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Shaper hypocrisy vs. Shaper tragedy (SPOILERS) in Geneforge Series
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Student of Trinity:

I'm quite surprised that you compared the Shaper regime to the Soviet regime. All three games focused on fringe colonies at Shaper borders, so it is no surprise that Shaper control was not absolute. This is the same with any empire. You mention that the Shaper order is in a shambles regarding organization, but I always got the impression that they were unified and focused. *shrugs*

More to the point, I have question. If you were give the position of dictator in the Shaper regime, how would you act to change the 'mad experiment'? What laws would you pass? What mechanisms would you put in place? What you change the method of research? How would you screen for megalomaniac individuals?

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Posts: 522 | Registered: Friday, November 15 2002 08:00
Oh my God, you just can't make this **** up. in General
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Al:
quote:

—Alorael, who is hoping that the Fosterites are right. Their Heaven sounds like good, wholesome, tacky fun.

Stranger in a Strange Land = TEH ROXXORZ!

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Posts: 522 | Registered: Friday, November 15 2002 08:00
Shaper hypocrisy vs. Shaper tragedy (SPOILERS) in Geneforge Series
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Student of Trinity:

As always, you've made thoughtful and clever posts. I'm sorry that I haven't replied yet in the 'Wow' thread, but things are very hectic at the moment.

I'm actually quite impressed, since you've given quite an accurate representation of my basic contention. In past discussions with individuals on other forums, they have often misrepresented even the simplest of my arguments (either delibrately, or out of obtuseness).

Zeviz also made some interesting observations, which I'd like use as a basis for my thoughts:

quote:

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If I understood you correctly, the 3 scenarios can be summarised as follows:

1. All Shapers are just hypocrites, talking about control, but taking every opportunity to grab any bit of power that comes their way.

2. Events of Geneforge are completely unique and represent an unexpected crisis.

3. Megalomania is human nature, and Shapers are struggling with it as well as they can.

I think it's a combination of cases 2 and 3. On one hand, it looks like experiments gone wrong are common enough to have standard procedures for dealing with them. On the other hand, Shapers have built a stable empire spanning two continents, and the Geneforge War seems to be an unprecedented challenge. (At least that's the feeling I am getting from Geneforge 3.)


I think that Student of Trinity and myself make the exact same observations, and come to very different conclusions.

He observes the chaos caused by careless and rogue Shapers in the Geneforge series, and believes that this is strong evidence that the Shaper regime, its structure, attitude, beliefs and laws encourage corruption, megalomania, and dangerous behaviour.

On the other hand, I observe these happenings and feel that the attitude and laws of the Shaper regime is vindicated. Every time the Shaper Council relaxes their control, or is too slow to enforce their laws, or allows research to fall into rebel hands, disaster ensues. Quite simply, every disaster is a result of a direct defiance of basic Shaper laws and attitudes.

As for the megalomania and Shaper nuts, I don't deny their existance. However, I attribute these flaws to human nature, not Shaper teachings. As Zeviz perceptively pointed out, curiosity is human nature. And the fields which the Shapers perform research in are exciting and revolutionary, which makes it difficult to keep ones curiousity in check, to ensure that one does not cross into dangerous territory.

However, I believe that Shaper laws and attitudes help to maintain a happy medium between curiousity and the discovery/further research of forbidden knowledge, and also to ensure that megalomania is kept to a minimum.
An analogy which may be relevant is the belief that certain elements of priest-hood encourage child abuse. However, when we look objectively at the issue, the frequency of molestion in the priesthood is of the same proportion (and some say less), than that observed in the community. So it is fair to say that this molestion occurs not because the individuals are priests, but because they are human.
Likewise, I believe the megalomania observed in Geneforge is not a product of Shaper teachings, but due to the innate nature of humans. I also believe that the Shaper teachings and laws are instrumental in keeping megalomania, and the abuse of power, to a minimum.

Problems still do arise. No human institution is perfect, and even if you let your guard down for a second, you may have someone's human nature of curiousity and desire for power overwhelm common sense and Shaper Law.
However, the mere existence of crisis and megalomaniac Shapers is not evidence that the Shaper regime is a 'failed experiment', any more than a dead child is evidence of bad parents.

