Same Graphics?
Author | Topic: Same Graphics? |
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Apprentice
Member # 6797
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written Wednesday, February 15 2006 00:25
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I've played an avernum or two, and I have to say, I was well entertained. However, as I switched from avernum to avernum I noticed the characters, enemies, and general looks of the game don't change much at all! Why do you refuse to change things? Watching the same people run around killing stuff has a short-lived entertainment factor. Posts: 2 | Registered: Wednesday, February 15 2006 08:00 |
...b10010b...
Member # 869
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written Wednesday, February 15 2006 01:19
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Well, Jeff Vogel has to hire an artist whenever he wants new graphics made, and that's expensive. If you're playing the Avernum series at all, you're presumably playing for plot and/or gameplay, not fancy new graphics. Avernum 4 does have completely reworked graphics, though. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Law Bringer
Member # 2984
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written Wednesday, February 15 2006 01:37
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Whether that is a curse or a blessing is another matter, however. -------------------- Encyclopaedia • Archives • Members • RSS [Topic / Forum] • Blog • Polaris • NaNoWriMo Look on my works, ye mighty, and despair. I have a love of woodwind instruments. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
The Establishment
Member # 6
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written Wednesday, February 15 2006 05:33
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quote:Because graphics are expensive and difficult to develop. Spiderweb software is a company of three on a low budget. Square is a company of hundreds with a budget of millions so they can make each Final Fantasy game have a whole new set of graphics. quote:I was reading the Lord of the Rings the other day and I noticed the Tolkein kept reusing the same words over and over again in each of the books. Yeah, the sentences were different, but the words themselves kept popping up. :P -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Law Bringer
Member # 6489
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written Wednesday, February 15 2006 05:51
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I've found that, in many cases where the graphics do change, I prefer the old ones. I'll take the yellow goblins over the red ones any day, and the coins in BoA just look like metallic lumps. I also preferred the wolves from Nethergate and the old chairs. The few new graphics added later just don't seem to fit. [ Wednesday, February 15, 2006 05:55: Message edited by: Tyranicus ] -------------------- "You're drinking liquor because you're thirsty? How nasty is your freaking water?" —Lazarus Spiderweb Chat Room Avernum RP • Summaries • OoC • Roster Shadow Vale - My site, home of the Spiderweb Chat Database, BoA Scenario Database, & the A1 Quest List, among other things. Posts: 1556 | Registered: Sunday, November 20 2005 08:00 |
Apprentice
Member # 6003
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written Friday, February 17 2006 13:10
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quote:I agree. I liked Exile's tileset the most, and the Avernum Trilogy's character art was awesome. Posts: 10 | Registered: Wednesday, June 22 2005 07:00 |
Apprentice
Member # 6797
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written Friday, February 17 2006 23:58
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quote:The same words keep popping up in Avernum too, but what does that have to do with anything? If these simple sprites had prefixed names and storylines I would be ok with them being the same, but since they don't, it just doesn't fit to have some guy look exactly the same as the last guy, but with (possibly) a different name, less power, and no recollection of what happened before. Don't get me wrong, I love Spidey-games, but I'm tired of seeing the same graphics gain the same levels, get the same skills, then kill the same monsters... again. So in short I think it's a good game, but with little to nil replayability, and little variance between sequels/prequels. By the way, considering it is made by a three-man team, the game is very well made. ;) Posts: 2 | Registered: Wednesday, February 15 2006 08:00 |
Law Bringer
Member # 335
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written Saturday, February 18 2006 00:30
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If you're playing for the graphics, you're playing the wrong company's games. If you're playing for variable mechanics, you're not living in the world of most RPG developers. A frequent scheme is to develop a system and then use it until the graphics are too dated. I think Spiderweb's skill point system is my favorite character advancement system and I wouldn't want it to be mucked with unnecessarily anyway. The point of the games has always been the plot (or the ambience, to be more specific, but that's another argument), and those aren't the same. Usually. Actually, they are in many ways the same, but they're good ways. Sometimes. More often than not. —Alorael, who thinks you missed a metaphor. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Master
Member # 5977
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written Saturday, February 18 2006 00:40
