Nazghul
Author | Topic: Nazghul |
---|---|
Apprentice
Member # 5657
|
written Saturday, January 21 2006 14:59
Profile
I don't know if any of you have seen this, but recently, another excellent style engine was released called Nazghul, sort of in the style of Ultima IV. Since we're all bored waiting for scenarios to be released, I thought some of you might be able to waste some time until that happens by playing around with it and the default adventure that it ships with called Haxima: http://myweb.cableone.net/gmcnutt/nazghul.html I haven't tried myself, but it also looks a lot easier than BoA to design scenarios for, especially if you have any familiarity with Scheme whatsoever. Posts: 7 | Registered: Saturday, April 2 2005 08:00 |
The Establishment
Member # 6
|
written Saturday, January 21 2006 15:26
Profile
This probably belongs in the General forum. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Law Bringer
Member # 4153
|
written Saturday, January 21 2006 15:49
Profile
Homepage
Scheme? What is this thing you call Scheme? And after looking at the graphics, I think I'll stick with BoA, thank you very much. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Agent
Member # 5814
|
written Saturday, January 21 2006 16:52
Profile
quote:Sounds like it's a coding language. The Avernumscript of Nazghul, most likely. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Apprentice
Member # 5657
|
written Saturday, January 21 2006 17:17
Profile
Scheme: http://en.wikipedia.org/wiki/Scheme_programming_language It's a fairly easy to learn programming language. As for the graphics, *shrugs*, the game is intended to be for the old school RPGers who loved the tile-based games like Ultima, where the focus was on plot. That's something I also like about BoA; the graphics are outdated horribly by today's standard, but the plots, at least in the included scenarios, are pretty solid compared to most of the games released today, which I just can't get into at all. Posts: 7 | Registered: Saturday, April 2 2005 08:00 |
Shaper
Member # 5450
|
written Saturday, January 21 2006 17:33
Profile
Homepage
quote:Yes, they are quite ugly. -------------------- I'll put a Spring in your step. :ph34r: Posts: 2396 | Registered: Saturday, January 29 2005 08:00 |
Shaper
Member # 247
|
written Saturday, January 21 2006 17:54
Profile
Homepage
Oh what a terible looking game! -------------------- The Knight Between Posts. Posts: 2395 | Registered: Friday, November 2 2001 08:00 |
Councilor
Member # 6600
|
written Saturday, January 21 2006 18:21
Profile
Homepage
Originally written by vorpal: quote:[SEMI-SARCASM] Wow, BoA's graphics are horribly outdated? I really need to get out and play something besides Spiderweb Software games. [/SEMI-SARCASM] Dikiyoba agrees with vorpal. Dikiyoba would rather have a good plot over good graphics any day. Though the graphics and the description of the game have to be good enough to attract Dikiyoba's attention first. Posts: 4346 | Registered: Friday, December 23 2005 08:00 |
Law Bringer
Member # 6489
|
written Saturday, January 21 2006 18:27
Profile
Homepage
It looks kind of like the graphical version of Nethack. -------------------- "You're drinking liquor because you're thirsty? How nasty is your freaking water?" —Lazarus Spiderweb Chat Room Avernum RP • Summaries • OoC • Roster Shadow Vale - My site, home of the Spiderweb Chat Database, BoA Scenario Database, & the A1 Quest List, among other things. Posts: 1556 | Registered: Sunday, November 20 2005 08:00 |
Law Bringer
Member # 335
|
written Saturday, January 21 2006 19:22
Profile
Homepage
There's a difference between outdated and ugly. Nazghul falls firmly in the latter category. I'd much rather have pure, recognizable ASCII instead of hideous graphical roguelikes. A *band-like engine that allowed the creation of plots and dialogue and specific terrain would be wonderful, but Nazghul doesn't have any exciting features that make me prefer it to other choices. Like, say, BoA. —Alorael, who has limited nostalgia for the days of older, simpler RPGs. Yes, some were gems, but there was plenty of garbage to go with them. The only difference between then and now is that now there are more fancy additions, bells, whistles, and special effects to drown out the good with the mediocre. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Warrior
Member # 6689
|
written Saturday, January 21 2006 20:01
Profile
Whoa whoa, are you guys snorting cocaine? Avernum-esque graphics are beautiful and new! A3's graphics are only three years old or so. BoA's and A4's are much newer. They are not outdated! Besides, with a great plotline like the Avernum games have, there are far better graphics in your mind! -------------------- --Dachnaz Posts: 50 | Registered: Saturday, January 14 2006 08:00 |
Law Bringer
Member # 4153
|
written Saturday, January 21 2006 21:09
Profile
Homepage
quote:Agreed, though I expect TM would start laughing convulsively at the comment about the Avernum plotlines. While Avernum's graphics aren't too bad, Nazghul is unbelievably worse. And one more thing: it wouldn't be cocaine, it'd be skribbane. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
The Establishment
Member # 6
|
written Saturday, January 21 2006 21:16
Profile