The state of the rebels vindicates my position. Here we have a group of serviles, drayks and drakkons who do not have Shaper laws in place, and do not share the Shaper attitude of restraint, control and discipline. And the difference between the Shapers and the Rebels is obvious. Rogues that they cannot control, widespread destruction, squabbling factions, instability, and the loss of their own 'humanity' (granted, serviles and drayks aren't human, but they lose their basic sense of right and wrong as the power of self-shaping corrupts them).

Finally, as Zeviz mentioned, the fact that the Shapers have established successful civilizations on two continents is strong evidence that their system works. It is only when they were too slow to enforce their laws that everything went awry.
But even then, it's apparent that the Shapers have managed to bounce back from initial defeats, as Geneforge 4 specifically states that they are winning the war.
The ability of a country to bounce back from so many disasterous defeats (eg. Observe Rome during the 2nd Punic War) merely highlights how resilient, well structured, and adaptable that regime is in the face of disaster.

Overall, while the Shaper regime is not a perfect institution, it has been remarkably successful.

[ Wednesday, July 12, 2006 01:41: Message edited by: Waylander ]

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Posts: 522 | Registered: Friday, November 15 2002 08:00
new freakin' monsters ideas in Geneforge Series
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Too late for new creations?
It's never too late!

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Posts: 522 | Registered: Friday, November 15 2002 08:00
Wow (G4) in Geneforge 4: Rebellion
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Student of Trinity:
quote:

By leaders I meant bosses in the sense of extra-tough opponents.

I still fail to see exactly why only 'extra-tough' opponents should factor into the equation when discussing my claim that the Shapers are outnumbered by the Rebels.

quote:

The assumption about Spawned creations is that they are somehow temporary.

The problem with this is that you have not demonstrated that your assumption is not a reasonable one. In fact, all evidence observed in the game demonstrates that spawned creations are permanent, except for 'Fading' Creations.

quote:

But once we start quibbling about which units to count, this discussion becomes arbitrary.

Not really. It is reasonable to say that any unit that can be brought to bear against the Shaper regime should be counted. If you don't believe this, explain why.

quote:

To me the bottom line is that in G3 the two sides are balanced until the player comes along, and for one PC to make such a difference it must be that both sides are stretched awfully thin for what they are trying to do.

Again, I strongly disagree with you. If anything, the Shapers were on the back foot. The Isle of Spears was entirely under Rebel control. The Rebels had conquered Gull Island, and had imprisoned the Shapers. Had the PC not been involved, it is reasonable to say that the Shapers would have starved to death.

The Rebels controlled at least the west half of the Island, and were rampaging across the east half. As a result, the Shapers were forced to pull their forces back into two fortifications: Dhonal's Keep, and Fort Winston.

Likewise, the Shaper forces of the 2nd Island were confined to a town, while the Rebels continually took ground at the north end of the island.

And needless to say, the rogues ran rampant on the first island.

Of course, we will never know for sure who would have won had the PC not waltzed in. However, the fact remains that the Shapers had suffered many defeats, had lost a lot of ground to the Rebels, and were on the run. It is reasonable to say that the Rebels would have faired quite well on their own.

quote:

On the specific point about the Isle of Spears: I may well be forgetting how many big monsters were there; I only remember a few Drakons and one Eyebeast that were truly on the Rebel's side. By that stage of the game, as Loyalist or Rebel, the Isle of Spears and Rahul's keep both seemed pretty easy, so the body count didn't really register for me.

I guess we could quibble about the fine details of relative strengths of various monsters on both sides. However, the fact remains that the Isle of Spears was under complete Rebel domination, and was populated by Drakkons, Eyebeasts and Drayks, all creations whose raw power exceeds that of the Shapers found on other islands.

quote:

About Shaper control versus Rebel chaos, I don't think you're taking the proper long-range perspective.
The Shaper Council may have as many disasters per year as the Takers have per week, but on the slower time scale, the effect is the same.

I don't understand the logic behind the above statement. What you said is directly contradictory. If the Shapers have a lower rate of disasters, then they will have a less chaotic effect on the environment in the short and long run than the Rebels.

quote:

They are trying to do something which they manifestly cannot really expect to control.

