Profile for Micawber
Field | Value |
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Displayed name | Micawber |
Member number | 2759 |
Title | Agent |
Postcount | 1104 |
Homepage | http://www.anthonygoreham.net |
Registered | Monday, March 10 2003 08:00 |
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Custom title in General | |
Agent
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written Tuesday, May 17 2005 10:26
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Maybe, but Hawk King's posts are more funny... [Edit] Make that "entertaining"... [ Tuesday, May 17, 2005 10:28: Message edited by: Micawber ] -------------------- Everything I know about the Avernum Trilogy: [ A1 | A2 | A3 ] Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
I CANT WAIT FOR A4!! in Blades of Avernum | |
Agent
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written Tuesday, May 17 2005 10:07
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Yay, a pointless thread! Let's all join in and say how pointless it is... yes that is sarcastic. Surely, if you really think the thread is pointless you should just ignore it rather than posting to say so. Or is that too logical? Speaking personnally, I heartily agree that GF3 and A4 are/will be Good Things. Their release for Windoze is eagerly anticipated by me. I don't care two hoots whether or not A4 is inconsistent with BOA scenarios. I take the extremist view that BOA isn't canonical anyway (not even Jeff's scenarios). And I extend this belief more widely, e.g. the Star Trek movies are not canonical; and (only those in the UK will understand this) the Paul McGann TVM is definitely not canonical Dr Who. So there. -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Undead Valley BEING TESTED in Blades of Avernum | |
Agent
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written Monday, May 9 2005 07:12
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That's the trouble with sarcasm; it just doesn't work very well in plain text. Back on topic (I think - I've actually forgotten what the topic was) I have no problem with armies of undead in every scenario, provided the plots are varied and plausible. What does bug me though is when standard monsters are used, but have been silently "improved" for the purposes of the scenario. For example zombies at level 40, etc. At least have the decency to give the creation a new name ("warrior zombie", etc) to give the poor player a sporting chance... -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Question about creations in Geneforge Series | |
Agent
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written Tuesday, May 3 2005 09:22
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I did a bit of experimenting on this. If you sink all your skill points into shaping skills (as a shaper) then it's better to absorb your creations and replace them from time to time. However if your shaping skills aren't going up more than half as fast as your creations' level, then you should keep the same creations - because they do get very strong by levelling up - until you learn to make a substantially better type of creation. For example for a while I had a well trained stinging clawbug which could kill ghosts etc quite easily. If I absorbed it and tried to recreate the new version always had a lower level! Nevertheless it was manifestly better to have a rothghroth once I learnt the ability. [ Tuesday, May 03, 2005 09:24: Message edited by: Micawber ] -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Question about creations in Geneforge 2 | |
Agent
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written Tuesday, May 3 2005 09:22
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I did a bit of experimenting on this. If you sink all your skill points into shaping skills (as a shaper) then it's better to absorb your creations and replace them from time to time. However if your shaping skills aren't going up more than half as fast as your creations' level, then you should keep the same creations - because they do get very strong by levelling up - until you learn to make a substantially better type of creation. For example for a while I had a well trained stinging clawbug which could kill ghosts etc quite easily. If I absorbed it and tried to recreate the new version always had a lower level! Nevertheless it was manifestly better to have a rothghroth once I learnt the ability. [ Tuesday, May 03, 2005 09:24: Message edited by: Micawber ] -------------------- Everything I know about the Avernum Trilogy: [ A1 | A2 | A3 ] Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Looking for a scenario with a lot of towns ( Mac user ) in Blades of Avernum | |
Agent
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written Saturday, April 30 2005 01:04
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I received newsletters in November 04 and yesterday (announcing the release of GF3 for Mac, somewhat belatedly). I have just forwarded the newsletter to Kelandon, so don't send any more now! Yes I played those BoE scenarios and I'm very pleased they were made (I liked the whole world created in the spheres scenarios). But they do take a long time to write and I think "someday" is a good indication of how soon we can expect them for BoA. Scripting is harder to get to grips with than special nodes. -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Looking for a scenario with a lot of towns ( Mac user ) in Blades of Avernum | |
Agent
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written Friday, April 29 2005 09:48
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It sounds like you're looking for an "epic" scenario in the style of the original trilogy. So am I, but I guess I will have a long wait. That's the reason why [shameful confession]I've never really liked BoE or BoA[/shameful confession]. The only scenarios that have a realistic chance of being finished and released in a playable state are the small focussed ones. That's because it takes months of full time work to produce an epic like the trilogy, whereas scenarios designers work for love in their spare time. The small focussed scenarios can often be very high quality, with loads of great new ideas (it is obvious which ones I'm talking about, they're the subjects of their own threads). But they just aren't as absorbing or as satisfying as the trilogy. quote:Now that's what I'm really waiting for... -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Stuff around lorelei in The Exile Trilogy | |
