Profile for Micawber
Field | Value |
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Displayed name | Micawber |
Member number | 2759 |
Title | Agent |
Postcount | 1104 |
Homepage | http://www.anthonygoreham.net |
Registered | Monday, March 10 2003 08:00 |
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Author | Recent posts |
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Geneforge 2 Trainer in Geneforge 2 | |
Agent
Member # 2759
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written Sunday, March 13 2005 09:55
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quote:Sorry, but when I try to run it my anti-virus blocks it and reports h@tkeysh@@k.dll. Before I execute trainer.exe, there is no such file in c:\winxp\system32. Afterwards, one has been created. Is it possible the download could have become infected on the server? -------------------- Everything I know about the Avernum Trilogy: [ A1 | A2 | A3 ] Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
more expensive magic in Blades of Avernum Editor | |
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Member # 2759
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written Sunday, March 13 2005 09:40
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I'm not clear on the purpose of all this. Which spells do you really want to limit? Are you mainly interested in reducing the damage done by offensive spells - if so use immunities. Or do you want to limit the player's ability to heal themselves - you could drain their health instead, which is pretty much the same thing. If your intention is to totally rebalance magic/non-magic combat, that's do-able by other means: define an event, after which the principal monsters are replaced with clones where you've cranked up their non-magic abilities. You could use a special encounter to do the same for the PCs - add 20 levels to each of their non-magic stats - with the option to take it away again, when the crisis is over. And offer the party souped up weapons, giving them someplace to store their existing weaponry until it's all over. It sounds like a lot of work, but the effect would be really striking for the player. -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
more expensive magic in Blades of Avernum | |
Agent
Member # 2759
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written Sunday, March 13 2005 09:40
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I'm not clear on the purpose of all this. Which spells do you really want to limit? Are you mainly interested in reducing the damage done by offensive spells - if so use immunities. Or do you want to limit the player's ability to heal themselves - you could drain their health instead, which is pretty much the same thing. If your intention is to totally rebalance magic/non-magic combat, that's do-able by other means: define an event, after which the principal monsters are replaced with clones where you've cranked up their non-magic abilities. You could use a special encounter to do the same for the PCs - add 20 levels to each of their non-magic stats - with the option to take it away again, when the crisis is over. And offer the party souped up weapons, giving them someplace to store their existing weaponry until it's all over. It sounds like a lot of work, but the effect would be really striking for the player. -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Geneforge 2 Trainer in Geneforge Series | |
Agent
Member # 2759
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written Sunday, March 13 2005 04:19
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I tried to install the Geneforge 2 Trainer, but my anti-virus software blocked it. From memory, the message said that the file "h@tkeysh@@k.dll" was not to be trusted. Is there any way you can implement this trainer without using that library? I didn't get this problem with the Avernum 3 Trainer, by the way. -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Geneforge 2 Trainer in Geneforge 2 | |
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Member # 2759
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written Sunday, March 13 2005 04:19
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I tried to install the Geneforge 2 Trainer, but my anti-virus software blocked it. From memory, the message said that the file "h@tkeysh@@k.dll" was not to be trusted. Is there any way you can implement this trainer without using that library? I didn't get this problem with the Avernum 3 Trainer, by the way. -------------------- Everything I know about the Avernum Trilogy: [ A1 | A2 | A3 ] Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
new slightly edited editer in Geneforge Series | |
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written Sunday, March 13 2005 04:12
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quote:It doesn't say that. "save as if you're running windows". You missed out the word save , as in "save as". Which should be "save target as", btw. Wars have been started for less... [ Sunday, March 13, 2005 04:13: Message edited by: Micawber ] -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
new slightly edited editer in Geneforge 2 | |
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Member # 2759
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written Sunday, March 13 2005 04:12
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quote:It doesn't say that. "save as if you're running windows". You missed out the word save , as in "save as". Which should be "save target as", btw. Wars have been started for less... [ Sunday, March 13, 2005 04:13: Message edited by: Micawber ] -------------------- Everything I know about the Avernum Trilogy: [ A1 | A2 | A3 ] Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
most obnoxious dungeon in avernum/exile trilogy in The Avernum Trilogy | |
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written Saturday, March 12 2005 13:39