I disagree.

quote:

Sucia Island was no isolated incident.

Again, I disagree. But since Jeff has not elaborated on this, as the Geneforge series has only really focused on the events of Sucia Island and their repurcussions, I can't really say with definity.

quote:

Sending ambitious and talented Shapers out to research labs in isolated regions seems to be a basic function of Shaper society.

We've observed roughly three instances of this occurring... Danette, Barzhal, and the Shaper on the fourth Island in GF3.
I don't think that it is fair to make such generalizations from THREE instances. Of course we aren't going to hear about all of the responsible and humble Shapers who were sent to isolated areas... after all, there would be no real problems, and hence no need for a Geneforge sequel. As they say, it's easier to call a cricket player a poor batsman if you count their misses, but ignore their hits.

quote:

Danette was just waiting to happen.

Not necessarily. I would make the argument that Danette became crazy from canister usage, and changed. The Shaper Council would have not have picked up Danette's deranged mind when she came before them, as she wasn't deranged at that time.

quote:

Thirst for knowledge and power is as deep a streak in Shaper character as discipline -- or we would not be continually learning about things which Shapers have had to forbid.

I agree with you here. However, what you omit is that the Shaper Council ensures that Shapers learn discipline and restraint, to help ensure that Shapers never cross the boundary of 'legitimate research' to 'mad experiments'.

quote:

And Shaper discipline even functions as a kind of enabler, because the Shapers do not just believe in control in the sense that they think that control is a good thing. They also believe in control in the sense that they believe their controls are effective.

I don't agree. The Shapers are constantly wary, constantly on the watch for danger and a loss of control. This is exactly why they establish safeguard after safeguard, and yet still remain alert to any hidden threats.

quote:

I don't see that I have to propose a better way of being a Shaper. The Rebels may simply be right, that the only good Shaper is a dead one.

The point I was trying to make is that you can't support a rebellion and the overthrow of an existing regime, if you can't propose a better alternative.
Let us say that the Rebellion is successful. How will the two continents be administered? Who would make the laws? What would be the status of the serviles, drayks, drakkons and eyebeasts? Would rogues be allowed to run around the countryside? What would prevent drakkons from releasing rogues and diseases into the countryside on a whim?
After playing the Geneforge series, I don't have much faith in the restraint and control of the rebels.
Also, would the Drakkons willingly reliquish their power, and not enforce a dictatorship uncannily similar to that of the Shapers? Will there be civil war?

Quite simply, we know that Shaper society works. It is orderly, it keeps accidents to a minimum, civilizaton is established in province after province. On the other hand, we have no evidence that the Rebels could successfully establish a stable nation. Quite the contrary, they seem to have a nasty habit of sowing chaos, and of self-destruction. The Rebellion can't even keep its various factions from clawing at each others throats.

quote:

On the other hand perhaps there is a level of caution that could be reached, or a cultural surgery that could eliminate Shaper arrogance, that would make Shaping sane and safe.

I don't find that a reasonable solution. Arrogance can't be eliminated, as it is an inbuilt trait in all humans, although some are more arrogant than others. The best one can do is teach all individuals restraint, and place safeguards in place against arrogant behaviour and experimentation.

quote:

But by the same token it is conceivable that the Rebellion might turn out well in the end after all, as well.

With the pigs becoming the humans, Animal Farm style? Colour me skeptical.

quote:

The Shapers and Rebels still seem to me very similar, if you take a certain long-term perspective.

It looks like we will have to agree to disagree on this issue! :D

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Posts: 522 | Registered: Friday, November 15 2002 08:00
What do you think of A4 in Avernum 4
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Al:
quote:
Do not ever call BoA an abomination again, please.

Abomination abomination abomination!

quote:

Have you ever actually played any scenarios by anyone but Jeff?

Nope, and why should I? The scenarios that come with the game should be enjoyable. That's sort of expected.

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Posts: 522 | Registered: Friday, November 15 2002 08:00
What do you think of A4 in Avernum 4
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Lancer:
quote:

Avernum 4 was definitely heavier on the hack and slash side than the previous games. This along with the clunky interface (too much reliance on both the mouse and keyboard), removal of skills/stats/spells,inability to rest outdoors, and the insipid storyline clearly makes this the worst in the series.

