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In GF3, is there any reason to sink points into Fire or Battle Shaping? in Geneforge Series
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Delicious:
quote:

Once again, diversity and ancillary effects along with a healthy damage spread are key to survival.

And yet ironically enough, this is an argument AGAINST investing in fire and battle.

What exactly does fire give you? Creations whose main attack is either:
Fire
Acid
Ice

Battle gives you:
Physical
Acid

You mentioned:
quote:

On higher difficulties, the fire resistant enemies are greatly magnified because of their health... And most end game enemies are fire creations... Dryaks, Drakons, Ur Drakons, etc.

So two of the fire creations (fyora and drayk) are redundant.
Their upgraded forms employ ice. I'm not sure about the resistances of ice against drakkons, but I know that a lot of nasties in the game can resist ice. Pylons laugh at the frost.

Roamers employ acid. Artila employ acid. Searing artila employ acid far better than roamers. Roamers are suddenly redundant. Also, acid seems to eat through almost anything.

Drakkons employ magic. Vlish employ magic. Vlish cost a tiny proportion of the essence of Drakkons.

Then we are left with battle creations. Thahd, Clawbug and Battle Alpha all do physical. *yawn* Physical is the most commonly resistance in the game, and your creations waste half of their AP running up to the target. And the magic tree has hard hitters if they are really necessary (vlish are adequate, and glaahk are quite tough).

Rotgroth does acid damage. Again, a number of creations from the magic tree do acid damage. The Rotgroth slows... so does the Vlish.

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Missile Conclusions. in Geneforge Series
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Delicious Vlish:
quote:

In short, missiles allow your creations to become the star of the show.

Perhaps, although mental magic is far more effective, and less likely draw fire to your frail Shaper. Ever since G2, I've stuck by the belief that the most versatile and powerful shaper is the one who supports creations with blessing/healing/mental magic.

Added to which, mental magic can do the greatest potential damage to a single target.

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Posts: 522 | Registered: Friday, November 15 2002 08:00
In GF3, is there any reason to sink points into Fire or Battle Shaping? in Geneforge Series
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IMHO, if you are a Shaper, it seems far wiser to sink points into only one shaping skill. And obviously, that would be magic. Magic shaping gives the greatest variation of damage (acid: artila, magic: vlish, poison: terror vlish, physical: glaahk, magic: eyebeast, fire: gazer). Added to which, the vlish is the most versatile and deadly creation in the game.

Why bother investing in battle? For a tank? The extra points not spent on battle could go to magic, which would boost health of the vlish/glaahk. And the glaahk is an acceptable tank.

The only slight flaw is that the glaahk seems a little overpriced. However, the stun and tiny damage it sustains when it takes on pylons makes up for this.

Oh, and you miss out on Drayks. And I love to shape Drayks, merely to RP. :(

Does anyone know when the bonuses from adding to Magic Shaping plateau out?

[ Monday, May 29, 2006 04:52: Message edited by: Waylander ]

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Missile Conclusions. in Geneforge Series
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Delicious:
quote:

Alwan, on Torment?

I have news for you friend, and anybody that has played Torment can back me up on this, Alwan dies the moment something even looks at him funny on Torment. He is as useless as lipstick on a hog. He is not a viable part of strategy, except maybe as a decoy so you don't get killed. He can't even do enough damage to deal with the regen rate when he starts out.

I disagree. Alwan isn't fantastic, but he can hold his own.

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A Few Advance Notes On Geneforge 4 in Geneforge Series
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You could have been:
quote:

This doesn't make any logical sense, though. Why would an intelligent servile fight for himself to be killed and imprisoned?

I'm not the one who proposed the scenario. However, siding with the Rebellion doesn't seem like a fantastic option if you want to be 'free'. Power crazed drakons, and canister abusing humans, who have a habit of oppressing the ordinary serviles/drayks/humans, and sending them out as cannon fodder.

In fact, the Drakons and rogue Shapers remind me of the pigs from Animal Farm. Not much of a better alternative than the humans.

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Posts: 522 | Registered: Friday, November 15 2002 08:00
The Sequel in Geneforge Series
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quote:
I guess I wasn't very clear in my post. The main idea is that I want a character that knows as much as I do about the world of Geneforge. Some people talked about playing as Shloai, but that has a potential to be as bad as playing a Shaper apprentice:

My Character: I wonder what that glowing thing is.
Me: It's a skill canister, idiot.
* My Character touches the canister. *
My Character: Wow, I wonder where that power came from.
Me: Genetic engineering.

