Profile for Tool
Field | Value |
---|---|
Displayed name | Tool |
Member number | 6003 |
Title | Apprentice |
Postcount | 10 |
Homepage | |
Registered | Wednesday, June 22 2005 07:00 |
Recent posts
Author | Recent posts |
---|---|
I miss Exile. in Avernum 4 | |
Apprentice
Member # 6003
|
written Monday, October 8 2007 16:30
Profile
What kicked ass about Avernum was all of the sprite art, until Avernum 4 which replaced it all with really lame poser renders that limited the scope of what could be put in the game. The animations that approach enabled was not even close to a good compromise I think, compared to neat looking sprites that reflected what kind of weapon and armor you had and everything. Posts: 10 | Registered: Wednesday, June 22 2005 07:00 |
Same Graphics? in Avernum 4 | |
Apprentice
Member # 6003
|
written Friday, February 17 2006 13:10
Profile
quote:I agree. I liked Exile's tileset the most, and the Avernum Trilogy's character art was awesome. Posts: 10 | Registered: Wednesday, June 22 2005 07:00 |
Nazghul in General | |
Apprentice
Member # 6003
|
written Thursday, January 26 2006 20:38
Profile
Spiderweb's graphics aren't outdated. They're 'low end'. You wouldn't get graphics like this in the old days, you'd get stuff like the Exile series, or even lower res. Spiderweb Software games are low end in the graphics due to a lack of specialists on the team. There's what, one artist? No real animators either. And no copies of a real 3D package. They use poser nowadays, which was never envisioned for final output but merely a creative tool; reference for painters and illustrators. It was embraced by hobbyists and others with no surface rendering skills. Plot is more important though. I wouldn't want to read a book about Avernum, I want to experience it in a game. If that game has low end visuals, I'll deal with it. I do wish Jeff Vogel could license a TES engine or something; that'd make me crap my pants in delight. Posts: 10 | Registered: Wednesday, June 22 2005 07:00 |
What will come after Avernum4 for Windows? in General | |
Apprentice
Member # 6003
|
written Thursday, January 26 2006 20:23
Profile
quote:I thought Jeff did the programming and the writing, not much of the art. Posts: 10 | Registered: Wednesday, June 22 2005 07:00 |
Empire territory in A2 in The Avernum Trilogy | |
Apprentice
Member # 6003
|
written Thursday, January 26 2006 18:36
Profile
quote:Speaking of mainstream video games and Spiderweb, if Jeff Vogel could write and design an Elder Scrolls engine Exile/Avernum game I would be in freaking heaven! That's my biggest video game fantasy; The Elder Scrolls immersion with Jeff Vogels awesome storytelling. Posts: 10 | Registered: Wednesday, June 22 2005 07:00 |
Av3: Can I get back to the cult of the sacred item? in The Avernum Trilogy | |
Apprentice
Member # 6003
|
written Thursday, January 26 2006 18:02
Profile
quote:Demonslayer was in Exile III. Posts: 10 | Registered: Wednesday, June 22 2005 07:00 |
Quick Note About Graphics in Avernum 4 | |
Apprentice
Member # 6003
|
written Thursday, January 26 2006 16:07
Profile
I'm an animation student, hand drawn and traditional stuff. I have to say Avernum 3's graphics were far better, and I'd rather have no animation, and just pose to pose, than these terrible animations in A4. A3 had all these graphics for different situations, if they were wearing armor, using a pole weapon, sword, mace, oh it was beautiful, even if it wasn't moving. Ideally you could go back to that and animate those. That'd be totally awesome, and look alot better. I know you could do an energy building trick to get them to be able to snap from pose to pose with minimal drawings, if you wanted to go that route again. It may or may not look better than no in between drawings. Poser was originally made for painters and illustrators, so they could pose figures quickly and easily for reference in their paintings and illustrations. As such, I assume Poser has absolutely no real rendering options, merely because Poser things I've seen always have terrible surfacing. It wasn't really created at it's inception for professional final output, though it's quite popular among hobbyists. Perhaps it's the hobbyists lack of mental ray(if Poser even has that?) expertise that's the reason for bad surfacing, and not Poser itself. It's a really sad trend, I think, of small time developers using cheap, low end 3D graphics instead of charming pixel art. I wish I could 'intern' and make Jeff much better, principled animations for free(student's want work experience and credits desperately), but I can only animate(not rig, not model, not surface) in Maya. I doubt I could integrate into Jeff's Poser workflow even if knew how to use it. I sure can't move to Seattle(that's where he is right?) :D . The pixel art way would have been possible but it'd take some learning of how to move from pencil art to pixel art. That was just a dumb fantasy of mine anyways; I've played Jeff's games since I was 8 years old and oh, wouldn't that be awesome? :o I really play Exile/Avernum for the writing and the story, though. These are minor complaints. Posts: 10 | Registered: Wednesday, June 22 2005 07:00 |
Avernum 4 Complete Wish List in The Avernum Trilogy | |
Apprentice
Member # 6003
|
written Wednesday, June 22 2005 14:45
Profile
He's not going to incorporate a whole lot of animation because he's not an animator. You can't just do it if you suddenly feel like it. And I doubt he's going to hire one because it's too expensive. We're a greedy bunch of jerks. Posts: 10 | Registered: Wednesday, June 22 2005 07:00 |