The graphical improvements do not outweigh all the above negatives... Although it would have been nice not to have relied on Geneforge-esque graphics.

I second that. Quite simply, Avernum 4 STINKS. I lost complete interest about 1/4 of the way through the game. There isn't even the slightest inkling to see the endgame, and I really don't care what the Darkside Loyalists are (although I can make a pretty good guess... Empire soldiers who want to open hostilities with Avernum).

Blades of Avernum, Geneforge 3, and Avernum 4... will Jeff ever restrain himself from creating such abominations?

[ Tuesday, July 04, 2006 15:49: Message edited by: Waylander ]

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Posts: 522 | Registered: Friday, November 15 2002 08:00
Wow (G4) in Geneforge 4: Rebellion
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Student of Trinity:

quote:

About understaffing: the Ashen Isles aren't exactly crawling with fully qualified Shapers, but then there aren't a heck of a lot of rebel leaders either.

Who said anything about 'leaders'? I only made the claim that the Shapers are outnumbered, which they are.

quote:

Nothing but spawners

Spawners are one of the major factors that ensure that the Rebellion is numerically superior in numbers to the Shapers. I'd dare say that the Shapers were outnumbered on EVERY island.

quote:

and cameos from fugitives Hoge and Litalia until pretty far along on Dhonal, and if I remember rightly the ranking rebel presence even there is just a few Drayks who seem rather to have struck out on their own.

Although I don't see the relevance of leadership, you're forgetting Servile leaders (at least two), and rogue mages (again, two). To be honest, the Rebellion and their creations (who are usually under their control) held at least the west end of the island, and that's being generous. Rogues were also rife near Fort Winston.

quote:

On Spears you finally find a few Drakons.
More than just a few. You find numerous Drayks, Drakkons, Eye Beasts, and Serviles. And you're forgetting Gull Island, which had numerous, immensely powerful Servile leaders.

quote:

Their history, and for that matter their contemporary geography, are full of example after example of good Shapers gone bad and things gotten wildly out of hand.

No social order is perfect. The Shaper regime generally reacts to crisis quite well. It made one slip up on Sucia Island, which led to the current mess. Yet up until that point, their system of stifling forbidden knowledge had been successful.
Meanwhile, the Shapers have colonized two continents, bringing life and civilization to dry and barren areas. That's nothing to smirk at.

If you have a better system to control dangerous Shaper knowledge, propose it. You can't condemn and demand the overthrowing of a current social order, when you don't have a better alternative to replace it with.

quote:

And their response to all this, on the long view, is just to keep at it: next time more control, next time tighter discipline; ban this creation type, bar that island; on with the show.

And in hindsight, this is by far the best solution. The ONLY reason for the Rebellion is because the Shaper Council did not exercise enough control on Sucia. They did not monitor Danette and her buddies closely enough, and they did not destroy the forbidden knowledge quickly enough. Had the Shaper Council been faithful in practicing its ideals of total control, then things would be fine.

quote:

On the level of correcting mistakes by individuals, the Shapers react and adapt, step back and restrain. But as a society they seem to learn nothing,

I disagree that Shapers learn nothing. Shapers as a society have put many mechanisms and practices in place to ensure that order is not lost. Don't shape Drayks, don't shape yourself, don't shape more than you can control, etc. I'm sure that the Shaper individuals learnt these lessons the hard way, and to prevent future mistakes, the Shaper Council put laws in place.

quote:

and on this level their measures of control and containment seem no wiser than the Taker policy of locking the worst failures into Inner Gazak-Uss, and carrying on with the great project.

While the Takers may look similar to the Shapers in their treatment of Creations, I think they are fundamentally different in a key aspect. Shapers prefer control over power. The Takers prefer power over control. Unlike the Shapers, the Rebel Takers have not learnt (via the hard way), that control is essential when it comes to Shaping creations.

The Rebels want chaos... the Shapers want order.

[ Tuesday, July 04, 2006 00:40: Message edited by: Waylander ]

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Posts: 522 | Registered: Friday, November 15 2002 08:00
Who becomes a Shaper in Geneforge Series
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The 'hard work, innate ability' scenario sounds the most reasonable. However, this raises the question of how the Council determines whether an individual becomes an outsider mage, or an Agent.