My Character: Wow, these serviles are unusually intelligent.
Me: Yes, they are called Taker, they originated in Kazg on Sulica island, etc, etc.

My character: I wonder who is behind these monster plagues.
Me: Rentar-Ihrno. Sorry, wrong game. I meant to say "a bunch of power-hungry Drakons and/or canister-crazed Shapers".

Conversations like the ones above tend to ruin the immersion,

What about this one? It's a parody of Futurama... in case anyone is confused.

Jeff narrating: "You're entering a realm which is unusual. Maybe it's magic or contains some kind of mutated creation. The second one. Prepare to enter ... The Scary Geneforge.

Please send a bunch of meddling imbeciles round back to show an unusual interest in *Char_Name*, a Shaper apprentice with little skill or intelligence who's about to have an unfortunate accident.

Char_Name: "Oh no! Disaster just occurred, but I conveniently have remained unharmed. However, I now need to change my underwear *sigh*.

Char_Name: What's this? Power word 'Reload' to ensure my success, despite my lack of skill or competence? I must be in Avernum!
Huh? I'm an ugly SoB, and am actually longing for the graphics of Exile 1? I must really be ... in hell, erm, I mean, Geneforge!

[A drakon appears at his side.]

Drakon: No, *Char_Name*. You're not in heaven or hell. You just being approached by a bunch of rebels, who will most likely persuade you to their cause, despite the years of systematic brainwashing and propaganda that you have been subjected to in Shaper society. But don't worry, the outcome of 'Join the Rebels' scenario and 'Join the Shapers' scenario is essentially identical, so you won't miss out on much, no matter your choice.

*Charname in hall of Shaper Council *

*Char_Name*: There's a drakon building a Geneforge! You've gotta believe me!

Shaper council: Why should we believe you? You're Rentar Ihnro!

[He holds up a mirror and *Char_name* sees the reflection of Rentar Inhro.]

Char_Name: No! My loyal creations, please help me!

Drayk: You forgot to give us the minimum requirement of 2 intelligent points, n00b. We're on strike.

Avid Spiderweb fan: Saw it comin'!

[ Saturday, April 15, 2006 21:10: Message edited by: Waylander ]

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A Few Advance Notes On Geneforge 4 in Geneforge Series
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I'd find the introduction of a 'third party' to the series quite interesting. I seriously doubt that the Sholai are powerful enough to be a threat to Shaper rule.

I think that 'Echoes of the Lost Song' by David Gemmel introduces an interesting concept. Perhaps another race from far across the seas who have no knowledge of Shaping or magic, but who are technologically superior to the Shapers (pistols, muskets, cannon, etc.) The Rebellion would then be forced to choose between two evils.

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Posts: 522 | Registered: Friday, November 15 2002 08:00
Avernum V in Avernum 4
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I don't understand why we can't have a prequel. Perhaps a game where you play as the First Expedition. That would certainly make a refreshing change.

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Posts: 522 | Registered: Friday, November 15 2002 08:00
Rate Avernum 4. in Avernum 4
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*sigh*
My 'expectations' for Avernum 4 were fulfilled. Same old trash repackaged, and sold as an 'exciting new sequel to Avernum 3'.

Predictable = Organized attacks of monsters attacking Avernum. As soon as I heard this, I knew who was behind it. So much for a plot twist. Because of this, I was tempted to uninstall the game during the first 5 minutes.

Empty = No believable decent plot, no characters worth listening to (I just skip the dialogue these days), no atmosphere whatsoever.

Repetitive = Wow, goblin slaying and nephil slaying... again (in approximately the same places, to add insult to injury). Visiting Metris, which is plagued by undead... again. Running to the Castle to get major quests... again. Major characters sitting on their rear doing nothing... again.

Boring = Cut this, slash that, use your mediocre skills to pwn some silly little monsters. *YAWN*.

Awkward = The interface is a pain in the rear. Nuff said.

Buggy = It eats up 100% of my CPU (!!!??) and freezes. Sometimes the game won't even start. This stuff should be ironed out in the beta.