quote:You may want to limit the condescending tone. quote:Compared to modern commercial games of 2006 the graphics are quite outdated. The graphics for Avernum are about early 1990s standard commercial games. A4 is probably closer to mid 1990s. It does not matter WHEN the graphics were drawn, it matters how well they compare to the style of the games released at the time. quote:The Avernum games (except MAYBE Avernum 2) are not really strong on plot. They more focus on the system and the whole idea of the quest structure. But plot, in terms of how one conventionally defines plot in terms of movies, books, etc. is pretty poor. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Councilor
Member # 6600
|
written Saturday, January 21 2006 21:20
Profile
Homepage
quote:They aren't old but neither are they fancy or hi-tech. Unlike games with "better" graphics Dikiyoba has never had a Spiderweb Software game lag. Funny how that works. Posts: 4346 | Registered: Friday, December 23 2005 08:00 |
Law Bringer
Member # 6489
|
written Saturday, January 21 2006 21:38
Profile
Homepage
quote:Very true. In fact, I have the opposite problem. With Nethergate and Avernum 1, I have problems moving only one space with the mouse, no matter what I set the speed at. The keyboard works fine, but I prefer the mouse. I know it has to do with my newer and faster computer (2.5 GHz Athlon with 1280 MB of RAM) because I had no troubles with my old 200 MHz P1 with 48 MB of RAM. I suppose it could have to do with XP over 98, but i doubt it. EDIT: I don't have these problems with Avernums 2 and 3, which I attribute to the fact that these games are newer. [ Saturday, January 21, 2006 21:45: Message edited by: Tyranicus ] -------------------- "You're drinking liquor because you're thirsty? How nasty is your freaking water?" —Lazarus Spiderweb Chat Room Avernum RP • Summaries • OoC • Roster Shadow Vale - My site, home of the Spiderweb Chat Database, BoA Scenario Database, & the A1 Quest List, among other things. Posts: 1556 | Registered: Sunday, November 20 2005 08:00 |
Fire! Fire! Fire! Fire!
Member # 919
|
written Saturday, January 21 2006 21:41
Profile
I kind of agree with Semodius, though. Compare Avernum to other turn-based RPGs, tiled or not, and you'll see what I mean. No, Avernum's graphics can't compare to the latest from Ambrosia or Microsoft, but they're a hell of a lot better than others in the category. -------------------- And though the musicians would die, the music would live on in the imaginations of all who heard it. -The Last Pendragon Polaris = joy. In case of emergency, break glass. Posts: 3351 | Registered: Saturday, April 6 2002 08:00 |
Shaper
Member # 247
|
written Saturday, January 21 2006 21:50
Profile
Homepage
I like A4, it looks good. I just feel Jeff rushed a little bit to get it out. A5 should allow more time to work on the story and other elements. -------------------- The Knight Between Posts. Posts: 2395 | Registered: Friday, November 2 2001 08:00 |
Raven v. Writing Desk
Member # 261
|
written Sunday, January 22 2006 09:47
Profile
Homepage
Wow, I can't believe the dogpile on Nazghul. The graphics aren't my favorite either, but mainly for color reasons -- I don't like having a default of black space in the background, which makes the whole screen look really sparse. I like their abstract simplicity, though. In the world of computer RPGs, Avernum and Geneforge are pretty much the last remaining survivors of a once-proud family of games that grew out of Ultima 3 and 4. Nazghul is part of the same family. It's different, and I wouldn't expect Spidwebbers to embrace it, but geez. Show it a little respect! -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Apprentice
Member # 6003
|
written Thursday, January 26 2006 20:38
Profile
Spiderweb's graphics aren't outdated. They're 'low end'. You wouldn't get graphics like this in the old days, you'd get stuff like the Exile series, or even lower res. Spiderweb Software games are low end in the graphics due to a lack of specialists on the team. There's what, one artist? No real animators either. And no copies of a real 3D package. They use poser nowadays, which was never envisioned for final output but merely a creative tool; reference for painters and illustrators. It was embraced by hobbyists and others with no surface rendering skills. Plot is more important though. I wouldn't want to read a book about Avernum, I want to experience it in a game. If that game has low end visuals, I'll deal with it. I do wish Jeff Vogel could license a TES engine or something; that'd make me crap my pants in delight. Posts: 10 | Registered: Wednesday, June 22 2005 07:00 |
Law Bringer
Member # 2984
|
written Friday, January 27 2006 02:18
Profile
Homepage
I do wish he doesn't. Geneforge was bad enough. I'd crap my pants in annoyance... -------------------- Encyclopaedia Ermariana • Forum Archives • Forum Statistics • RSS [Topic / Forum] My Blog • Polaris • I eat novels for breakfast. Polaris is dead, long live Polaris. Look on my works, ye mighty, and despair. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
Master
Member # 4614
|
written Friday, January 27 2006 07:50
Profile
Homepage
That game reminds me more of SubTerra than it does Avernum. -------------------- -ben4808 Posts: 3360 | Registered: Friday, June 25 2004 07:00 |