Both require absolute loyalty to the Shaper, and innate ability in magic.

It's quite apparent every human has the potential to Shape, which is why Shapers keep their knowledge so secret. However, some are better at it than others. Yet the Agent has almost no innate Shaping ability, but is allowed into the Shaper sect.

Huh?

As I said earlier, Jeff REALLY needs to explain this in GF4. I don't think that I'm nitpicking... how a Shaper is chosen is important background information.

[ Monday, July 03, 2006 23:46: Message edited by: Waylander ]

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Posts: 522 | Registered: Friday, November 15 2002 08:00
Wow (G4) in Geneforge 4: Rebellion
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*i:
quote:

Keep in mind all we've seen is isolated shaper areas, not centers of shaper rule. As for the islands, recall that the rest of the world was at war. I doubt the shapers would spend time trying to reclaim some islands when the central core of the shapers was in jeopardy.

I acknowledged those factors in my previous posts. I still feel that the islands in GF3 were understaffed.

Also, the rest of the world wasn't at war... only one of the two Shaper continents was. It would have been strategically wise for the safe continent to send troops to Terrestria, AND the islands, to form a nearby base for Terrestria. I'm willing to bet that that is exactly what the Shaper's do.

Retlaw:
quote:

P.S. David Gemmell is my favorite author (Drenai Saga is the best with the Waylander series being my favorite).

David Gemmell is quite impressive, although I've noticed that his plots and characters are becoming pretty repetitive. I loved the Drenai saga. 'Waylander' and 'Echoes of the Great Song' are my favourites, however. Ravenheart is pretty good, too.

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Posts: 522 | Registered: Friday, November 15 2002 08:00
Helping Litalia? in Geneforge Series
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Help the General.

A servile infiltrator approaches you during your stay on Dhonal's Isle, and explains that to get into the Rebel's good books, all you need to do is FIX the spawner. He then explains that you can kill whoever you want, and help whoever you want, as long as the end result is to fix the spawner.

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Posts: 522 | Registered: Friday, November 15 2002 08:00
Who becomes a Shaper in Geneforge Series
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I'm not sure if this has ever been explained in this series, but who becomes a Shaper? How does the Shaper order determine who is to become a Shaper, and who is to remain and 'outsider'?

Do they choose people with natural Shaping talent, similar to the way the Jedi order chooses children who are strong in the Force? This is a little hard to believe, as such a thing is not necessary for Guardians or Agents.

Do they choose people who are offspring of other Shapers? Ergo. The privilege of becoming a Shaper is familial.

Is it determined by money? For instance, do the parents make a large 'donation'? Its funny, since who pays your 'school fees' is never mentioned in the series. Heh.

Is it determined by race? Are Shapers racially different from the Outsiders they boss about?

I wish that Jeff would clarify and flesh this issue out a little.

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Posts: 522 | Registered: Friday, November 15 2002 08:00
Wow (G4) in Geneforge 4: Rebellion
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Trinity:
quote:

Well, maybe instead of a minority of purists opposing a majority of reckless Shapers, the proportions might be the other way around.

That sounds far more reasonable, considering the mentality of the Shaper regime. It's quite apparent that the Shapers value control over power. But I think that under the pressure of war, there will be squabbling over exactly where boundaries should lie when it comes to experimentation. No doubt there will be extremists in the Shaper order who will support demonic summoning and extreme modification of the genome.
How much influence they will have is something we will have to wait at see!

quote:

I still expect some pretty dangerous things will get tried by nominally responsible Shapers. Heck, the games so far are full of leftovers from the dangerous experiments conducted by nominally responsible Shapers even in peacetime.

I question the assertion that Danette and her troupe were 'nominally responsible'. Perhaps to begin with, but I think that they became power mad with canister abuse.

quote:

The fierce Shaper discipline and the continual outbreaks of Shaper megalomania seem to be two sides of the same coin.

I disagree. Such 'megalomania' is never sanctioned by the Shaper council, or the Shaper regime. Such actions are the results of law-breaking, reckless individuals. This is exactly why the Shaper regime is so hung up on control. Even just one individual can cause great havoc with Shaper magic.

quote:

I might even argue that disciplined Shaper society, with its Council that forbids mad experiments, is itself a giant mad experiment.