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Jeff likes to describe certain of his dungeons -- particularly the Tower of Zkal and the Crypt of Drath -- as "obnoxious". But which one, if any, sent you into a sulk - because "its just SO ridiculous, how can anyone be expected to complete this..."? Or were they all a breeze to you, even with the torment setting? Poll Information This poll contains 1 question(s). 54 user(s) have voted. function launch_voter () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=vote;pollid=WISPPLuqERJs"); return true; } // end launch_voter function launch_viewer () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=view;pollid=WISPPLuqERJs"); return true; } // end launch_viewer function launch_window (url) { preview = window.open( url, "preview", "width=550,height=300,toolbar=no,location=no,directories=no,status,menubar=no,scrollbars,resizable,copyhistory=no" ); window.preview.focus(); return preview; } // end launch_window -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
more expensive magic in Blades of Avernum Editor | |
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Member # 2759
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written Saturday, March 12 2005 13:13
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I'm not sure precisely what you mean here. If you want to increase the cost, in terms of spell energy, every time a spell is cast I don't think you can do that. However if you want to increase the cost, in terms of gold, of purchasing spells in a shop, yes that is very do-able. In the seller's dialogue, test a stuff done flag and direct the PCs to the shop, but vary the cost argument according to the stuff done flag. [ Saturday, March 12, 2005 13:16: Message edited by: Micawber ] -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
more expensive magic in Blades of Avernum | |
Agent
Member # 2759
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written Saturday, March 12 2005 13:13
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I'm not sure precisely what you mean here. If you want to increase the cost, in terms of spell energy, every time a spell is cast I don't think you can do that. However if you want to increase the cost, in terms of gold, of purchasing spells in a shop, yes that is very do-able. In the seller's dialogue, test a stuff done flag and direct the PCs to the shop, but vary the cost argument according to the stuff done flag. [ Saturday, March 12, 2005 13:16: Message edited by: Micawber ] -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Boss Battle Poll in Blades of Avernum | |
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Member # 2759
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written Tuesday, February 15 2005 13:41
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quote:Well, I only gave my opinion, not the whole poll results. I certainly wasn't trying to influence anyone. However, I guess it didn't add anything to the points I was trying to make, which were observations related to the thread topic - which I hope will be noted by any scenario authors who read this thread. -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Boss Battle Poll in Blades of Avernum | |
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written Sunday, February 6 2005 08:40
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Well, I voted for XXXX [edited] as my favourite boss, but you really need a variety... if the scenario was all liches, or all doomguards, it would be very boring, obviously. A variety of bosses/other enemies needs a variety of tactics, which means you develop a solid multiskilled party. It also takes longer, and I'm sure most people want scenarios you don't finish the same day you started them. [edited] Regarding difficulty - preferably not all the quests involve killing the boss, nor even getting his key item of treasure (which usually amounts to the same thing!). There exist other options, such as forcing them to run away, or to sue for peace, or winning their respect so they become your ally. Or you could devise some way to incapacitate the boss (imprisonment? paralysis?) with the advantage of a possible sequel. So I'd say there is a place for the occasional invincible boss (as well as the normal ones whom you kill, to get beaucoup exp + spell + great item of treasure + finish quest). [ Tuesday, February 15, 2005 13:35: Message edited by: Micawber ] -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
naming a character in Avernum in The Avernum Trilogy | |
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Member # 2759
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written Saturday, February 5 2005 15:17
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Back in the days of Exile, I used to take inspiration from the PC's graphic ("who does that remind me of?"). Can't do that with Avernum, because they all look pretty much the same. So I have fallen back on themes, such as: TV chefs (Delia, Jamie, Prudence, Rick)Russian composers (Borodin, Shostakovich, Mussorgsky, Gubaidalina)colours that double as names (Violet, Coral, Rufus, Ash) oralphabetic progression (Agatha, Bill, Carol, Dave) -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Speculating about Avernum 4's plot in General | |
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written Friday, January 14 2005 12:11
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Going back to what Jeff is really likely to do: the game is called "Avernum 4" and I postulate it will again be centred around the caves of Avernum in some way. It occurs to me that since Micah's crew moved into Valorim, that means the lands of Avernum are now abandoned. Nature abhors a vacuum... So, a plausible scenario is that someone else has moved into the caves formerly known as Avernum. [Maybe Grah-Hoth/ vahnatai/ sliths/ Sulfras as per suggestions above, maybe someone new.] Now, you are part of a small band of intrepid adventurers sent in to find out what's been happening in these caves. You'll find a whole new society has sprung up which is, initially at least, suspicious/hostile to your presence. However, they will recruit your party to tackle a new unexpected deadly threat. -------------------- Everything I know about the Avernum Trilogy: [ A1 | A2 | A3 ] Posts: 1104 | Registered: Monday, March 10 2003 08:00 |