Linear = There is very little freedom, unlike Exile 1, 2 and 3. You are pushed and thrust about like putty. 'Go here, do this, shoot this clown.' Just leave me alone.

Lack of decent character models = Two nephil and slith graphics? Same old cheesy human graphics from past Avernums? I've heard that Jeff is excusing this by claiming that he'll add graphics in Avernum 5. Umm, right. Obviously you should rectify obvious mistakes and gaps in future sequels (which will no doubt be as trashy as Avernum 4), instead of rectifying them before releasing the present sequel. *SIGH*. What's with designers releasing incomplete, buggy sequels?

Rating = 2. And I'm being generous.

[ Friday, March 10, 2006 05:42: Message edited by: Waylander ]

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Same Graphics? in Avernum 4
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Mispost.

[ Friday, March 10, 2006 05:12: Message edited by: Waylander ]

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G2 - Original creation vs. level 3 creation in Geneforge Series
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The terror vlish is dodgy. In GF 1 and 2, it's terror spell was rarely effective when I needed it to be. And in GF 3, it didn't terrify at all. WTF?!

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Posts: 522 | Registered: Friday, November 15 2002 08:00
A Few Advance Notes On Geneforge 4 in Geneforge Series
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Student of Trinity:
quote:

One zone with some experimental creations that closely resembled GIFTs would be a fun easter egg. That's as far as it had better go, though.

BOO HISS! Off with ye, fiend! We want to be able to shape GIFTS! *pelts SoT with rotten eggs* :D

quote:

Maybe Call Lightning could be cool,

Call Lightning PWNS in Baldur's Gate...

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Posts: 522 | Registered: Friday, November 15 2002 08:00
A Few Advance Notes On Geneforge 4 in Geneforge Series
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Dikiyoba:
quote:

Tier 3:
Level 1: Giant spiders-Throws webs, strong melee attack. Occasionally tells you how cute you are.
Level 3: Giant tarantulas-Throws webs, strong acid melee attack. Ocasionally tells you how cute you are.

I actually like this idea. It sure would be a neat Easter Egg if you could shape the legendary GIFTS. Ooooh, I can see it now. A horde of eight GIFTS following you around, cheeping "You're neat!", "You're cute!", and singing silly poems about flies.
It would be like having 8 Xian skulls yammering away at once.

Thuryl:
quote:

Did you read the topic? You're not a drakon.

You expect n00bs to read the topic in depth before hitting the reply button? Wow, your standards are rather high, doncha think?. :rolleyes:

[ Monday, February 13, 2006 01:16: Message edited by: Waylander ]

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Will Exile ever be carbonized? in The Exile Trilogy
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Thuryl:
quote:

Well, if I may play devil's advocate for a moment, why should they do so? How many sales would it gain hardware and OS developers to make compromises on other aspects of the product (schedule, budget or other features) just so that those few of us still using very old software can continue to do so?

And what is the point of getting an 'updated' version of the OS, if you can no longer run programs which worked on the older version of the OS? How can you call that a valid update?
I'm not a Mac user, so I can't comment regarding the new Mac OS systems. But let me tell you, Windows XP is buggy and useless as ever before. Sure, it looks pretty, but since when did eye candy = compatability? And to add insult to injury, I can't run kick ass classics like 'Heretic', 'Mortal Kombat' and the Ultima series without an emulator (and even those emulators aren't flawless). And great games which could run in Win 95 and Win 98 can't run in the 'new and improved' WinXP.

I'm confused as to what 'compromises' the producers would have to make, given that their previous version of the OS could quite easily run the classics. Why shouldn't their updated OS versions be able to? There's nothing revolutionary involved in making certain programs run on your updated OS, which you were able to run on the older versions.

Quite simply, if you're going to make me pay $200+ for a operating system, don't give me buggy trash which can't run diddly squat. Give me something which can do EVERYTHING that the previous versions of that OS can do, and MORE.

Jeff should not be expected to alter his games to fit the ever changing OS's. The producers of the OS should ensure that their updated OS should be able to run programs which the previous versions of their OS were able to run. I don't think that's an unrealistic expectation.

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Posts: 522 | Registered: Friday, November 15 2002 08:00
Will Exile ever be carbonized? in The Exile Trilogy
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I'd have to agree with Jeff. It's not a game developer's responsibility to rewrite and alter their pre-existing games so that they can run on new/improved OS's which come out years later. The ball is in the OS developer's court to update the OS so that it can run all pre-existing programs.