And I would strongly disagree with you. The Shaper Council isn't perfect. Bureacracy and arrogance make it slow to act. However, its desire to keep forbidden Shaper knowledge hidden is understandable and admirable.

quote:

About Barzahl my point was that he began as a Shaper, and became a right-wing rebel by applying the abilities he held as a trained and unusually talented Guardian. If the Shaper ranks hold others as talented as he was, but under better discipline, then it isn't so hard to understand why they're winning.

Ahh, now I get your point. However, as you mentioned, Barzahl was an 'unusual' individual. After canister abuse, he could probably stand down a Drakkon. But how many individuals in the Shaper regime are there like Barzhal? Every other Shaper in GF2 seemed rather pathetic, including Zakary (sp?).

quote:

In general I'm not so sure what the distinction is between raw and cooked power; skill is also power.

True. But there is a difference between innate skill, and learned skill (eg. Canisters vs. training from teachers and books).

For example, a Drakkon has more natural raw power than a Shaper. Larger, stronger, with powerful innate magical abilities and a essence orb breath. A Shaper can only gain his 'power' through experience and training. 'Refined' power may be an appropriate description.

quote:
On the other hand, it doesn't seem so easy to make lots of canisters quickly. Barzahl was making Shapers out of sailors, but he was still desperately short of Shapers.

Granted. Although the Rebels will most likely refine their canister making techniques. And they will create more Geneforges.

quote:

The Shapers may have to train their people for years, but they have had centuries to do it on a large scale, and they don't seem to be all that shorthanded
I disagree that the Shapers are not shorthanded. Geneforge 3 demonstrates that comment to be dubious at best. Very few Shapers on the 1st island. One Shaper on the 2nd. Quite a few Shapers on the 3rd, but many regiments were without Shaper support (witness the Spawners on the 3rd island. Only a small regiment of outsiders and ONE guardian to take out massive spawners. Huh?)
The fourth island probably had the strongest concentration of Shapers.
And the fifth island was a joke. A motley band of Shapers who had not been reinforced for months.

I understand that they were islands, and that they were under quarantine. But still, I wasn't impressed. I always get the impression that the Shapers are outnumbered by their enemies.

[ Saturday, July 01, 2006 22:00: Message edited by: Waylander ]

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Posts: 522 | Registered: Friday, November 15 2002 08:00
Spells in Geneforge Series
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I only use battle magic when I play as an agent, and my favourite spell by far is 'Essence Orbs'.

Suspicious (but Delicious!) Vlish mentioned that you might need a different spell, depending on the situation. True. However, all in all, I usually get the most usage (and damage) out of Essence Orbs.

Aura of Flames comes too late in the game, and costs far too much essence, to be practical.

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Wow (G4) in Geneforge 4: Rebellion
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Excellent observations, Trinity, although I still stand by my comment that in terms of raw power, the Rebels are at an advantage. Rahul and Khyrryk were powerful, true. However, I believe that their 'tricks' were not displays of raw power, but of years of experience, training, and the ability to harness said power.

The rebels willingness to shape themselves, and to create overpowered Creations, as well as spawners that can churn out armies of undisciplined rogues, is what makes me believe that they have an advantage in the raw power department.

Sharon was quite powerful, but only after decades of training and experience. The main reason that Rebels have an advantage in the power area is due to canisters and the Geneforge, which present the opportunity to give huge amounts of power to untrained individuals in weeks. While it may take decades to 'power up' a Shaper, it would only take weeks to grant a rebel the same amount of power via the canisters.

And at the risk of sounding like a pain in the rear, I don't count Barzhal as a Shaper, but as a rebel. He may not be a rebel in the Taker manner, but he sure was a rebel against the Shaper order. He abused canisters, and hence made himself godlike. Before that, he was just an average Shaper (who was rather opportunisitic.)

quote:

The Shapers we have seen in the games so far have been much more reluctant to release uncontrolled monsters than the Rebels. I don't think that means they couldn't do it if they wanted to.

