Geneforge 1 - 8.92 (10.0/5.0)

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AuthorTopic: Geneforge 1 - 8.92 (10.0/5.0)
Shock Trooper
Member # 6821
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Bad : The gameplay could be a bit more balanced at times, some puzzles are a bit too hard in my opinion, one of the areas becomes 'unclearable' if you destroy a power spiral, there are still a few bugs/things that were not implemented/things that are not completely logical.

Good : Pretty much everything else.


[ Saturday, February 17, 2007 13:42: Message edited by: The Lurker ]
Posts: 363 | Registered: Wednesday, February 22 2006 08:00
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Well, I always hated the funny walking glitches (I got stuck walking in space once, and my character got dislocated off its circle thing). And the combat just got repetitive near the end. Apart from that, good!

8.0000425 (8sf)

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Posts: 120 | Registered: Sunday, January 1 2006 08:00
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8.5. A good game, but I didn't really enjoy it as much as GF2.
Dunno why, though.

How many shapers are there?
Why is Drypeak controlled by Zakary?
Why is Barzahl a Guardian?
How does the Geneforge work?
What's as small as nothing?
Why am I asking stupid questions?
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Posts: 576 | Registered: Wednesday, March 2 2005 08:00
Raven v. Writing Desk
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Extremely creative, mildly glitchy, wonderful atmosphere, interesting though not quite balanced gameplay, pretty good story.


Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Triad Mage
Member # 7
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Different. Completely different from anything Jeff had done before. There was a huge sense of discovery and exploration that the original Exile series had, which I loved. Combat was new but got repetitive; playing as all three classes was fun. 8.5

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Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
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As the original, it gets rated higher than the sequels just because it is different from everything that came before it and is very inventive as well. It has fewer features than the later games, but I actually prefer fewer features (to a point). The option to use the Geneforge is a huge advantage over the other games. It was fun and I'm still trying new strategies. I'm still trying to figure out what Jeff was planning for that nest in Pentil Woods, though.

Overall, Dikiyoba gives it a respectable 8.5.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Raven v. Writing Desk
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I actually prefer fewer features (to a point)
Quoted for agreement and out of hope for the future.

Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
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It introduced a totally new system that I loved at first and got bored of towards the end. (On the other hand, it was at LEAST as good as a FF-game in this respect.) The plot wasn't half-shabby at that point since we had only seen it once.

I'm tempted to knock it down a bit because of how unbearably crappy its sequels would become, but I won't.


Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
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It's like if you made a cheap knock-off of the Fallout engine and grafted a cheaper knock-off of Pokemon on it... and then added a tepid, go-nowhere plot with philosophy courtesy of Terror's Martyr. It's playable, though, and kills time. 5.0

Posts: 35 | Registered: Friday, March 3 2006 08:00
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The graphic isn't perfect, but what I really like of the SpidWeb products are the plots. The storyline of Geneforge 1 make it an excellent game.


Download Geneforge 4: Rebellion

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Posts: 1310 | Registered: Tuesday, December 20 2005 08:00
The Establishment
Member # 6
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I liked this game, too bad the combat became boring near the end. The premise was great, but the engine was not refined enough to deserve very high marks.


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Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
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*super bump, as usual*

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Posts: 626 | Registered: Monday, October 25 2004 07:00
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I really liked it, and its demo hooked me on the series, so......

[ Friday, February 16, 2007 13:05: Message edited by: Kyrek ]
Posts: 626 | Registered: Monday, April 25 2005 07:00
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Out of 10? 9.9. Gave me something to do when I'm not clawing the curtains or terrorizing our pet lizard.

Excellent series. But I still wish for Battle Gammas.

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Posts: 3 | Registered: Friday, February 16 2007 08:00
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Given we're now on the 3rd sequel, it's hard to remember just how different GF1 was when it first came out. I mean, it had a whole new engine with new rules for combat, essence and creations, life created for every purpose (even for boats and lockpicking). A few years later all this may have lost its impact, but honor it nonetheless. Never mind that using the geneforge then ripping through the shaper crypt is seriously good fun.

Rating: 9.5

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Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
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I'm bumping up my rating to a 9.0. It's simple (but not too simple) and original. It has the uber-augmented Sholai and a powerful human Geneforge. It's not perfect (clearing the four mine zones comes to mind) but having fire- and ice-breathing dinosaurs really speaks to my eight year old self.

Dikiyoba will have to play G4 soon and decide which one is better.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
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I'll give this one a 9, the lowest I give to a Geneforge game. This seems to be most people's favorite Geneforge, but I don't understand why. Sure, it was great because the concept was new at that point, but I think that's what made it lesser than the sequels. It had to spend too much time explaining the new world and so it didn't have a highly developed plot like the later Geneforges would.

You lose.
Posts: 2156 | Registered: Thursday, August 24 2006 07:00
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Geneforge 1 is my favorite spiderweb game yet. I liked the interface of it, the new ones have stupid, slowed down inventory systems and have you noticed everyone moves slower in the later games?
it's a conspiracy.

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Posts: 42 | Registered: Monday, February 20 2006 08:00
Shock Trooper
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9.75 and my favorite. ET's suggestion that there is too much explanation is just what I love about it. In G1 I get the best feeling of the Shapers: their weaknesses, their strengths, their ambitions, their cautions, etc. I love storytelling in games and wouldn't have it any other way. Storytelling is why I play RPG's.

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Posts: 333 | Registered: Saturday, May 20 2006 07:00