Sadly, Microsoft and Macintosh haven't taken this lesson to heart.

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A Few Advance Notes On Geneforge 4 in Geneforge Series
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It sounds like Geneforge 4 will be a worthy addition to the series.

Personally, if new creations are going to be added to the game, I hope that they won't be more powerful that drakons/eyebeasts/rotgroths.

The only technical 'error' in Geneforge was that distance did not effect missile accuracy. It would be good to see the mechanics of missile combat tweaked a little in Geneforge 4, so that your accuracy improves the closer you are to a target.

I'd also like to see the Glaahk unnerfed. In Geneforge 3, the Glaahk cost way too much essence, with very little payback.

[ Saturday, February 11, 2006 21:45: Message edited by: Waylander ]

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Favorite Redwall Book in General
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quote:

You forgot that one rat who turned good.

Whoop de doo. I can count on one hand the number of vermin who were 'redeemed', or were 'good' in the first place.

1. Gingivere from Mossflower.

2. That sea captain from Pearls of Lutra, who was sort of decent in the end.

3. Blaggut.

Wow, in a series of 10 plus books, Brian has sure done a wonderful job at breaking his stereotype of the 'evil, cruel vermin'.

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Favorite Redwall Book in General
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quote:

Favorite Redwall Book

I used to be a fan of Brian Jacques until I realized that he just writes the same old trash time and time again. I also discovered far better books which weren't so cliched.

I think he just runs to his word processor, loads one of his previous books, changes the names of the characters, and then invents a stupid song about food for the idiot Redwallers to sing. Then he invents a new, clever title, and announces that he's just finished another book.

Before I'm accused of not knowing anything about the series, I have read the following...

Martin the Warrior, Mossflower, Outcast of Redwall, Mariel of Redwall, Salamandastron, Lord Brocktree, The Taggerung, The Long Patrol, Redwall, the Pearls of Lutra, the Bellmaker, Mattimeo, Marlfox, and the Legend of Luke.

You might ask why I've read so many if I now hate the series. Let's just say that I enjoyed the first books because they were something different. I then became more and more disappointed, buying and borrowing Brian's newer books because I thought to myself "He's bound to break the mould sooner or later!".

Much to my disappointment, that never happened. This snowballed into me realizing that his style of writing is BS. To be honest, J.K Rowling's writing is BS, but she diverts our attention away from quite a bit of her cliche with plot twists and imaginative material (well, in Books 1, 2 and 3, anyway. I'm not going into that!)

Rest assured, I'm never going to borrow or buy another books, because I already know the plot.

1. Evil vermin are threatening either Redwall, Salamandastron, or some poor innocent mice. Typically, these 'evil' vermin are stoats, weasels, rats, foxes, crows, magpies and wildcats. Jeesh, looks like Brian was a fan of 'Wind in the Willows'!

2. These evil vermin are evil because they are imperialistic. But just in case the audience sympathizes with them, we'll make sure that they carry out continuous acts of unjustified cruelty. Because after all, the vermin are unjustified for feeling rather angry at the Redwallers and Badger Lords, who create communes which 'exclude' vermin. Can't have a peaceful Redwall abbey with all those vermin living inside. Because all vermin are bad. Because Brian makes them so. No reason is given, they just are, dammit!

3. These evil vermin are also damn stupid, and we can rest assured that if an attack on Redwall or Salamandastron is imminent, we can rest assured that it will collapse like Brian's dignity. It's not surprising, since the vermin don't even know how to defend a well barricaded mountain against a far smaller force. Hares are attacking? Cover up the window slits so that we can't fire arrows at our attackers! Don't pour boiling oil on them! Don't throw stones (which are abundant in mountains) onto the heads of yur attackers! Don't post a heavy outpost of troops in the passage which leads into the very heart of your damn fortress! Eat your heart out Ungatt Trunn!

The day Brian writes a Redwall book with a semi-intelligent vermin leader, with officers who can speak proper English, is the day I take back all the mean things I've said about him.

4. The vermin are also almost universally cowards. "Oh noes, a few old rabbits are attacking, let's beg for mercy instead of kicking some tail!"