I'm quite sure that the Shapers could release uncontrolled rogues, and I never disputed that. However, rebels can do so in greater quantities, due to canister abuse and spawners. I doubt that Shapers have the ability to construct such monstrosities.

quote:

It may be that under wartime pressure the Shapers liberalize. I think it is at least as likely that they also get more reckless, and start doing some of the dangerous things they have forbidden so strictly for so long. Jeff has a lot of scope for secret Shaper war labs doing necromancy, summoning demons, making uncontrolled monsters, or whatever, all of it formally forbidden by the most basic Shaper laws, but all of it secretly sanctioned by the Shaper Council as an emergency measure. And so I could imagine an opposition faction of purists within the Shapers, who would rather lose the war than win it by those means.

Your scenario is also reasonable, to a degree. I think that the pressure of war will force the Shaper regime to become a little more flexible. Not only in granting creations concessions, but also limited canister usage and drayk shaping. Perhaps necromancy (the shaping of mindless shades). I seriously doubt that they would try to summon demons, however. Such a thing always ends badly, and the Shapers, with centuries of experience, would know this. Control is always of primary importance, as every Geneforge game has demonstrated.

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Posts: 522 | Registered: Friday, November 15 2002 08:00
Secret passages in Gf2 ??? in Geneforge Series
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Zeviz:
quote:

You might need sertain level of Luck skill to "find" them.

In all 3 Geneforge's, I've never needed Luck to find the very few secret passages...

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Posts: 522 | Registered: Friday, November 15 2002 08:00
weight suggestion for G4 in Geneforge Series
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I prefer the way the encumbrance system worked in GF1 and GF2. It was far more realistic. Only having encumb. for equipped items might be more convenient, but I wouldn't support such a change.

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Posts: 522 | Registered: Friday, November 15 2002 08:00
Wow (G4) in Geneforge 4: Rebellion
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Valencia:
quote:

But still, teaching shaping, magic and/or fighting to a previously traitorous servile, or an outside human... That would be just insane.

I suggest you read 'Echos of the Great Song' by David Gemmell. Quite often, you must make concessions because you are forced to do so in order to survive, not out of 'choice'.

The very fact that the Shapers are winning a war against a rebellion whose brute force and raw power is light years beyond theirs really doesn't surprise me. Power is nothing without control. That is, the means to harness it, and direct it in a way which harms the enemy without harming your own war effort in such a way as to produce a net negative effect.
This usually requires an organized body with a hierarchy, which can distribute orders, and ensure that subjects aren't exceeding their limits. The Shapers have this, the Rebellion does not.

GF2 and GF3 demonstrate this quite clearly. Despite the occasional defector from the Shaper order, the government of Shaper lands is stable and efficient. Its initial reaction to a war waged against it was slow and shoddy, but this is understandable. The Shaper government has had centuries of peace, and hence had not yet mobilizing its forces to prepare for a full scale war.
Remember that the Rebellion has been secretly preparing for war for decades, whereas the Shapers have been relatively unaware. The rebellion had the element of surprise, so it is not such a shock that the Shapers suffered several severe initial defeats.

However, at the end of GF3, and as hinted in the previews of GF4, it's quite apparent that while the Shapers were initially caught off balance by the rebellion, they have made a remarkable recovery, and are bringing all of their resources to bear.

The rebellion is poorly structured, unstable, and inefficient. In GF2, the Triad were mistrustful of each other. Worse, the various subgroups of the rebellion were constantly at each others throats.
The Drakkons tried to enslave intelligent Eyebeasts, and many turned as a result (there are at least three eyebeasts in Taker lands that have turned against the Takers).
The Drayks also despise the Ur-Drakkons, and it's quite apparent that the serviles are merely grunts for the rebellion. They are being manipulated by the Drakkons, and many of them know it. They know that as in 'Animal Farm', they have replaced one tyrant for another, who is most likely even worse then their former oppressor. At least the Shapers, while harsh, weren't power crazy and unstable. Shapers were predictable. Better the devil you know, than the devil you don't.
Essentially, the rebellion consists of various factions who relationships with each other are frosty at best.

