most popular person in-game, either (she did cause the war which takes place in A2).

--------------------
"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Jeff, please respond - Magic and Avernum 5 in Avernum 4
Agent
Member # 2759
Profile Homepage #4
I think the main reason the number of spells reduced so dramatically was the introduction in A1 of spell levels at 1, 2, 3. With the need to make each level of a spell different there were in effect 120 spells rather than 40. Remember, many of the spells in Exile series were of the form slow, slow group, slow and curse, slow and curse group, etc. In A1-3 this is now handled by 1/3-1/2 as many spells.

Of course Avernum 4 has changed that, with its Geneforge-style spells system (but smaller number of spell circles) where levels don't mean much. In A4, there could in fact be more spells as a lot of effects aren't available to the party at all, or are only available through potions.

--------------------
"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Exile 3: Ruined World - 7.50 (9.2/5.5) in General
Agent
Member # 2759
Profile Homepage #56
<Bump>

Exile III: Ruined World

I really like this game. Granted, the plot is 2-dimensional (just like the graphics) but that could be said of 99.9% of other games too. And in this case, it's so big - a whole new world to explore. And it has lots of things to do and see, like finding the major artifacts, gathering herbs, joining the Anama, finding where the hell you left your horses. There were lots of new features over and above E2, varied, lively graphics and many new characters.

Rating: 9.

--------------------
"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Geneforge 1 - 8.92 (10.0/5.0) in General
Agent
Member # 2759
Profile Homepage #14
Geneforge

Given we're now on the 3rd sequel, it's hard to remember just how different GF1 was when it first came out. I mean, it had a whole new engine with new rules for combat, essence and creations, life created for every purpose (even for boats and lockpicking). A few years later all this may have lost its impact, but honor it nonetheless. Never mind that using the geneforge then ripping through the shaper crypt is seriously good fun.

Rating: 9.5

--------------------
"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Geneforge 3 - 7.47 (9.5/2.0) in General
Agent
Member # 2759
Profile Homepage #11
Geneforge 3

Other than item-crafting, this game didn't add anything to what we had in GF2. Yeah sure the inventory screen looks nice, whatever. Unfortunately the other changes were generally a nuisance. The boat-travelling thing is really annoying. So too is the innovation of nesting some zones inside others, so that you constantly have to walk across one area in real time in order to get to where you're going. There are only 2 sides to join which made the game feel a lot more limited compared to GF2.

Overall: 6.5.

--------------------
"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Exile 1: Escape from the Pit - 7.39 (9.0/6.0) in General
Agent
Member # 2759
Profile Homepage #12
Exile: Escape from the pit

A good game, but due to the primitive engine I'll probably play Avernum instead from now on.

Rating: 7.

--------------------
"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Exile 2: Crystal Souls - 9.03 (10.0/6.5) in General
Agent
Member # 2759
Profile Homepage #20
Exile II - Crystal Souls

My favorite spiderweb game. Huge world to explore, interesting vahnatai diplomacy situation with war backdrop, zillions of spells including firestorm etc, stackable spell effects, easily distinguishable monsters, no tedious item collection quests, need I say more.

Rating: 10.

--------------------
"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Avernum 4 - 7.63 (10.0/1.0) in General
Agent
Member # 2759
Profile Homepage #11
Avernum 4.

The first time I played this game, I found it really disappointing and quite boring. Turrets, yawn; pylons, yawn; Rentar wants revenge again, yawn. In fact, after the chitrach queen, I really don't know how I managed to carry on to the end. I then put it away and didn't play at all for 9 months.

However, playing a second time - this time knowing what to expect - was much more fun, and I started to engage more with the engine, experimenting to make the combat less tedious. Fortunately the game does get a lot better when you leave the eastern gallery. The Darkside Loyalists are fun. I liked the mage with the pet slimes. You get to fight in the spire arena again. Divine Retribution is a seriously good spell.

Overall, with hindsight, I rate it 7.

--------------------
"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Shock tactics? in Geneforge 4: Rebellion
Agent
Member # 2759
Profile Homepage #0
Who has tried to run a game using entirely disposable creations (pyroroamer, unstable thahd, etc)? Jeff has introduced so many short-lived variants this time, I assume he intends it to be a viable strategy to create a few unstable creatures just before each battle.

I suppose this would work well with a PC type who is capable of surviving on their own for a while when their pets are gone. So Warrior or Shocktrooper?Any experiences?

--------------------
"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00

Pages