5. The good guys are peace loving mice, shrews, otters, and hares. They are pacifists, which is why they are constantly killing and maiming numerous bands of vermin (who are often warring amongst each other) so efficiently.

6. 99% of the time, the good guys are 'outnumbered', and then someone comes to the rescue (the Long Patrol, the Skipper and his Otters, Brocktree and his gang).

7. None of the heroes 'die', unless they are old, or haven't had their personality developed (given Brian's one dimensional writing, it's a wonder that any of his characters survive the novel!)

8. The novel ends with the heroes all smiling and high-fiving, squeaking "We sure showed those vermin! I just don't understand why they keep attacking us, given that we've killed and maimed quite a few of them, and forced them back into their hovels, which are located on the most barren land available. Gee, I wonder why they have to raid and plunder for their food?"

Brian also has a habit of killing off characters which were even half decent. The cool Marlfoxes who could turn invisible? Gone... killed by some dopey squirrel and a bunch of kids.

Verdauga? He had a lot of potential as a wise, iron fisted tyrant with a sense of honour. In otherwords, someone who wasn't cliche. That was too much for Brian, so he had to kill him off, before the audience realized that Brian was inept at developing a character who wasn't one-dimensional.

The Monitors from the Pearls of Lutra? We're never told exactly what happened to the remaining Monitors after Mad-Eyes died, they just 'disappear', like Brian's dignity did after he wrote 'Lord Brocktree'.

The Crow General from 'The Bellmaker'? Brian started off with a wise, fair general. When he realized that he might confuse his audience into thinking that perhaps the vermin weren't all that bad, he turned the general into a crackpot. Once again, a lot of lost potential.

Quite simply, ditch this BS. If you want to read a good fable regarding talking animals, try 'Wind in the Willows', or 'House of the Tribes' (forgotten the authors, but you can google on the net).

[ Monday, November 21, 2005 00:47: Message edited by: Waylander ]

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crystal souls in The Avernum Trilogy
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Go to Ghirka... talk to the Vahnatai crystal crafter. It should be pretty clear what you have to do to get a soul crystal...

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Death to Anama!!! in The Avernum Trilogy
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quote:
But all mage or priest? That's a serious character flaw.

Why? Specialization = Power.

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Anama hypocrites at it again! in The Avernum Trilogy
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IMAGE(http://www.golivewire.com/images/ib/37567_t.jpg)

Funny, I thought that the librarian in Shayder was an Anama member...

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Death to Anama!!! in The Avernum Trilogy
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quote:

If they can make Piercing Crystals, I don't see why they couldn't make a Phoenix Egg and rig a trap with it.

Because in Anama moron land, Dispel Barrier is magic, whereas Piercing Crystals are not.

In fact, it makes me wonder whether the Anama's faith is actually a disguise for money making. Once a mage learns a spell, that's it. However, an Anama member has to keep coming back to buy Piercing Crystals, Potions, Herbs, etc.

Something smells fishy...

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In the Sewers of Shayder... in The Avernum Trilogy
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Infernal:
quote:

It can't be sold,
Yes it can...

quote:
On a side topic, 'weather or not x is useful', if you can play a completely inept, sluggish human through the whole game finishing all possible quests without the character editor, then, and only then, can you make definitive statements telling people how to play the game

I think I'll say whatever I jolly well want. It is a fact that it is idiotic in the extreme to use Fireblast against a single opponent (esp. a Fire Resistant one) when you have Bolt of Fire.

Knot Eye:
quote:

Anyway, I call this special stabber a "sword" and I find it just about as useful as BoF.

Tell me when your mage is able to do more damage to an alien beast with a 'sword' than a Bolt of Fire spell. If you can, then I think it's fair to say that your character isn't a mage... he's a warrior.

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In the Sewers of Shayder... in The Avernum Trilogy
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Mica:
quote:

The spellbook isn't precious, it's rubbish (who ever uses bolt of fire?).

I guess if you don't know how to play the game efficiently, you'd probably use Fireblast over Bolt of Fire against a single fire vulnerable opponent.

Of course the spellbook is precious, Lvl 3 spells are rare. What mage would turn up the opportunity for more power? And even if they didn't want to learn the spell, why not sell it?

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what party do you use? in The Avernum Trilogy
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A good party is 2 mages, and 2 priest/mages. Although you spend a LOT of cash on magery.

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