Also, the fact that the Shapers are winning the war hints that they ARE making concessions to humans and serviles. This isn't shocking. Some Shapers are quite extreme, but others are willing to try other avenues before resorting to brute force and severe oppression (Diwayni from the 2nd island in GF3. Khull from the 4th island.) Also, Shaper views towards creations HAVE adapted over time.
Witness GF1, where you visit the arena. Hundreds of years ago, pitting creations against each other in bloody combat was the norm. Now it is outlawed. Why is was outlawed is never discussed, but I'm willing to bet that it was due partially due to the fact that Shapers don't believe in unnecessary cruelty when it comes to treating creations. It's not a huge stretch to assume that Shapers could make some concessions, if cooler minds prevailed.

I think that GF4 will be far more interesting than GF3, as it will be Jeff's opportunity to elaborate on how an Empire which spans two continents, and is responsible for established civilization, will respond to an alien threat whose raw power exceeds their own. Let's hope that he doesn't screw up this golden opportunity. After GF3, I don't have very high hopes.

[ Friday, June 30, 2006 18:17: Message edited by: Waylander ]

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Posts: 522 | Registered: Friday, November 15 2002 08:00
Alwan and Greta questions in Geneforge Series
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DV:
quote:

I don't really view this as a cheat but more of a balance fix. One that should have been made before the game's release. It wasn't exactly game breaking, but it was extremely one sided how useful Greta was compared to Alwan. Loyalists couldn't keep Greta... She took off right as she was becoming quite powerful.

Which is why I keep saying that the script writers here should release some sort of unofficial mod which rebalances the game. :D

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Posts: 522 | Registered: Friday, November 15 2002 08:00
PyroRoamers explodes unintendedly in Geneforge Series
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Hmm, I wonder how successful a Shaper who uses Pyroroamers would be? They would sure blow a hole in enemy melee.

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Posts: 522 | Registered: Friday, November 15 2002 08:00
Alwan and Greta questions in Geneforge Series
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chibi:
quote:

Alwan's fanaticism gets on my nerves (and yeah, I've always had trouble with melee fighters in general), and while I sometimes sympathize with Greta, she also ends up annoying me.

I'll probably get flamed for this, but I ended up appreciating Alwan's attitude. He's got a hell of a lot more initiative, guts, professionalism and foresight than Greta. I just hated Greta. What a wench.

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Posts: 522 | Registered: Friday, November 15 2002 08:00
ADV Shaping (Battle Gamma & Co.) in Geneforge Series
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Diki:
quote:

Agreed. If anything random were added to the game, it would have to be set up so that the player can't immediately reload and get something different. After all, anyone who had the patience to get the complete Geneforge 1 easter egg will sit and reload until they finally get the battle gamma they are after.

That may be true. Then again, you could say the same thing about any event in the game, including death. Hey, you can continue to save and reload until you finally win that battle you have been trying to win for 5 days.

Wild magic was implemented in BG II ToB, to great effect. You could have saved and reloaded to get great effects from wild magic, but I doubt anyone did.

Being able to use some sort of 'Wild shaping' function would sure add variety and fun to the mix. Perhaps the power of the random creations could be limited by your level (a lvl 1 char couldn't summon an Ur-Drakon with Wild Shaping, for instance).

I don't know. However, I know that some creations just HAVE to be available in the next game, even just for aesthetics. Battle Gamma, Submission Vlish, Dominator Vlish/Shepherd Vlish, Poison Clawbug. I think that a Shaper should have creation substitutes for every spell that an agent can employ.

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Posts: 522 | Registered: Friday, November 15 2002 08:00
What's the best avernum? in The Avernum Trilogy
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As with the Exiles, Avernum II was by far my favourite. Avernum III was better than Avernum I, although Avernum was still fun.

Avernum 4 was BLECH. I've given my rant in another forum, so I'm not going into it again. But I think that Jeff just ruined the trilogy with that flop.

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Posts: 522 | Registered: Friday, November 15 2002 08:00
Why Did the People Die????!!!! Why!!!!!! in Geneforge Series
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Civilians attack your for 1 round after going hostile, and then they flee in terror.

Also, you can murder individuals and have the rest of the town remain friendly. However, you have to murder them out of sight of other people, and you have to kill them in 1 round.

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Posts: 522 | Registered: Friday, November 15 2002 08:00
Summons in Avernum 4
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Do you think that summons are more useful in A4 than the previous Avernums?

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