Agent
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written Friday, April 29 2005 09:23
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quote:I assume this relates to the giant's cavern. You need to walk towards the secret exit (past the lava) as far as the trees. Then a message pops up "if someone wanted to escape, this is where to do it" or something like that. Now go back and talk to all the prisoners again, ask them about escape, and they'll leave, and you'll get a reward! -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Question in The Exile Trilogy | |
Agent
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written Wednesday, April 27 2005 10:02
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quote:You can't. You only get half the game unregistered, and you can't beat the game without playing the second half. The help file suggests other ways to pay besides credit card. Or, you could go to the bank and get US$25 in cash then post it. Note this is not recommended by the post office - but was suggested by my bank teller to avoid charges! -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Stone Circles in The Exile Trilogy | |
Agent
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written Wednesday, April 27 2005 09:53
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quote:No chance -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Biomass Future-- Will It Replace Oil in General | |
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written Sunday, April 24 2005 07:48
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quote:That idea can affect renewable sources too. In 2003 the British government announced a target of 10% of energy from renewable sources by 2010. However, almost every windfarm proposed has been totally blocked by local protests (e.g. Cumbria where objections have centred around the fact that, sited on a ridge, the windfarm will be "noticable". Duh.) Moreover, the government's proposals for tidal power stated that it had the potential to supply 15% of the country's energy requirements. But since then all of the individual projects proposed have been rejected because none were "financially attractive". Sorry to be so gloomy, but I believe it'll only be when the oil actually runs out that anyone will really take the alternatives seriously. [ Sunday, April 24, 2005 07:49: Message edited by: Micawber ] -------------------- Everything I know about the Avernum Trilogy: [ A1 | A2 | A3 ] Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Exile III not starting in Tech Support | |
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Member # 2759
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written Sunday, April 24 2005 04:38
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quote:I had that problem when I first "upgraded" to an XP box from my beloved 95 box. Amazingly, I did what the people say, and downloaded the latest sound drivers; it actually worked like they said it would. Other factors that may account for my successfully running E3/E2/E1 on XP: on the shortcut properties, I selected run in compatability mode (W95 compatability). Plus I have found Exile is a bit less likely to crash on startup if you've "warmed up" the sound drivers using Avernum first. -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Background items in Avernum in Blades of Avernum | |
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written Sunday, April 24 2005 04:00
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OK, so it turns out I had nothing better to do this weekend than crawl the length and breadth of Valorim, searching for a good cup of coffee. Rita, in Dellston, sells coffee. EDIT: In A3, ask her "is this your place" and then "any chance we could stay the night". In E3, just ask her about place and she offers coffee. Apologies this is getting a bit off topic, BOA-wise. [ Sunday, April 24, 2005 04:07: Message edited by: Micawber ] -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
That blasted battle sound. in The Avernum Trilogy | |
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written Sunday, April 24 2005 02:39
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Thanks Jelly - that's a useful tip! My flatmate recently bought a bassoon; spiderweb's jingles really clash with Weber or whatever it is he's currently playing. Quickly experimenting, it seems you can supress the startup music in A3, BOA and GF2 this way. Alas I tried and it didn't work for A1, A2 and GF1. Someone who has a mac will have to enlighten us for GF3... -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Stone Circles in The Exile Trilogy | |
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written Sunday, April 24 2005 02:21
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quote:1. In Krizsan Province, to the north of the Inn of Blades, in an area cut off by the river (to get there you have to go through a secret passage in the mountains south of Farport). 2. On Isle of Bigail, in the mountains north of Kuper. 3. In Karnold Province, north of Storm Port (you have to go through a secret passage into a little mountain, after crossing the river). PS: I'd forgotten how much I like town entry sound in Exile III - sort of energizing, much better than the equivalent sound in Avernum. -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Background items in Avernum in Blades of Avernum | |
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written Saturday, April 23 2005 12:14