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I always see people reapeating exactly the same things. If I'm not mistaken, I've seen "You're playing the wrong game" now for three times. Anyhow, you are playing the wrong game. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Warrior
Member # 6689
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written Saturday, February 18 2006 07:31
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All I ask for is as many Nephilim and Slithzerikai graphics as appeared in BoA. Honestly, it's tough to play an all-Nephilim party when each pair of Nephils seem to be clones of each other! (Their portraits anyhow.) -------------------- --Dachnaz Posts: 50 | Registered: Saturday, January 14 2006 08:00 |
Apprentice
Member # 6562
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written Thursday, March 9 2006 06:25
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Well, I have played Avernum 1-3 few times trough and tried BoA, and as I now tried A4 I was, well, disappointed. Not only were the graphics like the Geneforce, but the game engine too. I liked the clickety-click Avernum movement system, this point and click just is not Avernum! And when I made my party I couldn't find my favorite characters I had played in the A1-3, what a misery. Geneforce is good game at itself, but mix of Avernum and Geneforce... oh no no! I probably play A4 just to see how story continues, but new interface and graphics sure make it painful. I hope that if there ever will be A5 Spiderweb changes back to good old Avernum engine. Well, they're probably hardly going to use quaint Avernum engine. The masses want something new! Heck with all those old-fashioned people who can't change their habits and fondnesses! Posts: 3 | Registered: Friday, December 16 2005 08:00 |
Law Bringer
Member # 6785
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written Thursday, March 9 2006 07:17
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Jeff already said that there would be more character graphics for Avernum 5. If you want more choices then someone is going to have to donate the art work. The chitrach only really got fixed in the Mac version because a better one was sent while Jeff fixed problems with the games. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Apprentice
Member # 6562
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written Friday, March 10 2006 04:42
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I don't know much about game-making, but why couldn't he use character graphics from earlier Avernums? I meant I don't want anything new, just those I have played with before. Posts: 3 | Registered: Friday, December 16 2005 08:00 |
...b10010b...
Member # 869
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written Friday, March 10 2006 04:53
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The character graphics from the old Avernums are too small and don't have the right poses and animations to work in the new engine. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Infiltrator
Member # 2245
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written Friday, March 10 2006 05:07
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Mispost. [ Friday, March 10, 2006 05:12: Message edited by: Waylander ] -------------------- VIVE LA TAKERS! VIVE LA REBELLION! VIVE LA GHALDRING! Posts: 522 | Registered: Friday, November 15 2002 08:00 |
Councilor
Member # 6600
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written Friday, March 10 2006 05:30
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Dikiyoba would have liked to see all the old portrait graphics, even if they shared the same in-game graphics. The lack of in-game graphics is understandable. The lack of portraits is a little less so. Posts: 4346 | Registered: Friday, December 23 2005 08:00 |
Shaper
Member # 247
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written Friday, March 10 2006 21:34
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Oui, portraits where a nice feature of the previous games. At the very least it helped to remind me what my character's names where. -------------------- The Knight Between Posts. Posts: 2395 | Registered: Friday, November 2 2001 08:00 |
Warrior
Member # 6508
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written Saturday, March 11 2006 07:38
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if you ask me.....keep geneforge stuff with geneforge game and avernum stuff with avernum games and i dont like these goblins in a4....they loook like undead and then i use my repel spirit up only to notice there goblins .AND WHY DONT THEY MAKE A SEQEUL TO NETHER GATE. -------------------- Spiders,webs and software is great but Spiderwebsoftware is the best. Posts: 85 | Registered: Sunday, November 27 2005 08:00 |
...b10010b...
Member # 869
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written Saturday, March 11 2006 15:11
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Because there's nothing for a sequel to Nethergate to be about. Nethergate's ending was pretty final. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Councilor
Member # 6600
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written Saturday, March 11 2006 16:13
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lordofdc, use the tab key to see what you are attacking before you attack. That should help distinguish the goblins and the undead. Dikiyoba. Posts: 4346 | Registered: Friday, December 23 2005 08:00 |