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Running the games on Intel Macs? in Tech Support
Apprentice
Member # 5657
Profile #6
Weirdness. Even though it was listed as an application, it would still open in TextEdit. Then I rebooted, and all is well.
Posts: 7 | Registered: Saturday, April 2 2005 08:00
Running the games on Intel Macs? in Tech Support
Apprentice
Member # 5657
Profile #0
Hi all,

I wonder if any of you have had any luck getting any of the SpiderWeb games to run on the new Intel Macs? I know that classic games won't run on these machines, but I figured that games in Carbon like the Avernum and Geneforge ones should be fine as they can execute through Rosetta.

Anyways, I was really dismayed this morning when I pulled out my new and shiny Geneforge 2 CD, tried to install it (which went fine), and then double clicked on the game, only to have it open in TextEdit as a bunch of binary garbage! Same thing for Blades of Avernum. Avernum 4 was the only one that worked okay.

Any ideas if this is fixable, or if Jeff has any plans to make these games playable? I just shelled out $55 for the Geneforge trilogy, had my PowerBook die just after I finished the first game, and now I might not even be able to play the other two :( .
Posts: 7 | Registered: Saturday, April 2 2005 08:00
Nazghul in General
Apprentice
Member # 5657
Profile #4
Scheme:

http://en.wikipedia.org/wiki/Scheme_programming_language

It's a fairly easy to learn programming language.

As for the graphics, *shrugs*, the game is intended to be for the old school RPGers who loved the tile-based games like Ultima, where the focus was on plot. That's something I also like about BoA; the graphics are outdated horribly by today's standard, but the plots, at least in the included scenarios, are pretty solid compared to most of the games released today, which I just can't get into at all.
Posts: 7 | Registered: Saturday, April 2 2005 08:00
Nazghul in General
Apprentice
Member # 5657
Profile #0
I don't know if any of you have seen this, but recently, another excellent style engine was released called Nazghul, sort of in the style of Ultima IV. Since we're all bored waiting for scenarios to be released, I thought some of you might be able to waste some time until that happens by playing around with it and the default adventure that it ships with called Haxima:

http://myweb.cableone.net/gmcnutt/nazghul.html

I haven't tried myself, but it also looks a lot easier than BoA to design scenarios for, especially if you have any familiarity with Scheme whatsoever.
Posts: 7 | Registered: Saturday, April 2 2005 08:00
"A Large Rebellion" Questions in Blades of Avernum
Apprentice
Member # 5657
Profile #10
I don't hate your work at all, and I apologize if that's the sentiment I portrayed! I'm just a little frustrated by the bugs, and I suspect that it should have gone through a little more beta testing before being released to the official BOA download scenarios board - especially if you want a high rating, because once the scenario does have the bugs hammered out, I think that it will be quite good from what I've seen.
Posts: 7 | Registered: Saturday, April 2 2005 08:00
"A Large Rebellion" Questions in Blades of Avernum
Apprentice
Member # 5657
Profile #4
Same thing happened to me in the Naga lair. I was able to paddle the boat "around" the automap up until my position indicator had hit my first party member's profile. Then, sadly, I couldn't even redock because there wasn't enough space for my party at the dock.

This scenario, as far as I'm concerned, is so riddled with bugs that it's almost unplayable. I enter towns, and get the description of the town when I leave it. In the big town (whose name eludes me), I move to the west part of town, only to appear immediately in the westmost part of the west segment, instead of the eastmost part as I should. I've had a plethora of errors crop up as well.

Even Valley of the Undead had less errors than this. This scenario has potential and were it not for the bugs, it might be brilliant, but as it currently stands, I give up.

Oh... and, as a pet peeve, the spelling is atrocious. It's "extinct", not "extingt".
Posts: 7 | Registered: Saturday, April 2 2005 08:00
"A Large Rebellion" Questions in Blades of Avernum
Apprentice
Member # 5657
Profile #2
I have a question... how does one detonate the explosives in the mine infested by ogres? A little help would be greatly appreciated :D .
Posts: 7 | Registered: Saturday, April 2 2005 08:00