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I seem to remember that you can buy coffee at an inn somewhere in Valorim. But I can't be bothered to search the whole continent again... does anyone else remember this? -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Strange occurances in The Avernum Trilogy | |
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written Sunday, March 20 2005 09:49
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quote:If you talk to all the spiders in A3, one of them (his name is Spider, if that helps) tells you they started out in Avernum, where they met some nice adventurers. But then they went on a Great Journey out of the caves led by the chief spider, where they have settled on Bigail. The GIFTs are also around in Nethergate; they pass through the nethergate at the end of the game (maybe into the Avernum universe?) -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
most obnoxious dungeon in avernum/exile trilogy in The Avernum Trilogy | |
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written Friday, March 18 2005 12:21
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Well, it seems we have a likely winner. I still dread going anywhere near the Tower of Shifting Floors...(shudder) But I'd also like to put in a word for the brigand madhouse, since it literally took me months to find my way in playing E2...and so little reward when I finally did get in! -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Geneforge 2 Trainer in Geneforge Series | |
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written Sunday, March 13 2005 12:44
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quote:Oops, I'd forgotten! Sorry to hear about that. quote:Yes, that's right. -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Geneforge 2 Trainer in Geneforge 2 | |
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written Sunday, March 13 2005 12:44
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quote:Oops, I'd forgotten! Sorry to hear about that. quote:Yes, that's right. -------------------- Everything I know about the Avernum Trilogy: [ A1 | A2 | A3 ] Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Geneforge 2 Trainer in Geneforge Series | |
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written Sunday, March 13 2005 12:36
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For the record, I accept that your intentions are entirely benign. I wasn't suggesting you were spying on anybody and I'd like to make it clear I do not believe that or even suspect it. However the fact that this file is created on every run, and that it provides functions that can be used by keyloggers, creates an unwanted backdoor into my system. So I'd like to go back to my original question (rephrased now that I have more information): given that this library is not being used by the trainer, is it possible for you to rebuild the trainer without including the library? -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Geneforge 2 Trainer in Geneforge 2 | |
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written Sunday, March 13 2005 12:36
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For the record, I accept that your intentions are entirely benign. I wasn't suggesting you were spying on anybody and I'd like to make it clear I do not believe that or even suspect it. However the fact that this file is created on every run, and that it provides functions that can be used by keyloggers, creates an unwanted backdoor into my system. So I'd like to go back to my original question (rephrased now that I have more information): given that this library is not being used by the trainer, is it possible for you to rebuild the trainer without including the library? -------------------- Everything I know about the Avernum Trilogy: [ A1 | A2 | A3 ] Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Geneforge 2 Trainer in Geneforge Series | |
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written Sunday, March 13 2005 12:06
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I see that the Norton/Symantec website has no matches for h@tkeysh@@k.dll. The only download manager I use is internet explorer. However, I can assure you that every time I run your file trainer.exe that .dll is created on my PC. Not only that, but when the antivirus software blocks the .dll, I get a dialog box from trainer.exe showing the path of the .dll. It is totally reproducable. On the link below I saw that someone else experienced the same problem with a different game trainer: http://www.2-spyware.com/file-h@tkeysh@@k-dll.html Not one of yours; but perhaps they share common code? -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Geneforge 2 Trainer in Geneforge 2 | |
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written Sunday, March 13 2005 12:06
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I see that the Norton/Symantec website has no matches for h@tkeysh@@k.dll. The only download manager I use is internet explorer. However, I can assure you that every time I run your file trainer.exe that .dll is created on my PC. Not only that, but when the antivirus software blocks the .dll, I get a dialog box from trainer.exe showing the path of the .dll. It is totally reproducable. On the link below I saw that someone else experienced the same problem with a different game trainer: http://www.2-spyware.com/file-h@tkeysh@@k-dll.html Not one of yours; but perhaps they share common code? -------------------- Everything I know about the Avernum Trilogy: [ A1 | A2 | A3 ] Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Geneforge 2 Trainer in Geneforge Series | |
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written Sunday, March 13 2005 09:55
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quote:Sorry, but when I try to run it my anti-virus blocks it and reports h@tkeysh@@k.dll. Before I execute trainer.exe, there is no such file in c:\winxp\system32. Afterwards, one has been created. Is it possible the download could have become infected on the server? -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |